/* * audio_sdl.cpp - Audio support, SDL implementation * * Basilisk II (C) 1997-2008 Christian Bauer * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "sysdeps.h" #include "cpu_emulation.h" #include "main.h" #include "prefs.h" #include "user_strings.h" #include "audio.h" #include "audio_defs.h" #include #include #include #include #if SDL_VERSION_ATLEAST(3, 0, 0) #include #define DEBUG 0 #include "debug.h" #if defined(BINCUE) #include "bincue.h" #endif #define MAC_MAX_VOLUME 0x0100 // The currently selected audio parameters (indices in audio_sample_rates[] etc. vectors) static int audio_sample_rate_index = 0; static int audio_sample_size_index = 0; static int audio_channel_count_index = 0; // Global variables static SDL_Semaphore *audio_irq_done_sem = NULL; // Signal from interrupt to streaming thread: data block read static uint8 silence_byte; // Byte value to use to fill sound buffers with silence static int main_volume = MAC_MAX_VOLUME; static int speaker_volume = MAC_MAX_VOLUME; static bool main_mute = false; static bool speaker_mute = false; SDL_AudioSpec audio_spec; // Prototypes static void SDLCALL stream_func(void *arg, SDL_AudioStream *stream, int stream_len); static int get_audio_volume(); /* * Initialization */ // Set AudioStatus to reflect current audio stream format static void set_audio_status_format(void) { AudioStatus.sample_rate = audio_sample_rates[audio_sample_rate_index]; AudioStatus.sample_size = audio_sample_sizes[audio_sample_size_index]; AudioStatus.channels = audio_channel_counts[audio_channel_count_index]; } // Init SDL audio system static bool open_sdl_audio(void) { // SDL supports a variety of twisted little audio formats, all different if (audio_sample_sizes.empty()) { audio_sample_rates.push_back(11025 << 16); audio_sample_rates.push_back(22050 << 16); audio_sample_rates.push_back(44100 << 16); audio_sample_sizes.push_back(8); audio_sample_sizes.push_back(16); audio_channel_counts.push_back(1); audio_channel_counts.push_back(2); // Default to highest supported values audio_sample_rate_index = (int)audio_sample_rates.size() - 1; audio_sample_size_index = (int)audio_sample_sizes.size() - 1; audio_channel_count_index = (int)audio_channel_counts.size() - 1; } //memset(&audio_spec, 0, sizeof(audio_spec)); audio_spec.format = (audio_sample_sizes[audio_sample_size_index] == 8) ? SDL_AUDIO_U8 : SDL_AUDIO_S16BE; audio_spec.channels = audio_channel_counts[audio_channel_count_index]; audio_spec.freq = audio_sample_rates[audio_sample_rate_index] >> 16; // Open the audio device, forcing the desired format SDL_AudioStream *stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, &audio_spec, stream_func, NULL); if (stream == NULL) { fprintf(stderr, "WARNING: Cannot open audio: %s\n", SDL_GetError()); return false; } silence_byte = SDL_GetSilenceValueForFormat(audio_spec.format); #if defined(BINCUE) OpenAudio_bincue(audio_spec.freq, audio_spec.format, audio_spec.channels, silence_byte, get_audio_volume()); #endif printf("Using SDL/%s audio output\n", SDL_GetCurrentAudioDriver()); audio_frames_per_block = 4096 >> PrefsFindInt32("sound_buffer"); SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(stream)); return true; } static bool open_audio(void) { // Try to open SDL audio if (!open_sdl_audio()) { WarningAlert(GetString(STR_NO_AUDIO_WARN)); return false; } // Device opened, set AudioStatus set_audio_status_format(); // Everything went fine audio_open = true; return true; } void AudioInit(void) { // Init audio status and feature flags AudioStatus.sample_rate = 44100 << 16; AudioStatus.sample_size = 16; AudioStatus.channels = 2; AudioStatus.mixer = 0; AudioStatus.num_sources = 0; audio_component_flags = cmpWantsRegisterMessage | kStereoOut | k16BitOut; // Sound disabled in prefs? Then do nothing if (PrefsFindBool("nosound")) return; // Init semaphore audio_irq_done_sem = SDL_CreateSemaphore(0); // Open and initialize audio device open_audio(); } /* * Deinitialization */ static void close_audio(void) { // Close audio device SDL_QuitSubSystem(SDL_INIT_AUDIO); audio_open = false; } void AudioExit(void) { // Close audio device close_audio(); // Delete semaphore if (audio_irq_done_sem) SDL_DestroySemaphore(audio_irq_done_sem); } /* * First source added, start audio stream */ void audio_enter_stream() { } /* * Last source removed, stop audio stream */ void audio_exit_stream() { } /* * Streaming function */ #include static void SDLCALL stream_func(void *, SDL_AudioStream *stream, int stream_len) { static std::queue q; if (AudioStatus.num_sources) { while (q.size() < stream_len) { // Trigger audio interrupt to get new buffer D(bug("stream: triggering irq\n")); SetInterruptFlag(INTFLAG_AUDIO); TriggerInterrupt(); D(bug("stream: waiting for ack\n")); SDL_WaitSemaphore(audio_irq_done_sem); D(bug("stream: ack received\n")); // Get size of audio data uint32 apple_stream_info = ReadMacInt32(audio_data + adatStreamInfo); if (apple_stream_info && !main_mute && !speaker_mute) { int work_size = ReadMacInt32(apple_stream_info + scd_sampleCount) * (AudioStatus.sample_size >> 3) * AudioStatus.channels; uint8 buf[work_size]; Mac2Host_memcpy(buf, ReadMacInt32(apple_stream_info + scd_buffer), work_size); for (int i = 0; i < work_size; i++) q.push(buf[i]); } else { while (!q.empty()) q.pop(); break; } } } uint8 src[stream_len], dst[stream_len]; for (int i = 0; i < stream_len; i++) if (q.empty()) src[i] = silence_byte; else { src[i] = q.front(); q.pop(); } memset(dst, silence_byte, stream_len); //SDL_AudioSpec audio_spec; //int r = SDL_GetAudioStreamFormat(stream, NULL, &audio_spec);// little endianが帰ってくる SDL_MixAudioFormat(dst, src, audio_spec.format, stream_len, get_audio_volume()); #if defined(BINCUE) MixAudio_bincue(dst, stream_len, get_audio_volume()); #endif SDL_PutAudioStreamData(stream, dst, stream_len); } /* * MacOS audio interrupt, read next data block */ void AudioInterrupt(void) { D(bug("AudioInterrupt\n")); // Get data from apple mixer if (AudioStatus.mixer) { M68kRegisters r; r.a[0] = audio_data + adatStreamInfo; r.a[1] = AudioStatus.mixer; Execute68k(audio_data + adatGetSourceData, &r); D(bug(" GetSourceData() returns %08lx\n", r.d[0])); } else WriteMacInt32(audio_data + adatStreamInfo, 0); // Signal stream function SDL_PostSemaphore(audio_irq_done_sem); D(bug("AudioInterrupt done\n")); } /* * Set sampling parameters * "index" is an index into the audio_sample_rates[] etc. vectors * It is guaranteed that AudioStatus.num_sources == 0 */ bool audio_set_sample_rate(int index) { close_audio(); audio_sample_rate_index = index; return open_audio(); } bool audio_set_sample_size(int index) { close_audio(); audio_sample_size_index = index; return open_audio(); } bool audio_set_channels(int index) { close_audio(); audio_channel_count_index = index; return open_audio(); } /* * Get/set volume controls (volume values received/returned have the left channel * volume in the upper 16 bits and the right channel volume in the lower 16 bits; * both volumes are 8.8 fixed point values with 0x0100 meaning "maximum volume")) */ bool audio_get_main_mute(void) { return main_mute; } uint32 audio_get_main_volume(void) { uint32 chan = main_volume; return (chan << 16) + chan; } bool audio_get_speaker_mute(void) { return speaker_mute; } uint32 audio_get_speaker_volume(void) { uint32 chan = speaker_volume; return (chan << 16) + chan; } void audio_set_main_mute(bool mute) { main_mute = mute; } void audio_set_main_volume(uint32 vol) { // We only have one-channel volume right now. main_volume = ((vol >> 16) + (vol & 0xffff)) / 2; if (main_volume > MAC_MAX_VOLUME) main_volume = MAC_MAX_VOLUME; } void audio_set_speaker_mute(bool mute) { speaker_mute = mute; } void audio_set_speaker_volume(uint32 vol) { // We only have one-channel volume right now. speaker_volume = ((vol >> 16) + (vol & 0xffff)) / 2; if (speaker_volume > MAC_MAX_VOLUME) speaker_volume = MAC_MAX_VOLUME; } static int get_audio_volume() { return main_volume * speaker_volume * SDL_MIX_MAXVOLUME / (MAC_MAX_VOLUME * MAC_MAX_VOLUME); } static int play_startup(void *arg) { SDL_AudioSpec wav_spec; Uint8 *wav_buffer; Uint32 wav_length; if (!SDL_LoadWAV("startup.wav", &wav_spec, &wav_buffer, &wav_length)) { SDL_AudioStream *stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, &wav_spec, NULL, NULL); if (stream) { SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(stream)); SDL_PutAudioStreamData(stream, wav_buffer, wav_length); while (SDL_GetAudioStreamAvailable(stream)) SDL_Delay(10); SDL_Delay(500); SDL_DestroyAudioStream(stream); } else printf("play_startup: Audio driver failed to initialize\n"); SDL_free(wav_buffer); } return 0; } void PlayStartupSound() { SDL_CreateThread(play_startup, "", NULL); } #endif // SDL_VERSION_ATLEAST