macemu/BasiliskII/src/dummy/user_strings_dummy.cpp
David Ludwig 9128314cb8 Basilisk II compiles on Xcode 8, as a 64-bit Mac app
SDL 1.x is used for display, rather than Mac OS X specific backend.  If time permits, I'll port it to SDL 2, if only to reduce Basilisk's overall code foot-print.

Lots of features are apt to be disabled, as many 'dummy' backends were used.

Video-depths other than 1-bit or 32-bit are untested, and in some cases (4-bit, at least) are currently non-functional.  This is due to a partial re-write of the SDL backend's blitting code, which was non-functional when low-bit-depths were used.

The SDL backend was also rewired, on OSX, to not attempt to align the display buffer on page-boundaries.  So far, this doesn't seem to cause any notice-able problems, however, that's only using limited knowledge and testing (System 7.5.x does boot and display at 640x480, though!).  The original display-buffer allocation code was failing to run, in some cases.

Preferences are, on Mac, currently hardcoded to be accessed at /tmp/BasiliskII/BasiliskII_Prefs.  The folder, "/tmp/BasiliskII/", may be a symbolic link to elsewhere, though.
2017-07-22 17:43:42 -04:00

54 lines
1.4 KiB
C++

/*
* user_strings_dummy.cpp - Localizable strings, dummy implementation
*
* Basilisk II (C) 1997-2008 Christian Bauer
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "sysdeps.h"
#include "user_strings.h"
// Platform-specific string definitions
user_string_def platform_strings[] = {
{-1, NULL} // End marker
};
/*
* Fetch pointer to string, given the string number
*/
const char *GetString(int num)
{
// First search for platform-specific string
int i = 0;
while (platform_strings[i].num >= 0) {
if (platform_strings[i].num == num)
return platform_strings[i].str;
i++;
}
// Not found, search for common string
i = 0;
while (common_strings[i].num >= 0) {
if (common_strings[i].num == num)
return common_strings[i].str;
i++;
}
return NULL;
}