bug-fix: anti-aliasing not always working

This commit is contained in:
David Ludwig 2017-08-14 14:50:05 -04:00
parent 2d035eb3e9
commit b9c9687153

View File

@ -716,6 +716,9 @@ static SDL_Surface * init_sdl_video(int width, int height, int bpp, Uint32 flags
delete_sdl_video_window();
}
}
// Apply anti-aliasing, if and when appropriate (usually in fullscreen)
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
if (!sdl_window) {
sdl_window = SDL_CreateWindow(
@ -792,7 +795,6 @@ static SDL_Surface * init_sdl_video(int width, int height, int bpp, Uint32 flags
}
}
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
if (SDL_RenderSetLogicalSize(sdl_renderer, width, height) != 0) {
printf("ERROR: Unable to set SDL rendeer's logical size (to %dx%d): %s\n",
width, height, SDL_GetError());