mirror of
https://github.com/kanjitalk755/macemu.git
synced 2024-11-26 10:49:21 +00:00
SDL: Remove old hack, reduce flicker
The old SDL_QuitSubsystem workaround is probably obsolete, and causes flicker on resolution changes.
This commit is contained in:
parent
02d844c6a7
commit
c0d7aa0004
@ -732,8 +732,6 @@ void driver_base::restore_mouse_accel(void)
|
||||
* Windowed display driver
|
||||
*/
|
||||
|
||||
static bool SDL_display_opened = false;
|
||||
|
||||
// Open display
|
||||
driver_window::driver_window(SDL_monitor_desc &m)
|
||||
: driver_base(m)
|
||||
@ -744,23 +742,11 @@ driver_window::driver_window(SDL_monitor_desc &m)
|
||||
// Set absolute mouse mode
|
||||
ADBSetRelMouseMode(mouse_grabbed);
|
||||
|
||||
// This is ugly:
|
||||
// If we're switching resolutions (ie, not setting it for the first time),
|
||||
// there's a bug in SDL where the SDL_Surface created will not be properly
|
||||
// setup. The solution is to SDL_QuitSubSystem(SDL_INIT_VIDEO) before calling
|
||||
// SDL_SetVideoMode for the second time (SDL_SetVideoMode will call SDL_Init()
|
||||
// and all will be well). Without this, the video becomes corrupted (at least
|
||||
// on Mac OS X), after the resolution switch.
|
||||
if (SDL_display_opened)
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
|
||||
// Create surface
|
||||
int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
|
||||
if ((s = SDL_SetVideoMode(width, height, depth, SDL_HWSURFACE)) == NULL)
|
||||
return;
|
||||
|
||||
SDL_display_opened = true;
|
||||
|
||||
#ifdef ENABLE_VOSF
|
||||
use_vosf = true;
|
||||
// Allocate memory for frame buffer (SIZE is extended to page-boundary)
|
||||
|
Loading…
Reference in New Issue
Block a user