/* * video_sdl3.cpp - Video/graphics emulation, SDL 3.x specific stuff * * Basilisk II (C) 1997-2008 Christian Bauer * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* * NOTES: * The Ctrl key works like a qualifier for special actions: * Ctrl-Tab = suspend DGA mode (TODO) * Ctrl-Esc = emergency quit * Ctrl-F1 = mount floppy * Ctrl-F5 = grab mouse (in windowed mode) * * FIXMEs and TODOs: * - Windows requires an extra mouse event to update the actual cursor image? * - Ctr-Tab for suspend/resume but how? SDL does not support that for non-Linux * - Ctrl-Fn doesn't generate SDL_KEYDOWN events (SDL bug?) * - Mouse acceleration, there is no API in SDL yet for that * - Gamma tables support is likely to be broken here * - Events processing is bound to the general emulation thread as SDL requires * to PumpEvents() within the same thread as the one that called SetVideoMode(). * Besides, there can't seem to be a way to call SetVideoMode() from a child thread. * - Backport hw cursor acceleration to Basilisk II? * - Factor out code */ #include "sysdeps.h" #include #if SDL_VERSION_ATLEAST(3, 0, 0) #include #include #include #include #include #include #ifdef __MACOS__ #include "utils_macosx.h" #endif #ifdef WIN32 #include /* alloca() */ #endif #include #include "main.h" #include "adb.h" #include "macos_util.h" #include "prefs.h" #include "user_strings.h" #include "video.h" #include "video_defs.h" #include "video_blit.h" #include "vm_alloc.h" #include "cdrom.h" #define DEBUG 0 #include "debug.h" #define CODE_INVALID -1 #define CODE_HOTKEY -2 // Supported video modes using std::vector; static vector VideoModes; // Display types #ifdef SHEEPSHAVER enum { DISPLAY_WINDOW = DIS_WINDOW, // windowed display DISPLAY_SCREEN = DIS_SCREEN // fullscreen display }; extern int display_type; // See enum above #else enum { DISPLAY_WINDOW, // windowed display DISPLAY_SCREEN // fullscreen display }; static int display_type = DISPLAY_WINDOW; // See enum above #endif // Constants #if defined(__MACOS__) || defined(WIN32) const char KEYCODE_FILE_NAME[] = "keycodes"; const char KEYCODE_FILE_NAME2[] = "BasiliskII_keycodes"; #else const char KEYCODE_FILE_NAME[] = DATADIR "/keycodes"; const char KEYCODE_FILE_NAME2[] = DATADIR "/BasiliskII_keycodes"; #endif // Global variables static uint32 frame_skip; // Prefs items static int16 mouse_wheel_mode; static int16 mouse_wheel_lines; static bool mouse_wheel_reverse; static uint8 *the_buffer = NULL; // Mac frame buffer (where MacOS draws into) static uint8 *the_buffer_copy = NULL; // Copy of Mac frame buffer (for refreshed modes) static uint32 the_buffer_size; // Size of allocated the_buffer static bool redraw_thread_active = false; // Flag: Redraw thread installed #ifndef USE_CPU_EMUL_SERVICES static volatile bool redraw_thread_cancel; // Flag: Cancel Redraw thread static SDL_Thread *redraw_thread = NULL; // Redraw thread static volatile bool thread_stop_req = false; static volatile bool thread_stop_ack = false; // Acknowledge for thread_stop_req #endif #ifdef ENABLE_VOSF static bool use_vosf = false; // Flag: VOSF enabled #else static const bool use_vosf = false; // VOSF not possible #endif static bool ctrl_down = false; // Flag: Ctrl key pressed (for use with hotkeys) static bool opt_down = false; // Flag: Opt/Alt key pressed (for use with hotkeys) static bool cmd_down = false; // Flag: Cmd/Super/Win key pressed (for use with hotkeys) static bool quit_full_screen = false; // Flag: DGA close requested from redraw thread static bool emerg_quit = false; // Flag: Ctrl-Esc pressed, emergency quit requested from MacOS thread static bool emul_suspended = false; // Flag: Emulator suspended static bool classic_mode = false; // Flag: Classic Mac video mode static bool use_keycodes = false; // Flag: Use keycodes rather than keysyms static int keycode_table[256]; // X keycode -> Mac keycode translation table // SDL variables SDL_Window * sdl_window = NULL; // Wraps an OS-native window static SDL_Surface * host_surface = NULL; // Surface in host-OS display format static SDL_Surface * guest_surface = NULL; // Surface in guest-OS display format static SDL_Renderer * sdl_renderer = NULL; // Handle to SDL2 renderer static SDL_threadID sdl_renderer_thread_id = 0; // Thread ID where the SDL_renderer was created, and SDL_renderer ops should run (for compatibility w/ d3d9) static SDL_Texture * sdl_texture = NULL; // Handle to a GPU texture, with which to draw guest_surface to static SDL_Rect sdl_update_video_rect = {0,0,0,0}; // Union of all rects to update, when updating sdl_texture static SDL_Mutex * sdl_update_video_mutex = NULL; // Mutex to protect sdl_update_video_rect static int screen_depth; // Depth of current screen #ifdef SHEEPSHAVER static SDL_Cursor *sdl_cursor = NULL; // Copy of Mac cursor #endif static SDL_Palette *sdl_palette = NULL; // Color palette to be used as CLUT and gamma table static bool sdl_palette_changed = false; // Flag: Palette changed, redraw thread must set new colors static bool toggle_fullscreen = false; static bool did_add_event_watch = false; static bool mouse_grabbed = false; // Mutex to protect SDL events static SDL_Mutex *sdl_events_lock = NULL; #define LOCK_EVENTS SDL_LockMutex(sdl_events_lock) #define UNLOCK_EVENTS SDL_UnlockMutex(sdl_events_lock) // Mutex to protect palette static SDL_Mutex *sdl_palette_lock = NULL; #define LOCK_PALETTE SDL_LockMutex(sdl_palette_lock) #define UNLOCK_PALETTE SDL_UnlockMutex(sdl_palette_lock) // Mutex to protect frame buffer static SDL_Mutex *frame_buffer_lock = NULL; #define LOCK_FRAME_BUFFER SDL_LockMutex(frame_buffer_lock) #define UNLOCK_FRAME_BUFFER SDL_UnlockMutex(frame_buffer_lock) // Initially set gamma tables static uint16 init_gamma_red[256]; static uint16 init_gamma_green[256]; static uint16 init_gamma_blue[256]; static bool init_gamma_valid; // Previously set gamma tables static uint16 last_gamma_red[256]; static uint16 last_gamma_green[256]; static uint16 last_gamma_blue[256]; // Video refresh function static void VideoRefreshInit(void); static void (*video_refresh)(void); // Prototypes static int redraw_func(void *arg); static int present_sdl_video(); static int SDLCALL on_sdl_event_generated(void *userdata, SDL_Event * event); static bool is_fullscreen(SDL_Window *); // From sys_unix.cpp extern void SysMountFirstFloppy(void); /* * SDL surface locking glue */ #ifdef ENABLE_VOSF #define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE) do { \ if (sdl_window && SDL_GetWindowFlags(sdl_window) & (SDL_WINDOW_FULLSCREEN)) \ the_host_buffer = (uint8 *)(SURFACE)->pixels; \ } while (0) #else #define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE) #endif #define SDL_VIDEO_LOCK_SURFACE(SURFACE) do { \ if (SDL_MUSTLOCK(SURFACE)) { \ SDL_LockSurface(SURFACE); \ SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE); \ } \ } while (0) #define SDL_VIDEO_UNLOCK_SURFACE(SURFACE) do { \ if (SDL_MUSTLOCK(SURFACE)) \ SDL_UnlockSurface(SURFACE); \ } while (0) /* * Framebuffer allocation routines */ static void *vm_acquire_framebuffer(uint32 size) { #if defined(HAVE_MACH_VM) || defined(HAVE_MMAP_VM) && defined(__aarch64__) return vm_acquire_reserved(size); #else // always try to reallocate framebuffer at the same address static void *fb = VM_MAP_FAILED; if (fb != VM_MAP_FAILED) { if (vm_acquire_fixed(fb, size) < 0) { #ifndef SHEEPSHAVER printf("FATAL: Could not reallocate framebuffer at previous address\n"); #endif fb = VM_MAP_FAILED; } } if (fb == VM_MAP_FAILED) fb = vm_acquire(size, VM_MAP_DEFAULT | VM_MAP_32BIT); return fb; #endif } static inline void vm_release_framebuffer(void *fb, uint32 size) { #if !(defined(HAVE_MACH_VM) || defined(HAVE_MMAP_VM) && defined(__aarch64__)) vm_release(fb, size); #endif } static inline int get_customized_color_depth(int default_depth) { int display_color_depth = PrefsFindInt32("displaycolordepth"); D(bug("Get displaycolordepth %d\n", display_color_depth)); if(0 == display_color_depth) return default_depth; else{ switch (display_color_depth) { case 8: return VIDEO_DEPTH_8BIT; case 15: case 16: return VIDEO_DEPTH_16BIT; case 24: case 32: return VIDEO_DEPTH_32BIT; default: return default_depth; } } } /* * Windows message handler */ #ifdef WIN32 #include static WNDPROC sdl_window_proc = NULL; // Window proc used by SDL extern void SysMediaArrived(void); extern void SysMediaRemoved(void); extern HWND GetMainWindowHandle(void); static LRESULT CALLBACK windows_message_handler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch (msg) { case WM_DEVICECHANGE: if (wParam == DBT_DEVICEREMOVECOMPLETE) { DEV_BROADCAST_HDR *p = (DEV_BROADCAST_HDR *)lParam; if (p->dbch_devicetype == DBT_DEVTYP_VOLUME) SysMediaRemoved(); } else if (wParam == DBT_DEVICEARRIVAL) { DEV_BROADCAST_HDR *p = (DEV_BROADCAST_HDR *)lParam; if (p->dbch_devicetype == DBT_DEVTYP_VOLUME) SysMediaArrived(); } return 0; default: if (sdl_window_proc) return CallWindowProc(sdl_window_proc, hwnd, msg, wParam, lParam); } return DefWindowProc(hwnd, msg, wParam, lParam); } #endif /* * SheepShaver glue */ #ifdef SHEEPSHAVER // Color depth modes type typedef int video_depth; // 1, 2, 4 and 8 bit depths use a color palette static inline bool IsDirectMode(VIDEO_MODE const & mode) { return IsDirectMode(mode.viAppleMode); } // Abstract base class representing one (possibly virtual) monitor // ("monitor" = rectangular display with a contiguous frame buffer) class monitor_desc { public: monitor_desc(const vector &available_modes, video_depth default_depth, uint32 default_id) {} virtual ~monitor_desc() {} // Get current Mac frame buffer base address uint32 get_mac_frame_base(void) const {return screen_base;} // Set Mac frame buffer base address (called from switch_to_mode()) void set_mac_frame_base(uint32 base) {screen_base = base;} // Get current video mode const VIDEO_MODE &get_current_mode(void) const {return VModes[cur_mode];} // Called by the video driver to switch the video mode on this display // (must call set_mac_frame_base()) virtual void switch_to_current_mode(void) = 0; // Called by the video driver to set the color palette (in indexed modes) virtual void set_palette(uint8 *pal, int num) = 0; // Called by the video driver to set the gamma table virtual void set_gamma(uint8 *gamma, int num) = 0; }; // Vector of pointers to available monitor descriptions, filled by VideoInit() static vector VideoMonitors; // Find Apple mode matching best specified dimensions static int find_apple_resolution(int xsize, int ysize) { if (xsize == 640 && ysize == 480) return APPLE_640x480; if (xsize == 800 && ysize == 600) return APPLE_800x600; if (xsize == 1024 && ysize == 768) return APPLE_1024x768; if (xsize == 1152 && ysize == 768) return APPLE_1152x768; if (xsize == 1152 && ysize == 900) return APPLE_1152x900; if (xsize == 1280 && ysize == 1024) return APPLE_1280x1024; if (xsize == 1600 && ysize == 1200) return APPLE_1600x1200; return APPLE_CUSTOM; } // Display error alert static void ErrorAlert(int error) { ErrorAlert(GetString(error)); } #endif /* * monitor_desc subclass for SDL display */ class SDL_monitor_desc : public monitor_desc { public: SDL_monitor_desc(const vector &available_modes, video_depth default_depth, uint32 default_id) : monitor_desc(available_modes, default_depth, default_id) {} ~SDL_monitor_desc() {} virtual void switch_to_current_mode(void); virtual void set_palette(uint8 *pal, int num); virtual void set_gamma(uint8 *gamma, int num); bool video_open(void); void video_close(void); }; /* * Utility functions */ #ifdef SHEEPSHAVER // Find palette size for given color depth static int palette_size(int mode) { switch (mode) { case VIDEO_DEPTH_1BIT: return 2; case VIDEO_DEPTH_2BIT: return 4; case VIDEO_DEPTH_4BIT: return 16; case VIDEO_DEPTH_8BIT: return 256; case VIDEO_DEPTH_16BIT: return 32; case VIDEO_DEPTH_32BIT: return 256; default: return 0; } } #endif // Map video_mode depth ID to numerical depth value static int mac_depth_of_video_depth(int video_depth) { int depth = -1; switch (video_depth) { case VIDEO_DEPTH_1BIT: depth = 1; break; case VIDEO_DEPTH_2BIT: depth = 2; break; case VIDEO_DEPTH_4BIT: depth = 4; break; case VIDEO_DEPTH_8BIT: depth = 8; break; case VIDEO_DEPTH_16BIT: depth = 16; break; case VIDEO_DEPTH_32BIT: depth = 32; break; default: abort(); } return depth; } // Map video_mode depth ID to SDL screen depth static int sdl_depth_of_video_depth(int video_depth) { return (video_depth <= VIDEO_DEPTH_8BIT) ? 8 : mac_depth_of_video_depth(video_depth); } // Get screen dimensions static void sdl_display_dimensions(int &width, int &height) { SDL_Rect rect = { 0 }; SDL_DisplayID displayID = SDL_GetPrimaryDisplay(); if (displayID) SDL_GetDisplayBounds(displayID, &rect); width = rect.w; height = rect.h; } static inline int sdl_display_width(void) { int width, height; sdl_display_dimensions(width, height); return width; } static inline int sdl_display_height(void) { int width, height; sdl_display_dimensions(width, height); return height; } // Check whether specified mode is available static bool has_mode(int type, int width, int height, int depth) { // Filter out out-of-bounds resolutions if (width > sdl_display_width() || height > sdl_display_height()) return false; // Whatever size it is, beyond what we've checked, we'll scale to/from as appropriate. return true; } // Add mode to list of supported modes static void add_mode(int type, int width, int height, int resolution_id, int bytes_per_row, int depth) { // Filter out unsupported modes if (!has_mode(type, width, height, depth)) return; // Fill in VideoMode entry VIDEO_MODE mode; #ifdef SHEEPSHAVER resolution_id = find_apple_resolution(width, height); mode.viType = type; #endif VIDEO_MODE_X = width; VIDEO_MODE_Y = height; VIDEO_MODE_RESOLUTION = resolution_id; VIDEO_MODE_ROW_BYTES = bytes_per_row; VIDEO_MODE_DEPTH = (video_depth)depth; VideoModes.push_back(mode); } // Set Mac frame layout and base address (uses the_buffer/MacFrameBaseMac) static void set_mac_frame_buffer(SDL_monitor_desc &monitor, int depth, bool native_byte_order) { #if !REAL_ADDRESSING && !DIRECT_ADDRESSING int layout = FLAYOUT_DIRECT; if (depth == VIDEO_DEPTH_16BIT) layout = (screen_depth == 15) ? FLAYOUT_HOST_555 : FLAYOUT_HOST_565; else if (depth == VIDEO_DEPTH_32BIT) layout = (screen_depth == 24) ? FLAYOUT_HOST_888 : FLAYOUT_DIRECT; if (native_byte_order) MacFrameLayout = layout; else MacFrameLayout = FLAYOUT_DIRECT; monitor.set_mac_frame_base(MacFrameBaseMac); // Set variables used by UAE memory banking const VIDEO_MODE &mode = monitor.get_current_mode(); MacFrameBaseHost = the_buffer; MacFrameSize = VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y; InitFrameBufferMapping(); #else monitor.set_mac_frame_base(Host2MacAddr(the_buffer)); #endif D(bug("monitor.mac_frame_base = %08x\n", monitor.get_mac_frame_base())); } // Set window name and class static void set_window_name() { if (!sdl_window) return; const char *title = PrefsFindString("title"); std::string s = title ? title : GetString(STR_WINDOW_TITLE); if (mouse_grabbed) { s += GetString(STR_WINDOW_TITLE_GRABBED_PRE); int hotkey = PrefsFindInt32("hotkey"); hotkey = hotkey ? hotkey : 1; if (hotkey & 1) s += GetString(STR_WINDOW_TITLE_GRABBED1); if (hotkey & 2) s += GetString(STR_WINDOW_TITLE_GRABBED2); if (hotkey & 4) s += GetString(STR_WINDOW_TITLE_GRABBED4); s += GetString(STR_WINDOW_TITLE_GRABBED_POST); } SDL_SetWindowTitle(sdl_window, s.c_str()); } // Migrate preferences items (XXX to be handled in MigratePrefs()) static void migrate_screen_prefs(void) { #ifdef SHEEPSHAVER // Look-up priorities are: "screen", "screenmodes", "windowmodes". if (PrefsFindString("screen")) return; uint32 window_modes = PrefsFindInt32("windowmodes"); uint32 screen_modes = PrefsFindInt32("screenmodes"); int width = 0, height = 0; if (screen_modes) { static const struct { int id; int width; int height; } modes[] = { { 1, 640, 480 }, { 2, 800, 600 }, { 4, 1024, 768 }, { 64, 1152, 768 }, { 8, 1152, 900 }, { 16, 1280, 1024 }, { 32, 1600, 1200 }, { 0, } }; for (int i = 0; modes[i].id != 0; i++) { if (screen_modes & modes[i].id) { if (width < modes[i].width && height < modes[i].height) { width = modes[i].width; height = modes[i].height; } } } } else { if (window_modes & 1) width = 640, height = 480; if (window_modes & 2) width = 800, height = 600; } if (width && height) { char str[32]; sprintf(str, "%s/%d/%d", screen_modes ? "dga" : "win", width, height); PrefsReplaceString("screen", str); } #endif } /* * Display "driver" classes */ class driver_base { public: driver_base(SDL_monitor_desc &m); ~driver_base(); void init(); // One-time init void set_video_mode(int flags, int pitch); void adapt_to_video_mode(); void update_palette(void); void suspend(void) {} void resume(void) {} void toggle_mouse_grab(void); void mouse_moved(int x, int y) { ADBMouseMoved(x, y); } void disable_mouse_accel(void); void restore_mouse_accel(void); void grab_mouse(void); void ungrab_mouse(void); public: SDL_monitor_desc &monitor; // Associated video monitor const VIDEO_MODE &mode; // Video mode handled by the driver bool init_ok; // Initialization succeeded (we can't use exceptions because of -fomit-frame-pointer) SDL_Surface *s; // The surface we draw into }; #ifdef ENABLE_VOSF static void update_display_window_vosf(driver_base *drv); #endif static void update_display_static(driver_base *drv); static driver_base *drv = NULL; // Pointer to currently used driver object #ifdef ENABLE_VOSF # include "video_vosf.h" #endif driver_base::driver_base(SDL_monitor_desc &m) : monitor(m), mode(m.get_current_mode()), init_ok(false), s(NULL) { the_buffer = NULL; the_buffer_copy = NULL; } static void delete_sdl_video_surfaces() { if (sdl_texture) { SDL_DestroyTexture(sdl_texture); sdl_texture = NULL; } if (host_surface) { if (host_surface == guest_surface) { guest_surface = NULL; } SDL_DestroySurface(host_surface); host_surface = NULL; } if (guest_surface) { SDL_DestroySurface(guest_surface); guest_surface = NULL; } } static void delete_sdl_video_window() { if (sdl_renderer) { SDL_DestroyRenderer(sdl_renderer); sdl_renderer = NULL; } if (sdl_window) { SDL_DestroyWindow(sdl_window); sdl_window = NULL; } } static void shutdown_sdl_video() { delete_sdl_video_surfaces(); delete_sdl_video_window(); } static int get_mag_rate() { int m = PrefsFindInt32("mag_rate"); return m < 1 ? 1 : m > 4 ? 4 : m; } static SDL_Surface * init_sdl_video(int width, int height, int depth, Uint32 flags, int pitch) { if (guest_surface) { delete_sdl_video_surfaces(); } int window_width = width; int window_height = height; Uint32 window_flags = SDL_WINDOW_HIGH_PIXEL_DENSITY; const int window_flags_to_monitor = SDL_WINDOW_FULLSCREEN; if (flags & SDL_WINDOW_FULLSCREEN) { window_flags |= SDL_WINDOW_FULLSCREEN; window_width = sdl_display_width(); window_height = sdl_display_height(); } if (sdl_window) { int old_window_width, old_window_height, old_window_flags; SDL_GetWindowSize(sdl_window, &old_window_width, &old_window_height); old_window_flags = SDL_GetWindowFlags(sdl_window); if (old_window_width != window_width || old_window_height != window_height || (old_window_flags & window_flags_to_monitor) != (window_flags & window_flags_to_monitor)) { delete_sdl_video_window(); } } #ifdef __MACOS__ if (MetalIsAvailable()) window_flags |= SDL_WINDOW_METAL; #endif if (!sdl_window) { int m = get_mag_rate(); sdl_window = SDL_CreateWindow( "", m * window_width, m * window_height, window_flags); if (!sdl_window) { shutdown_sdl_video(); return NULL; } set_window_name(); } if (flags & SDL_WINDOW_FULLSCREEN) SDL_SetWindowGrab(sdl_window, SDL_TRUE); // Some SDL events (regarding some native-window events), need processing // as they are generated. SDL2 has a facility, SDL_AddEventWatch(), which // allows events to be processed as they are generated. if (!did_add_event_watch) { SDL_AddEventWatch(&on_sdl_event_generated, NULL); did_add_event_watch = true; } if (!sdl_renderer) { const char *render_driver = PrefsFindString("sdlrender"); if (render_driver) { SDL_SetHint(SDL_HINT_RENDER_DRIVER, render_driver); } else { #ifdef WIN32 SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software"); #elif defined(__MACOS__) SDL_SetHint(SDL_HINT_RENDER_DRIVER, window_flags & SDL_WINDOW_METAL ? "metal" : "opengl"); #else SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl"); #endif } bool sdl_vsync = PrefsFindBool("sdl_vsync"); if (sdl_vsync) { SDL_SetHint(SDL_HINT_RENDER_VSYNC, "1"); } sdl_renderer = SDL_CreateRenderer(sdl_window, NULL, 0); if (!sdl_renderer) { shutdown_sdl_video(); return NULL; } sdl_renderer_thread_id = SDL_ThreadID(); SDL_RendererInfo info; memset(&info, 0, sizeof(info)); SDL_GetRendererInfo(sdl_renderer, &info); printf("Using SDL_Renderer driver: %s\n", (info.name ? info.name : "(null)")); } if (!sdl_update_video_mutex) { sdl_update_video_mutex = SDL_CreateMutex(); } SDL_assert(sdl_texture == NULL); #ifdef ENABLE_VOSF sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, width, height); #else sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_BGRA8888, SDL_TEXTUREACCESS_STREAMING, width, height); #endif if (!sdl_texture) { shutdown_sdl_video(); return NULL; } sdl_update_video_rect.x = 0; sdl_update_video_rect.y = 0; sdl_update_video_rect.w = 0; sdl_update_video_rect.h = 0; SDL_assert(guest_surface == NULL); SDL_assert(host_surface == NULL); switch (depth) { case VIDEO_DEPTH_1BIT: case VIDEO_DEPTH_2BIT: case VIDEO_DEPTH_4BIT: guest_surface = SDL_CreateSurface(width, height, SDL_GetPixelFormatEnumForMasks(8, 0, 0, 0, 0)); break; case VIDEO_DEPTH_8BIT: #ifdef ENABLE_VOSF guest_surface = SDL_CreateSurface(width, height, SDL_GetPixelFormatEnumForMasks(8, 0, 0, 0, 0)); #else guest_surface = SDL_CreateSurfaceFrom(the_buffer, width, height, pitch, SDL_GetPixelFormatEnumForMasks(8, 0, 0, 0, 0)); #endif break; case VIDEO_DEPTH_16BIT: guest_surface = SDL_CreateSurface(width, height, SDL_GetPixelFormatEnumForMasks(16, 0xf800, 0x07e0, 0x001f, 0)); break; case VIDEO_DEPTH_32BIT: #ifdef ENABLE_VOSF guest_surface = SDL_CreateSurface(width, height, SDL_GetPixelFormatEnumForMasks(32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000)); #else guest_surface = SDL_CreateSurfaceFrom(the_buffer, width, height, pitch, SDL_GetPixelFormatEnumForMasks(32, 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff)); #endif host_surface = guest_surface; break; default: printf("WARNING: An unsupported depth of %d was used\n", depth); break; } if (!guest_surface) { shutdown_sdl_video(); return NULL; } if (!host_surface) { Uint32 texture_format; if (SDL_QueryTexture(sdl_texture, &texture_format, NULL, NULL, NULL) != 0) { printf("ERROR: Unable to get the SDL texture's pixel format: %s\n", SDL_GetError()); shutdown_sdl_video(); return NULL; } int bpp; Uint32 Rmask, Gmask, Bmask, Amask; if (!SDL_GetMasksForPixelFormatEnum(texture_format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { printf("ERROR: Unable to determine format for host SDL_surface: %s\n", SDL_GetError()); shutdown_sdl_video(); return NULL; } host_surface = SDL_CreateSurface(width, height, SDL_GetPixelFormatEnumForMasks(bpp, Rmask, Gmask, Bmask, Amask)); if (!host_surface) { printf("ERROR: Unable to create host SDL_surface: %s\n", SDL_GetError()); shutdown_sdl_video(); return NULL; } } if (SDL_SetRenderLogicalPresentation(sdl_renderer, width, height, PrefsFindBool("scale_integer") ? SDL_LOGICAL_PRESENTATION_INTEGER_SCALE : SDL_LOGICAL_PRESENTATION_LETTERBOX, PrefsFindBool("scale_nearest") ? SDL_SCALEMODE_NEAREST : SDL_SCALEMODE_LINEAR) != 0) { printf("ERROR: Unable to set SDL rendeer's logical size (to %dx%d): %s\n", width, height, SDL_GetError()); shutdown_sdl_video(); return NULL; } return guest_surface; } static int present_sdl_video() { if (SDL_RectEmpty(&sdl_update_video_rect)) return 0; if (!sdl_renderer || !sdl_texture || !guest_surface) { printf("WARNING: A video mode does not appear to have been set.\n"); return -1; } // Some systems, such as D3D9, can fail if and when they are used across // certain operations. To address this, only utilize SDL_Renderer in a // single thread, preferably the main thread. // // This was added as part of a fix for https://github.com/DavidLudwig/macemu/issues/21 // "BasiliskII, Win32: resizing a window does not stretch " SDL_assert(SDL_ThreadID() == sdl_renderer_thread_id); // Make sure the display's internal (to SDL, possibly the OS) buffer gets // cleared. Not doing so can, if and when letterboxing is applied (whereby // colored bars are drawn on the screen's sides to help with aspect-ratio // correction), the colored bars can be an unknown color. SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 0); // Use black SDL_RenderClear(sdl_renderer); // Clear the display // We're about to work with sdl_update_video_rect, so stop other threads from // modifying it! LOCK_PALETTE; SDL_LockMutex(sdl_update_video_mutex); // Convert from the guest OS' pixel format, to the host OS' texture, if necessary. if (host_surface != guest_surface && host_surface != NULL && guest_surface != NULL) { SDL_Rect destRect = sdl_update_video_rect; int result = SDL_BlitSurface(guest_surface, &sdl_update_video_rect, host_surface, &destRect); if (result != 0) { SDL_UnlockMutex(sdl_update_video_mutex); UNLOCK_PALETTE; return -1; } } UNLOCK_PALETTE; // passed potential deadlock, can unlock palette // Update the host OS' texture uint8_t *srcPixels = (uint8_t *)host_surface->pixels + sdl_update_video_rect.y * host_surface->pitch + sdl_update_video_rect.x * host_surface->format->BytesPerPixel; uint8_t *dstPixels; int dstPitch; if (SDL_LockTexture(sdl_texture, &sdl_update_video_rect, (void **)&dstPixels, &dstPitch) < 0) { SDL_UnlockMutex(sdl_update_video_mutex); return -1; } for (int y = 0; y < sdl_update_video_rect.h; y++) { memcpy(dstPixels, srcPixels, sdl_update_video_rect.w << 2); srcPixels += host_surface->pitch; dstPixels += dstPitch; } SDL_UnlockTexture(sdl_texture); // We are done working with pixels in host_surface. Reset sdl_update_video_rect, then let // other threads modify it, as-needed. sdl_update_video_rect.x = 0; sdl_update_video_rect.y = 0; sdl_update_video_rect.w = 0; sdl_update_video_rect.h = 0; SDL_UnlockMutex(sdl_update_video_mutex); // Copy the texture to the display if (SDL_RenderTexture(sdl_renderer, sdl_texture, NULL, NULL) != 0) { return -1; } // Update the display SDL_RenderPresent(sdl_renderer); // Indicate success to the caller! return 0; } void update_sdl_video(SDL_Surface *s, int numrects, SDL_Rect *rects) { // TODO: make sure SDL_Renderer resources get displayed, if and when // MacsBug is running (and VideoInterrupt() might not get called) SDL_LockMutex(sdl_update_video_mutex); for (int i = 0; i < numrects; ++i) { SDL_GetRectUnion(&sdl_update_video_rect, &rects[i], &sdl_update_video_rect); } SDL_UnlockMutex(sdl_update_video_mutex); } void update_sdl_video(SDL_Surface *s, Sint32 x, Sint32 y, Sint32 w, Sint32 h) { SDL_Rect temp = {x, y, w, h}; update_sdl_video(s, 1, &temp); } #ifdef SHEEPSHAVER static void MagBits(Uint8 *dst, Uint8 *src, int size) { float s = 16.f / size; for (int y = 0; y < size; y++) for (int x = 0; x < size; x++) { int sa = 16 * int(y * s) + int(x * s); if (src[sa >> 3] & 0x80 >> (sa & 7)) { int da = (size + 7 & ~7) * y + x; dst[da >> 3] |= 0x80 >> (da & 7); } } } static SDL_Cursor *MagCursor(bool hot) { int w, h; SDL_GetWindowSize(sdl_window, &w, &h); float mag = std::min((float)w / drv->VIDEO_MODE_X, (float)h / drv->VIDEO_MODE_Y); int size = ceilf(16 * mag), n = ((size + 7) >> 3) * size; Uint8 *data = (Uint8 *)SDL_calloc(n, 2); Uint8 *mask = (Uint8 *)SDL_calloc(n, 2); MagBits(data, &MacCursor[4], size); MagBits(mask, &MacCursor[36], size); SDL_Cursor *cursor = SDL_CreateCursor(data, mask, size, size, hot ? MacCursor[2] * mag : 0, hot ? MacCursor[3] * mag : 0); SDL_free(data); SDL_free(mask); return cursor; } #endif void driver_base::set_video_mode(int flags, int pitch) { if ((s = init_sdl_video(VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_DEPTH, flags, pitch)) == NULL) return; #ifdef ENABLE_VOSF the_host_buffer = (uint8 *)s->pixels; #endif } void driver_base::init() { int pitch = VIDEO_MODE_X; switch (VIDEO_MODE_DEPTH) { case VIDEO_DEPTH_16BIT: pitch <<= 1; break; case VIDEO_DEPTH_32BIT: pitch <<= 2; break; } int aligned_height = (VIDEO_MODE_Y + 15) & ~15; #ifdef ENABLE_VOSF use_vosf = true; // Allocate memory for frame buffer (SIZE is extended to page-boundary) the_buffer_size = page_extend((aligned_height + 2) * pitch); the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size); the_buffer_copy = (uint8 *)malloc(the_buffer_size); D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer)); // Check whether we can initialize the VOSF subsystem and it's profitable if (!video_vosf_init(monitor)) { WarningAlert(GetString(STR_VOSF_INIT_ERR)); use_vosf = false; } else if (!video_vosf_profitable()) { video_vosf_exit(); printf("VOSF acceleration is not profitable on this platform, disabling it\n"); use_vosf = false; } if (!use_vosf) { free(the_buffer_copy); vm_release(the_buffer, the_buffer_size); the_host_buffer = NULL; } #endif if (!use_vosf) { // Allocate memory for frame buffer the_buffer_size = (aligned_height + 2) * pitch; the_buffer_copy = (uint8 *)calloc(1, the_buffer_size); the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size); memset(the_buffer, 0, the_buffer_size); D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy)); } set_video_mode(display_type == DISPLAY_SCREEN ? SDL_WINDOW_FULLSCREEN : 0, pitch); // Set frame buffer base set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true); adapt_to_video_mode(); // set default B/W palette sdl_palette = SDL_CreatePalette(256); sdl_palette->colors[1] = (SDL_Color){ .r = 0, .g = 0, .b = 0, .a = 255 }; SDL_SetSurfacePalette(s, sdl_palette); if (PrefsFindBool("init_grab") && !PrefsFindBool("hardcursor")) grab_mouse(); } void driver_base::adapt_to_video_mode() { ADBSetRelMouseMode(mouse_grabbed); // Init blitting routines SDL_PixelFormat *f = s->format; VisualFormat visualFormat; visualFormat.depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH); visualFormat.Rmask = f->Rmask; visualFormat.Gmask = f->Gmask; visualFormat.Bmask = f->Bmask; Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH)); // Load gray ramp to 8->16/32 expand map if (!IsDirectMode(mode)) for (int i=0; i<256; i++) ExpandMap[i] = SDL_MapRGB(f, i, i, i); bool hardware_cursor = false; #ifdef SHEEPSHAVER hardware_cursor = video_can_change_cursor(); if (hardware_cursor) { // Create cursor if ((sdl_cursor = MagCursor(false)) != NULL) { SDL_SetCursor(sdl_cursor); } } // Tell the video driver there's a change in cursor type if (private_data) private_data->cursorHardware = hardware_cursor; #endif SDL_LockMutex(sdl_update_video_mutex); sdl_update_video_rect.x = 0; sdl_update_video_rect.y = 0; sdl_update_video_rect.w = VIDEO_MODE_X; sdl_update_video_rect.h = VIDEO_MODE_Y; SDL_UnlockMutex(sdl_update_video_mutex); // Hide cursor hardware_cursor ? SDL_ShowCursor() : SDL_HideCursor(); // Set window name/class set_window_name(); // Everything went well init_ok = true; } driver_base::~driver_base() { ungrab_mouse(); restore_mouse_accel(); // HACK: Just delete instances of SDL_Surface and SDL_Texture, rather // than also the SDL_Window and SDL_Renderer. This fixes a bug whereby // OSX hosts, when in fullscreen, will, on a guest OS resolution change, // do a series of switches (using OSX's "Spaces" feature) to and from // the Basilisk II desktop, delete_sdl_video_surfaces(); // This deletes instances of SDL_Surface and SDL_Texture //shutdown_sdl_video(); // This deletes SDL_Window, SDL_Renderer, in addition to // instances of SDL_Surface and SDL_Texture. // the_buffer shall always be mapped through vm_acquire_framebuffer() if (the_buffer != VM_MAP_FAILED) { D(bug(" releasing the_buffer at %p (%d bytes)\n", the_buffer, the_buffer_size)); vm_release_framebuffer(the_buffer, the_buffer_size); the_buffer = NULL; } // Free frame buffer(s) if (!use_vosf) { if (the_buffer_copy) { free(the_buffer_copy); the_buffer_copy = NULL; } } #ifdef ENABLE_VOSF else { if (the_buffer_copy) { D(bug(" freeing the_buffer_copy at %p\n", the_buffer_copy)); free(the_buffer_copy); the_buffer_copy = NULL; } // Deinitialize VOSF video_vosf_exit(); } #endif SDL_ShowCursor(); } // Palette has changed void driver_base::update_palette(void) { const VIDEO_MODE &mode = monitor.get_current_mode(); if ((int)VIDEO_MODE_DEPTH <= VIDEO_DEPTH_8BIT) { SDL_SetSurfacePalette(s, sdl_palette); SDL_LockMutex(sdl_update_video_mutex); sdl_update_video_rect.x = 0; sdl_update_video_rect.y = 0; sdl_update_video_rect.w = VIDEO_MODE_X; sdl_update_video_rect.h = VIDEO_MODE_Y; SDL_UnlockMutex(sdl_update_video_mutex); } } // Disable mouse acceleration void driver_base::disable_mouse_accel(void) { } // Restore mouse acceleration to original value void driver_base::restore_mouse_accel(void) { } // Toggle mouse grab void driver_base::toggle_mouse_grab(void) { if (mouse_grabbed) ungrab_mouse(); else grab_mouse(); } static void update_mouse_grab() { if (mouse_grabbed) { SDL_SetRelativeMouseMode(SDL_TRUE); } else { SDL_SetRelativeMouseMode(SDL_FALSE); } } // Grab mouse, switch to relative mouse mode void driver_base::grab_mouse(void) { if (!mouse_grabbed) { mouse_grabbed = true; update_mouse_grab(); set_window_name(); disable_mouse_accel(); ADBSetRelMouseMode(true); } } // Ungrab mouse, switch to absolute mouse mode void driver_base::ungrab_mouse(void) { if (mouse_grabbed) { mouse_grabbed = false; update_mouse_grab(); set_window_name(); restore_mouse_accel(); ADBSetRelMouseMode(false); } } /* * Initialization */ // Init keycode translation table static void keycode_init(void) { bool use_kc = PrefsFindBool("keycodes"); if (use_kc) { // Get keycode file path from preferences const char *kc_path = PrefsFindString("keycodefile"); // Open keycode table FILE *f = fopen(kc_path && *kc_path ? kc_path : KEYCODE_FILE_NAME, "r"); if (f == NULL) f = fopen(KEYCODE_FILE_NAME2, "r"); if (f == NULL) { char str[256]; snprintf(str, sizeof(str), GetString(STR_KEYCODE_FILE_WARN), kc_path ? kc_path : KEYCODE_FILE_NAME, strerror(errno)); WarningAlert(str); return; } // Default translation table for (int i=0; i<256; i++) keycode_table[i] = CODE_INVALID; // Search for server vendor string, then read keycodes const char * video_driver = SDL_GetCurrentVideoDriver(); bool video_driver_found = false; char line[256]; int n_keys = 0; while (fgets(line, sizeof(line) - 1, f)) { // Read line int len = strlen(line); if (len == 0) continue; line[len-1] = 0; // Comments begin with "#" or ";" if (line[0] == '#' || line[0] == ';' || line[0] == 0) continue; if (video_driver_found) { // Skip aliases as long as we have read keycodes yet // Otherwise, it's another mapping and we have to stop static const char sdl_str[] = "sdl"; if (strncmp(line, sdl_str, sizeof(sdl_str) - 1) == 0 && n_keys == 0) continue; // Read keycode int x_code, mac_code; if (sscanf(line, "%d %d", &x_code, &mac_code) == 2) keycode_table[x_code & 0xff] = mac_code, n_keys++; else break; } else { // Search for SDL video driver string static const char sdl_str[] = "sdl"; if (strncmp(line, sdl_str, sizeof(sdl_str) - 1) == 0) { char *p = line + sizeof(sdl_str); if (video_driver && strstr(video_driver, p) == video_driver) video_driver_found = true; } } } // Keycode file completely read fclose(f); use_keycodes = video_driver_found; // Vendor not found? Then display warning if (!video_driver_found) { char str[256]; snprintf(str, sizeof(str), GetString(STR_KEYCODE_VENDOR_WARN), video_driver ? video_driver : "", kc_path ? kc_path : KEYCODE_FILE_NAME); WarningAlert(str); return; } D(bug("Using SDL/%s keycodes table, %d key mappings\n", video_driver ? video_driver : "", n_keys)); } } // Open display for current mode bool SDL_monitor_desc::video_open(void) { D(bug("video_open()\n")); #if DEBUG const VIDEO_MODE &mode = get_current_mode(); D(bug("Current video mode:\n")); D(bug(" %dx%d (ID %02x), %d bpp\n", VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_RESOLUTION, 1 << (VIDEO_MODE_DEPTH & 0x0f))); #endif // Create display driver object of requested type drv = new(std::nothrow) driver_base(*this); if (drv == NULL) return false; drv->init(); if (!drv->init_ok) { delete drv; drv = NULL; return false; } #ifdef WIN32 // Chain in a new message handler for WM_DEVICECHANGE HWND the_window = GetMainWindowHandle(); sdl_window_proc = (WNDPROC)GetWindowLongPtr(the_window, GWLP_WNDPROC); SetWindowLongPtr(the_window, GWLP_WNDPROC, (LONG_PTR)windows_message_handler); #endif // Initialize VideoRefresh function VideoRefreshInit(); // Lock down frame buffer LOCK_FRAME_BUFFER; // Start redraw/input thread #ifndef USE_CPU_EMUL_SERVICES redraw_thread_cancel = false; redraw_thread_active = ((redraw_thread = SDL_CreateThread(redraw_func, "Redraw Thread", NULL)) != NULL); if (!redraw_thread_active) { printf("FATAL: cannot create redraw thread\n"); return false; } #else redraw_thread_active = true; #endif return true; } #ifdef SHEEPSHAVER bool VideoInit(void) { const bool classic = false; #else bool VideoInit(bool classic) { #endif classic_mode = classic; #ifdef ENABLE_VOSF // Zero the mainBuffer structure mainBuffer.dirtyPages = NULL; mainBuffer.pageInfo = NULL; #endif // Create Mutexes if ((sdl_events_lock = SDL_CreateMutex()) == NULL) return false; if ((sdl_palette_lock = SDL_CreateMutex()) == NULL) return false; if ((frame_buffer_lock = SDL_CreateMutex()) == NULL) return false; // Init keycode translation keycode_init(); // Read prefs frame_skip = PrefsFindInt32("frameskip"); mouse_wheel_mode = PrefsFindInt32("mousewheelmode"); mouse_wheel_lines = PrefsFindInt32("mousewheellines"); mouse_wheel_reverse = mouse_wheel_lines < 0; if (mouse_wheel_reverse) mouse_wheel_lines = -mouse_wheel_lines; // Get screen mode from preferences migrate_screen_prefs(); const char *mode_str = NULL; if (classic_mode) mode_str = "win/512/342"; else mode_str = PrefsFindString("screen"); // Determine display type and default dimensions int default_width, default_height; if (classic) { default_width = 512; default_height = 384; } else { default_width = 640; default_height = 480; } display_type = DISPLAY_WINDOW; if (mode_str) { if (sscanf(mode_str, "win/%d/%d", &default_width, &default_height) == 2) display_type = DISPLAY_WINDOW; else if (sscanf(mode_str, "dga/%d/%d", &default_width, &default_height) == 2) display_type = DISPLAY_SCREEN; } if (default_width <= 0) default_width = sdl_display_width(); else if (default_width > sdl_display_width()) default_width = sdl_display_width(); if (default_height <= 0) default_height = sdl_display_height(); else if (default_height > sdl_display_height()) default_height = sdl_display_height(); // Mac screen depth follows X depth screen_depth = 32; const SDL_DisplayMode *desktop_mode = SDL_GetDesktopDisplayMode(0); if (desktop_mode != NULL) { screen_depth = SDL_BITSPERPIXEL(desktop_mode->format); } int default_depth; switch (screen_depth) { case 8: default_depth = VIDEO_DEPTH_8BIT; break; case 15: case 16: default_depth = VIDEO_DEPTH_16BIT; break; case 24: case 32: default_depth = VIDEO_DEPTH_32BIT; break; default: default_depth = VIDEO_DEPTH_1BIT; break; } // Initialize list of video modes to try struct { int w; int h; int resolution_id; } #ifdef SHEEPSHAVER // Omit Classic resolutions video_modes[] = { { -1, -1, 0x80 }, { 640, 480, 0x81 }, { 800, 600, 0x82 }, { 1024, 768, 0x83 }, { 1152, 870, 0x84 }, { 1280, 1024, 0x85 }, { 1600, 1200, 0x86 }, { 0, } }; #else video_modes[] = { { -1, -1, 0x80 }, { 512, 384, 0x80 }, { 640, 480, 0x81 }, { 800, 600, 0x82 }, { 1024, 768, 0x83 }, { 1152, 870, 0x84 }, { 1280, 1024, 0x85 }, { 1600, 1200, 0x86 }, { 0, } }; #endif video_modes[0].w = default_width; video_modes[0].h = default_height; // Construct list of supported modes if (display_type == DISPLAY_WINDOW) { if (classic) add_mode(display_type, 512, 342, 0x80, 64, VIDEO_DEPTH_1BIT); else { for (int i = 0; video_modes[i].w != 0; i++) { const int w = video_modes[i].w; const int h = video_modes[i].h; if (i > 0 && (w >= default_width || h >= default_height)) continue; for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++) add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d); } } } else if (display_type == DISPLAY_SCREEN) { for (int i = 0; video_modes[i].w != 0; i++) { const int w = video_modes[i].w; const int h = video_modes[i].h; if (i > 0 && (w >= default_width || h >= default_height)) continue; for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++) add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d); } } if (VideoModes.empty()) { ErrorAlert(STR_NO_XVISUAL_ERR); return false; } // Find requested default mode with specified dimensions uint32 default_id; std::vector::const_iterator i, end = VideoModes.end(); for (i = VideoModes.begin(); i != end; ++i) { const VIDEO_MODE & mode = (*i); if (VIDEO_MODE_X == default_width && VIDEO_MODE_Y == default_height && VIDEO_MODE_DEPTH == default_depth) { default_id = VIDEO_MODE_RESOLUTION; #ifdef SHEEPSHAVER std::vector::const_iterator begin = VideoModes.begin(); cur_mode = distance(begin, i); #endif break; } } if (i == end) { // not found, use first available mode const VIDEO_MODE & mode = VideoModes[0]; default_depth = VIDEO_MODE_DEPTH; default_id = VIDEO_MODE_RESOLUTION; #ifdef SHEEPSHAVER cur_mode = 0; #endif } #ifdef SHEEPSHAVER for (int i = 0; i < VideoModes.size(); i++) VModes[i] = VideoModes[i]; VideoInfo *p = &VModes[VideoModes.size()]; p->viType = DIS_INVALID; // End marker p->viRowBytes = 0; p->viXsize = p->viYsize = 0; p->viAppleMode = 0; p->viAppleID = 0; #endif #if DEBUG D(bug("Available video modes:\n")); for (i = VideoModes.begin(); i != end; ++i) { const VIDEO_MODE & mode = (*i); int bits = 1 << VIDEO_MODE_DEPTH; if (bits == 16) bits = 15; else if (bits == 32) bits = 24; D(bug(" %dx%d (ID %02x), %d colors\n", VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_RESOLUTION, 1 << bits)); } #endif int color_depth = get_customized_color_depth(default_depth); D(bug("Return get_customized_color_depth %d\n", color_depth)); // Create SDL_monitor_desc for this (the only) display SDL_monitor_desc *monitor = new SDL_monitor_desc(VideoModes, (video_depth)color_depth, default_id); VideoMonitors.push_back(monitor); // Open display return monitor->video_open(); } /* * Deinitialization */ // Close display void SDL_monitor_desc::video_close(void) { D(bug("video_close()\n")); #ifdef WIN32 // Remove message handler for WM_DEVICECHANGE HWND the_window = GetMainWindowHandle(); SetWindowLongPtr(the_window, GWLP_WNDPROC, (LONG_PTR)sdl_window_proc); #endif // Stop redraw thread #ifndef USE_CPU_EMUL_SERVICES if (redraw_thread_active) { redraw_thread_cancel = true; SDL_WaitThread(redraw_thread, NULL); } #endif redraw_thread_active = false; // Unlock frame buffer UNLOCK_FRAME_BUFFER; D(bug(" frame buffer unlocked\n")); // Close display delete drv; drv = NULL; } void VideoExit(void) { // Close displays vector::iterator i, end = VideoMonitors.end(); for (i = VideoMonitors.begin(); i != end; ++i) dynamic_cast(*i)->video_close(); // Destroy locks if (frame_buffer_lock) SDL_DestroyMutex(frame_buffer_lock); if (sdl_palette_lock) SDL_DestroyMutex(sdl_palette_lock); if (sdl_events_lock) SDL_DestroyMutex(sdl_events_lock); } /* * Close down full-screen mode (if bringing up error alerts is unsafe while in full-screen mode) */ void VideoQuitFullScreen(void) { D(bug("VideoQuitFullScreen()\n")); quit_full_screen = true; } static void ApplyGammaRamp() { // gamma functionarity has been removed from SDL3 } static void do_toggle_fullscreen(void) { #ifndef USE_CPU_EMUL_SERVICES // pause redraw thread thread_stop_ack = false; thread_stop_req = true; while (!thread_stop_ack) ; #endif // Apply fullscreen if (sdl_window) { if (display_type == DISPLAY_SCREEN) { display_type = DISPLAY_WINDOW; SDL_SetWindowFullscreen(sdl_window, SDL_FALSE); const VIDEO_MODE &mode = drv->mode; int m = get_mag_rate(); SDL_SetWindowSize(sdl_window, m * VIDEO_MODE_X, m * VIDEO_MODE_Y); //SDL_SetWindowGrab(sdl_window, SDL_FALSE); #ifndef __MACOS__ SDL_SetWindowPosition(sdl_window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED); #endif } else { display_type = DISPLAY_SCREEN; SDL_SetWindowFullscreen(sdl_window, SDL_TRUE); //SDL_SetWindowGrab(sdl_window, SDL_TRUE); #ifdef __MACOS__ set_menu_bar_visible_osx(false); #endif } } // switch modes drv->adapt_to_video_mode(); // reset the palette #ifdef SHEEPSHAVER video_set_palette(); #endif ApplyGammaRamp(); drv->update_palette(); // reset the video refresh handler VideoRefreshInit(); // while SetVideoMode is happening, control key up may be missed ADBKeyUp(0x36); // resume redraw thread toggle_fullscreen = false; #ifndef USE_CPU_EMUL_SERVICES thread_stop_req = false; #endif } /* * Mac VBL interrupt */ /* * Execute video VBL routine */ static bool is_fullscreen(SDL_Window * window) { #ifdef __MACOS__ // On OSX, SDL, at least as of 2.0.5 (and possibly beyond), does not always // report changes to fullscreen via the SDL_WINDOW_FULLSCREEN flag. // (Example: https://bugzilla.libsdl.org/show_bug.cgi?id=3766 , which // involves fullscreen/windowed toggles via window-manager UI controls). // Until it does, or adds a facility to do so, we'll use a platform-specific // code path to detect fullscreen changes. return is_fullscreen_osx(sdl_window); #else if (!window) { return false; } const Uint32 sdl_window_flags = SDL_GetWindowFlags(sdl_window); return (sdl_window_flags & SDL_WINDOW_FULLSCREEN) != 0; #endif } #ifdef SHEEPSHAVER void VideoVBL(void) { // Emergency quit requested? Then quit if (emerg_quit) QuitEmulator(); if (toggle_fullscreen) do_toggle_fullscreen(); present_sdl_video(); // Temporarily give up frame buffer lock (this is the point where // we are suspended when the user presses Ctrl-Tab) UNLOCK_FRAME_BUFFER; LOCK_FRAME_BUFFER; // Execute video VBL if (private_data != NULL && private_data->interruptsEnabled) VSLDoInterruptService(private_data->vslServiceID); } #else void VideoInterrupt(void) { // We must fill in the events queue in the same thread that did call SDL_SetVideoMode() SDL_PumpEvents(); // Emergency quit requested? Then quit if (emerg_quit) QuitEmulator(); if (toggle_fullscreen) do_toggle_fullscreen(); present_sdl_video(); // Temporarily give up frame buffer lock (this is the point where // we are suspended when the user presses Ctrl-Tab) UNLOCK_FRAME_BUFFER; LOCK_FRAME_BUFFER; } #endif /* * Set palette */ #ifdef SHEEPSHAVER void video_set_palette(void) { monitor_desc * monitor = VideoMonitors[0]; int n_colors = palette_size(monitor->get_current_mode().viAppleMode); uint8 pal[256 * 3]; for (int c = 0; c < n_colors; c++) { pal[c*3 + 0] = mac_pal[c].red; pal[c*3 + 1] = mac_pal[c].green; pal[c*3 + 2] = mac_pal[c].blue; } monitor->set_palette(pal, n_colors); } void video_set_gamma(int n_colors) { monitor_desc * monitor = VideoMonitors[0]; uint8 gamma[256 * 3]; for (int c = 0; c < n_colors; c++) { gamma[c*3 + 0] = mac_gamma[c].red; gamma[c*3 + 1] = mac_gamma[c].green; gamma[c*3 + 2] = mac_gamma[c].blue; } monitor->set_gamma(gamma, n_colors); } #endif void SDL_monitor_desc::set_palette(uint8 *pal, int num_in) { const VIDEO_MODE &mode = get_current_mode(); LOCK_PALETTE; // Convert colors to XColor array int num_out = 256; bool stretch = false; if (!sdl_palette) { sdl_palette = SDL_CreatePalette(num_out); } SDL_Color *p = sdl_palette->colors; for (int i=0; ir = pal[c*3 + 0] * 0x0101; p->g = pal[c*3 + 1] * 0x0101; p->b = pal[c*3 + 2] * 0x0101; p++; } // Recalculate pixel color expansion map if (!IsDirectMode(mode)) { for (int i=0; i<256; i++) { int c = i & (num_in-1); // If there are less than 256 colors, we repeat the first entries (this makes color expansion easier) ExpandMap[i] = SDL_MapRGB(drv->s->format, pal[c*3+0], pal[c*3+1], pal[c*3+2]); } #ifdef ENABLE_VOSF if (use_vosf) { // We have to redraw everything because the interpretation of pixel values changed LOCK_VOSF; PFLAG_SET_ALL; UNLOCK_VOSF; memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y); } #endif } // Tell redraw thread to change palette sdl_palette_changed = true; UNLOCK_PALETTE; } void SDL_monitor_desc::set_gamma(uint8 *gamma, int num_in) { // handle the gamma ramp if (gamma[0] == 127 && gamma[num_in*3-1] == 127) // solid grey return; // ignore uint16 red[256]; uint16 green[256]; uint16 blue[256]; int repeats = 256 / num_in; for (int i = 0; i < num_in; i++) { for (int j = 0; j < repeats; j++) { red[i*repeats + j] = gamma[i*3 + 0] << 8; green[i*repeats + j] = gamma[i*3 + 1] << 8; blue[i*repeats + j] = gamma[i*3 + 2] << 8; } } // fill remaining entries (if any) with last value for (int i = num_in * repeats; i < 256; i++) { red[i] = gamma[(num_in - 1) * 3] << 8; green[i] = gamma[(num_in - 1) * 3 + 1] << 8; blue[i] = gamma[(num_in - 1) * 3 + 2] << 8; } bool changed = (memcmp(red, last_gamma_red, 512) != 0 || memcmp(green, last_gamma_green, 512) != 0 || memcmp(blue, last_gamma_blue, 512) != 0); if (changed) { memcpy(last_gamma_red, red, 512); memcpy(last_gamma_green, green, 512); memcpy(last_gamma_blue, blue, 512); ApplyGammaRamp(); } } /* * Switch video mode */ #ifdef SHEEPSHAVER int16 video_mode_change(VidLocals *csSave, uint32 ParamPtr) { /* return if no mode change */ if ((csSave->saveData == ReadMacInt32(ParamPtr + csData)) && (csSave->saveMode == ReadMacInt16(ParamPtr + csMode))) return noErr; /* first find video mode in table */ for (int i=0; VModes[i].viType != DIS_INVALID; i++) { if ((ReadMacInt16(ParamPtr + csMode) == VModes[i].viAppleMode) && (ReadMacInt32(ParamPtr + csData) == VModes[i].viAppleID)) { csSave->saveMode = ReadMacInt16(ParamPtr + csMode); csSave->saveData = ReadMacInt32(ParamPtr + csData); csSave->savePage = ReadMacInt16(ParamPtr + csPage); // Disable interrupts and pause redraw thread DisableInterrupt(); thread_stop_ack = false; thread_stop_req = true; while (!thread_stop_ack) ; cur_mode = i; monitor_desc *monitor = VideoMonitors[0]; monitor->switch_to_current_mode(); WriteMacInt32(ParamPtr + csBaseAddr, screen_base); csSave->saveBaseAddr=screen_base; csSave->saveData=VModes[cur_mode].viAppleID;/* First mode ... */ csSave->saveMode=VModes[cur_mode].viAppleMode; // Enable interrupts and resume redraw thread thread_stop_req = false; EnableInterrupt(); return noErr; } } return paramErr; } #endif #ifdef SHEEPSHAVER static bool is_cursor_in_mac_screen() { int windowX, windowY; float cursorX, cursorY; int deltaX, deltaY; bool out; // TODO figure out a check for full screen mode if (display_type == DISPLAY_SCREEN) return true; if (display_type == DISPLAY_WINDOW) { if (sdl_window == NULL || SDL_GetMouseFocus() != sdl_window) return false; SDL_GetWindowPosition(sdl_window, &windowX, &windowY); SDL_GetGlobalMouseState(&cursorX, &cursorY); deltaX = (int)cursorX - windowX; deltaY = (int)cursorY - windowY; D(bug("cursor relative {%d,%d}\n", deltaX, deltaY)); const VIDEO_MODE &mode = drv->mode; const int m = get_mag_rate(); out = deltaX >= 0 && deltaX < VIDEO_MODE_X * m && deltaY >= 0 && deltaY < VIDEO_MODE_Y * m; D(bug("cursor in window? %s\n", out? "yes" : "no")); return out; } return false; } #endif void SDL_monitor_desc::switch_to_current_mode(void) { // Close and reopen display LOCK_EVENTS; video_close(); video_open(); UNLOCK_EVENTS; if (drv == NULL) { ErrorAlert(STR_OPEN_WINDOW_ERR); QuitEmulator(); } } /* * Can we set the MacOS cursor image into the window? */ #ifdef SHEEPSHAVER bool video_can_change_cursor(void) { return PrefsFindBool("hardcursor"); } #endif /* * Set cursor image for window */ #ifdef SHEEPSHAVER void video_set_cursor(void) { // Set new cursor image if it was changed if (sdl_cursor) { SDL_DestroyCursor(sdl_cursor); sdl_cursor = MagCursor(true); if (sdl_cursor) { private_data == NULL || private_data->cursorVisible ? SDL_ShowCursor() : SDL_HideCursor(); SDL_SetCursor(sdl_cursor); // XXX Windows apparently needs an extra mouse event to // make the new cursor image visible. // On Mac, if mouse is grabbed, SDL_ShowCursor() recenters the // mouse, we have to put it back. bool move = false; #ifdef WIN32 move = true; #elif defined(__APPLE__) move = mouse_grabbed; #endif if (move) { if (SDL_CursorVisible()) { bool cursor_in_window = is_cursor_in_mac_screen(); if (cursor_in_window) { float x, y; SDL_GetMouseState(&x, &y); D(bug("WarpMouse to {%d,%d} via video_set_cursor\n", x, y)); SDL_WarpMouseInWindow(sdl_window, x, y); } } } } } } #endif /* * Keyboard-related utilify functions */ static bool is_hotkey_down(SDL_Keysym const & ks) { int hotkey = PrefsFindInt32("hotkey"); if (!hotkey) hotkey = 1; return (ctrl_down || (ks.mod & SDL_KMOD_CTRL) || !(hotkey & 1)) && (opt_down || (ks.mod & SDL_KMOD_ALT) || !(hotkey & 2)) && (cmd_down || (ks.mod & SDL_KMOD_GUI) || !(hotkey & 4)); } static int modify_opt_cmd(int code) { static bool f, c; if (!f) { f = true; c = PrefsFindBool("swap_opt_cmd"); } if (c) { switch (code) { case 0x37: return 0x3a; case 0x3a: return 0x37; } } return code; } /* * Translate key event to Mac keycode, returns CODE_INVALID if no keycode was found * and CODE_HOTKEY if the key was recognized as a hotkey */ static int kc_decode(SDL_Keysym const & ks, bool key_down) { switch (ks.sym) { case SDLK_a: return 0x00; case SDLK_b: return 0x0b; case SDLK_c: return 0x08; case SDLK_d: return 0x02; case SDLK_e: return 0x0e; case SDLK_f: return 0x03; case SDLK_g: return 0x05; case SDLK_h: return 0x04; case SDLK_i: return 0x22; case SDLK_j: return 0x26; case SDLK_k: return 0x28; case SDLK_l: return 0x25; case SDLK_m: return 0x2e; case SDLK_n: return 0x2d; case SDLK_o: return 0x1f; case SDLK_p: return 0x23; case SDLK_q: return 0x0c; case SDLK_r: return 0x0f; case SDLK_s: return 0x01; case SDLK_t: return 0x11; case SDLK_u: return 0x20; case SDLK_v: return 0x09; case SDLK_w: return 0x0d; case SDLK_x: return 0x07; case SDLK_y: return 0x10; case SDLK_z: return 0x06; case SDLK_1: case SDLK_EXCLAIM: return 0x12; case SDLK_2: case SDLK_AT: return 0x13; case SDLK_3: case SDLK_HASH: return 0x14; case SDLK_4: case SDLK_DOLLAR: return 0x15; case SDLK_5: return 0x17; case SDLK_6: return 0x16; case SDLK_7: return 0x1a; case SDLK_8: return 0x1c; case SDLK_9: return 0x19; case SDLK_0: return 0x1d; case SDLK_BACKQUOTE: case 167: return 0x32; case SDLK_MINUS: case SDLK_UNDERSCORE: return 0x1b; case SDLK_EQUALS: case SDLK_PLUS: return 0x18; case SDLK_LEFTBRACKET: return 0x21; case SDLK_RIGHTBRACKET: return 0x1e; case SDLK_BACKSLASH: return 0x2a; case SDLK_SEMICOLON: case SDLK_COLON: return 0x29; case SDLK_QUOTE: case SDLK_QUOTEDBL: return 0x27; case SDLK_COMMA: case SDLK_LESS: return 0x2b; case SDLK_PERIOD: case SDLK_GREATER: return 0x2f; case SDLK_SLASH: case SDLK_QUESTION: return 0x2c; case SDLK_TAB: if (is_hotkey_down(ks)) {if (!key_down) drv->suspend(); return CODE_HOTKEY;} else return 0x30; case SDLK_RETURN: if (is_hotkey_down(ks)) {if (!key_down) toggle_fullscreen = true; return CODE_HOTKEY;} else return 0x24; case SDLK_SPACE: return 0x31; case SDLK_BACKSPACE: return 0x33; case SDLK_DELETE: return 0x75; case SDLK_INSERT: return 0x72; case SDLK_HOME: case SDLK_HELP: return 0x73; case SDLK_END: return 0x77; case SDLK_PAGEUP: return 0x74; case SDLK_PAGEDOWN: return 0x79; case SDLK_LCTRL: return 0x36; case SDLK_RCTRL: return 0x36; case SDLK_LSHIFT: return 0x38; case SDLK_RSHIFT: return 0x38; case SDLK_LALT: case SDLK_RALT: return 0x3a; case SDLK_LGUI: case SDLK_RGUI: return 0x37; case SDLK_MENU: return 0x32; case SDLK_CAPSLOCK: return 0x39; case SDLK_NUMLOCKCLEAR: return 0x47; case SDLK_UP: return 0x3e; case SDLK_DOWN: return 0x3d; case SDLK_LEFT: return 0x3b; case SDLK_RIGHT: return 0x3c; case SDLK_ESCAPE: if (is_hotkey_down(ks)) {if (!key_down) { quit_full_screen = true; emerg_quit = true; } return CODE_HOTKEY;} else return 0x35; case SDLK_F1: if (is_hotkey_down(ks)) {if (!key_down) SysMountFirstFloppy(); return CODE_HOTKEY;} else return 0x7a; case SDLK_F2: return 0x78; case SDLK_F3: return 0x63; case SDLK_F4: return 0x76; case SDLK_F5: return 0x60; case SDLK_F6: return 0x61; case SDLK_F7: return 0x62; case SDLK_F8: return 0x64; case SDLK_F9: return 0x65; case SDLK_F10: return 0x6d; case SDLK_F11: return 0x67; case SDLK_F12: return 0x6f; case SDLK_PRINTSCREEN: return 0x69; case SDLK_SCROLLLOCK: return 0x6b; case SDLK_PAUSE: return 0x71; case SDLK_KP_0: return 0x52; case SDLK_KP_1: return 0x53; case SDLK_KP_2: return 0x54; case SDLK_KP_3: return 0x55; case SDLK_KP_4: return 0x56; case SDLK_KP_5: return 0x57; case SDLK_KP_6: return 0x58; case SDLK_KP_7: return 0x59; case SDLK_KP_8: return 0x5b; case SDLK_KP_9: return 0x5c; case SDLK_KP_PERIOD: return 0x41; case SDLK_KP_PLUS: return 0x45; case SDLK_KP_MINUS: return 0x4e; case SDLK_KP_MULTIPLY: return 0x43; case SDLK_KP_DIVIDE: return 0x4b; case SDLK_KP_ENTER: return 0x4c; case SDLK_KP_EQUALS: return 0x51; } D(bug("Unhandled SDL keysym: %d\n", ks.sym)); return CODE_INVALID; } static int event2keycode(SDL_KeyboardEvent const &ev, bool key_down) { return kc_decode(ev.keysym, key_down); } static void force_complete_window_refresh() { if (display_type == DISPLAY_WINDOW) { #ifdef ENABLE_VOSF if (use_vosf) { // VOSF refresh LOCK_VOSF; PFLAG_SET_ALL; UNLOCK_VOSF; } #endif // Ensure each byte of the_buffer_copy differs from the_buffer to force a full update. const VIDEO_MODE &mode = VideoMonitors[0]->get_current_mode(); const int len = VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y; for (int i = 0; i < len; i++) the_buffer_copy[i] = !the_buffer[i]; } } /* * SDL event handling */ // possible return codes for SDL-registered event watches enum { EVENT_DROP_FROM_QUEUE = 0, EVENT_ADD_TO_QUEUE = 1 }; // Some events need to be processed in the host-app's main thread, due to // host-OS requirements. // // This function is called by SDL, whenever it generates an SDL_Event. It has // the ability to process events, and optionally, to prevent them from being // added to SDL's event queue (and retrieve-able via SDL_PeepEvents(), etc.) static int SDLCALL on_sdl_event_generated(void *userdata, SDL_Event * event) { switch (event->type) { case SDL_EVENT_KEY_UP: { SDL_Keysym const & ks = event->key.keysym; switch (ks.sym) { case SDLK_F5: { if (is_hotkey_down(ks) && !PrefsFindBool("hardcursor")) { drv->toggle_mouse_grab(); return EVENT_DROP_FROM_QUEUE; } } break; } } break; } return EVENT_ADD_TO_QUEUE; } static void handle_events(void) { SDL_Event events[10]; const int n_max_events = sizeof(events) / sizeof(events[0]); int n_events; while ((n_events = SDL_PeepEvents(events, n_max_events, SDL_GETEVENT, SDL_EVENT_FIRST, SDL_EVENT_LAST)) > 0) { for (int i = 0; i < n_events; i++) { SDL_Event & event = events[i]; switch (event.type) { // Mouse button case SDL_EVENT_MOUSE_BUTTON_DOWN: { unsigned int button = event.button.button; if (button == SDL_BUTTON_LEFT) ADBMouseDown(0); else if (button == SDL_BUTTON_RIGHT) ADBMouseDown(1); else if (button == SDL_BUTTON_MIDDLE) ADBMouseDown(2); break; } case SDL_EVENT_MOUSE_BUTTON_UP: { unsigned int button = event.button.button; if (button == SDL_BUTTON_LEFT) ADBMouseUp(0); else if (button == SDL_BUTTON_RIGHT) ADBMouseUp(1); else if (button == SDL_BUTTON_MIDDLE) ADBMouseUp(2); break; } // Mouse moved case SDL_EVENT_MOUSE_MOTION: if (mouse_grabbed) { drv->mouse_moved(event.motion.xrel, event.motion.yrel); } else { int x = event.motion.x, y = event.motion.y; if (display_type == DISPLAY_SCREEN) { int w, h; SDL_GetWindowSize(sdl_window, &w, &h); const VIDEO_MODE &mode = drv->mode; float mag = std::min((float)w / VIDEO_MODE_X, (float)h / VIDEO_MODE_Y); if (PrefsFindBool("scale_integer")) mag = SDL_floorf(mag); if (mag) { x = (x - (w - mag * VIDEO_MODE_X) / 2) / mag; y = (y - (h - mag * VIDEO_MODE_Y) / 2) / mag; } } drv->mouse_moved(x, y); } break; case SDL_EVENT_MOUSE_WHEEL: if (!event.wheel.y) break; if (!mouse_wheel_mode) { int key = (event.wheel.y < 0) ^ mouse_wheel_reverse ? 0x79 : 0x74; // Page up/down ADBKeyDown(key); ADBKeyUp(key); } else { int key = (event.wheel.y < 0) ^ mouse_wheel_reverse ? 0x3d : 0x3e; // Cursor up/down for (int i = 0; i < mouse_wheel_lines; i++) { ADBKeyDown(key); ADBKeyUp(key); } } break; // Keyboard case SDL_EVENT_KEY_DOWN: { if (event.key.repeat) break; int code = CODE_INVALID; if (use_keycodes && event2keycode(event.key, true) != CODE_HOTKEY) code = keycode_table[event.key.keysym.scancode & 0xff]; if (code == CODE_INVALID) code = event2keycode(event.key, true); if (code >= 0) { if (!emul_suspended) { code = modify_opt_cmd(code); if (code == 0x39) (SDL_GetModState() & SDL_KMOD_CAPS ? ADBKeyDown : ADBKeyUp)(code); else ADBKeyDown(code); if (code == 0x36) ctrl_down = true; if (code == 0x3a) opt_down = true; if (code == 0x37) cmd_down = true; } else { if (code == 0x31) drv->resume(); // Space wakes us up } } break; } case SDL_EVENT_KEY_UP: { int code = CODE_INVALID; if (use_keycodes && event2keycode(event.key, false) != CODE_HOTKEY) code = keycode_table[event.key.keysym.scancode & 0xff]; if (code == CODE_INVALID) code = event2keycode(event.key, false); if (code >= 0) { code = modify_opt_cmd(code); if (code != 0x39) ADBKeyUp(code); if (code == 0x36) ctrl_down = false; if (code == 0x3a) opt_down = false; if (code == 0x37) cmd_down = false; } break; } case SDL_EVENT_WINDOW_EXPOSED: // Hidden parts exposed, force complete refresh of window force_complete_window_refresh(); break; case SDL_EVENT_WINDOW_RESTORED: // Force a complete window refresh when activating, to avoid redraw artifacts otherwise. force_complete_window_refresh(); break; case SDL_EVENT_DROP_FILE: CDROMDrop(event.drop.data); break; // Window "close" widget clicked case SDL_EVENT_QUIT: if (SDL_GetModState() & (SDL_KMOD_LALT | SDL_KMOD_RALT)) break; ADBKeyDown(0x7f); // Power key ADBKeyUp(0x7f); break; } } } } /* * Window display update */ // Static display update (fixed frame rate, but incremental) static void update_display_static(driver_base *drv) { // Incremental update code int wide = 0, high = 0; uint32 x1, x2, y1, y2; const VIDEO_MODE &mode = drv->mode; int bytes_per_row = VIDEO_MODE_ROW_BYTES; uint8 *p, *p2; uint32 x2_clipped, wide_clipped; // Check for first line from top and first line from bottom that have changed y1 = 0; for (uint32 j = 0; j < VIDEO_MODE_Y; j++) { if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) { y1 = j; break; } } y2 = y1 - 1; for (uint32 j = VIDEO_MODE_Y; j-- > y1; ) { if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) { y2 = j; break; } } high = y2 - y1 + 1; // Check for first column from left and first column from right that have changed if (high) { if ((int)VIDEO_MODE_DEPTH < (int)VIDEO_DEPTH_8BIT) { const int src_bytes_per_row = bytes_per_row; const int dst_bytes_per_row = drv->s->pitch; const int pixels_per_byte = 8/mac_depth_of_video_depth(VIDEO_MODE_DEPTH); const uint32 line_len = TrivialBytesPerRow(VIDEO_MODE_X, VIDEO_MODE_DEPTH); x1 = line_len; for (uint32 j = y1; j <= y2; j++) { p = &the_buffer[j * bytes_per_row]; p2 = &the_buffer_copy[j * bytes_per_row]; for (uint32 i = 0; i < x1; i++) { if (*p != *p2) { x1 = i; break; } p++; p2++; } } x2 = x1; for (uint32 j = y1; j <= y2; j++) { p = &the_buffer[j * bytes_per_row]; p2 = &the_buffer_copy[j * bytes_per_row]; p += bytes_per_row; p2 += bytes_per_row; for (uint32 i = line_len; i > x2; i--) { p--; p2--; if (*p != *p2) { x2 = i; break; } } } x1 *= pixels_per_byte; x2 *= pixels_per_byte; wide = x2 - x1; x2_clipped = x2 > VIDEO_MODE_X? VIDEO_MODE_X : x2; wide_clipped = x2_clipped - x1; // Update copy of the_buffer if (high && wide) { // Lock surface, if required if (SDL_MUSTLOCK(drv->s)) SDL_LockSurface(drv->s); // Blit to screen surface int si = y1 * src_bytes_per_row + (x1 / pixels_per_byte); int di = y1 * dst_bytes_per_row + x1; for (uint32 j = y1; j <= y2; j++) { memcpy(the_buffer_copy + si, the_buffer + si, wide / pixels_per_byte); Screen_blit((uint8 *)drv->s->pixels + di, the_buffer + si, wide / pixels_per_byte); si += src_bytes_per_row; di += dst_bytes_per_row; } // Unlock surface, if required if (SDL_MUSTLOCK(drv->s)) SDL_UnlockSurface(drv->s); // Refresh display update_sdl_video(drv->s, x1, y1, wide_clipped, high); } } else { const int bytes_per_pixel = VIDEO_MODE_ROW_BYTES / VIDEO_MODE_X; const int dst_bytes_per_row = drv->s->pitch; x1 = VIDEO_MODE_X; for (uint32 j = y1; j <= y2; j++) { p = &the_buffer[j * bytes_per_row]; p2 = &the_buffer_copy[j * bytes_per_row]; for (uint32 i = 0; i < x1 * bytes_per_pixel; i++) { if (*p != *p2) { x1 = i / bytes_per_pixel; break; } p++; p2++; } } x2 = x1; for (uint32 j = y1; j <= y2; j++) { p = &the_buffer[j * bytes_per_row]; p2 = &the_buffer_copy[j * bytes_per_row]; p += bytes_per_row; p2 += bytes_per_row; for (uint32 i = VIDEO_MODE_X * bytes_per_pixel; i > x2 * bytes_per_pixel; i--) { p--; p2--; if (*p != *p2) { x2 = i / bytes_per_pixel; break; } } } wide = x2 - x1; // Update copy of the_buffer if (high && wide) { // Lock surface, if required if (SDL_MUSTLOCK(drv->s)) SDL_LockSurface(drv->s); // Blit to screen surface for (uint32 j = y1; j <= y2; j++) { uint32 i = j * bytes_per_row + x1 * bytes_per_pixel; int dst_i = j * dst_bytes_per_row + x1 * bytes_per_pixel; memcpy(the_buffer_copy + i, the_buffer + i, bytes_per_pixel * wide); Screen_blit((uint8 *)drv->s->pixels + dst_i, the_buffer + i, bytes_per_pixel * wide); } // Unlock surface, if required if (SDL_MUSTLOCK(drv->s)) SDL_UnlockSurface(drv->s); // Refresh display update_sdl_video(drv->s, x1, y1, wide, high); } } } } // Static display update (fixed frame rate, bounding boxes based) // XXX use NQD bounding boxes to help detect dirty areas? static void update_display_static_bbox(driver_base *drv) { const VIDEO_MODE &mode = drv->mode; bool blit = (int)VIDEO_MODE_DEPTH == VIDEO_DEPTH_16BIT; // Allocate bounding boxes for SDL_UpdateRects() const uint32 N_PIXELS = 64; const uint32 n_x_boxes = (VIDEO_MODE_X + N_PIXELS - 1) / N_PIXELS; const uint32 n_y_boxes = (VIDEO_MODE_Y + N_PIXELS - 1) / N_PIXELS; SDL_Rect *boxes = (SDL_Rect *)alloca(sizeof(SDL_Rect) * n_x_boxes * n_y_boxes); uint32 nr_boxes = 0; // Lock surface, if required if (SDL_MUSTLOCK(drv->s)) SDL_LockSurface(drv->s); // Update the surface from Mac screen const uint32 bytes_per_row = VIDEO_MODE_ROW_BYTES; const uint32 bytes_per_pixel = bytes_per_row / VIDEO_MODE_X; const uint32 dst_bytes_per_row = drv->s->pitch; for (uint32 y = 0; y < VIDEO_MODE_Y; y += N_PIXELS) { uint32 h = N_PIXELS; if (h > VIDEO_MODE_Y - y) h = VIDEO_MODE_Y - y; for (uint32 x = 0; x < VIDEO_MODE_X; x += N_PIXELS) { uint32 w = N_PIXELS; if (w > VIDEO_MODE_X - x) w = VIDEO_MODE_X - x; const int xs = w * bytes_per_pixel; const int xb = x * bytes_per_pixel; bool dirty = false; for (uint32 j = y; j < (y + h); j++) { const uint32 yb = j * bytes_per_row; const uint32 dst_yb = j * dst_bytes_per_row; if (memcmp(&the_buffer[yb + xb], &the_buffer_copy[yb + xb], xs) != 0) { memcpy(&the_buffer_copy[yb + xb], &the_buffer[yb + xb], xs); if (blit) Screen_blit((uint8 *)drv->s->pixels + dst_yb + xb, the_buffer + yb + xb, xs); dirty = true; } } if (dirty) { boxes[nr_boxes].x = x; boxes[nr_boxes].y = y; boxes[nr_boxes].w = w; boxes[nr_boxes].h = h; nr_boxes++; } } } // Unlock surface, if required if (SDL_MUSTLOCK(drv->s)) SDL_UnlockSurface(drv->s); // Refresh display if (nr_boxes) update_sdl_video(drv->s, nr_boxes, boxes); } // We suggest the compiler to inline the next two functions so that it // may specialise the code according to the current screen depth and // display type. A clever compiler would do that job by itself though... // NOTE: update_display_vosf is inlined too static inline void possibly_quit_dga_mode() { // Quit DGA mode if requested (something terrible has happened and we // want to give control back to the user) if (quit_full_screen) { quit_full_screen = false; delete drv; drv = NULL; } } static inline void possibly_ungrab_mouse() { // Ungrab mouse if requested (something terrible has happened and we // want to give control back to the user) if (quit_full_screen) { quit_full_screen = false; if (drv) drv->ungrab_mouse(); } } static inline void handle_palette_changes(void) { LOCK_PALETTE; if (sdl_palette_changed) { sdl_palette_changed = false; drv->update_palette(); } UNLOCK_PALETTE; } static void video_refresh_window_static(void); static void video_refresh_dga(void) { // Quit DGA mode if requested possibly_quit_dga_mode(); video_refresh_window_static(); } #ifdef ENABLE_VOSF #if REAL_ADDRESSING || DIRECT_ADDRESSING static void video_refresh_dga_vosf(void) { // Quit DGA mode if requested possibly_quit_dga_mode(); // Update display (VOSF variant) static uint32 tick_counter = 0; if (++tick_counter >= frame_skip) { tick_counter = 0; if (mainBuffer.dirty) { LOCK_VOSF; update_display_dga_vosf(drv); UNLOCK_VOSF; } } } #endif static void video_refresh_window_vosf(void) { // Ungrab mouse if requested possibly_ungrab_mouse(); // Update display (VOSF variant) static uint32 tick_counter = 0; if (++tick_counter >= frame_skip) { tick_counter = 0; if (mainBuffer.dirty) { LOCK_VOSF; update_display_window_vosf(drv); UNLOCK_VOSF; } } } #endif // def ENABLE_VOSF static void video_refresh_window_static(void) { // Ungrab mouse if requested possibly_ungrab_mouse(); // Update display (static variant) static uint32 tick_counter = 0; if (++tick_counter >= frame_skip) { tick_counter = 0; const VIDEO_MODE &mode = drv->mode; if ((int)VIDEO_MODE_DEPTH >= VIDEO_DEPTH_8BIT) update_display_static_bbox(drv); else update_display_static(drv); } } /* * Thread for screen refresh, input handling etc. */ static void VideoRefreshInit(void) { // TODO: set up specialised 8bpp VideoRefresh handlers ? if (display_type == DISPLAY_SCREEN) { #if ENABLE_VOSF && (REAL_ADDRESSING || DIRECT_ADDRESSING) if (use_vosf) video_refresh = video_refresh_dga_vosf; else #endif video_refresh = video_refresh_dga; } else { #ifdef ENABLE_VOSF if (use_vosf) video_refresh = video_refresh_window_vosf; else #endif video_refresh = video_refresh_window_static; } } static inline void do_video_refresh(void) { // Handle SDL events handle_events(); // Update display video_refresh(); // Set new palette if it was changed handle_palette_changes(); } // This function is called on non-threaded platforms from a timer interrupt void VideoRefresh(void) { // We need to check redraw_thread_active to inhibit refreshed during // mode changes on non-threaded platforms if (!redraw_thread_active) return; // Process pending events and update display do_video_refresh(); } const int VIDEO_REFRESH_HZ = 60; const int VIDEO_REFRESH_DELAY = 1000000 / VIDEO_REFRESH_HZ; #ifndef USE_CPU_EMUL_SERVICES static int redraw_func(void *arg) { uint64 start = GetTicks_usec(); int64 ticks = 0; uint64 next = start + VIDEO_REFRESH_DELAY; while (!redraw_thread_cancel) { // Wait next += VIDEO_REFRESH_DELAY; int32 delay = int32(next - GetTicks_usec()); if (delay > 0) Delay_usec(delay); else if (delay < -VIDEO_REFRESH_DELAY) next = GetTicks_usec(); ticks++; // Pause if requested (during video mode switches) if (thread_stop_req) { thread_stop_ack = true; continue; } // Process pending events and update display do_video_refresh(); } #if DEBUG uint64 end = GetTicks_usec(); D(bug("%lld refreshes in %lld usec = %f refreshes/sec\n", ticks, end - start, ticks * 1000000.0 / (end - start))); #endif return 0; } #endif /* * Record dirty area from NQD */ #ifdef SHEEPSHAVER void video_set_dirty_area(int x, int y, int w, int h) { #ifdef ENABLE_VOSF const VIDEO_MODE &mode = drv->mode; const unsigned screen_width = VIDEO_MODE_X; const unsigned screen_height = VIDEO_MODE_Y; const unsigned bytes_per_row = VIDEO_MODE_ROW_BYTES; if (use_vosf) { vosf_set_dirty_area(x, y, w, h, screen_width, screen_height, bytes_per_row); return; } #endif // XXX handle dirty bounding boxes for non-VOSF modes } #endif #endif // ends: SDL version check