fix mouse warp destination coordinates; don't warp mouse cursor when it is not on the mac screen

(cherry picked from commit aa92a09475b2a18f51d21f10f2acd4242205db6c)
This commit is contained in:
rakslice 2020-11-10 22:05:11 -08:00
parent d547db0648
commit c0ceb74931
1 changed files with 40 additions and 4 deletions

View File

@ -1937,6 +1937,38 @@ int16 video_mode_change(VidLocals *csSave, uint32 ParamPtr)
}
#endif
static bool is_cursor_in_mac_screen() {
int windowX, windowY;
int cursorX, cursorY;
int deltaX, deltaY;
bool out;
// TODO figure out a check for full screen mode
if (display_type == DISPLAY_SCREEN)
return true;
if (display_type == DISPLAY_WINDOW) {
if (sdl_window == NULL || SDL_GetMouseFocus() != sdl_window)
return false;
SDL_GetWindowPosition(sdl_window, &windowX, &windowY);
SDL_GetGlobalMouseState(&cursorX, &cursorY);
deltaX = cursorX - windowX;
deltaY = cursorY - windowY;
D(bug("cursor relative {%d,%d}\n", deltaX, deltaY));
const VIDEO_MODE &mode = drv->mode;
const int m = get_mag_rate();
out = deltaX >= 0 && deltaX < VIDEO_MODE_X * m &&
deltaY >= 0 && deltaY < VIDEO_MODE_Y * m;
D(bug("cursor in window? %s\n", out? "yes" : "no"));
return out;
}
return false;
}
void SDL_monitor_desc::switch_to_current_mode(void)
{
// Close and reopen display
@ -1992,10 +2024,14 @@ void video_set_cursor(void)
if (move) {
int visible = SDL_ShowCursor(-1);
if (visible) {
int x, y;
SDL_GetMouseState(&x, &y);
printf("WarpMouse to {%d,%d} via video_set_cursor\n", x, y);
SDL_WarpMouseGlobal(x, y);
bool cursor_in_window = is_cursor_in_mac_screen();
if (cursor_in_window) {
int x, y;
SDL_GetMouseState(&x, &y);
printf("WarpMouse to {%d,%d} via video_set_cursor\n", x, y);
SDL_WarpMouseInWindow(sdl_window, x, y);
}
}
}
}