macemu/BasiliskII/src/MacOSX/Controller.mm
Alexei Svitkine a7b82a0820 Fix warnings.
2012-07-04 22:46:57 -04:00

411 lines
9.6 KiB
Plaintext

/*
* Controller.m - Simple application window management.
*
* $Id$
*
* Basilisk II (C) 1997-2008 Christian Bauer
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#import "Controller.h"
#import "Emulator.h"
#import "sysdeps.h" // Types used in Basilisk C++ code
#import <main.h>
#import <prefs.h>
#define DEBUG 0
#import <debug.h>
#import "misc_macosx.h"
#import "video_macosx.h"
@implementation Controller
//
// Standard NSApplication methods that we override
//
- (id) init
{
#ifdef ENABLE_MULTIPLE
emulators = [NSMutableArray new];
#endif
return [super init];
}
- (void) dealloc
{
#ifdef ENABLE_MULTIPLE
[emulators dealloc];
#endif
[super dealloc];
}
- (void) awakeFromNib
{
#ifdef ENABLE_MULTIPLE
[self NewEmulator: self]; // So the user gets something on screen
#endif
[[NSApplication sharedApplication]
setDelegate: self]; // Enable applicationShouldTerminate
}
- (void) sendEvent: (NSEvent *)event;
{
// We can either process the event ourselves,
// or pass it to our superclass for the other UI objects to process
bool passToSuper = false;
if ( [self isAnyEmulatorDisplayingSheets] ||
[[thePrefsEditor window] isVisible] || ! [self isAnyEmulatorRunning] )
passToSuper = true;
if ( [[theEmulator screen] isFullScreen] )
passToSuper = false;
if ( passToSuper )
[super sendEvent: event]; // NSApplication default
else
{
NSEventType type = [event type];
if ( type == NSKeyUp || type == NSKeyDown || type == NSFlagsChanged )
[self dispatchKeyEvent: event
type: type];
else
[self dispatchEvent: event
type: type];
}
}
// NSApplication methods which are invoked through delegation
- (BOOL) applicationShouldTerminateAfterLastWindowClosed: (NSApplication *)app
{ return YES; }
- (NSApplicationTerminateReply) applicationShouldTerminate: (NSApplication *)app
{
short count;
const char *stillRunningMessage;
if ( [thePrefsEditor hasEdited] )
if ( ChoiceAlert("Preferences have been edited",
"Save changes", "Quit") )
SavePrefs();
// if ( edited )
// {
// NSString *title = [NSString stringWithCString: getString(STR_WARNING_ALERT_TITLE)],
// *msg = @"Preferences have been edited",
// *def = @"Save changes",
// *alt = @"Quit Application",
// *other = @"Continue";
//
// switch ( NSRunAlertPanel(title, msg, def, alt, other, nil) )
// {
// case NSAlertDefault: savePrefs();
// case NSAlertAlternate: return NSTerminateNow;
// case NSAlertOther: return NSTerminateCancel;
// }
// }
if ( [[thePrefsEditor window] isVisible] )
[[thePrefsEditor window] performClose: self];
count = [self emulatorCreatedCount];
if ( count > 0 )
{
if ( count > 1 )
stillRunningMessage = "Emulators are still running\nExiting Basilisk may lose data";
else
stillRunningMessage = "Emulator is still running\nExiting Basilisk may lose data";
if ( ! ChoiceAlert(stillRunningMessage, "Exit", "Continue") )
return NSTerminateCancel; // NSTerminateLater?
}
return NSTerminateNow;
}
// Event dispatching, called by sendEvent
- (void) dispatchKeyEvent: (NSEvent *)event
type: (NSEventType)type
{
EmulatorView *view;
#ifdef ENABLE_MULTIPLE
// We need to work out what window's Emulator should receive these messages
int tmp;
for ( tmp = 0; tmp < [emulators count], ++tmp )
{
theEmulator = [emulators objectAtIndex: tmp];
view = [theEmulator screen];
if ( [ theEmulator isRunning ] &&
( [[theEmulator window] isKeyWindow] || [view isFullScreen] ) )
break;
}
if ( tmp < [emulators count] ) // i.e. if we exited the for loop
#else
view = [theEmulator screen];
if ( [theEmulator isRunning] &&
( [[theEmulator window] isKeyWindow] || [view isFullScreen] ) )
#endif
{
D(NSLog(@"Got a key event - %d\n", [event keyCode]));
switch ( type )
{
case NSKeyUp:
[view keyUp: event];
break;
case NSKeyDown:
D(NSLog(@"%s - NSKeyDown - %@", __PRETTY_FUNCTION__, event));
[view keyDown: event];
break;
case NSFlagsChanged:
[view flagsChanged: event];
break;
default:
NSLog(@"%s - Sent a non-key event (logic error)",
__PRETTY_FUNCTION__);
[super sendEvent: event];
}
}
else // No Basilisk window is key (maybe a panel or pane).
[super sendEvent: event]; // Call NSApplication default
}
- (void) dispatchEvent: (NSEvent *)event
type: (NSEventType)type
{
EmulatorView *view;
BOOL fullScreen;
#ifdef ENABLE_MULTIPLE
// We need to work out what window's Emulator should receive these messages
int tmp;
for ( tmp = 0; tmp < [emulators count], ++tmp )
{
theEmulator = [emulators objectAtIndex: tmp];
view = [theEmulator screen];
fullScreen = [view isFullScreen];
if ( [theEmulator isRunning] &&
( fullScreen || [[theEmulator window] isMainWindow] ) )
break;
}
if ( tmp < [emulators count] ) // i.e. if we exited the for loop
#else
view = [theEmulator screen];
fullScreen = [view isFullScreen];
if ( [theEmulator isRunning] &&
( fullScreen || [[theEmulator window] isMainWindow] ) )
#endif
{
if ( fullScreen || [view mouseInView: event] )
{
switch ( type )
{
case NSLeftMouseDown:
[view mouseDown: event];
break;
case NSLeftMouseUp:
[view mouseUp: event];
break;
case NSLeftMouseDragged:
case NSMouseMoved:
if ( fullScreen )
[view fullscreenMouseMove];
else
[view processMouseMove: event];
break;
default:
[super sendEvent: event]; // NSApplication default
}
return;
}
}
// Either the pointer is not in the Emulator's screen, no Basilisk window is running,
// or no Basilisk window is main (e.g. there might be a panel or pane up).
//
// We should just be calling NSApp's default sendEvent, but then for some reason
// mouseMoved events are still passed to our EmulatorView, so we filter them out.
if ( type != NSMouseMoved )
[super sendEvent: event];
}
// Methods to display documentation:
- (IBAction) HelpHowTo: (id)sender
{
NSString *path = [[NSBundle mainBundle] pathForResource: @"HowTo"
ofType: @"html"];
if ( ! path )
InfoSheet(@"Cannot find HowTo.html", [theEmulator window]);
else
if ( ! [[NSWorkspace sharedWorkspace] openFile: path] )
InfoSheet(@"Cannot open HowTo.html with default app", [theEmulator window]);
}
- (IBAction) HelpToDo: (id)sender
{
NSString *path = [[NSBundle mainBundle] pathForResource: @"ToDo"
ofType: @"html"];
if ( ! path )
InfoSheet(@"Cannot find ToDo.html", [theEmulator window]);
else
if ( ! [[NSWorkspace sharedWorkspace] openFile: path
withApplication: @"TextEdit"] )
InfoSheet(@"Cannot open ToDo.html with TextEdit", [theEmulator window]);
}
- (IBAction) HelpVersions: (id)sender
{
NSString *path = [[NSBundle mainBundle] pathForResource: @"Versions"
ofType: @"html"];
if ( ! path )
InfoSheet(@"Cannot find Versions.html", [theEmulator window]);
else
if ( ! [[NSWorkspace sharedWorkspace] openFile: path
withApplication: @"TextEdit"] )
InfoSheet(@"Cannot open Versions.html with TextEdit",
[theEmulator window]);
}
// Menu items which for managing more than one window
#ifdef ENABLE_MULTIPLE
- (IBAction) NewEmulator: (id)sender
{
NSString *title;
if ( ! [NSBundle loadNibNamed:@"Win512x342" owner:self] )
{
NSLog(@"%s - LoadNibNamed@Win512x342 failed", __PRETTY_FUNCTION__);
return;
}
if ( theEmulator == nil)
{
NSLog(@"%s - Newly created emulator's NIB stuff not fully linked?", __PRETTY_FUNCTION__);
return;
}
[emulators addObject: theEmulator];
title = [NSString localizedStringWithFormat:@"BasiliskII Emulator %d", [emulators count]];
[theEmulator -> win setTitle: title];
}
- (IBAction) PauseAll: (id)sender
{
[emulators makeObjectsPerformSelector:@selector(Suspend:)
withObject:self];
}
- (IBAction) RunAll: (id)sender
{
[emulators makeObjectsPerformSelector:@selector(Resume:)
withObject:self];
}
- (IBAction) TerminateAll: (id)sender
{
[emulators makeObjectsPerformSelector:@selector(Terminate:)
withObject:self];
}
#endif
- (BOOL) isAnyEmulatorDisplayingSheets
{
#ifdef ENABLE_MULTIPLE
int tmp;
for ( tmp = 0; tmp < [emulators count], ++tmp )
if ( [[[emulators objectAtIndex: tmp] window] attachedSheet] )
break;
if ( tmp < [emulators count] ) // i.e. if we exited the for loop
#else
if ( [[theEmulator window] attachedSheet] )
#endif
return TRUE;
return FALSE;
}
- (BOOL) isAnyEmulatorRunning
{
#ifdef ENABLE_MULTIPLE
int tmp;
for ( tmp = 0; tmp < [emulators count], ++tmp )
if ( [[emulators objectAtIndex: tmp] isRunning] )
break;
if ( tmp < [emulators count] ) // i.e. if we exited the for loop
#else
if ( [theEmulator isRunning] )
#endif
return TRUE;
return FALSE;
}
- (short) emulatorCreatedCount
{
short count = 0;
#ifdef ENABLE_MULTIPLE
int tmp;
for ( tmp = 0; tmp < [emulators count], ++tmp )
if ( [[emulators objectAtIndex: tmp] uaeCreated] )
++count;
#else
if ( [theEmulator uaeCreated] )
++count;
#endif
return count;
}
@end