NewWorld ROM. That may be 8.1.0 included but original iMac had a NewWorld
ROM compatible system.
Otherwise we will crash because the boot routine is trying to execute code
through unitialized descriptor that points to 0x13ff, which is obviously
wrong (and unaligned on word-boundaries for 68k code).
(idle_wait) until events arrived and notified through TriggerInterrupt().
i.e. we no longer sleep a fixed amount of time on platforms that support
a thread wait/signal mechanism.
code was also trying to access Serial memory.
Note however that I noticed some rare crashes with the DR emulator.
Probably caused by nested runs from EmulOps? We'd really want a native
68k emulator too for Execute68k() things.
native functions from ppc code.
- Little endian fixes in emul_op.cpp
- Add new 'gpch' 750 patch to workaround crash with MacOS 8.6
- Don't crash in Process Manager on reset/shutdown with MacOS 8.6
- We also have an experimental interrupt thread in emulation mode