Back out the hack from kanjitalk755

- In 8 bit color game, the hack crashed the app.
- After backing out the hack, I can play 256 color game with displaycolordepth 8.
- By default, the displaycolordepth is 0.

Signed-off-by: Ricky Zhang <rickyzhang@gmail.com>
This commit is contained in:
Ricky Zhang 2020-06-25 16:56:40 -04:00
parent d28599f49d
commit dc8bb7e2a3
No known key found for this signature in database
GPG Key ID: 681AFAEF6CDEDB4C
1 changed files with 1 additions and 11 deletions

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@ -523,21 +523,11 @@ bool Screen_blitter_init(VisualFormat const & visual_format, bool native_byte_or
#else
const bool use_sdl_video = false;
#endif
#if REAL_ADDRESSING || DIRECT_ADDRESSING || USE_SDL_VIDEO
#if REAL_ADDRESSING || DIRECT_ADDRESSING
if (mac_depth == 1 && !use_sdl_video && !visual_format.fullscreen) {
// Windowed 1-bit mode uses a 1-bit X image, so there's no need for special blitting routines
Screen_blit = Blit_Copy_Raw;
#if __MACOSX__ && !defined(SHEEPSHAVER)
// dludwig@pobox.com, HACK: This works on OSX (64-bit, at least), but not Linux (32-bit?). Why?
// To note, __MACOSX__ is an SDL-declared macro (for platform identification at compile time).
} else if (mac_depth == 16) {
Screen_blit = Blit_Copy_Raw;
#endif
} else {
// Compute RGB shift values