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icns
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SheepShaver/src/MacOSX/SheepShaver.xcodeproj.zip
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SheepShaver/src/MacOSX/SheepShaver.xcodeproj.zip
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@ -1,7 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Workspace
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version = "1.0">
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<FileRef
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location = "self:">
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</FileRef>
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</Workspace>
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@ -1447,7 +1447,7 @@
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INSTALL_PATH = "$(HOME)/Applications";
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LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks";
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MACOSX_DEPLOYMENT_TARGET = 10.6;
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OTHER_CFLAGS = "";
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OTHER_CFLAGS = "-D__MACH__";
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OTHER_CPLUSPLUSFLAGS = "$(OTHER_CFLAGS)";
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OTHER_LDFLAGS = (
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"-pagezero_size",
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@ -1506,7 +1506,7 @@
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INSTALL_PATH = "$(HOME)/Applications";
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LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks";
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MACOSX_DEPLOYMENT_TARGET = 10.6;
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OTHER_CFLAGS = "";
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OTHER_CFLAGS = "-D__MACH__";
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OTHER_CPLUSPLUSFLAGS = "$(OTHER_CFLAGS)";
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OTHER_LDFLAGS = (
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"-pagezero_size",
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@ -9,7 +9,7 @@
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/* #undef AC_APPLE_UNIVERSAL_BUILD */
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/* Define if using a PowerPC CPU emulator. */
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#define EMULATED_PPC 1
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// #define EMULATED_PPC 1
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/* Define to enable dyngen engine */
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#define ENABLE_DYNGEN 1
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@ -114,8 +114,8 @@
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/* #undef HAVE_FRAMEWORK_SDL */
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/* Define if framework SDL2 is available. */
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/* #undef HAVE_FRAMEWORK_SDL2 */
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#define HAVE_FRAMEWORK_SDL2 */
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#error stophere
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/* Define to 1 if you have the <history.h> header file. */
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/* #undef HAVE_HISTORY_H */
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