mirror of
https://github.com/kanjitalk755/macemu.git
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revert SDL
This commit is contained in:
parent
ae88e28ed7
commit
e42b6a50c3
43
BasiliskII/src/SDL/video_sdl.cpp
Executable file → Normal file
43
BasiliskII/src/SDL/video_sdl.cpp
Executable file → Normal file
@ -31,6 +31,7 @@
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* - Ctr-Tab for suspend/resume but how? SDL does not support that for non-Linux
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* - Ctr-Tab for suspend/resume but how? SDL does not support that for non-Linux
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* - Ctrl-Fn doesn't generate SDL_KEYDOWN events (SDL bug?)
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* - Ctrl-Fn doesn't generate SDL_KEYDOWN events (SDL bug?)
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* - Mouse acceleration, there is no API in SDL yet for that
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* - Mouse acceleration, there is no API in SDL yet for that
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* - Force relative mode in Grab mode even if SDL provides absolute coordinates?
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* - Gamma tables support is likely to be broken here
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* - Gamma tables support is likely to be broken here
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* - Events processing is bound to the general emulation thread as SDL requires
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* - Events processing is bound to the general emulation thread as SDL requires
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* to PumpEvents() within the same thread as the one that called SetVideoMode().
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* to PumpEvents() within the same thread as the one that called SetVideoMode().
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@ -135,6 +136,7 @@ static bool toggle_fullscreen = false;
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static const int sdl_eventmask = SDL_MOUSEEVENTMASK | SDL_KEYEVENTMASK | SDL_VIDEOEXPOSEMASK | SDL_QUITMASK | SDL_ACTIVEEVENTMASK;
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static const int sdl_eventmask = SDL_MOUSEEVENTMASK | SDL_KEYEVENTMASK | SDL_VIDEOEXPOSEMASK | SDL_QUITMASK | SDL_ACTIVEEVENTMASK;
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static bool mouse_grabbed = false;
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static bool mouse_grabbed = false;
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static bool mouse_grabbed_window_name_status = false;
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// Mutex to protect SDL events
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// Mutex to protect SDL events
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static SDL_mutex *sdl_events_lock = NULL;
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static SDL_mutex *sdl_events_lock = NULL;
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@ -494,7 +496,7 @@ static void add_mode(int type, int width, int height, int resolution_id, int byt
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}
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}
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// Set Mac frame layout and base address (uses the_buffer/MacFrameBaseMac)
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// Set Mac frame layout and base address (uses the_buffer/MacFrameBaseMac)
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static void set_mac_frame_buffer(SDL_monitor_desc &monitor, int depth, bool native_byte_order)
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static void set_mac_frame_buffer(SDL_monitor_desc &monitor, int depth)
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{
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{
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#if !REAL_ADDRESSING && !DIRECT_ADDRESSING
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#if !REAL_ADDRESSING && !DIRECT_ADDRESSING
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int layout = FLAYOUT_DIRECT;
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int layout = FLAYOUT_DIRECT;
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@ -502,10 +504,7 @@ static void set_mac_frame_buffer(SDL_monitor_desc &monitor, int depth, bool nati
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layout = (screen_depth == 15) ? FLAYOUT_HOST_555 : FLAYOUT_HOST_565;
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layout = (screen_depth == 15) ? FLAYOUT_HOST_555 : FLAYOUT_HOST_565;
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else if (depth == VIDEO_DEPTH_32BIT)
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else if (depth == VIDEO_DEPTH_32BIT)
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layout = (screen_depth == 24) ? FLAYOUT_HOST_888 : FLAYOUT_DIRECT;
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layout = (screen_depth == 24) ? FLAYOUT_HOST_888 : FLAYOUT_DIRECT;
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if (native_byte_order)
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MacFrameLayout = layout;
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MacFrameLayout = layout;
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else
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MacFrameLayout = FLAYOUT_DIRECT;
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monitor.set_mac_frame_base(MacFrameBaseMac);
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monitor.set_mac_frame_base(MacFrameBaseMac);
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// Set variables used by UAE memory banking
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// Set variables used by UAE memory banking
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@ -686,13 +685,13 @@ void driver_base::init()
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}
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}
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// Set frame buffer base
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// Set frame buffer base
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set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
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set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH);
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adapt_to_video_mode();
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adapt_to_video_mode();
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}
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}
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void driver_base::adapt_to_video_mode() {
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void driver_base::adapt_to_video_mode() {
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ADBSetRelMouseMode(mouse_grabbed);
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ADBSetRelMouseMode(false);
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// Init blitting routines
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// Init blitting routines
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SDL_PixelFormat *f = s->format;
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SDL_PixelFormat *f = s->format;
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@ -726,7 +725,7 @@ void driver_base::adapt_to_video_mode() {
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SDL_ShowCursor(hardware_cursor);
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SDL_ShowCursor(hardware_cursor);
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// Set window name/class
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// Set window name/class
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set_window_name(mouse_grabbed ? STR_WINDOW_TITLE_GRABBED : STR_WINDOW_TITLE);
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set_window_name(STR_WINDOW_TITLE);
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// Everything went well
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// Everything went well
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init_ok = true;
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init_ok = true;
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@ -804,9 +803,8 @@ void driver_base::grab_mouse(void)
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if (!mouse_grabbed) {
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if (!mouse_grabbed) {
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SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_ON);
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SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_ON);
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if (new_mode == SDL_GRAB_ON) {
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if (new_mode == SDL_GRAB_ON) {
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set_window_name(STR_WINDOW_TITLE_GRABBED);
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disable_mouse_accel();
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disable_mouse_accel();
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ADBSetRelMouseMode(mouse_grabbed = true);
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mouse_grabbed = true;
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}
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}
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}
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}
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}
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}
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@ -817,9 +815,8 @@ void driver_base::ungrab_mouse(void)
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if (mouse_grabbed) {
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if (mouse_grabbed) {
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SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_OFF);
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SDL_GrabMode new_mode = set_grab_mode(SDL_GRAB_OFF);
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if (new_mode == SDL_GRAB_OFF) {
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if (new_mode == SDL_GRAB_OFF) {
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set_window_name(STR_WINDOW_TITLE);
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restore_mouse_accel();
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restore_mouse_accel();
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ADBSetRelMouseMode(mouse_grabbed = false);
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mouse_grabbed = false;
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}
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}
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}
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}
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}
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}
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@ -1279,6 +1276,13 @@ void VideoVBL(void)
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if (toggle_fullscreen)
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if (toggle_fullscreen)
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do_toggle_fullscreen();
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do_toggle_fullscreen();
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// Setting the window name must happen on the main thread, else it doesn't work on
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// some platforms - e.g. macOS Sierra.
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if (mouse_grabbed_window_name_status != mouse_grabbed) {
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set_window_name(mouse_grabbed ? STR_WINDOW_TITLE_GRABBED : STR_WINDOW_TITLE);
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mouse_grabbed_window_name_status = mouse_grabbed;
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}
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// Temporarily give up frame buffer lock (this is the point where
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// Temporarily give up frame buffer lock (this is the point where
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// we are suspended when the user presses Ctrl-Tab)
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// we are suspended when the user presses Ctrl-Tab)
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UNLOCK_FRAME_BUFFER;
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UNLOCK_FRAME_BUFFER;
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@ -1301,6 +1305,13 @@ void VideoInterrupt(void)
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if (toggle_fullscreen)
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if (toggle_fullscreen)
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do_toggle_fullscreen();
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do_toggle_fullscreen();
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// Setting the window name must happen on the main thread, else it doesn't work on
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// some platforms - e.g. macOS Sierra.
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if (mouse_grabbed_window_name_status != mouse_grabbed) {
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set_window_name(mouse_grabbed ? STR_WINDOW_TITLE_GRABBED : STR_WINDOW_TITLE);
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mouse_grabbed_window_name_status = mouse_grabbed;
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}
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// Temporarily give up frame buffer lock (this is the point where
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// Temporarily give up frame buffer lock (this is the point where
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// we are suspended when the user presses Ctrl-Tab)
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// we are suspended when the user presses Ctrl-Tab)
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UNLOCK_FRAME_BUFFER;
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UNLOCK_FRAME_BUFFER;
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@ -1751,11 +1762,7 @@ static void handle_events(void)
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// Mouse moved
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// Mouse moved
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case SDL_MOUSEMOTION:
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case SDL_MOUSEMOTION:
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if (mouse_grabbed) {
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drv->mouse_moved(event.motion.x, event.motion.y);
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drv->mouse_moved(event.motion.xrel, event.motion.yrel);
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} else {
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drv->mouse_moved(event.motion.x, event.motion.y);
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}
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break;
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break;
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// Keyboard
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// Keyboard
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@ -1825,7 +1832,7 @@ static void handle_events(void)
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// Application activate/deactivate
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// Application activate/deactivate
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case SDL_ACTIVEEVENT:
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case SDL_ACTIVEEVENT:
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// Force a complete window refresh when activating, to avoid redraw artifacts otherwise.
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// Force a complete window refresh when activating, to avoid redraw artifacts otherwise.
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if (event.active.gain && (event.active.state & SDL_APPACTIVE))
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if (event.active.gain)
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force_complete_window_refresh();
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force_complete_window_refresh();
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break;
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break;
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}
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}
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1
SheepShaver/src/SDL
Symbolic link
1
SheepShaver/src/SDL
Symbolic link
@ -0,0 +1 @@
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../../BasiliskII/src/SDL
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