Fix indentation.

Signed-off-by: Ricky Zhang <rickyzhang@gmail.com>
This commit is contained in:
Ricky Zhang 2020-07-03 09:58:06 -04:00
parent ef57fd2c5f
commit 98f3cab953
1 changed files with 170 additions and 170 deletions

View File

@ -187,24 +187,24 @@ extern void SysMountFirstFloppy(void);
*/
#ifdef ENABLE_VOSF
#define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE) do { \
#define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE) do { \
if (sdl_window && SDL_GetWindowFlags(sdl_window) & (SDL_WINDOW_FULLSCREEN)) \
the_host_buffer = (uint8 *)(SURFACE)->pixels; \
the_host_buffer = (uint8 *)(SURFACE)->pixels; \
} while (0)
#else
#define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE)
#endif
#define SDL_VIDEO_LOCK_SURFACE(SURFACE) do { \
if (SDL_MUSTLOCK(SURFACE)) { \
SDL_LockSurface(SURFACE); \
SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE); \
} \
#define SDL_VIDEO_LOCK_SURFACE(SURFACE) do { \
if (SDL_MUSTLOCK(SURFACE)) { \
SDL_LockSurface(SURFACE); \
SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE); \
} \
} while (0)
#define SDL_VIDEO_UNLOCK_SURFACE(SURFACE) do { \
if (SDL_MUSTLOCK(SURFACE)) \
SDL_UnlockSurface(SURFACE); \
if (SDL_MUSTLOCK(SURFACE)) \
SDL_UnlockSurface(SURFACE); \
} while (0)
@ -684,10 +684,10 @@ static void shutdown_sdl_video()
static SDL_Surface * init_sdl_video(int width, int height, int bpp, Uint32 flags)
{
if (guest_surface) {
delete_sdl_video_surfaces();
}
if (guest_surface) {
delete_sdl_video_surfaces();
}
int window_width = width;
int window_height = height;
Uint32 window_flags = SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_RESIZABLE;
@ -713,8 +713,8 @@ static SDL_Surface * init_sdl_video(int width, int height, int bpp, Uint32 flags
SDL_GetWindowSize(sdl_window, &old_window_width, &old_window_height);
old_window_flags = SDL_GetWindowFlags(sdl_window);
if (old_window_width != window_width ||
old_window_height != window_height ||
(old_window_flags & window_flags_to_monitor) != (window_flags & window_flags_to_monitor))
old_window_height != window_height ||
(old_window_flags & window_flags_to_monitor) != (window_flags & window_flags_to_monitor))
{
delete_sdl_video_window();
}
@ -722,19 +722,19 @@ static SDL_Surface * init_sdl_video(int width, int height, int bpp, Uint32 flags
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, PrefsFindBool("scale_nearest") ? "nearest" : "linear");
/*
/*
// Always use a resize-able window. This helps allow SDL to manage
// transitions involving fullscreen to or from windowed-mode.
window_flags |= SDL_WINDOW_RESIZABLE;
*/
if (!sdl_window) {
sdl_window = SDL_CreateWindow(
"Basilisk II",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
window_width,
window_height,
window_flags);
"Basilisk II",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
window_width,
window_height,
window_flags);
if (!sdl_window) {
shutdown_sdl_video();
return NULL;
@ -774,78 +774,78 @@ static SDL_Surface * init_sdl_video(int width, int height, int bpp, Uint32 flags
SDL_GetRendererInfo(sdl_renderer, &info);
printf("Using SDL_Renderer driver: %s\n", (info.name ? info.name : "(null)"));
}
if (!sdl_update_video_mutex) {
sdl_update_video_mutex = SDL_CreateMutex();
}
if (!sdl_update_video_mutex) {
sdl_update_video_mutex = SDL_CreateMutex();
}
SDL_assert(sdl_texture == NULL);
sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, width, height);
if (!sdl_texture) {
shutdown_sdl_video();
return NULL;
}
sdl_update_video_rect.x = 0;
sdl_update_video_rect.y = 0;
sdl_update_video_rect.w = 0;
sdl_update_video_rect.h = 0;
sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, width, height);
if (!sdl_texture) {
shutdown_sdl_video();
return NULL;
}
sdl_update_video_rect.x = 0;
sdl_update_video_rect.y = 0;
sdl_update_video_rect.w = 0;
sdl_update_video_rect.h = 0;
SDL_assert(guest_surface == NULL);
SDL_assert(host_surface == NULL);
switch (bpp) {
case 8:
guest_surface = SDL_CreateRGBSurface(0, width, height, 8, 0, 0, 0, 0);
break;
case 16:
guest_surface = SDL_CreateRGBSurface(0, width, height, 16, 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000);
break;
case 32:
guest_surface = SDL_CreateRGBSurface(0, width, height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
host_surface = guest_surface;
break;
default:
printf("WARNING: An unsupported bpp of %d was used\n", bpp);
break;
}
if (!guest_surface) {
shutdown_sdl_video();
return NULL;
}
switch (bpp) {
case 8:
guest_surface = SDL_CreateRGBSurface(0, width, height, 8, 0, 0, 0, 0);
break;
case 16:
guest_surface = SDL_CreateRGBSurface(0, width, height, 16, 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000);
break;
case 32:
guest_surface = SDL_CreateRGBSurface(0, width, height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
host_surface = guest_surface;
break;
default:
printf("WARNING: An unsupported bpp of %d was used\n", bpp);
break;
}
if (!guest_surface) {
shutdown_sdl_video();
return NULL;
}
if (!host_surface) {
Uint32 texture_format;
if (SDL_QueryTexture(sdl_texture, &texture_format, NULL, NULL, NULL) != 0) {
printf("ERROR: Unable to get the SDL texture's pixel format: %s\n", SDL_GetError());
shutdown_sdl_video();
return NULL;
}
if (!host_surface) {
Uint32 texture_format;
if (SDL_QueryTexture(sdl_texture, &texture_format, NULL, NULL, NULL) != 0) {
printf("ERROR: Unable to get the SDL texture's pixel format: %s\n", SDL_GetError());
shutdown_sdl_video();
return NULL;
}
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
if (!SDL_PixelFormatEnumToMasks(texture_format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
printf("ERROR: Unable to determine format for host SDL_surface: %s\n", SDL_GetError());
shutdown_sdl_video();
return NULL;
}
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
if (!SDL_PixelFormatEnumToMasks(texture_format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
printf("ERROR: Unable to determine format for host SDL_surface: %s\n", SDL_GetError());
shutdown_sdl_video();
return NULL;
}
host_surface = SDL_CreateRGBSurface(0, width, height, bpp, Rmask, Gmask, Bmask, Amask);
if (!host_surface) {
printf("ERROR: Unable to create host SDL_surface: %s\n", SDL_GetError());
shutdown_sdl_video();
return NULL;
}
}
host_surface = SDL_CreateRGBSurface(0, width, height, bpp, Rmask, Gmask, Bmask, Amask);
if (!host_surface) {
printf("ERROR: Unable to create host SDL_surface: %s\n", SDL_GetError());
shutdown_sdl_video();
return NULL;
}
}
if (SDL_RenderSetLogicalSize(sdl_renderer, width, height) != 0) {
printf("ERROR: Unable to set SDL rendeer's logical size (to %dx%d): %s\n",
width, height, SDL_GetError());
width, height, SDL_GetError());
shutdown_sdl_video();
return NULL;
}
SDL_RenderSetIntegerScale(sdl_renderer, PrefsFindBool("scale_integer") ? SDL_TRUE : SDL_FALSE);
return guest_surface;
return guest_surface;
}
static int present_sdl_video()
@ -876,10 +876,10 @@ static int present_sdl_video()
// modifying it!
LOCK_PALETTE;
SDL_LockMutex(sdl_update_video_mutex);
// Convert from the guest OS' pixel format, to the host OS' texture, if necessary.
if (host_surface != guest_surface &&
host_surface != NULL &&
guest_surface != NULL)
// Convert from the guest OS' pixel format, to the host OS' texture, if necessary.
if (host_surface != guest_surface &&
host_surface != NULL &&
guest_surface != NULL)
{
SDL_Rect destRect = sdl_update_video_rect;
int result = SDL_BlitSurface(guest_surface, &sdl_update_video_rect, host_surface, &destRect);
@ -891,52 +891,52 @@ static int present_sdl_video()
}
UNLOCK_PALETTE; // passed potential deadlock, can unlock palette
// Update the host OS' texture
void * srcPixels = (void *)((uint8_t *)host_surface->pixels +
sdl_update_video_rect.y * host_surface->pitch +
sdl_update_video_rect.x * host_surface->format->BytesPerPixel);
// Update the host OS' texture
void * srcPixels = (void *)((uint8_t *)host_surface->pixels +
sdl_update_video_rect.y * host_surface->pitch +
sdl_update_video_rect.x * host_surface->format->BytesPerPixel);
if (SDL_UpdateTexture(sdl_texture, &sdl_update_video_rect, srcPixels, host_surface->pitch) != 0) {
SDL_UnlockMutex(sdl_update_video_mutex);
if (SDL_UpdateTexture(sdl_texture, &sdl_update_video_rect, srcPixels, host_surface->pitch) != 0) {
SDL_UnlockMutex(sdl_update_video_mutex);
return -1;
}
// We are done working with pixels in host_surface. Reset sdl_update_video_rect, then let
// other threads modify it, as-needed.
sdl_update_video_rect.x = 0;
sdl_update_video_rect.y = 0;
sdl_update_video_rect.w = 0;
sdl_update_video_rect.h = 0;
SDL_UnlockMutex(sdl_update_video_mutex);
// We are done working with pixels in host_surface. Reset sdl_update_video_rect, then let
// other threads modify it, as-needed.
sdl_update_video_rect.x = 0;
sdl_update_video_rect.y = 0;
sdl_update_video_rect.w = 0;
sdl_update_video_rect.h = 0;
SDL_UnlockMutex(sdl_update_video_mutex);
// Copy the texture to the display
if (SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, NULL) != 0) {
// Copy the texture to the display
if (SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, NULL) != 0) {
return -1;
}
// Update the display
// Update the display
SDL_RenderPresent(sdl_renderer);
// Indicate success to the caller!
return 0;
// Indicate success to the caller!
return 0;
}
void update_sdl_video(SDL_Surface *s, int numrects, SDL_Rect *rects)
{
// TODO: make sure SDL_Renderer resources get displayed, if and when
// MacsBug is running (and VideoInterrupt() might not get called)
SDL_LockMutex(sdl_update_video_mutex);
for (int i = 0; i < numrects; ++i) {
SDL_UnionRect(&sdl_update_video_rect, &rects[i], &sdl_update_video_rect);
}
SDL_UnlockMutex(sdl_update_video_mutex);
// TODO: make sure SDL_Renderer resources get displayed, if and when
// MacsBug is running (and VideoInterrupt() might not get called)
SDL_LockMutex(sdl_update_video_mutex);
for (int i = 0; i < numrects; ++i) {
SDL_UnionRect(&sdl_update_video_rect, &rects[i], &sdl_update_video_rect);
}
SDL_UnlockMutex(sdl_update_video_mutex);
}
void update_sdl_video(SDL_Surface *s, Sint32 x, Sint32 y, Sint32 w, Sint32 h)
{
SDL_Rect temp = {x, y, w, h};
update_sdl_video(s, 1, &temp);
SDL_Rect temp = {x, y, w, h};
update_sdl_video(s, 1, &temp);
}
#ifdef SHEEPSHAVER
@ -1004,7 +1004,7 @@ void driver_base::init()
printf("VOSF acceleration is not profitable on this platform, disabling it\n");
use_vosf = false;
}
if (!use_vosf) {
if (!use_vosf) {
free(the_buffer_copy);
vm_release(the_buffer, the_buffer_size);
the_host_buffer = NULL;
@ -1088,7 +1088,7 @@ driver_base::~driver_base()
// the Basilisk II desktop,
delete_sdl_video_surfaces(); // This deletes instances of SDL_Surface and SDL_Texture
//shutdown_sdl_video(); // This deletes SDL_Window, SDL_Renderer, in addition to
// instances of SDL_Surface and SDL_Texture.
// instances of SDL_Surface and SDL_Texture.
// the_buffer shall always be mapped through vm_acquire_framebuffer()
if (the_buffer != VM_MAP_FAILED) {
@ -1793,12 +1793,12 @@ int16 video_mode_change(VidLocals *csSave, uint32 ParamPtr)
{
/* return if no mode change */
if ((csSave->saveData == ReadMacInt32(ParamPtr + csData)) &&
(csSave->saveMode == ReadMacInt16(ParamPtr + csMode))) return noErr;
(csSave->saveMode == ReadMacInt16(ParamPtr + csMode))) return noErr;
/* first find video mode in table */
for (int i=0; VModes[i].viType != DIS_INVALID; i++) {
if ((ReadMacInt16(ParamPtr + csMode) == VModes[i].viAppleMode) &&
(ReadMacInt32(ParamPtr + csData) == VModes[i].viAppleID)) {
(ReadMacInt32(ParamPtr + csData) == VModes[i].viAppleID)) {
csSave->saveMode = ReadMacInt16(ParamPtr + csMode);
csSave->saveData = ReadMacInt32(ParamPtr + csData);
csSave->savePage = ReadMacInt16(ParamPtr + csPage);
@ -2086,55 +2086,55 @@ enum {
static int SDLCALL on_sdl_event_generated(void *userdata, SDL_Event * event)
{
switch (event->type) {
case SDL_KEYUP: {
SDL_Keysym const & ks = event->key.keysym;
switch (ks.sym) {
case SDLK_F5: {
if (is_hotkey_down(ks) && !PrefsFindBool("hardcursor")) {
drv->toggle_mouse_grab();
return EVENT_DROP_FROM_QUEUE;
}
} break;
case SDL_KEYUP: {
SDL_Keysym const & ks = event->key.keysym;
switch (ks.sym) {
case SDLK_F5: {
if (is_hotkey_down(ks) && !PrefsFindBool("hardcursor")) {
drv->toggle_mouse_grab();
return EVENT_DROP_FROM_QUEUE;
}
} break;
case SDL_WINDOWEVENT: {
switch (event->window.event) {
case SDL_WINDOWEVENT_RESIZED: {
// Handle changes of fullscreen. This is done here, in
// on_sdl_event_generated() and not the main SDL_Event-processing
// loop, in order to perform this change on the main thread.
// (Some os'es UI APIs, such as OSX's NSWindow, are not
// thread-safe.)
const bool is_full = is_fullscreen(sdl_window);
const bool adjust_fullscreen = \
(display_type == DISPLAY_WINDOW && is_full) ||
(display_type == DISPLAY_SCREEN && !is_full);
if (adjust_fullscreen) {
do_toggle_fullscreen();
}
} break;
case SDL_WINDOWEVENT: {
switch (event->window.event) {
case SDL_WINDOWEVENT_RESIZED: {
// Handle changes of fullscreen. This is done here, in
// on_sdl_event_generated() and not the main SDL_Event-processing
// loop, in order to perform this change on the main thread.
// (Some os'es UI APIs, such as OSX's NSWindow, are not
// thread-safe.)
const bool is_full = is_fullscreen(sdl_window);
const bool adjust_fullscreen = \
(display_type == DISPLAY_WINDOW && is_full) ||
(display_type == DISPLAY_SCREEN && !is_full);
if (adjust_fullscreen) {
do_toggle_fullscreen();
#if __MACOSX__
// HACK-FIX: on OSX hosts, make sure that the OSX menu
// bar does not show up in fullscreen mode, when the
// cursor is near the top of the screen, lest the
// guest OS' menu bar be obscured.
if (is_full) {
extern void set_menu_bar_visible_osx(bool);
set_menu_bar_visible_osx(false);
}
// HACK-FIX: on OSX hosts, make sure that the OSX menu
// bar does not show up in fullscreen mode, when the
// cursor is near the top of the screen, lest the
// guest OS' menu bar be obscured.
if (is_full) {
extern void set_menu_bar_visible_osx(bool);
set_menu_bar_visible_osx(false);
}
#endif
}
} break; // end of SDL_WINDOWEVENT_RESIZED
case SDL_WINDOWEVENT_RESTORED: {
// When the user minimizes the window and then restore it,
// we restore the scale factor to 1.
if (sdl_window) {
const VIDEO_MODE &mode = drv->mode;
SDL_SetWindowSize(sdl_window, VIDEO_MODE_X, VIDEO_MODE_Y);
}
} break; // end of SDL_WINDOWEVENT_RESTORED
}
} break; // end of SDL_WINDOWEVENT
} break; // end of SDL_WINDOWEVENT_RESIZED
case SDL_WINDOWEVENT_RESTORED: {
// When the user minimizes the window and then restore it,
// we restore the scale factor to 1.
if (sdl_window) {
const VIDEO_MODE &mode = drv->mode;
SDL_SetWindowSize(sdl_window, VIDEO_MODE_X, VIDEO_MODE_Y);
}
} break; // end of SDL_WINDOWEVENT_RESTORED
}
} break; // end of SDL_WINDOWEVENT
}
return EVENT_ADD_TO_QUEUE;
@ -2175,7 +2175,7 @@ static void handle_events(void)
break;
}
// Mouse moved
// Mouse moved
case SDL_MOUSEMOTION:
if (mouse_grabbed) {
drv->mouse_moved(event.motion.xrel, event.motion.yrel);
@ -2198,9 +2198,9 @@ static void handle_events(void)
ADBKeyUp(key);
}
}
break;
break;
// Keyboard
// Keyboard
case SDL_KEYDOWN: {
int code = CODE_INVALID;
if (use_keycodes && event2keycode(event.key, true) != CODE_HOTKEY)
@ -2267,24 +2267,24 @@ static void handle_events(void)
}
break;
}
case SDL_WINDOWEVENT: {
switch (event.window.event) {
// Hidden parts exposed, force complete refresh of window
case SDL_WINDOWEVENT_EXPOSED:
force_complete_window_refresh();
break;
// Hidden parts exposed, force complete refresh of window
case SDL_WINDOWEVENT_EXPOSED:
force_complete_window_refresh();
break;
// Force a complete window refresh when activating, to avoid redraw artifacts otherwise.
case SDL_WINDOWEVENT_RESTORED:
force_complete_window_refresh();
break;
case SDL_WINDOWEVENT_RESTORED:
force_complete_window_refresh();
break;
}
break;
}
// Window "close" widget clicked
// Window "close" widget clicked
case SDL_QUIT:
if (SDL_GetModState() & (KMOD_LALT | KMOD_RALT)) break;
ADBKeyDown(0x7f); // Power key