diff --git a/BasiliskII/src/MacOSX/0_HOW_TO_BUILD.txt b/BasiliskII/src/MacOSX/0_HOW_TO_BUILD.txt index 9e71edde..83a1f9c4 100644 --- a/BasiliskII/src/MacOSX/0_HOW_TO_BUILD.txt +++ b/BasiliskII/src/MacOSX/0_HOW_TO_BUILD.txt @@ -3,8 +3,11 @@ 1) Install the OS X Development tools - Source should build on 10.0 thru 10.2, and should be OK with 10.3 - (If anyone wants a version that will compile on Public Beta, email me) + Source now only builds on 10.2 and 10.3. On 10.1, there are a few + compile and link errors that I just can't be bothered to fix. + On 10.4, there are problems with thhe way I have built libslirp.a + (local relocation entries in non-writable section (__TEXT,__text)). + 2) Open a Terminal, and cd to BasiliskII-1.0/src/MacOSX @@ -18,7 +21,7 @@ 4) make This should generate the uae_cpu emulator core's source, - and then the application. + compile the SLIRP sources and then the application. * It is also possible to use the OS X integrated development environment (i.e. "Project Builder" or Xcode) to build the application, instead of make. @@ -48,4 +51,3 @@ Notes: 3) To emulate a Mac Classic, or any Mac with 24bit addressing, the app needs to be built with the above (bank) style addressing. - This is how I build the "classic" version of the app.