revert SDL

This commit is contained in:
kanjitalk755 2017-12-05 23:49:59 +09:00
parent ae88e28ed7
commit e42b6a50c3
2 changed files with 26 additions and 18 deletions

43
BasiliskII/src/SDL/video_sdl.cpp Executable file → Normal file
View File

@ -31,6 +31,7 @@
* - Ctr-Tab for suspend/resume but how? SDL does not support that for non-Linux
* - Ctrl-Fn doesn't generate SDL_KEYDOWN events (SDL bug?)
* - Mouse acceleration, there is no API in SDL yet for that
* - Force relative mode in Grab mode even if SDL provides absolute coordinates?
* - Gamma tables support is likely to be broken here
* - Events processing is bound to the general emulation thread as SDL requires
* to PumpEvents() within the same thread as the one that called SetVideoMode().
@ -135,6 +136,7 @@ static bool toggle_fullscreen = false;
static const int sdl_eventmask = SDL_MOUSEEVENTMASK | SDL_KEYEVENTMASK | SDL_VIDEOEXPOSEMASK | SDL_QUITMASK | SDL_ACTIVEEVENTMASK;
static bool mouse_grabbed = false;
static bool mouse_grabbed_window_name_status = false;
// Mutex to protect SDL events
static SDL_mutex *sdl_events_lock = NULL;
@ -494,7 +496,7 @@ static void add_mode(int type, int width, int height, int resolution_id, int byt
}
// Set Mac frame layout and base address (uses the_buffer/MacFrameBaseMac)
static void set_mac_frame_buffer(SDL_monitor_desc &monitor, int depth, bool native_byte_order)
static void set_mac_frame_buffer(SDL_monitor_desc &monitor, int depth)
{
#if !REAL_ADDRESSING && !DIRECT_ADDRESSING
int layout = FLAYOUT_DIRECT;
@ -502,10 +504,7 @@ static void set_mac_frame_buffer(SDL_monitor_desc &monitor, int depth, bool nati
layout = (screen_depth == 15) ? FLAYOUT_HOST_555 : FLAYOUT_HOST_565;
else if (depth == VIDEO_DEPTH_32BIT)
layout = (screen_depth == 24) ? FLAYOUT_HOST_888 : FLAYOUT_DIRECT;
if (native_byte_order)
MacFrameLayout = layout;
else
MacFrameLayout = FLAYOUT_DIRECT;
MacFrameLayout = layout;
monitor.set_mac_frame_base(MacFrameBaseMac);
// Set variables used by UAE memory banking
@ -686,13 +685,13 @@ void driver_base::init()
}
// Set frame buffer base
set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH);
adapt_to_video_mode();
}
void driver_base::adapt_to_video_mode() {
ADBSetRelMouseMode(mouse_grabbed);
ADBSetRelMouseMode(false);
// Init blitting routines
SDL_PixelFormat *f = s->format;
@ -726,7 +725,7 @@ void driver_base::adapt_to_video_mode() {
SDL_ShowCursor(hardware_cursor);
// Set window name/class
set_window_name(mouse_grabbed ? STR_WINDOW_TITLE_GRABBED : STR_WINDOW_TITLE);
set_window_name(STR_WINDOW_TITLE);
// Everything went well
init_ok = true;
@ -804,9 +803,8 @@ void driver_base::grab_mouse(void)
if (!mouse_grabbed) {
SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_ON);
if (new_mode == SDL_GRAB_ON) {
set_window_name(STR_WINDOW_TITLE_GRABBED);
disable_mouse_accel();
ADBSetRelMouseMode(mouse_grabbed = true);
mouse_grabbed = true;
}
}
}
@ -817,9 +815,8 @@ void driver_base::ungrab_mouse(void)
if (mouse_grabbed) {
SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_OFF);
if (new_mode == SDL_GRAB_OFF) {
set_window_name(STR_WINDOW_TITLE);
restore_mouse_accel();
ADBSetRelMouseMode(mouse_grabbed = false);
mouse_grabbed = false;
}
}
}
@ -1279,6 +1276,13 @@ void VideoVBL(void)
if (toggle_fullscreen)
do_toggle_fullscreen();
// Setting the window name must happen on the main thread, else it doesn't work on
// some platforms - e.g. macOS Sierra.
if (mouse_grabbed_window_name_status != mouse_grabbed) {
set_window_name(mouse_grabbed ? STR_WINDOW_TITLE_GRABBED : STR_WINDOW_TITLE);
mouse_grabbed_window_name_status = mouse_grabbed;
}
// Temporarily give up frame buffer lock (this is the point where
// we are suspended when the user presses Ctrl-Tab)
UNLOCK_FRAME_BUFFER;
@ -1301,6 +1305,13 @@ void VideoInterrupt(void)
if (toggle_fullscreen)
do_toggle_fullscreen();
// Setting the window name must happen on the main thread, else it doesn't work on
// some platforms - e.g. macOS Sierra.
if (mouse_grabbed_window_name_status != mouse_grabbed) {
set_window_name(mouse_grabbed ? STR_WINDOW_TITLE_GRABBED : STR_WINDOW_TITLE);
mouse_grabbed_window_name_status = mouse_grabbed;
}
// Temporarily give up frame buffer lock (this is the point where
// we are suspended when the user presses Ctrl-Tab)
UNLOCK_FRAME_BUFFER;
@ -1751,11 +1762,7 @@ static void handle_events(void)
// Mouse moved
case SDL_MOUSEMOTION:
if (mouse_grabbed) {
drv->mouse_moved(event.motion.xrel, event.motion.yrel);
} else {
drv->mouse_moved(event.motion.x, event.motion.y);
}
drv->mouse_moved(event.motion.x, event.motion.y);
break;
// Keyboard
@ -1825,7 +1832,7 @@ static void handle_events(void)
// Application activate/deactivate
case SDL_ACTIVEEVENT:
// Force a complete window refresh when activating, to avoid redraw artifacts otherwise.
if (event.active.gain && (event.active.state & SDL_APPACTIVE))
if (event.active.gain)
force_complete_window_refresh();
break;
}

1
SheepShaver/src/SDL Symbolic link
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@ -0,0 +1 @@
../../BasiliskII/src/SDL