Files
macemu/BasiliskII/src/MacOSX/AudioBackEnd.cpp
2013-06-09 16:27:24 -04:00

308 lines
8.8 KiB
C++

/*
*
* This is based on Apple example software AudioBackEnd.cpp
*
* Copyright © 2004 Apple Computer, Inc., All Rights Reserved
* Original Apple code modified by Daniel Sumorok
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "AudioBackEnd.h"
#pragma mark ---Public Methods---
AudioBackEnd::AudioBackEnd(int bitsPerSample, int numChannels, int sampleRate):
mBitsPerSample(bitsPerSample),
mSampleRate(sampleRate),
mNumChannels(numChannels),
mCallback(NULL),
mCallbackArg(NULL),
mBufferSizeFrames(0),
mFramesProcessed(0),
mAudioBuffer(NULL),
mAudioBufferWriteIndex(0),
mAudioBufferReadIndex(0),
mBytesPerFrame(0),
mAudioBufferSize(0) {
OSStatus err = noErr;
err = Init();
if(err) {
fprintf(stderr,"AudioBackEnd ERROR: Cannot Init AudioBackEnd");
exit(1);
}
}
AudioBackEnd::~AudioBackEnd() { //clean up
Stop();
AUGraphClose(mGraph);
DisposeAUGraph(mGraph);
if(mAudioBuffer != NULL) {
delete mAudioBuffer;
mAudioBuffer = NULL;
mAudioBufferSize = 0;
}
}
OSStatus AudioBackEnd::Init() {
OSStatus err = noErr;
err = SetupGraph();
checkErr(err);
err = SetupBuffers();
checkErr(err);
err = AUGraphInitialize(mGraph);
checkErr(err);
return err;
}
#pragma mark --- Operation---
OSStatus AudioBackEnd::Start()
{
OSStatus err = noErr;
if(!IsRunning()) {
mFramesProcessed = 0;
mAudioBufferWriteIndex = 0;
mAudioBufferReadIndex = 0;
err = AUGraphStart(mGraph);
}
return err;
}
OSStatus AudioBackEnd::Stop() {
OSStatus err = noErr;
if(IsRunning()) {
err = AUGraphStop(mGraph);
}
return err;
}
Boolean AudioBackEnd::IsRunning() {
OSStatus err = noErr;
Boolean graphRunning;
err = AUGraphIsRunning(mGraph,&graphRunning);
return (graphRunning);
}
#pragma mark -
#pragma mark --Private methods---
OSStatus AudioBackEnd::SetupGraph() {
OSStatus err = noErr;
AURenderCallbackStruct output;
UInt32 size;
ComponentDescription outDesc;
AudioDeviceID out;
//Make a New Graph
err = NewAUGraph(&mGraph);
checkErr(err);
//Open the Graph, AudioUnits are opened but not initialized
err = AUGraphOpen(mGraph);
checkErr(err);
outDesc.componentType = kAudioUnitType_Output;
outDesc.componentSubType = kAudioUnitSubType_DefaultOutput;
outDesc.componentManufacturer = kAudioUnitManufacturer_Apple;
outDesc.componentFlags = 0;
outDesc.componentFlagsMask = 0;
//////////////////////////
///MAKE NODES
//This creates a node in the graph that is an AudioUnit, using
//the supplied ComponentDescription to find and open that unit
err = AUGraphNewNode(mGraph, &outDesc, 0, NULL, &mOutputNode);
checkErr(err);
//Get Audio Units from AUGraph node
err = AUGraphGetNodeInfo(mGraph, mOutputNode, NULL, NULL, NULL, &mOutputUnit);
checkErr(err);
err = AUGraphUpdate(mGraph, NULL);
checkErr(err);
size = sizeof(AudioDeviceID);
err = AudioHardwareGetProperty(kAudioHardwarePropertyDefaultOutputDevice,
&size, &out);
checkErr(err);
mOutputDevice.Init(out, false);
//Set the Current Device to the Default Output Unit.
err = AudioUnitSetProperty(mOutputUnit,
kAudioOutputUnitProperty_CurrentDevice,
kAudioUnitScope_Global,
0,
&out,
sizeof(out));
checkErr(err);
output.inputProc = OutputProc;
output.inputProcRefCon = this;
err = AudioUnitSetProperty(mOutputUnit,
kAudioUnitProperty_SetRenderCallback,
kAudioUnitScope_Input,
0,
&output,
sizeof(output));
checkErr(err);
return err;
}
//Allocate Audio Buffer List(s) to hold the data from input.
OSStatus AudioBackEnd::SetupBuffers() {
OSStatus err = noErr;
UInt32 safetyOffset;
AudioStreamBasicDescription asbd;
UInt32 propertySize;
propertySize = sizeof(mBufferSizeFrames);
err = AudioUnitGetProperty(mOutputUnit, kAudioDevicePropertyBufferFrameSize,
kAudioUnitScope_Global, 0, &mBufferSizeFrames,
&propertySize);
propertySize = sizeof(safetyOffset);
safetyOffset = 0;
err = AudioUnitGetProperty(mOutputUnit, kAudioDevicePropertySafetyOffset,
kAudioUnitScope_Global, 0, &safetyOffset,
&propertySize);
asbd.mFormatID = 0x6c70636d; // 'lpcm'
asbd.mFormatFlags = (kAudioFormatFlagIsSignedInteger |
kAudioFormatFlagIsBigEndian |
kAudioFormatFlagIsPacked);
asbd.mChannelsPerFrame = mNumChannels;
asbd.mSampleRate = mSampleRate;
if(asbd.mFormatFlags & kAudioFormatFlagIsSignedInteger) {
asbd.mBitsPerChannel = mBitsPerSample;
} else if(asbd.mFormatFlags & kAudioFormatFlagIsFloat) {
asbd.mBitsPerChannel = 32;
} else {
asbd.mBitsPerChannel = 0;
}
asbd.mFramesPerPacket = 1;
asbd.mBytesPerFrame = (asbd.mBitsPerChannel / 8) * asbd.mChannelsPerFrame;
asbd.mBytesPerPacket = asbd.mBytesPerFrame * asbd.mFramesPerPacket;
asbd.mReserved = 0;
mBytesPerFrame = asbd.mBytesPerFrame;
if((mBytesPerFrame & (mBytesPerFrame - 1)) != 0) {
printf("Audio buffer size must be a power of two!\n");
return -1;
}
propertySize = sizeof(asbd);
err = AudioUnitSetProperty(mOutputUnit, kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input, 0, &asbd, propertySize);
checkErr(err);
if(mAudioBuffer != NULL) {
delete mAudioBuffer;
mAudioBufferSize = 0;
}
mAudioBufferSize = mBytesPerFrame * mBufferSizeFrames * 2;
mAudioBuffer = new UInt8[mAudioBufferSize];
bzero(mAudioBuffer, mAudioBufferSize);
return err;
}
#pragma mark -
#pragma mark -- IO Procs --
OSStatus AudioBackEnd::OutputProc(void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp *TimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList * ioData) {
OSStatus err = noErr;
AudioBackEnd *This = (AudioBackEnd *)inRefCon;
UInt8 *dstPtr;
UInt32 bytesToCopy;
UInt32 bytesUntilEnd;
This->mFramesProcessed += inNumberFrames;
dstPtr = (UInt8 *)ioData->mBuffers[0].mData;
if(This->mAudioBuffer == NULL) {
bzero(dstPtr, inNumberFrames * This->mBytesPerFrame);
return noErr;
}
bytesToCopy = inNumberFrames * This->mBytesPerFrame;
bytesUntilEnd = This->mAudioBufferSize - This->mAudioBufferReadIndex;
if(bytesUntilEnd < bytesToCopy) {
memcpy(dstPtr, &This->mAudioBuffer[This->mAudioBufferReadIndex],
bytesUntilEnd);
memcpy(dstPtr, This->mAudioBuffer, bytesToCopy - bytesUntilEnd);
This->mAudioBufferReadIndex = bytesToCopy - bytesUntilEnd;
} else {
memcpy(dstPtr, &This->mAudioBuffer[This->mAudioBufferReadIndex],
bytesToCopy);
This->mAudioBufferReadIndex += bytesToCopy;
}
while(This->mFramesProcessed >= This->mBufferSizeFrames) {
This->mFramesProcessed -= This->mBufferSizeFrames;
if(This->mCallback != NULL) {
This->mCallback(This->mCallbackArg);
}
}
return err;
}
void AudioBackEnd::setCallback(playthruCallback func, void *arg) {
mCallback = func;
mCallbackArg = arg;
}
UInt32 AudioBackEnd::BufferSizeFrames() {
return mBufferSizeFrames;
}
int AudioBackEnd::sendAudioBuffer(void *buffer, int numFrames) {
UInt8 *dstBuffer;
int totalBytes;
mAudioBufferWriteIndex += (mAudioBufferSize / 2);
mAudioBufferWriteIndex &= (mAudioBufferSize - 1);
dstBuffer = &mAudioBuffer[mAudioBufferWriteIndex];
totalBytes = mBytesPerFrame * numFrames;
memcpy(dstBuffer, buffer, totalBytes);
dstBuffer += totalBytes;
bzero(dstBuffer, (mBufferSizeFrames * mBytesPerFrame) - totalBytes);
return numFrames;
}