converted for the new scheme; not actually tested with a mult-monitor
setup yet but at least single-monitor display doesn't seem to be broken
(UAE banked addressing would definitely require some extensions to handle
multiple frame buffers)
- struct video_mode has an extra field that is free for use by platform-
specific code
of MacOS before 7.6:
- Apple mode IDs are now allocated contiguously from 0x80 (the video_*.cpp
module must call video_init_depth_list() after adding all modes)
- if the video driver didn't receive a GetVideoParameters call, it patches
ScrnBase and the main GDevice upon a video mode switch (otherwise MacOS
will continue to use the old frame buffer base)
- the rowBytes values in the video parameters slot resources are correct
for all bit depths
resolutions are 512x384, 640x480, 800x600, 1024x768 and 1280x1024 (the prefs
editor has to be updated to reflect this). The resolution selected in the
prefs editor is used as the default, but it can be changed in the Monitors
control panel. So far only tested with direct addressing.
contains all supported depths, default mode is stored in XPRAM upon startup,
and added video_switch_to_mode() call (currently unimplemented in all drivers)