Commit Graph

3202 Commits

Author SHA1 Message Date
Seth Polsley
7441d04a28 Minor cleanup of bincue vars 2020-07-12 16:54:40 -05:00
Seth Polsley
3e32a6da32 Enforce only one player at a time, pause any other 2020-07-10 17:02:04 -05:00
Seth Polsley
47fca465ba Remove the one dependency on unicode for reading rom file 2020-07-07 01:05:41 -05:00
Seth Polsley
084a8fbd74 Does Win BII need Unicode? removing... no others have it and prefer to add it to both sheep and BII together 2020-07-07 00:18:18 -05:00
Seth Polsley
1775fb3776 Adding bincue flag in configure 2020-07-06 22:02:19 -05:00
Seth Polsley
80399941b2 Cleaning up build scripts with Bincue for Windows and *nix 2020-07-06 18:47:26 -05:00
Seth Polsley
a5e7e80cda updated makefile template for bincue 2020-07-06 02:19:49 -05:00
Seth Polsley
c3ccdcec5d Updated links for bincue under Windows 2020-07-06 02:09:47 -05:00
Seth Polsley
30cf26e1f6 Windows bincue support 2020-07-06 00:04:08 -05:00
Seth Polsley
66a69dc79b Refactoring to handle crossplatform bincue support 2020-07-05 23:54:53 -05:00
asvitkine
6d522db16c
Merge pull request #212 from rickyzhang82/pr-fix-sdl2-for-system-6
Patch SDL2 for System 6 24bit ROM
2020-07-05 19:41:46 -04:00
asvitkine
245da3b142
Merge pull request #213 from rickyzhang82/pr-add-autogen-for-cxmon
Add autogen for cxmon
2020-07-05 19:40:32 -04:00
Ricky Zhang
89bcd3dc3e Add autogen for cxmon
Signed-off-by: Ricky Zhang <rickyzhang@gmail.com>
2020-07-05 17:56:44 -04:00
Ricky Zhang
2595059146
Fix a minor bug for B/W palette.
Signed-off-by: Ricky Zhang <rickyzhang@gmail.com>
2020-07-04 16:47:58 -04:00
Ricky Zhang
bae7a4d16b
Explained why the magic number used in 24bit ROM frame mapping.
Signed-off-by: Ricky Zhang <rickyzhang@gmail.com>
2020-07-04 14:45:21 -04:00
Ricky Zhang
e63c6b91dc
Patch SDL2 palette for 24bit ROM.
24bit ROM doesn't invoke video driver control. Therefore, a manual step
is required to add a black & white palette for guest_surface in SDL2.

Please check out [the screen cast here](https://youtu.be/br5Hjt9F6X4).

Signed-off-by: Ricky Zhang <rickyzhang@gmail.com>
2020-07-04 14:22:33 -04:00
Ricky Zhang
40f6c77775
Move the RAM debug message to the proper place.
Signed-off-by: Ricky Zhang <rickyzhang@gmail.com>
2020-07-03 19:42:55 -04:00
Ricky Zhang
7e83b9c49e Fix Indentations.
Signed-off-by: Ricky Zhang <rickyzhang@gmail.com>
2020-07-03 19:42:10 -04:00
asvitkine
a21ad0d7c4
Merge pull request #211 from rickyzhang82/pr-fix-indentation
Fix indentation.
2020-07-03 17:05:58 -04:00
Ricky Zhang
98f3cab953 Fix indentation.
Signed-off-by: Ricky Zhang <rickyzhang@gmail.com>
2020-07-03 10:00:15 -04:00
asvitkine
ef57fd2c5f
Merge pull request #210 from rickyzhang82/pr-enhance-sdl2-scale-up
Enhanced scale up and scale down in SDL2.
2020-07-02 20:15:37 -04:00
Ricky Zhang
6f4da45eeb Enhanced scale up and scale down in SDL2.
- Enable window mode to be resizable.
- When restore the window, restore the scale ratio to 1.

Signed-off-by: Ricky Zhang <rickyzhang@gmail.com>
2020-07-02 18:35:18 -04:00
asvitkine
864b4a1652
Merge pull request #206 from rickyzhang82/pr-fix-framebuffer-bug
Abort when frame buffer memory allocation fails.
2020-07-01 21:36:25 -04:00
asvitkine
b49d9b7485
Merge pull request #205 from rickyzhang82/pr-fix-mac-hang
For Darwin, the default addressing mode is memory banks.
2020-07-01 21:35:47 -04:00
asvitkine
03f5cc8c79
Merge pull request #209 from rickyzhang82/pr-travis-ci
Beef up CI test cases
2020-07-01 21:35:22 -04:00
Ricky Zhang
0b38469385 Add Mac OS X CI.
Signed-off-by: Ricky Zhang <rickyzhang@gmail.com>
2020-06-30 21:20:22 -04:00
Ricky Zhang
d30528795b
Beef up CI build cases.
- Add addressing modes direct and memory banks.

Signed-off-by: Ricky Zhang <rickyzhang@gmail.com>
2020-06-30 20:43:54 -04:00
Ricky Zhang
bdf5a276d3
Abort when frame buffer memory allocation fails.
- Remove unused code in vm_acquire_framebuffer function.

Signed-off-by: Ricky Zhang <rickyzhang@gmail.com>
2020-06-30 18:25:50 -04:00
Ricky Zhang
56665d30a3
For Darwin, the default addressing mode is memory banks.
When the host OS is Mac OS X, direct addressing in BII doesn't guarantee
that the allocated memory for frame buffer base address in the host
(FrameBaseHost) satisfies the following conditions:

- FrameBaseHost > RamBaseHost
- (FrameBaseHost - RamBaseHost) + Frame_Size < 4GiB
where RamBaseHost refers to the emulated RAM base address in the host.

This may cause the random hang problem where the allocated frame address
failed to meet the conditions above.

Because the direct addressing mapping is a simple math:

RamAddrMac = RamAddrHost - RamBaseHost.

See details: https://github.com/cebix/macemu/issues/203

Signed-off-by: Ricky Zhang <rickyzhang@gmail.com>
2020-06-30 18:07:25 -04:00
asvitkine
16081b2878
Merge pull request #202 from rickyzhang82/pr-enable-sdl2
Enable SDL2 for Linux and Mac OS X
2020-06-29 22:15:43 -04:00
Ricky Zhang
18701c97df
Fix year in project
Signed-off-by: Ricky Zhang <rickyzhang@gmail.com>
2020-06-29 22:10:27 -04:00
Ricky Zhang
8e88e462ee
Fix code review issues.
Signed-off-by: Ricky Zhang <rickyzhang@gmail.com>
2020-06-28 18:42:14 -04:00
Ricky Zhang
e6cd178881
Point CI status to upstream-master branch.
Signed-off-by: Ricky Zhang <rickyzhang@gmail.com>
2020-06-28 10:29:52 -04:00
Ricky Zhang
1bfb0e94a3
Back out the hack from kanjitalk755
Remove the unused header.

Signed-off-by: Ricky Zhang <rickyzhang@gmail.com>
2020-06-27 12:13:51 -04:00
Ricky Zhang
9ef2f87adb
Add CI for SDL1 and SDL2.
Signed-off-by: Ricky Zhang <rickyzhang@gmail.com>
2020-06-27 00:17:25 -04:00
Ricky Zhang
dc8bb7e2a3
Back out the hack from kanjitalk755
- In 8 bit color game, the hack crashed the app.
- After backing out the hack, I can play 256 color game with displaycolordepth 8.
- By default, the displaycolordepth is 0.

Signed-off-by: Ricky Zhang <rickyzhang@gmail.com>
2020-06-25 16:56:40 -04:00
Ricky Zhang
d28599f49d
Backport MacOSX support.
- video_sdl2 for Mac OS X requires MacOSX update.

Signed-off-by: Ricky Zhang <rickyzhang@gmail.com>
2020-06-25 15:50:40 -04:00
Ricky Zhang
a46759990d
Backport SDL2 features from https://github.com/kanjitalk755/macemu
By default, without providing `with-sdl2` in configure it uses SDL1.
Users need to explicitly request SDL2.

Signed-off-by: Ricky Zhang <rickyzhang@gmail.com>
2020-06-25 15:28:41 -04:00
asvitkine
5cbf07e9f5
Merge pull request #201 from rickyzhang82/pr-revert-broken-commit
Revert "Merge pull request #190 from fragglet/patch-1"
2020-06-25 10:24:37 -04:00
Ricky Zhang
b0bdceac34 Revert "Merge pull request #190 from fragglet/patch-1"
This reverts commit a4a2c88ed7, reversing
changes made to 1918557e78.
2020-06-25 09:43:20 -04:00
asvitkine
b2d281e5ab
Merge pull request #200 from aviallon/patch-int-narrowing
Fix build fail under GCC 10
2020-06-20 13:48:03 -04:00
Antoine Viallon
f13f25db3e
Fix build fail under GCC 10
GCC fails to build because of -Wnarrowing
2020-06-20 19:19:49 +02:00
kanjitalk755
607f4ed354 avoid compile error in g++10 2020-06-03 19:10:08 +09:00
kanjitalk755
9895200f79 fixed video contstants 2020-06-02 22:49:03 +09:00
Seth Polsley
23da9e72eb Fix handling of nocdrom 2020-05-25 18:55:56 -05:00
Seth Polsley
bebeacc895 adding adb back for build, fixing automerge problem 2020-05-25 16:52:45 -05:00
Seth Polsley
8e110b063c Merge branch 'master' into cdaudio_test 2020-05-25 16:31:02 -05:00
Seth Polsley
eb722fc799 Merge remote-tracking branch 'upstream/master' 2020-05-25 16:21:28 -05:00
Seth Polsley
7eb7a477d0 clang debug flag adjustment 2020-05-25 15:58:15 -05:00
kanjitalk755
a01387b1af prefs item "sdlrender" 2020-05-18 17:39:05 +09:00