/* * video_blit.cpp - Video/graphics emulation, blitters * * Basilisk II (C) 1997-2008 Christian Bauer * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "sysdeps.h" #include "video.h" #include "video_blit.h" #include #include // Format of the target visual static VisualFormat visualFormat; // This holds the pixels values of the palette colors for 8->16/32-bit expansion uint32 ExpandMap[256]; // Mark video_blit.h for specialization #define DEFINE_VIDEO_BLITTERS 1 /* -------------------------------------------------------------------------- */ /* --- Raw Copy / No conversion required --- */ /* -------------------------------------------------------------------------- */ static void Blit_Copy_Raw(uint8 * dest, const uint8 * source, uint32 length) { // This function is likely to be inlined and/or highly optimized memcpy(dest, source, length); } /* -------------------------------------------------------------------------- */ /* --- RGB 555 --- */ /* -------------------------------------------------------------------------- */ #ifdef WORDS_BIGENDIAN # define FB_FUNC_NAME Blit_RGB555_OBO #else # define FB_FUNC_NAME Blit_RGB555_NBO #endif #define FB_BLIT_1(dst, src) \ (dst = (((src) >> 8) & 0xff) | (((src) & 0xff) << 8)) #define FB_BLIT_2(dst, src) \ (dst = (((src) >> 8) & 0x00ff00ff) | (((src) & 0x00ff00ff) << 8)) #define FB_BLIT_4(dst, src) \ (dst = (((src) >> 8) & UVAL64(0x00ff00ff00ff00ff)) | \ (((src) & UVAL64(0x00ff00ff00ff00ff)) << 8)) #define FB_DEPTH 15 #include "video_blit.h" /* -------------------------------------------------------------------------- */ /* --- BGR 555 --- */ /* -------------------------------------------------------------------------- */ #ifdef WORDS_BIGENDIAN // Native byte order #define FB_BLIT_1(dst, src) \ (dst = (((src) >> 10) & 0x001f) | ((src) & 0x03e0) | (((src) << 10) & 0x7c00)) #define FB_BLIT_2(dst, src) \ (dst = (((src) >> 10) & 0x001f001f) | ((src) & 0x03e003e0) | (((src) << 10) & 0x7c007c00)) #define FB_BLIT_4(dst, src) \ (dst = (((src) >> 10) & UVAL64(0x001f001f001f001f)) | \ ( (src) & UVAL64(0x03e003e003e003e0)) | \ (((src) << 10) & UVAL64(0x7c007c007c007c00))) #define FB_DEPTH 15 #define FB_FUNC_NAME Blit_BGR555_NBO #include "video_blit.h" // Opposite byte order (untested) #define FB_BLIT_1(dst, src) \ (dst = (((src) >> 2) & 0x1f00) | (((src) >> 8) & 3) | (((src) << 8) & 0xe000) | (((src) << 2) & 0x7c)) #define FB_BLIT_2(dst, src) \ (dst = (((src) >> 2) & 0x1f001f00) | (((src) >> 8) & 0x30003) | (((src) << 8) & 0xe000e000) | (((src) << 2) & 0x7c007c)) #define FB_BLIT_4(dst, src) \ (dst = (((src) >> 2) & UVAL64(0x1f001f001f001f00)) | \ (((src) >> 8) & UVAL64(0x0003000300030003)) | \ (((src) << 8) & UVAL64(0xe000e000e000e000)) | \ (((src) << 2) & UVAL64(0x007c007c007c007c))) #define FB_DEPTH 15 #define FB_FUNC_NAME Blit_BGR555_OBO #include "video_blit.h" #else // Native byte order (untested) #define FB_BLIT_1(dst, src) \ (dst = (((src) >> 2) & 0x1f) | (((src) >> 8) & 0xe0) | (((src) << 8) & 0x0300) | (((src) << 2) & 0x7c00)) #define FB_BLIT_2(dst, src) \ (dst = (((src) >> 2) & 0x1f001f) | (((src) >> 8) & 0xe000e0) | (((src) << 8) & 0x03000300) | (((src) << 2) & 0x7c007c00)) #define FB_BLIT_4(dst, src) \ (dst = (((src) >> 2) & UVAL64(0x001f001f001f001f)) | \ (((src) >> 8) & UVAL64(0x00e000e000e000e0)) | \ (((src) << 8) & UVAL64(0x0300030003000300)) | \ (((src) << 2) & UVAL64(0x7c007c007c007c00))) #define FB_DEPTH 15 #define FB_FUNC_NAME Blit_BGR555_NBO #include "video_blit.h" // Opposite byte order (untested) #define FB_BLIT_1(dst, src) \ (dst = (((src) << 6) & 0x1f00) | ((src) & 0xe003) | (((src) >> 6) & 0x7c)) #define FB_BLIT_2(dst, src) \ (dst = (((src) << 6) & 0x1f001f00) | ((src) & 0xe003e003) | (((src) >> 6) & 0x7c007c)) #define FB_BLIT_4(dst, src) \ (dst = (((src) << 6) & UVAL64(0x1f001f001f001f00)) | \ ( (src) & UVAL64(0xe003e003e003e003)) | \ (((src) >> 6) & UVAL64(0x007c007c007c007c))) #define FB_DEPTH 15 #define FB_FUNC_NAME Blit_BGR555_OBO #include "video_blit.h" #endif /* -------------------------------------------------------------------------- */ /* --- RGB 565 --- */ /* -------------------------------------------------------------------------- */ #ifdef WORDS_BIGENDIAN // Native byte order #define FB_BLIT_1(dst, src) \ (dst = (((src) & 0x1f) | (((src) << 1) & 0xffc0))) #define FB_BLIT_2(dst, src) \ (dst = (((src) & 0x001f001f) | (((src) << 1) & 0xffc0ffc0))) #define FB_BLIT_4(dst, src) \ (dst = (((src) & UVAL64(0x001f001f001f001f)) | \ (((src) << 1) & UVAL64(0xffc0ffc0ffc0ffc0)))) #define FB_DEPTH 16 #define FB_FUNC_NAME Blit_RGB565_NBO #include "video_blit.h" // Opposite byte order #define FB_BLIT_1(dst, src) \ (dst = ((((src) >> 7) & 0xff) | (((src) << 9) & 0xc000) | (((src) << 8) & 0x1f00))) #define FB_BLIT_2(dst, src) \ (dst = ((((src) >> 7) & 0x00ff00ff) | (((src) << 9) & 0xc000c000) | (((src) << 8) & 0x1f001f00))) #define FB_BLIT_4(dst, src) \ (dst = (((src) >> 7) & UVAL64(0x00ff00ff00ff00ff)) | \ (((src) << 9) & UVAL64(0xc000c000c000c000)) | \ (((src) << 8) & UVAL64(0x1f001f001f001f00))) #define FB_DEPTH 16 #define FB_FUNC_NAME Blit_RGB565_OBO #include "video_blit.h" #else // Native byte order #define FB_BLIT_1(dst, src) \ (dst = (((src) >> 8) & 0x001f) | (((src) << 9) & 0xfe00) | (((src) >> 7) & 0x01c0)) #define FB_BLIT_2(dst, src) \ (dst = (((src) >> 8) & 0x001f001f) | (((src) << 9) & 0xfe00fe00) | (((src) >> 7) & 0x01c001c0)) #define FB_BLIT_4(dst, src) \ (dst = (((src) >> 8) & UVAL64(0x001f001f001f001f)) | \ (((src) << 9) & UVAL64(0xfe00fe00fe00fe00)) | \ (((src) >> 7) & UVAL64(0x01c001c001c001c0))) #define FB_DEPTH 16 #define FB_FUNC_NAME Blit_RGB565_NBO #include "video_blit.h" // Opposite byte order (untested) #define FB_BLIT_1(dst, src) \ (dst = (((src) & 0x1f00) | (((src) << 1) & 0xe0fe) | (((src) >> 15) & 1))) #define FB_BLIT_2(dst, src) \ (dst = (((src) & 0x1f001f00) | (((src) << 1) & 0xe0fee0fe) | (((src) >> 15) & 0x10001))) #define FB_BLIT_4(dst, src) \ (dst = (((src) & UVAL64(0x1f001f001f001f00)) | \ (((src) << 1) & UVAL64(0xe0fee0fee0fee0fe)) | \ (((src) >> 15) & UVAL64(0x0001000100010001)))) #define FB_DEPTH 16 #define FB_FUNC_NAME Blit_RGB565_OBO #include "video_blit.h" #endif /* -------------------------------------------------------------------------- */ /* --- RGB 888 --- */ /* -------------------------------------------------------------------------- */ #ifdef WORDS_BIGENDIAN # define FB_FUNC_NAME Blit_RGB888_OBO #else # define FB_FUNC_NAME Blit_RGB888_NBO #endif #define FB_BLIT_2(dst, src) \ (dst = (((src) >> 24) & 0xff) | (((src) >> 8) & 0xff00) | (((src) & 0xff00) << 8) | (((src) & 0xff) << 24)) #define FB_BLIT_4(dst, src) \ (dst = (((src) >> 24) & UVAL64(0x000000ff000000ff)) | \ (((src) >> 8) & UVAL64(0x0000ff000000ff00)) | \ (((src) & UVAL64(0x0000ff000000ff00)) << 8) | \ (((src) & UVAL64(0x000000ff000000ff)) << 24)) #define FB_DEPTH 24 #include "video_blit.h" /* -------------------------------------------------------------------------- */ /* --- BGR 888 --- */ /* -------------------------------------------------------------------------- */ // Native byte order [BE] (untested) #ifdef WORDS_BIGENDIAN #define FB_BLIT_2(dst, src) \ (dst = (((src) >> 16) & 0xff) | ((src) & 0xff00) | (((src) & 0xff) << 16)) #define FB_BLIT_4(dst, src) \ (dst = (((src) >> 16) & UVAL64(0x000000ff000000ff)) | \ ( (src) & UVAL64(0x0000ff000000ff00)) | \ (((src) & UVAL64(0x000000ff000000ff)) << 16)) #define FB_FUNC_NAME Blit_BGR888_NBO #define FB_DEPTH 24 #include "video_blit.h" #else // Opposite byte order [LE] (untested) #define FB_BLIT_2(dst, src) \ (dst = (((src) >> 16) & 0xff) | ((src) & 0xff0000) | (((src) & 0xff) << 16)) #define FB_BLIT_4(dst, src) \ (dst = (((src) >> 16) & UVAL64(0x000000ff000000ff)) | \ ( (src) & UVAL64(0x00ff000000ff0000)) | \ (((src) & UVAL64(0x000000ff000000ff)) << 16)) #define FB_FUNC_NAME Blit_BGR888_OBO #define FB_DEPTH 24 #include "video_blit.h" #endif // Opposite byte order [BE] (untested) / Native byte order [LE] (untested) #ifdef WORDS_BIGENDIAN # define FB_FUNC_NAME Blit_BGR888_OBO #else # define FB_FUNC_NAME Blit_BGR888_NBO #endif #define FB_BLIT_2(dst, src) \ (dst = ((src) & 0xff00ff) | (((src) & 0xff00) << 16)) #define FB_BLIT_4(dst, src) \ (dst = ((src) & UVAL64(0x00ff00ff00ff00ff)) | (((src) & UVAL64(0x0000ff000000ff00)) << 16)) #define FB_DEPTH 24 #include "video_blit.h" /* -------------------------------------------------------------------------- */ /* --- 1-bit indexed to 8-bit color mode conversion --- */ /* -------------------------------------------------------------------------- */ #define CONVERT_BW(byte) (byte)==1?0:255 static void Blit_Expand_1_To_8_Color(uint8 * dest, const uint8 * p, uint32 length) { uint8 *q = (uint8 *)dest; for (uint32 i=0; i> 7); *q++ = CONVERT_BW((c >> 6) & 1); *q++ = CONVERT_BW((c >> 5) & 1); *q++ = CONVERT_BW((c >> 4) & 1); *q++ = CONVERT_BW((c >> 3) & 1); *q++ = CONVERT_BW((c >> 2) & 1); *q++ = CONVERT_BW((c >> 1) & 1); *q++ = CONVERT_BW(c & 1); } } /* -------------------------------------------------------------------------- */ /* --- 1/2/4-bit indexed to 8-bit mode conversion --- */ /* -------------------------------------------------------------------------- */ static void Blit_Expand_1_To_8(uint8 * dest, const uint8 * p, uint32 length) { uint8 *q = (uint8 *)dest; for (uint32 i=0; i> 7; *q++ = (c >> 6) & 1; *q++ = (c >> 5) & 1; *q++ = (c >> 4) & 1; *q++ = (c >> 3) & 1; *q++ = (c >> 2) & 1; *q++ = (c >> 1) & 1; *q++ = c & 1; } } static void Blit_Expand_2_To_8(uint8 * dest, const uint8 * p, uint32 length) { uint8 *q = (uint8 *)dest; for (uint32 i=0; i> 6; *q++ = (c >> 4) & 3; *q++ = (c >> 2) & 3; *q++ = c & 3; } } static void Blit_Expand_4_To_8(uint8 * dest, const uint8 * p, uint32 length) { uint8 *q = (uint8 *)dest; for (uint32 i=0; i> 4; *q++ = c & 0x0f; } } /* -------------------------------------------------------------------------- */ /* --- 1/2/4/8-bit indexed to 16-bit mode color expansion --- */ /* -------------------------------------------------------------------------- */ static void Blit_Expand_1_To_16(uint8 * dest, const uint8 * p, uint32 length) { uint16 *q = (uint16 *)dest; for (uint32 i=0; i> 7); *q++ = -((c >> 6) & 1); *q++ = -((c >> 5) & 1); *q++ = -((c >> 4) & 1); *q++ = -((c >> 3) & 1); *q++ = -((c >> 2) & 1); *q++ = -((c >> 1) & 1); *q++ = -(c & 1); } } static void Blit_Expand_2_To_16(uint8 * dest, const uint8 * p, uint32 length) { uint16 *q = (uint16 *)dest; for (uint32 i=0; i> 6]; *q++ = ExpandMap[c >> 4]; *q++ = ExpandMap[c >> 2]; *q++ = ExpandMap[c]; } } static void Blit_Expand_4_To_16(uint8 * dest, const uint8 * p, uint32 length) { uint16 *q = (uint16 *)dest; for (uint32 i=0; i> 4]; *q++ = ExpandMap[c]; } } static void Blit_Expand_8_To_16(uint8 * dest, const uint8 * p, uint32 length) { uint16 *q = (uint16 *)dest; for (uint32 i=0; i> 7); *q++ = -((c >> 6) & 1); *q++ = -((c >> 5) & 1); *q++ = -((c >> 4) & 1); *q++ = -((c >> 3) & 1); *q++ = -((c >> 2) & 1); *q++ = -((c >> 1) & 1); *q++ = -(c & 1); } } static void Blit_Expand_2_To_32(uint8 * dest, const uint8 * p, uint32 length) { uint32 *q = (uint32 *)dest; for (uint32 i=0; i> 6]; *q++ = ExpandMap[c >> 4]; *q++ = ExpandMap[c >> 2]; *q++ = ExpandMap[c]; } } static void Blit_Expand_4_To_32(uint8 * dest, const uint8 * p, uint32 length) { uint32 *q = (uint32 *)dest; for (uint32 i=0; i> 4]; *q++ = ExpandMap[c]; } } static void Blit_Expand_8_To_32(uint8 * dest, const uint8 * p, uint32 length) { uint32 *q = (uint32 *)dest; for (uint32 i=0; i Shall be initialized only through the Screen_blitter_init() function typedef void (*Screen_blit_func)(uint8 * dest, const uint8 * source, uint32 length); Screen_blit_func Screen_blit = 0; // Structure used to match the adequate framebuffer update function struct Screen_blit_func_info { int depth; // Screen depth uint32 Rmask; // Red mask uint32 Gmask; // Green mask uint32 Bmask; // Blue mask Screen_blit_func handler_nbo; // Update function (native byte order) Screen_blit_func handler_obo; // Update function (opposite byte order) }; // Table of visual formats supported and their respective handler static Screen_blit_func_info Screen_blitters[] = { #ifdef WORDS_BIGENDIAN { 1, 0x000000, 0x000000, 0x000000, Blit_Copy_Raw , Blit_Copy_Raw }, // NT { 8, 0x000000, 0x000000, 0x000000, Blit_Copy_Raw , Blit_Copy_Raw }, // OK (NBO) { 15, 0x007c00, 0x0003e0, 0x00001f, Blit_Copy_Raw , Blit_RGB555_OBO }, // OK (OBO) { 15, 0x00001f, 0x0003e0, 0x007c00, Blit_BGR555_NBO , Blit_BGR555_OBO }, // NT { 16, 0x007c00, 0x0003e0, 0x00001f, Blit_Copy_Raw , Blit_RGB555_OBO }, // OK (OBO) { 16, 0x00f800, 0x0007e0, 0x00001f, Blit_RGB565_NBO , Blit_RGB565_OBO }, // OK (OBO) { 24, 0xff0000, 0x00ff00, 0x0000ff, Blit_Copy_Raw , Blit_RGB888_OBO }, // OK (OBO) { 24, 0x0000ff, 0x00ff00, 0xff0000, Blit_BGR888_NBO , Blit_BGR888_OBO }, // NT { 32, 0xff0000, 0x00ff00, 0x0000ff, Blit_Copy_Raw , Blit_RGB888_OBO }, // OK { 32, 0x0000ff, 0x00ff00, 0xff0000, Blit_BGR888_NBO , Blit_BGR888_OBO }, // OK #else { 1, 0x000000, 0x000000, 0x000000, Blit_Copy_Raw , Blit_Copy_Raw }, // NT { 8, 0x000000, 0x000000, 0x000000, Blit_Copy_Raw , Blit_Copy_Raw }, // OK (NBO) { 15, 0x007c00, 0x0003e0, 0x00001f, Blit_RGB555_NBO , Blit_Copy_Raw }, // OK (NBO) { 15, 0x00001f, 0x0003e0, 0x007c00, Blit_BGR555_NBO , Blit_BGR555_OBO }, // NT { 16, 0x007c00, 0x0003e0, 0x00001f, Blit_RGB555_NBO , Blit_Copy_Raw }, // OK (NBO) { 16, 0x00f800, 0x0007e0, 0x00001f, Blit_RGB565_NBO , Blit_RGB565_OBO }, // OK (NBO) { 24, 0xff0000, 0x00ff00, 0x0000ff, Blit_RGB888_NBO , Blit_Copy_Raw }, // OK (NBO) { 24, 0x0000ff, 0x00ff00, 0xff0000, Blit_BGR888_NBO , Blit_BGR888_OBO }, // NT { 32, 0xff0000, 0x00ff00, 0x0000ff, Blit_RGB888_NBO , Blit_Copy_Raw }, // OK (NBO) { 32, 0x0000ff, 0x00ff00, 0xff0000, Blit_BGR888_NBO , Blit_BGR888_OBO }, // NT #endif { 32, 0xff00, 0xff0000, 0xff000000, Blit_Copy_Raw , Blit_Copy_Raw } // OK }; // Initialize the framebuffer update function // Returns FALSE, if the function was to be reduced to a simple memcpy() // --> In that case, VOSF is not necessary bool Screen_blitter_init(VisualFormat const & visual_format, bool native_byte_order, int mac_depth) { #if USE_SDL_VIDEO const bool use_sdl_video = true; #else const bool use_sdl_video = false; #endif #if REAL_ADDRESSING || DIRECT_ADDRESSING if (mac_depth == 1 && !use_sdl_video && !visual_format.fullscreen) { // Windowed 1-bit mode uses a 1-bit X image, so there's no need for special blitting routines Screen_blit = Blit_Copy_Raw; } else { // Compute RGB shift values visualFormat = visual_format; visualFormat.Rshift = 0; for (uint32 Rmask = visualFormat.Rmask; Rmask && ((Rmask & 1) != 1); Rmask >>= 1) ++visualFormat.Rshift; visualFormat.Gshift = 0; for (uint32 Gmask = visualFormat.Gmask; Gmask && ((Gmask & 1) != 1); Gmask >>= 1) ++visualFormat.Gshift; visualFormat.Bshift = 0; for (uint32 Bmask = visualFormat.Bmask; Bmask && ((Bmask & 1) != 1); Bmask >>= 1) ++visualFormat.Bshift; // 1/2/4/8-bit mode on 8/16/32-bit screen? Screen_blit = NULL; switch (visualFormat.depth) { case 8: switch (mac_depth) { case 1: Screen_blit = Blit_Expand_1_To_8; break; case 2: Screen_blit = Blit_Expand_2_To_8; break; case 4: Screen_blit = Blit_Expand_4_To_8; break; } break; case 15: case 16: switch (mac_depth) { case 1: Screen_blit = Blit_Expand_1_To_16; break; case 2: Screen_blit = Blit_Expand_2_To_16; break; case 4: Screen_blit = Blit_Expand_4_To_16; break; case 8: Screen_blit = Blit_Expand_8_To_16; break; } break; case 24: case 32: switch (mac_depth) { case 1: Screen_blit = Blit_Expand_1_To_32; break; case 2: Screen_blit = Blit_Expand_2_To_32; break; case 4: Screen_blit = Blit_Expand_4_To_32; break; case 8: Screen_blit = Blit_Expand_8_To_32; break; } break; } bool blitter_found = (Screen_blit != NULL); // Search for an adequate blit function const int blitters_count = sizeof(Screen_blitters)/sizeof(Screen_blitters[0]); for (int i = 0; !blitter_found && (i < blitters_count); i++) { if ( (visualFormat.depth == Screen_blitters[i].depth) && (visualFormat.Rmask == Screen_blitters[i].Rmask) && (visualFormat.Gmask == Screen_blitters[i].Gmask) && (visualFormat.Bmask == Screen_blitters[i].Bmask) ) { blitter_found = true; Screen_blit = native_byte_order ? Screen_blitters[i].handler_nbo : Screen_blitters[i].handler_obo ; } } // No appropriate blitter found, dump RGB mask values and abort() if (!blitter_found) { fprintf(stderr, "### No appropriate blitter found\n"); fprintf(stderr, "\tR/G/B mask values : 0x%06x, 0x%06x, 0x%06x (depth = %d)\n", visualFormat.Rmask, visualFormat.Gmask, visualFormat.Bmask, visualFormat.depth); fprintf(stderr, "\tR/G/B shift values : %d/%d/%d\n", visualFormat.Rshift, visualFormat.Gshift, visualFormat.Bshift); abort(); } } #else if (use_sdl_video && 1 == mac_depth && 8 == visual_format.depth) { // A special case for 24 bit ROM in SDL: // SDL allows minimum 8 bit per pixel color mode. // Transform 1 bit per pixel BW mode from guest OS frame into SDL surface. Screen_blit = Blit_Expand_1_To_8_Color; } else { // The UAE memory handlers will blit correctly // --> no need for specialised blitters here Screen_blit = Blit_Copy_Raw; } #endif // If the blitter simply reduces to a copy, we don't need VOSF in DGA mode // --> In that case, we return FALSE return (Screen_blit != Blit_Copy_Raw); }