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9128314cb8
SDL 1.x is used for display, rather than Mac OS X specific backend. If time permits, I'll port it to SDL 2, if only to reduce Basilisk's overall code foot-print. Lots of features are apt to be disabled, as many 'dummy' backends were used. Video-depths other than 1-bit or 32-bit are untested, and in some cases (4-bit, at least) are currently non-functional. This is due to a partial re-write of the SDL backend's blitting code, which was non-functional when low-bit-depths were used. The SDL backend was also rewired, on OSX, to not attempt to align the display buffer on page-boundaries. So far, this doesn't seem to cause any notice-able problems, however, that's only using limited knowledge and testing (System 7.5.x does boot and display at 640x480, though!). The original display-buffer allocation code was failing to run, in some cases. Preferences are, on Mac, currently hardcoded to be accessed at /tmp/BasiliskII/BasiliskII_Prefs. The folder, "/tmp/BasiliskII/", may be a symbolic link to elsewhere, though.
54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
/*
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* user_strings_dummy.cpp - Localizable strings, dummy implementation
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*
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* Basilisk II (C) 1997-2008 Christian Bauer
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "sysdeps.h"
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#include "user_strings.h"
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// Platform-specific string definitions
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user_string_def platform_strings[] = {
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{-1, NULL} // End marker
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};
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/*
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* Fetch pointer to string, given the string number
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*/
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const char *GetString(int num)
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{
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// First search for platform-specific string
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int i = 0;
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while (platform_strings[i].num >= 0) {
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if (platform_strings[i].num == num)
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return platform_strings[i].str;
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i++;
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}
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// Not found, search for common string
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i = 0;
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while (common_strings[i].num >= 0) {
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if (common_strings[i].num == num)
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return common_strings[i].str;
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i++;
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}
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return NULL;
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}
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