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specify OpenGL if non-Metal Mac
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@ -785,7 +785,9 @@ static SDL_Surface * init_sdl_video(int width, int height, int bpp, Uint32 flags
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SDL_SetHint(SDL_HINT_RENDER_DRIVER, render_driver);
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}
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else {
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#ifdef WIN32
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#ifdef __MACOSX__
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SDL_SetHint(SDL_HINT_RENDER_DRIVER, window_flags & SDL_WINDOW_METAL ? "metal" : "opengl");
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#elif defined(WIN32)
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SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
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#else
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SDL_SetHint(SDL_HINT_RENDER_DRIVER, "");
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