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https://github.com/kanjitalk755/macemu.git
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SDL: Make VOSF update functions apply to driver_base
They don't use anything special from fullscreen/windowed derived classes. Also, get rid of unneeded friend declarations.
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@ -601,7 +601,7 @@ class driver_base {
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public:
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driver_base(SDL_monitor_desc &m);
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virtual void init();
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virtual ~driver_base();
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~driver_base();
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virtual void update_palette(void);
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virtual void suspend(void) {}
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@ -623,18 +623,12 @@ public:
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SDL_Surface *s; // The surface we draw into
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};
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class driver_window;
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#ifdef ENABLE_VOSF
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static void update_display_window_vosf(driver_window *drv);
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static void update_display_window_vosf(driver_base *drv);
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#endif
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static void update_display_static(driver_base *drv);
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class driver_window : public driver_base {
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#ifdef ENABLE_VOSF
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friend void update_display_window_vosf(driver_window *drv);
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#endif
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friend void update_display_static(driver_base *drv);
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public:
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driver_window(SDL_monitor_desc &monitor);
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virtual void init();
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@ -2104,7 +2098,7 @@ static void video_refresh_dga_vosf(void)
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tick_counter = 0;
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if (mainBuffer.dirty) {
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LOCK_VOSF;
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update_display_dga_vosf(static_cast<driver_fullscreen *>(drv));
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update_display_dga_vosf(drv);
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UNLOCK_VOSF;
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}
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}
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@ -2122,7 +2116,7 @@ static void video_refresh_window_vosf(void)
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tick_counter = 0;
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if (mainBuffer.dirty) {
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LOCK_VOSF;
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update_display_window_vosf(static_cast<driver_window *>(drv));
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update_display_window_vosf(drv);
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UNLOCK_VOSF;
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}
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}
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@ -36,8 +36,8 @@
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#else
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#ifdef USE_SDL_VIDEO
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#define MONITOR_INIT SDL_monitor_desc &monitor
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#define VIDEO_DRV_WIN_INIT driver_window *drv
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#define VIDEO_DRV_DGA_INIT driver_fullscreen *drv
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#define VIDEO_DRV_WIN_INIT driver_base *drv
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#define VIDEO_DRV_DGA_INIT driver_base *drv
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#define VIDEO_DRV_LOCK_PIXELS SDL_VIDEO_LOCK_SURFACE(drv->s)
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#define VIDEO_DRV_UNLOCK_PIXELS SDL_VIDEO_UNLOCK_SURFACE(drv->s)
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#define VIDEO_DRV_DEPTH drv->s->format->BitsPerPixel
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