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https://github.com/kanjitalk755/macemu.git
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startup sound
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parent
556ec0cf80
commit
89e8a05815
@ -29,6 +29,7 @@
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#include <SDL_mutex.h>
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#include <SDL_audio.h>
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#include <SDL_version.h>
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#include <SDL_timer.h>
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#define DEBUG 0
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#include "debug.h"
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@ -54,6 +55,7 @@ static bool audio_mute = false;
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// Prototypes
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static void stream_func(void *arg, uint8 *stream, int stream_len);
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static int play_startup(void *arg);
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/*
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@ -166,6 +168,8 @@ void AudioInit(void)
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// Open and initialize audio device
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open_audio();
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SDL_CreateThread(play_startup, "", NULL);
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}
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@ -359,3 +363,23 @@ void audio_set_speaker_mute(bool mute)
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void audio_set_speaker_volume(uint32 vol)
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{
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}
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static int play_startup(void *arg) {
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SDL_AudioSpec wav_spec;
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Uint8 *wav_buffer;
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Uint32 wav_length;
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if (SDL_LoadWAV("startup.wav", &wav_spec, &wav_buffer, &wav_length)) {
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SDL_AudioSpec desired = { .freq = 44100, .format = AUDIO_S16, .channels = 1, .samples= 4096 }, obtained;
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SDL_AudioDeviceID deviceId = SDL_OpenAudioDevice(NULL, 0, &desired, &obtained, 0);
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if (deviceId) {
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SDL_QueueAudio(deviceId, wav_buffer, wav_length);
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SDL_PauseAudioDevice(deviceId, 0);
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while (SDL_GetQueuedAudioSize(deviceId)) SDL_Delay(10);
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SDL_Delay(500);
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SDL_CloseAudioDevice(deviceId);
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}
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else printf("play_startup: Audio driver failed to initialize\n");
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SDL_FreeWAV(wav_buffer);
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}
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return 0;
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}
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