mirror of
https://github.com/kanjitalk755/macemu.git
synced 2024-11-22 13:31:08 +00:00
SDL: Let driver_base be reused in a different video mode
Split init() into one-time initialization, and adaptation to a new video mode.
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@ -600,9 +600,12 @@ static void migrate_screen_prefs(void)
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class driver_base {
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public:
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driver_base(SDL_monitor_desc &m);
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void init();
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~driver_base();
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void init(); // One-time init
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void set_video_mode(int flags);
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void adapt_to_video_mode();
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void update_palette(void);
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void suspend(void) {}
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void resume(void) {}
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@ -641,25 +644,26 @@ driver_base::driver_base(SDL_monitor_desc &m)
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the_buffer_copy = NULL;
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}
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void driver_base::init()
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void driver_base::set_video_mode(int flags)
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{
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int aligned_height = (VIDEO_MODE_Y + 15) & ~15;
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int depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
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int width = VIDEO_MODE_X, height = VIDEO_MODE_Y;
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ADBSetRelMouseMode(mouse_grabbed);
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// Create surface
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int flags = SDL_HWSURFACE;
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if (display_type == DISPLAY_SCREEN)
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flags |= SDL_FULLSCREEN;
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if ((s = SDL_SetVideoMode(width, height, depth, flags)) == NULL)
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if ((s = SDL_SetVideoMode(VIDEO_MODE_X, VIDEO_MODE_Y, depth,
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SDL_HWSURFACE | flags)) == NULL)
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return;
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#ifdef ENABLE_VOSF
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the_host_buffer = (uint8 *)s->pixels;
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#endif
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}
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void driver_base::init()
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{
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set_video_mode(display_type == DISPLAY_SCREEN ? SDL_FULLSCREEN : 0);
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int aligned_height = (VIDEO_MODE_Y + 15) & ~15;
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#ifdef ENABLE_VOSF
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use_vosf = true;
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// Allocate memory for frame buffer (SIZE is extended to page-boundary)
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the_host_buffer = (uint8 *)s->pixels;
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the_buffer_size = page_extend((aligned_height + 2) * s->pitch);
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the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
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the_buffer_copy = (uint8 *)malloc(the_buffer_size);
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@ -689,10 +693,19 @@ void driver_base::init()
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D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
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}
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// Set frame buffer base
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set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
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adapt_to_video_mode();
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}
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void driver_base::adapt_to_video_mode() {
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ADBSetRelMouseMode(false);
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// Init blitting routines
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SDL_PixelFormat *f = s->format;
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VisualFormat visualFormat;
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visualFormat.depth = depth;
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visualFormat.depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
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visualFormat.Rmask = f->Rmask;
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visualFormat.Gmask = f->Gmask;
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visualFormat.Bmask = f->Bmask;
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@ -703,8 +716,6 @@ void driver_base::init()
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for (int i=0; i<256; i++)
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ExpandMap[i] = SDL_MapRGB(f, i, i, i);
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// Set frame buffer base
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set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
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bool hardware_cursor = false;
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#ifdef SHEEPSHAVER
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