Commit Graph

16 Commits

Author SHA1 Message Date
gbeauche
08a3e449d3 Always use vm_acquire* to allocate frame buffers, so that cygwin/x86 version
can have a chance in case VOSF is not profitable (on video mode switches)
Improve video mode switches in SheepShaver/SDL, aka avoid crashes on win32
as there is apparently no thread canceleation algorithm used in SDL/win32.
2004-11-28 19:31:11 +00:00
gbeauche
87a73ed054 Windows keycodes 2004-11-14 23:01:18 +00:00
gbeauche
bfd1c7b659 Try to fix 16 bpp over 32 bpp on MacOS X. 2004-07-27 21:40:52 +00:00
gbeauche
eed5724b80 SDL audio support 2004-07-19 19:25:07 +00:00
gbeauche
585a96c8be NQD moved to SheepShaver src/gfxaccel.cpp 2004-07-02 06:08:01 +00:00
gbeauche
a4eb3b19ab Don't try to make a cast value an lvalue (Brian Johnson). Add some explicit
casts to (int) in order to avaoid this warning:
warning: comparison between `const enum video_depth' and `enum <anonymous>'
2004-06-29 21:50:23 +00:00
gbeauche
1d86d66bd7 SDL scancodes -> Mac keycodes translation file 2004-06-27 17:31:52 +00:00
gbeauche
b6e1e6e536 Force processing of modifier keys through SDL keysyms. Fix mapping of
Option & Command keys on MacOS X. Fix scroll lock on MacOS X too.
2004-06-27 17:31:21 +00:00
gbeauche
4ea24edaf3 Fix video_vosf_init() for BasiliskII/SDL 2004-06-26 17:20:35 +00:00
gbeauche
808b3e34c8 Add heuristic to deitermine run-time effect of VOSF acceleration, and
disable it if it turns out to not be profitable
2004-06-26 15:22:02 +00:00
gbeauche
46a9054861 Enable hardware cursor acceleration in SheepShaver/SDL version too. 2004-06-24 22:38:42 +00:00
gbeauche
3706fbc70d Try to get maximum display width by assuming that would match maximum
possible resolution for fullscreen+hwsurface. Fix, termination of VModes[].
Really handle "windowmodes" prefs item, but this needs code factoring.
2004-06-24 21:46:55 +00:00
gbeauche
2d05122bdb Initial SDL support for SheepShaver, though it seems to slow down the
emulator somehow. Also use better timing in redraw_func().
2004-06-24 15:25:57 +00:00
gbeauche
14587bed4d SDL_WaitThread() works better when the thread arg is valid. ;-) 2004-06-23 22:55:47 +00:00
gbeauche
6b903f3d18 Fix events processing on MacOS X, though mouse motion is still not smooth
enough.
2004-06-23 22:37:33 +00:00
gbeauche
7af8aaed40 Initial SDL support. 2004-06-23 13:47:20 +00:00