[patch by Mike Sliczniak]

Here is a patch to allow compiling of SS and B2 with an SDL Framework. You can
get this by downloading from:

http://www.libsdl.org/release/SDL-1.2.13.dmg

Here is how I tested on an intel 32-bit mac with Mac OS X 10.5.6:

SS ./autogen.sh --disable-standalone-gui --enable-vosf --enable-sdl-framework --enable-sdl-framework-prefix=/Users/mzs/Library/Frameworks --enable-sdl-video --disable-sdl-audio --enable-addressing=real
--without-esd --without-gtk --without-mon --without-x

SS /autogen.sh --disable-standalone-gui --enable-vosf --disable-sdl-framework --disable-sdl-video --disable-sdl-audio --enable-addressing=real --without-esd --without-gtk --without-mon --with-x

B2 ./autogen.sh --disable-standalone-gui --enable-vosf --enable-sdl-framework --enable-sdl-framework-prefix=/Users/mzs/Library/Frameworks --enable-sdl-video --enable-sdl-audio --enable-addressing=real --without-esd --without-gtk --without-mon --without-x --enable-jit-compiler

B2 ./autogen.sh --disable-standalone-gui --enable-vosf --disable-sdl-framework --disable-sdl-video --disable-sdl-audio --enable-addressing=real --with-esd --without-gtk --without-mon --with-x --enable-jit-compiler

(esound does not really work on mac, it needs some better coreaudio patches.)

configure.ac for SS has two little additional fixes so that the Cocoa prefs gui
does not get built if you are building for X11 and so that you can use esd, sdl,
or coreaudio for sound.
This commit is contained in:
asvitkine 2009-03-03 08:07:22 +00:00
parent 31551389f6
commit da540a74f6
6 changed files with 520 additions and 37 deletions

View File

@ -0,0 +1,11 @@
/* SDLMain.m - main entry point for our Cocoa-ized SDL app
Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
Non-NIB-Code & other changes: Max Horn <max@quendi.de>
Feel free to customize this file to suit your needs
*/
#import <Cocoa/Cocoa.h>
@interface SDLMain : NSObject
@end

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@ -0,0 +1,384 @@
/* SDLMain.m - main entry point for our Cocoa-ized SDL app
Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
Non-NIB-Code & other changes: Max Horn <max@quendi.de>
Feel free to customize this file to suit your needs
*/
#import "SDL.h"
#import "SDLMain.h"
#import <sys/param.h> /* for MAXPATHLEN */
#import <unistd.h>
/* For some reaon, Apple removed setAppleMenu from the headers in 10.4,
but the method still is there and works. To avoid warnings, we declare
it ourselves here. */
@interface NSApplication(SDL_Missing_Methods)
- (void)setAppleMenu:(NSMenu *)menu;
@end
/* Use this flag to determine whether we use SDLMain.nib or not */
#define SDL_USE_NIB_FILE 0
/* Use this flag to determine whether we use CPS (docking) or not */
#define SDL_USE_CPS 1
#ifdef SDL_USE_CPS
/* Portions of CPS.h */
typedef struct CPSProcessSerNum
{
UInt32 lo;
UInt32 hi;
} CPSProcessSerNum;
extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn);
extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn);
#endif /* SDL_USE_CPS */
static int gArgc;
static char **gArgv;
static BOOL gFinderLaunch;
static BOOL gCalledAppMainline = FALSE;
static NSString *getApplicationName(void)
{
NSDictionary *dict;
NSString *appName = 0;
/* Determine the application name */
dict = (NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle());
if (dict)
appName = [dict objectForKey: @"CFBundleName"];
if (![appName length])
appName = [[NSProcessInfo processInfo] processName];
return appName;
}
#if SDL_USE_NIB_FILE
/* A helper category for NSString */
@interface NSString (ReplaceSubString)
- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString;
@end
#endif
@interface SDLApplication : NSApplication
@end
@implementation SDLApplication
/* Invoked from the Quit menu item */
- (void)terminate:(id)sender
{
/* Post a SDL_QUIT event */
SDL_Event event;
event.type = SDL_QUIT;
SDL_PushEvent(&event);
}
@end
/* The main class of the application, the application's delegate */
@implementation SDLMain
/* Set the working directory to the .app's parent directory */
- (void) setupWorkingDirectory:(BOOL)shouldChdir
{
if (shouldChdir)
{
char parentdir[MAXPATHLEN];
CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url);
if (CFURLGetFileSystemRepresentation(url2, true, (UInt8 *)parentdir, MAXPATHLEN)) {
assert ( chdir (parentdir) == 0 ); /* chdir to the binary app's parent */
}
CFRelease(url);
CFRelease(url2);
}
}
#if SDL_USE_NIB_FILE
/* Fix menu to contain the real app name instead of "SDL App" */
- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName
{
NSRange aRange;
NSEnumerator *enumerator;
NSMenuItem *menuItem;
aRange = [[aMenu title] rangeOfString:@"SDL App"];
if (aRange.length != 0)
[aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]];
enumerator = [[aMenu itemArray] objectEnumerator];
while ((menuItem = [enumerator nextObject]))
{
aRange = [[menuItem title] rangeOfString:@"SDL App"];
if (aRange.length != 0)
[menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]];
if ([menuItem hasSubmenu])
[self fixMenu:[menuItem submenu] withAppName:appName];
}
[ aMenu sizeToFit ];
}
#else
static void setApplicationMenu(void)
{
/* warning: this code is very odd */
NSMenu *appleMenu;
NSMenuItem *menuItem;
NSString *title;
NSString *appName;
appName = getApplicationName();
appleMenu = [[NSMenu alloc] initWithTitle:@""];
/* Add menu items */
title = [@"About " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Hide " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
[menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
[appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Quit " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
/* Put menu into the menubar */
menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
[menuItem setSubmenu:appleMenu];
[[NSApp mainMenu] addItem:menuItem];
/* Tell the application object that this is now the application menu */
[NSApp setAppleMenu:appleMenu];
/* Finally give up our references to the objects */
[appleMenu release];
[menuItem release];
}
/* Create a window menu */
static void setupWindowMenu(void)
{
NSMenu *windowMenu;
NSMenuItem *windowMenuItem;
NSMenuItem *menuItem;
windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
/* "Minimize" item */
menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
[windowMenu addItem:menuItem];
[menuItem release];
/* Put menu into the menubar */
windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
[windowMenuItem setSubmenu:windowMenu];
[[NSApp mainMenu] addItem:windowMenuItem];
/* Tell the application object that this is now the window menu */
[NSApp setWindowsMenu:windowMenu];
/* Finally give up our references to the objects */
[windowMenu release];
[windowMenuItem release];
}
/* Replacement for NSApplicationMain */
static void CustomApplicationMain (int argc, char **argv)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
SDLMain *sdlMain;
/* Ensure the application object is initialised */
[SDLApplication sharedApplication];
#ifdef SDL_USE_CPS
{
CPSProcessSerNum PSN;
/* Tell the dock about us */
if (!CPSGetCurrentProcess(&PSN))
if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103))
if (!CPSSetFrontProcess(&PSN))
[SDLApplication sharedApplication];
}
#endif /* SDL_USE_CPS */
/* Set up the menubar */
[NSApp setMainMenu:[[NSMenu alloc] init]];
setApplicationMenu();
setupWindowMenu();
/* Create SDLMain and make it the app delegate */
sdlMain = [[SDLMain alloc] init];
[NSApp setDelegate:sdlMain];
/* Start the main event loop */
[NSApp run];
[sdlMain release];
[pool release];
}
#endif
/*
* Catch document open requests...this lets us notice files when the app
* was launched by double-clicking a document, or when a document was
* dragged/dropped on the app's icon. You need to have a
* CFBundleDocumentsType section in your Info.plist to get this message,
* apparently.
*
* Files are added to gArgv, so to the app, they'll look like command line
* arguments. Previously, apps launched from the finder had nothing but
* an argv[0].
*
* This message may be received multiple times to open several docs on launch.
*
* This message is ignored once the app's mainline has been called.
*/
- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename
{
const char *temparg;
size_t arglen;
char *arg;
char **newargv;
if (!gFinderLaunch) /* MacOS is passing command line args. */
return FALSE;
if (gCalledAppMainline) /* app has started, ignore this document. */
return FALSE;
temparg = [filename UTF8String];
arglen = SDL_strlen(temparg) + 1;
arg = (char *) SDL_malloc(arglen);
if (arg == NULL)
return FALSE;
newargv = (char **) realloc(gArgv, sizeof (char *) * (gArgc + 2));
if (newargv == NULL)
{
SDL_free(arg);
return FALSE;
}
gArgv = newargv;
SDL_strlcpy(arg, temparg, arglen);
gArgv[gArgc++] = arg;
gArgv[gArgc] = NULL;
return TRUE;
}
/* Called when the internal event loop has just started running */
- (void) applicationDidFinishLaunching: (NSNotification *) note
{
int status;
/* Set the working directory to the .app's parent directory */
[self setupWorkingDirectory:gFinderLaunch];
#if SDL_USE_NIB_FILE
/* Set the main menu to contain the real app name instead of "SDL App" */
[self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()];
#endif
/* Hand off to main application code */
gCalledAppMainline = TRUE;
status = SDL_main (gArgc, gArgv);
/* We're done, thank you for playing */
exit(status);
}
@end
@implementation NSString (ReplaceSubString)
- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString
{
unsigned int bufferSize;
unsigned int selfLen = [self length];
unsigned int aStringLen = [aString length];
unichar *buffer;
NSRange localRange;
NSString *result;
bufferSize = selfLen + aStringLen - aRange.length;
buffer = NSAllocateMemoryPages(bufferSize*sizeof(unichar));
/* Get first part into buffer */
localRange.location = 0;
localRange.length = aRange.location;
[self getCharacters:buffer range:localRange];
/* Get middle part into buffer */
localRange.location = 0;
localRange.length = aStringLen;
[aString getCharacters:(buffer+aRange.location) range:localRange];
/* Get last part into buffer */
localRange.location = aRange.location + aRange.length;
localRange.length = selfLen - localRange.location;
[self getCharacters:(buffer+aRange.location+aStringLen) range:localRange];
/* Build output string */
result = [NSString stringWithCharacters:buffer length:bufferSize];
NSDeallocateMemoryPages(buffer, bufferSize);
return result;
}
@end
#ifdef main
# undef main
#endif
/* Main entry point to executable - should *not* be SDL_main! */
int main (int argc, char **argv)
{
/* Copy the arguments into a global variable */
/* This is passed if we are launched by double-clicking */
if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) {
gArgv = (char **) SDL_malloc(sizeof (char *) * 2);
gArgv[0] = argv[0];
gArgv[1] = NULL;
gArgc = 1;
gFinderLaunch = YES;
} else {
int i;
gArgc = argc;
gArgv = (char **) SDL_malloc(sizeof (char *) * (argc+1));
for (i = 0; i <= argc; i++)
gArgv[i] = argv[i];
gFinderLaunch = NO;
}
#if SDL_USE_NIB_FILE
[SDLApplication poseAsClass:[NSApplication class]];
NSApplicationMain (argc, argv);
#else
CustomApplicationMain (argc, argv);
#endif
return 0;
}

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@ -160,6 +160,8 @@ distclean: clean
depend dep:
makedepend $(CPPFLAGS) -Y. $(SRCS) 2>/dev/null
$(OBJ_DIR)/SDLMain.o : SDLMain.m
$(CC) $(CPPFLAGS) $(DEFS) $(CFLAGS) -c $< -o $@
$(OBJ_DIR)/%.o : ../slirp/%.c
$(CC) $(CPPFLAGS) $(DEFS) $(CFLAGS) $(SLIRP_CFLAGS) -c $< -o $@
$(OBJ_DIR)/%.o : %.c

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@ -26,6 +26,8 @@ dnl SDL options.
AC_ARG_ENABLE(sdl-static, [ --enable-sdl-static use SDL static libraries for linking [default=no]], [WANT_SDL_STATIC=$enableval], [WANT_SDL_STATIC=no])
AC_ARG_ENABLE(sdl-video, [ --enable-sdl-video use SDL for video graphics [default=no]], [WANT_SDL_VIDEO=$enableval], [WANT_SDL_VIDEO=no])
AC_ARG_ENABLE(sdl-audio, [ --enable-sdl-audio use SDL for audio [default=no]], [WANT_SDL_AUDIO=$enableval], [WANT_SDL_AUDIO=no])
AC_ARG_ENABLE(sdl-framework, [ --enable-sdl-framework use SDL framework [default=no]], [WANT_SDL_FRAMEWORK=$enableval], [WANT_SDL_FRAMEWORK=no])
AC_ARG_ENABLE(sdl-framework-prefix, [ --enable-sdl-framework-prefix=PFX default=/Library/Frameworks], [SDL_FRAMEWORK="$enableval"], [SDL_FRAMEWORK=/Library/Frameworks])
dnl JIT compiler options.
AC_ARG_ENABLE(jit-compiler, [ --enable-jit-compiler enable JIT compiler [default=no]], [WANT_JIT=$enableval], [WANT_JIT=no])
@ -140,6 +142,36 @@ AC_CHECK_LIB(rt, timer_create)
AC_CHECK_LIB(rt, shm_open)
AC_CHECK_LIB(m, cos)
dnl AC_CHECK_SDLFRAMEWORK($1=NAME, $2=INCLUDES)
dnl AC_TRY_LINK uses main() but SDL needs main to take args,
dnl therefore main is undefined with #undef.
dnl Framework can be in an custom location.
AC_DEFUN([AC_CHECK_SDLFRAMEWORK], [
AS_VAR_PUSHDEF([ac_Framework], [ac_cv_framework_$1])
AC_CACHE_CHECK([whether compiler supports framework $1],
ac_Framework, [
saved_LIBS="$LIBS"
LIBS="$LIBS -framework $1"
if [[ "x$SDL_FRAMEWORK" != "x/Library/Frameworks" ]]; then
if [[ "x$SDL_FRAMEWORK" != "x/System/Library/Frameworks" ]]; then
LIBS="$saved_LIBS -F$SDL_FRAMEWORK -framework $1"
fi
fi
saved_CPPFLAGS="$CPPFLAGS"
CPPFLAGS="$CPPFLAGS -I$SDL_FRAMEWORK/SDL.framework/Headers"
AC_TRY_LINK(
[$2
#undef main], [],
[AS_VAR_SET(ac_Framework, yes)], [AS_VAR_SET(ac_Framework, no);
LIBS="$saved_LIBS"; CPPFLAGS="$saved_CPPFLAGS"]
)
])
AS_IF([test AS_VAR_GET(ac_Framework) = yes],
[AC_DEFINE(AS_TR_CPP(HAVE_FRAMEWORK_$1), 1, [Define if framework $1 is available.])]
)
AS_VAR_POPDEF([ac_Framework])
])
dnl Do we need SDL?
WANT_SDL=no
if [[ "x$WANT_SDL_VIDEO" = "xyes" ]]; then
@ -154,28 +186,35 @@ if [[ "x$WANT_SDL_AUDIO" = "xyes" ]]; then
SDL_SUPPORT="$SDL_SUPPORT audio"
fi
if [[ "x$WANT_SDL" = "xyes" ]]; then
AC_PATH_PROG(sdl_config, "sdl-config")
if [[ -n "$sdl_config" ]]; then
case $target_os in
# Special treatment for Cygwin so that we can still use the POSIX layer
*cygwin*)
sdl_cflags="-I`$sdl_config --prefix`/include/SDL"
sdl_libs="-L`$sdl_config --exec-prefix`/lib -lSDL"
;;
*)
sdl_cflags=`$sdl_config --cflags`
if [[ "x$WANT_SDL_STATIC" = "xyes" ]]; then
sdl_libs=`$sdl_config --static-libs`
else
sdl_libs=`$sdl_config --libs`
fi
;;
esac
CFLAGS="$CFLAGS $sdl_cflags"
CXXFLAGS="$CXXFLAGS $sdl_cflags"
LIBS="$LIBS $sdl_libs"
if [[ "x$WANT_SDL_FRAMEWORK" = "xyes" ]]; then
AC_CHECK_SDLFRAMEWORK(SDL, [#include <SDL.h>])
else
WANT_SDL=no
ac_cv_framework_SDL=no
fi
if [[ "x$ac_cv_framework_SDL" = "xno" ]]; then
AC_PATH_PROG(sdl_config, "sdl-config")
if [[ -n "$sdl_config" ]]; then
case $target_os in
# Special treatment for Cygwin so that we can still use the POSIX layer
*cygwin*)
sdl_cflags="-I`$sdl_config --prefix`/include/SDL"
sdl_libs="-L`$sdl_config --exec-prefix`/lib -lSDL"
;;
*)
sdl_cflags=`$sdl_config --cflags`
if [[ "x$WANT_SDL_STATIC" = "xyes" ]]; then
sdl_libs=`$sdl_config --static-libs`
else
sdl_libs=`$sdl_config --libs`
fi
;;
esac
CFLAGS="$CFLAGS $sdl_cflags"
CXXFLAGS="$CXXFLAGS $sdl_cflags"
LIBS="$LIBS $sdl_libs"
else
WANT_SDL=no
fi
fi
SDL_SUPPORT=`echo "$SDL_SUPPORT" | sed -e "s/^ //"`
else
@ -614,6 +653,9 @@ AC_SUBST(SLIRP_SRCS)
dnl SDL overrides
if [[ "x$WANT_SDL" = "xyes" ]]; then
AC_DEFINE(USE_SDL, 1, [Define to enble SDL support])
if [[ "x$WANT_SDL_FRAMEWORK" = "xyes" ]]; then
EXTRASYSSRCS="$EXTRASYSSRCS ../SDL/SDLMain.m"
fi
fi
if [[ "x$WANT_SDL_VIDEO" = "xyes" ]]; then
AC_DEFINE(USE_SDL_VIDEO, 1, [Define to enable SDL video graphics support])

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@ -179,6 +179,8 @@ distclean: clean
depend dep:
makedepend $(CPPFLAGS) -Y. $(SRCS) 2>/dev/null
$(OBJ_DIR)/SDLMain.o : SDLMain.m
$(CC) $(CPPFLAGS) $(DEFS) $(CFLAGS) -c $< -o $@
$(OBJ_DIR)/%.o : ../slirp/%.c
$(CC) $(CPPFLAGS) $(DEFS) $(CFLAGS) $(SLIRP_CFLAGS) -c $< -o $@
$(OBJ_DIR)/%.o : %.c

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@ -56,6 +56,8 @@ dnl SDL options.
AC_ARG_ENABLE(sdl-static, [ --enable-sdl-static use SDL static libraries for linking [default=no]], [WANT_SDL_STATIC=$enableval], [WANT_SDL_STATIC=no])
AC_ARG_ENABLE(sdl-video, [ --enable-sdl-video use SDL for video graphics [default=no]], [WANT_SDL_VIDEO=$enableval], [WANT_SDL_VIDEO=no])
AC_ARG_ENABLE(sdl-audio, [ --enable-sdl-audio use SDL for audio [default=no]], [WANT_SDL_AUDIO=$enableval], [WANT_SDL_AUDIO=no])
AC_ARG_ENABLE(sdl-framework, [ --enable-sdl-framework use SDL framework [default=no]], [WANT_SDL_FRAMEWORK=$enableval], [WANT_SDL_FRAMEWORK=no])
AC_ARG_ENABLE(sdl-framework-prefix, [ --enable-sdl-framework-prefix=PFX default=/Library/Frameworks], [SDL_FRAMEWORK="$enableval"], [SDL_FRAMEWORK=/Library/Frameworks])
dnl Checks for programs.
AC_PROG_CC
@ -128,6 +130,36 @@ dnl Checks for libraries.
AC_CHECK_LIB(posix4, sem_init)
AC_CHECK_LIB(m, cos)
dnl AC_CHECK_SDLFRAMEWORK($1=NAME, $2=INCLUDES)
dnl AC_TRY_LINK uses main() but SDL needs main to take args,
dnl therefore main is undefined with #undef.
dnl Framework can be in an custom location.
AC_DEFUN([AC_CHECK_SDLFRAMEWORK], [
AS_VAR_PUSHDEF([ac_Framework], [ac_cv_framework_$1])
AC_CACHE_CHECK([whether compiler supports framework $1],
ac_Framework, [
saved_LIBS="$LIBS"
LIBS="$LIBS -framework $1"
if [[ "x$SDL_FRAMEWORK" != "x/Library/Frameworks" ]]; then
if [[ "x$SDL_FRAMEWORK" != "x/System/Library/Frameworks" ]]; then
LIBS="$saved_LIBS -F$SDL_FRAMEWORK -framework $1"
fi
fi
saved_CPPFLAGS="$CPPFLAGS"
CPPFLAGS="$CPPFLAGS -I$SDL_FRAMEWORK/SDL.framework/Headers"
AC_TRY_LINK(
[$2
#undef main], [],
[AS_VAR_SET(ac_Framework, yes)], [AS_VAR_SET(ac_Framework, no);
LIBS="$saved_LIBS"; CPPFLAGS="$saved_CPPFLAGS"]
)
])
AS_IF([test AS_VAR_GET(ac_Framework) = yes],
[AC_DEFINE(AS_TR_CPP(HAVE_FRAMEWORK_$1), 1, [Define if framework $1 is available.])]
)
AS_VAR_POPDEF([ac_Framework])
])
dnl Do we need SDL?
WANT_SDL=no
if [[ "x$WANT_SDL_VIDEO" = "xyes" ]]; then
@ -142,21 +174,28 @@ if [[ "x$WANT_SDL_AUDIO" = "xyes" ]]; then
SDL_SUPPORT="$SDL_SUPPORT audio"
fi
if [[ "x$WANT_SDL" = "xyes" ]]; then
AC_PATH_PROG(sdl_config, "sdl-config")
if [[ -n "$sdl_config" ]]; then
sdl_cflags=`$sdl_config --cflags`
if [[ "x$WANT_SDL_STATIC" = "xyes" ]]; then
sdl_libs=`$sdl_config --static-libs`
else
sdl_libs=`$sdl_config --libs`
fi
CFLAGS="$CFLAGS $sdl_cflags"
CXXFLAGS="$CXXFLAGS $sdl_cflags"
LIBS="$LIBS $sdl_libs"
if [[ "x$WANT_SDL_FRAMEWORK" = "xyes" ]]; then
AC_CHECK_SDLFRAMEWORK(SDL, [#include <SDL.h>])
else
WANT_SDL=no
WANT_SDL_VIDEO=no
WANT_SDL_AUDIO=no
ac_cv_framework_SDL=no
fi
if [[ "x$ac_cv_framework_SDL" = "xno" ]]; then
AC_PATH_PROG(sdl_config, "sdl-config")
if [[ -n "$sdl_config" ]]; then
sdl_cflags=`$sdl_config --cflags`
if [[ "x$WANT_SDL_STATIC" = "xyes" ]]; then
sdl_libs=`$sdl_config --static-libs`
else
sdl_libs=`$sdl_config --libs`
fi
CFLAGS="$CFLAGS $sdl_cflags"
CXXFLAGS="$CXXFLAGS $sdl_cflags"
LIBS="$LIBS $sdl_libs"
else
WANT_SDL=no
WANT_SDL_VIDEO=no
WANT_SDL_AUDIO=no
fi
fi
SDL_SUPPORT=`echo "$SDL_SUPPORT" | sed -e "s/^ //"`
else
@ -565,12 +604,12 @@ darwin*)
fi
if [[ "x$ac_cv_framework_Carbon" = "xyes" ]]; then
EXTFSSRC=../MacOSX/extfs_macosx.cpp
if [[ "x$ac_cv_framework_AppKit" = "xyes" ]]; then
if [[ "x$ac_cv_framework_AppKit" = "xyes" -a "x$no_x" = "xyes" ]]; then
PREFSSRC="../MacOSX/prefs_macosx.mm ../MacOSX/PrefsEditor/PrefsEditor.mm"
CPPFLAGS="$CPPFLAGS -I../MacOSX/PrefsEditor"
fi
fi
if [[ "x$ac_cv_framework_CoreAudio" = "xyes" -a "x$WANT_SDL_AUDIO" = "xno" ]]; then
if [[ "x$WANT_ESD" = "xno" -a "x$ac_cv_framework_CoreAudio" = "xyes" -a "x$WANT_SDL_AUDIO" = "xno" ]]; then
AUDIOSRC="../MacOSX/audio_macosx.cpp ../MacOSX/AudioBackEnd.cpp ../MacOSX/AudioDevice.cpp ../MacOSX/MacOSX_sound_if.cpp"
fi
;;
@ -614,6 +653,9 @@ AC_SUBST(SLIRP_SRCS)
dnl SDL overrides
if [[ "x$WANT_SDL" = "xyes" ]]; then
AC_DEFINE(USE_SDL, 1, [Define to enble SDL support.])
if [[ "x$WANT_SDL_FRAMEWORK" = "xyes" ]]; then
EXTRASYSSRCS="$EXTRASYSSRCS ../SDL/SDLMain.m"
fi
fi
if [[ "x$WANT_SDL_VIDEO" = "xyes" ]]; then
AC_DEFINE(USE_SDL_VIDEO, 1, [Define to enable SDL video graphics support.])