macemu/BasiliskII/src/SDL/video_sdl2.cpp

2904 lines
77 KiB
C++

/*
* video_sdl2.cpp - Video/graphics emulation, SDL 2.x specific stuff
*
* Basilisk II (C) 1997-2008 Christian Bauer
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/*
* NOTES:
* The Ctrl key works like a qualifier for special actions:
* Ctrl-Tab = suspend DGA mode (TODO)
* Ctrl-Esc = emergency quit
* Ctrl-F1 = mount floppy
* Ctrl-F5 = grab mouse (in windowed mode)
*
* FIXMEs and TODOs:
* - Windows requires an extra mouse event to update the actual cursor image?
* - Ctr-Tab for suspend/resume but how? SDL does not support that for non-Linux
* - Ctrl-Fn doesn't generate SDL_KEYDOWN events (SDL bug?)
* - Mouse acceleration, there is no API in SDL yet for that
* - Gamma tables support is likely to be broken here
* - Events processing is bound to the general emulation thread as SDL requires
* to PumpEvents() within the same thread as the one that called SetVideoMode().
* Besides, there can't seem to be a way to call SetVideoMode() from a child thread.
* - Backport hw cursor acceleration to Basilisk II?
* - Factor out code
*/
#include "sysdeps.h"
#include <SDL.h>
#if SDL_VERSION_ATLEAST(2, 0, 0) && !SDL_VERSION_ATLEAST(3, 0, 0)
#include <SDL_mutex.h>
#include <SDL_thread.h>
#include <errno.h>
#include <vector>
#include <string>
#include <math.h>
#ifdef __MACOSX__
#include "utils_macosx.h"
#endif
#ifdef WIN32
#include <malloc.h> /* alloca() */
#endif
#include <cpu_emulation.h>
#include "main.h"
#include "adb.h"
#include "macos_util.h"
#include "prefs.h"
#include "user_strings.h"
#include "video.h"
#include "video_defs.h"
#include "video_blit.h"
#include "vm_alloc.h"
#include "cdrom.h"
#define DEBUG 0
#include "debug.h"
#define CODE_INVALID -1
#define CODE_HOTKEY -2
// Supported video modes
using std::vector;
static vector<VIDEO_MODE> VideoModes;
// Display types
#ifdef SHEEPSHAVER
enum {
DISPLAY_WINDOW = DIS_WINDOW, // windowed display
DISPLAY_SCREEN = DIS_SCREEN // fullscreen display
};
extern int display_type; // See enum above
#else
enum {
DISPLAY_WINDOW, // windowed display
DISPLAY_SCREEN // fullscreen display
};
static int display_type = DISPLAY_WINDOW; // See enum above
#endif
// Constants
#if defined(__MACOSX__) || defined(WIN32)
const char KEYCODE_FILE_NAME[] = "keycodes";
const char KEYCODE_FILE_NAME2[] = "BasiliskII_keycodes";
#else
const char KEYCODE_FILE_NAME[] = DATADIR "/keycodes";
const char KEYCODE_FILE_NAME2[] = DATADIR "/BasiliskII_keycodes";
#endif
// Global variables
static uint32 frame_skip; // Prefs items
static int16 mouse_wheel_mode;
static int16 mouse_wheel_lines;
static bool mouse_wheel_reverse;
static uint8 *the_buffer = NULL; // Mac frame buffer (where MacOS draws into)
static uint8 *the_buffer_copy = NULL; // Copy of Mac frame buffer (for refreshed modes)
static uint32 the_buffer_size; // Size of allocated the_buffer
static bool redraw_thread_active = false; // Flag: Redraw thread installed
#ifndef USE_CPU_EMUL_SERVICES
static volatile bool redraw_thread_cancel; // Flag: Cancel Redraw thread
static SDL_Thread *redraw_thread = NULL; // Redraw thread
static volatile bool thread_stop_req = false;
static volatile bool thread_stop_ack = false; // Acknowledge for thread_stop_req
#endif
#ifdef ENABLE_VOSF
static bool use_vosf = false; // Flag: VOSF enabled
#else
static const bool use_vosf = false; // VOSF not possible
#endif
static bool ctrl_down = false; // Flag: Ctrl key pressed (for use with hotkeys)
static bool opt_down = false; // Flag: Opt/Alt key pressed (for use with hotkeys)
static bool cmd_down = false; // Flag: Cmd/Super/Win key pressed (for use with hotkeys)
static bool quit_full_screen = false; // Flag: DGA close requested from redraw thread
static bool emerg_quit = false; // Flag: Ctrl-Esc pressed, emergency quit requested from MacOS thread
static bool emul_suspended = false; // Flag: Emulator suspended
static bool classic_mode = false; // Flag: Classic Mac video mode
static bool use_keycodes = false; // Flag: Use keycodes rather than keysyms
static int keycode_table[256]; // X keycode -> Mac keycode translation table
// SDL variables
SDL_Window * sdl_window = NULL; // Wraps an OS-native window
static SDL_Surface * host_surface = NULL; // Surface in host-OS display format
static SDL_Surface * guest_surface = NULL; // Surface in guest-OS display format
static SDL_Renderer * sdl_renderer = NULL; // Handle to SDL2 renderer
static SDL_threadID sdl_renderer_thread_id = 0; // Thread ID where the SDL_renderer was created, and SDL_renderer ops should run (for compatibility w/ d3d9)
static SDL_Texture * sdl_texture = NULL; // Handle to a GPU texture, with which to draw guest_surface to
static SDL_Rect sdl_update_video_rect = {0,0,0,0}; // Union of all rects to update, when updating sdl_texture
static SDL_mutex * sdl_update_video_mutex = NULL; // Mutex to protect sdl_update_video_rect
static int screen_depth; // Depth of current screen
#ifdef SHEEPSHAVER
static SDL_Cursor *sdl_cursor = NULL; // Copy of Mac cursor
#endif
static SDL_Palette *sdl_palette = NULL; // Color palette to be used as CLUT and gamma table
static bool sdl_palette_changed = false; // Flag: Palette changed, redraw thread must set new colors
static bool toggle_fullscreen = false;
static bool did_add_event_watch = false;
static bool mouse_grabbed = false;
// Mutex to protect SDL events
static SDL_mutex *sdl_events_lock = NULL;
#define LOCK_EVENTS SDL_LockMutex(sdl_events_lock)
#define UNLOCK_EVENTS SDL_UnlockMutex(sdl_events_lock)
// Mutex to protect palette
static SDL_mutex *sdl_palette_lock = NULL;
#define LOCK_PALETTE SDL_LockMutex(sdl_palette_lock)
#define UNLOCK_PALETTE SDL_UnlockMutex(sdl_palette_lock)
// Mutex to protect frame buffer
static SDL_mutex *frame_buffer_lock = NULL;
#define LOCK_FRAME_BUFFER SDL_LockMutex(frame_buffer_lock)
#define UNLOCK_FRAME_BUFFER SDL_UnlockMutex(frame_buffer_lock)
// Initially set gamma tables
static uint16 init_gamma_red[256];
static uint16 init_gamma_green[256];
static uint16 init_gamma_blue[256];
static bool init_gamma_valid;
// Previously set gamma tables
static uint16 last_gamma_red[256];
static uint16 last_gamma_green[256];
static uint16 last_gamma_blue[256];
// Video refresh function
static void VideoRefreshInit(void);
static void (*video_refresh)(void);
// Prototypes
static int redraw_func(void *arg);
static int present_sdl_video();
static int SDLCALL on_sdl_event_generated(void *userdata, SDL_Event * event);
static bool is_fullscreen(SDL_Window *);
// From sys_unix.cpp
extern void SysMountFirstFloppy(void);
/*
* SDL surface locking glue
*/
#ifdef ENABLE_VOSF
#define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE) do { \
if (sdl_window && SDL_GetWindowFlags(sdl_window) & (SDL_WINDOW_FULLSCREEN)) \
the_host_buffer = (uint8 *)(SURFACE)->pixels; \
} while (0)
#else
#define SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE)
#endif
#define SDL_VIDEO_LOCK_SURFACE(SURFACE) do { \
if (SDL_MUSTLOCK(SURFACE)) { \
SDL_LockSurface(SURFACE); \
SDL_VIDEO_LOCK_VOSF_SURFACE(SURFACE); \
} \
} while (0)
#define SDL_VIDEO_UNLOCK_SURFACE(SURFACE) do { \
if (SDL_MUSTLOCK(SURFACE)) \
SDL_UnlockSurface(SURFACE); \
} while (0)
/*
* Framebuffer allocation routines
*/
static void *vm_acquire_framebuffer(uint32 size)
{
#if defined(HAVE_MACH_VM) || defined(HAVE_MMAP_VM) && defined(__aarch64__)
return vm_acquire_reserved(size);
#else
// always try to reallocate framebuffer at the same address
static void *fb = VM_MAP_FAILED;
if (fb != VM_MAP_FAILED) {
if (vm_acquire_fixed(fb, size) < 0) {
#ifndef SHEEPSHAVER
printf("FATAL: Could not reallocate framebuffer at previous address\n");
#endif
fb = VM_MAP_FAILED;
}
}
if (fb == VM_MAP_FAILED)
fb = vm_acquire(size, VM_MAP_DEFAULT | VM_MAP_32BIT);
return fb;
#endif
}
static inline void vm_release_framebuffer(void *fb, uint32 size)
{
#if !(defined(HAVE_MACH_VM) || defined(HAVE_MMAP_VM) && defined(__aarch64__))
vm_release(fb, size);
#endif
}
static inline int get_customized_color_depth(int default_depth)
{
int display_color_depth = PrefsFindInt32("displaycolordepth");
D(bug("Get displaycolordepth %d\n", display_color_depth));
if(0 == display_color_depth)
return default_depth;
else{
switch (display_color_depth) {
case 8:
return VIDEO_DEPTH_8BIT;
case 15: case 16:
return VIDEO_DEPTH_16BIT;
case 24: case 32:
return VIDEO_DEPTH_32BIT;
default:
return default_depth;
}
}
}
/*
* Windows message handler
*/
#ifdef WIN32
#include <dbt.h>
static WNDPROC sdl_window_proc = NULL; // Window proc used by SDL
extern void SysMediaArrived(void);
extern void SysMediaRemoved(void);
extern HWND GetMainWindowHandle(void);
static LRESULT CALLBACK windows_message_handler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg) {
case WM_DEVICECHANGE:
if (wParam == DBT_DEVICEREMOVECOMPLETE) {
DEV_BROADCAST_HDR *p = (DEV_BROADCAST_HDR *)lParam;
if (p->dbch_devicetype == DBT_DEVTYP_VOLUME)
SysMediaRemoved();
}
else if (wParam == DBT_DEVICEARRIVAL) {
DEV_BROADCAST_HDR *p = (DEV_BROADCAST_HDR *)lParam;
if (p->dbch_devicetype == DBT_DEVTYP_VOLUME)
SysMediaArrived();
}
return 0;
default:
if (sdl_window_proc)
return CallWindowProc(sdl_window_proc, hwnd, msg, wParam, lParam);
}
return DefWindowProc(hwnd, msg, wParam, lParam);
}
#endif
/*
* SheepShaver glue
*/
#ifdef SHEEPSHAVER
// Color depth modes type
typedef int video_depth;
// 1, 2, 4 and 8 bit depths use a color palette
static inline bool IsDirectMode(VIDEO_MODE const & mode)
{
return IsDirectMode(mode.viAppleMode);
}
// Abstract base class representing one (possibly virtual) monitor
// ("monitor" = rectangular display with a contiguous frame buffer)
class monitor_desc {
public:
monitor_desc(const vector<VIDEO_MODE> &available_modes, video_depth default_depth, uint32 default_id) {}
virtual ~monitor_desc() {}
// Get current Mac frame buffer base address
uint32 get_mac_frame_base(void) const {return screen_base;}
// Set Mac frame buffer base address (called from switch_to_mode())
void set_mac_frame_base(uint32 base) {screen_base = base;}
// Get current video mode
const VIDEO_MODE &get_current_mode(void) const {return VModes[cur_mode];}
// Called by the video driver to switch the video mode on this display
// (must call set_mac_frame_base())
virtual void switch_to_current_mode(void) = 0;
// Called by the video driver to set the color palette (in indexed modes)
virtual void set_palette(uint8 *pal, int num) = 0;
// Called by the video driver to set the gamma table
virtual void set_gamma(uint8 *gamma, int num) = 0;
};
// Vector of pointers to available monitor descriptions, filled by VideoInit()
static vector<monitor_desc *> VideoMonitors;
// Find Apple mode matching best specified dimensions
static int find_apple_resolution(int xsize, int ysize)
{
if (xsize == 640 && ysize == 480)
return APPLE_640x480;
if (xsize == 800 && ysize == 600)
return APPLE_800x600;
if (xsize == 1024 && ysize == 768)
return APPLE_1024x768;
if (xsize == 1152 && ysize == 768)
return APPLE_1152x768;
if (xsize == 1152 && ysize == 900)
return APPLE_1152x900;
if (xsize == 1280 && ysize == 1024)
return APPLE_1280x1024;
if (xsize == 1600 && ysize == 1200)
return APPLE_1600x1200;
return APPLE_CUSTOM;
}
// Display error alert
static void ErrorAlert(int error)
{
ErrorAlert(GetString(error));
}
#endif
/*
* monitor_desc subclass for SDL display
*/
class SDL_monitor_desc : public monitor_desc {
public:
SDL_monitor_desc(const vector<VIDEO_MODE> &available_modes, video_depth default_depth, uint32 default_id) : monitor_desc(available_modes, default_depth, default_id) {}
~SDL_monitor_desc() {}
virtual void switch_to_current_mode(void);
virtual void set_palette(uint8 *pal, int num);
virtual void set_gamma(uint8 *gamma, int num);
bool video_open(void);
void video_close(void);
};
/*
* Utility functions
*/
#ifdef SHEEPSHAVER
// Find palette size for given color depth
static int palette_size(int mode)
{
switch (mode) {
case VIDEO_DEPTH_1BIT: return 2;
case VIDEO_DEPTH_2BIT: return 4;
case VIDEO_DEPTH_4BIT: return 16;
case VIDEO_DEPTH_8BIT: return 256;
case VIDEO_DEPTH_16BIT: return 32;
case VIDEO_DEPTH_32BIT: return 256;
default: return 0;
}
}
#endif
// Map video_mode depth ID to numerical depth value
static int mac_depth_of_video_depth(int video_depth)
{
int depth = -1;
switch (video_depth) {
case VIDEO_DEPTH_1BIT:
depth = 1;
break;
case VIDEO_DEPTH_2BIT:
depth = 2;
break;
case VIDEO_DEPTH_4BIT:
depth = 4;
break;
case VIDEO_DEPTH_8BIT:
depth = 8;
break;
case VIDEO_DEPTH_16BIT:
depth = 16;
break;
case VIDEO_DEPTH_32BIT:
depth = 32;
break;
default:
abort();
}
return depth;
}
// Map video_mode depth ID to SDL screen depth
static int sdl_depth_of_video_depth(int video_depth)
{
return (video_depth <= VIDEO_DEPTH_8BIT) ? 8 : mac_depth_of_video_depth(video_depth);
}
// Get screen dimensions
static void sdl_display_dimensions(int &width, int &height)
{
SDL_DisplayMode desktop_mode;
const int display_index = 0; // TODO: try supporting multiple displays
if (SDL_GetDesktopDisplayMode(display_index, &desktop_mode) != 0) {
// TODO: report a warning, here?
width = height = 0;
return;
}
width = desktop_mode.w;
height = desktop_mode.h;
}
static inline int sdl_display_width(void)
{
int width, height;
sdl_display_dimensions(width, height);
return width;
}
static inline int sdl_display_height(void)
{
int width, height;
sdl_display_dimensions(width, height);
return height;
}
// Check whether specified mode is available
static bool has_mode(int type, int width, int height, int depth)
{
// Filter out out-of-bounds resolutions
if (width > sdl_display_width() || height > sdl_display_height())
return false;
// Whatever size it is, beyond what we've checked, we'll scale to/from as appropriate.
return true;
}
// Add mode to list of supported modes
static void add_mode(int type, int width, int height, int resolution_id, int bytes_per_row, int depth)
{
// Filter out unsupported modes
if (!has_mode(type, width, height, depth))
return;
// Fill in VideoMode entry
VIDEO_MODE mode;
#ifdef SHEEPSHAVER
resolution_id = find_apple_resolution(width, height);
mode.viType = type;
#endif
VIDEO_MODE_X = width;
VIDEO_MODE_Y = height;
VIDEO_MODE_RESOLUTION = resolution_id;
VIDEO_MODE_ROW_BYTES = bytes_per_row;
VIDEO_MODE_DEPTH = (video_depth)depth;
VideoModes.push_back(mode);
}
// Set Mac frame layout and base address (uses the_buffer/MacFrameBaseMac)
static void set_mac_frame_buffer(SDL_monitor_desc &monitor, int depth, bool native_byte_order)
{
#if !REAL_ADDRESSING && !DIRECT_ADDRESSING
int layout = FLAYOUT_DIRECT;
if (depth == VIDEO_DEPTH_16BIT)
layout = (screen_depth == 15) ? FLAYOUT_HOST_555 : FLAYOUT_HOST_565;
else if (depth == VIDEO_DEPTH_32BIT)
layout = (screen_depth == 24) ? FLAYOUT_HOST_888 : FLAYOUT_DIRECT;
if (native_byte_order)
MacFrameLayout = layout;
else
MacFrameLayout = FLAYOUT_DIRECT;
monitor.set_mac_frame_base(MacFrameBaseMac);
// Set variables used by UAE memory banking
const VIDEO_MODE &mode = monitor.get_current_mode();
MacFrameBaseHost = the_buffer;
MacFrameSize = VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y;
InitFrameBufferMapping();
#else
monitor.set_mac_frame_base(Host2MacAddr(the_buffer));
#endif
D(bug("monitor.mac_frame_base = %08x\n", monitor.get_mac_frame_base()));
}
// Set window name and class
static void set_window_name() {
if (!sdl_window) return;
const char *title = PrefsFindString("title");
std::string s = title ? title : GetString(STR_WINDOW_TITLE);
if (mouse_grabbed)
{
s += GetString(STR_WINDOW_TITLE_GRABBED_PRE);
int hotkey = PrefsFindInt32("hotkey");
hotkey = hotkey ? hotkey : 1;
if (hotkey & 1) s += GetString(STR_WINDOW_TITLE_GRABBED1);
if (hotkey & 2) s += GetString(STR_WINDOW_TITLE_GRABBED2);
if (hotkey & 4) s += GetString(STR_WINDOW_TITLE_GRABBED4);
s += GetString(STR_WINDOW_TITLE_GRABBED_POST);
}
SDL_SetWindowTitle(sdl_window, s.c_str());
}
// Migrate preferences items (XXX to be handled in MigratePrefs())
static void migrate_screen_prefs(void)
{
#ifdef SHEEPSHAVER
// Look-up priorities are: "screen", "screenmodes", "windowmodes".
if (PrefsFindString("screen"))
return;
uint32 window_modes = PrefsFindInt32("windowmodes");
uint32 screen_modes = PrefsFindInt32("screenmodes");
int width = 0, height = 0;
if (screen_modes) {
static const struct {
int id;
int width;
int height;
}
modes[] = {
{ 1, 640, 480 },
{ 2, 800, 600 },
{ 4, 1024, 768 },
{ 64, 1152, 768 },
{ 8, 1152, 900 },
{ 16, 1280, 1024 },
{ 32, 1600, 1200 },
{ 0, }
};
for (int i = 0; modes[i].id != 0; i++) {
if (screen_modes & modes[i].id) {
if (width < modes[i].width && height < modes[i].height) {
width = modes[i].width;
height = modes[i].height;
}
}
}
} else {
if (window_modes & 1)
width = 640, height = 480;
if (window_modes & 2)
width = 800, height = 600;
}
if (width && height) {
char str[32];
sprintf(str, "%s/%d/%d", screen_modes ? "dga" : "win", width, height);
PrefsReplaceString("screen", str);
}
#endif
}
/*
* Display "driver" classes
*/
class driver_base {
public:
driver_base(SDL_monitor_desc &m);
~driver_base();
void init(); // One-time init
void set_video_mode(int flags, int pitch);
void adapt_to_video_mode();
void update_palette(void);
void suspend(void) {}
void resume(void) {}
void toggle_mouse_grab(void);
void mouse_moved(int x, int y) { ADBMouseMoved(x, y); }
void disable_mouse_accel(void);
void restore_mouse_accel(void);
void grab_mouse(void);
void ungrab_mouse(void);
public:
SDL_monitor_desc &monitor; // Associated video monitor
const VIDEO_MODE &mode; // Video mode handled by the driver
bool init_ok; // Initialization succeeded (we can't use exceptions because of -fomit-frame-pointer)
SDL_Surface *s; // The surface we draw into
};
#ifdef ENABLE_VOSF
static void update_display_window_vosf(driver_base *drv);
#endif
static void update_display_static(driver_base *drv);
static driver_base *drv = NULL; // Pointer to currently used driver object
#ifdef ENABLE_VOSF
# include "video_vosf.h"
#endif
driver_base::driver_base(SDL_monitor_desc &m)
: monitor(m), mode(m.get_current_mode()), init_ok(false), s(NULL)
{
the_buffer = NULL;
the_buffer_copy = NULL;
}
static void delete_sdl_video_surfaces()
{
if (sdl_texture) {
SDL_DestroyTexture(sdl_texture);
sdl_texture = NULL;
}
if (host_surface) {
if (host_surface == guest_surface) {
guest_surface = NULL;
}
SDL_FreeSurface(host_surface);
host_surface = NULL;
}
if (guest_surface) {
SDL_FreeSurface(guest_surface);
guest_surface = NULL;
}
}
static void delete_sdl_video_window()
{
if (sdl_renderer) {
SDL_DestroyRenderer(sdl_renderer);
sdl_renderer = NULL;
}
if (sdl_window) {
SDL_DestroyWindow(sdl_window);
sdl_window = NULL;
}
}
static void shutdown_sdl_video()
{
delete_sdl_video_surfaces();
delete_sdl_video_window();
}
static int get_mag_rate()
{
int m = PrefsFindInt32("mag_rate");
return m < 1 ? 1 : m > 4 ? 4 : m;
}
static SDL_Surface *init_sdl_video(int width, int height, int depth, Uint32 flags, int pitch)
{
if (guest_surface) {
delete_sdl_video_surfaces();
}
int window_width = width;
int window_height = height;
Uint32 window_flags = SDL_WINDOW_ALLOW_HIGHDPI;
const int window_flags_to_monitor = SDL_WINDOW_FULLSCREEN;
if (flags & SDL_WINDOW_FULLSCREEN) {
SDL_DisplayMode desktop_mode;
if (SDL_GetDesktopDisplayMode(0, &desktop_mode) != 0) {
shutdown_sdl_video();
return NULL;
}
window_flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
window_width = desktop_mode.w;
window_height = desktop_mode.h;
}
if (sdl_window) {
int old_window_width, old_window_height, old_window_flags;
SDL_GetWindowSize(sdl_window, &old_window_width, &old_window_height);
old_window_flags = SDL_GetWindowFlags(sdl_window);
if (old_window_width != window_width ||
old_window_height != window_height ||
(old_window_flags & window_flags_to_monitor) != (window_flags & window_flags_to_monitor))
{
delete_sdl_video_window();
}
}
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, PrefsFindBool("scale_nearest") ? "nearest" : "linear");
#if defined(__MACOSX__) && SDL_VERSION_ATLEAST(2,0,14)
if (MetalIsAvailable()) window_flags |= SDL_WINDOW_METAL;
#endif
if (!sdl_window) {
int m = get_mag_rate();
sdl_window = SDL_CreateWindow(
"",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
m * window_width,
m * window_height,
window_flags);
if (!sdl_window) {
shutdown_sdl_video();
return NULL;
}
set_window_name();
}
if (flags & SDL_WINDOW_FULLSCREEN) SDL_SetWindowGrab(sdl_window, SDL_TRUE);
// Some SDL events (regarding some native-window events), need processing
// as they are generated. SDL2 has a facility, SDL_AddEventWatch(), which
// allows events to be processed as they are generated.
if (!did_add_event_watch) {
SDL_AddEventWatch(&on_sdl_event_generated, NULL);
did_add_event_watch = true;
}
if (!sdl_renderer) {
const char *render_driver = PrefsFindString("sdlrender");
if (render_driver) {
SDL_SetHint(SDL_HINT_RENDER_DRIVER, render_driver);
}
else {
#ifdef WIN32
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
#elif defined(__MACOSX__) && SDL_VERSION_ATLEAST(2,0,14)
SDL_SetHint(SDL_HINT_RENDER_DRIVER, window_flags & SDL_WINDOW_METAL ? "metal" : "opengl");
#else
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "");
#endif
}
bool sdl_vsync = PrefsFindBool("sdl_vsync");
if (sdl_vsync) {
SDL_SetHint(SDL_HINT_RENDER_VSYNC, "1");
}
sdl_renderer = SDL_CreateRenderer(sdl_window, -1, 0);
if (!sdl_renderer) {
shutdown_sdl_video();
return NULL;
}
sdl_renderer_thread_id = SDL_ThreadID();
SDL_RendererInfo info;
memset(&info, 0, sizeof(info));
SDL_GetRendererInfo(sdl_renderer, &info);
printf("Using SDL_Renderer driver: %s\n", (info.name ? info.name : "(null)"));
}
if (!sdl_update_video_mutex) {
sdl_update_video_mutex = SDL_CreateMutex();
}
SDL_assert(sdl_texture == NULL);
#ifdef ENABLE_VOSF
sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, width, height);
#else
sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_BGRA8888, SDL_TEXTUREACCESS_STREAMING, width, height);
#endif
if (!sdl_texture) {
shutdown_sdl_video();
return NULL;
}
sdl_update_video_rect.x = 0;
sdl_update_video_rect.y = 0;
sdl_update_video_rect.w = 0;
sdl_update_video_rect.h = 0;
SDL_assert(guest_surface == NULL);
SDL_assert(host_surface == NULL);
switch (depth) {
case VIDEO_DEPTH_1BIT:
case VIDEO_DEPTH_2BIT:
case VIDEO_DEPTH_4BIT:
guest_surface = SDL_CreateRGBSurface(0, width, height, 8, 0, 0, 0, 0);
break;
case VIDEO_DEPTH_8BIT:
#ifdef ENABLE_VOSF
guest_surface = SDL_CreateRGBSurface(0, width, height, 8, 0, 0, 0, 0);
#else
guest_surface = SDL_CreateRGBSurfaceFrom(the_buffer, width, height, 8, pitch, 0, 0, 0, 0);
#endif
break;
case VIDEO_DEPTH_16BIT:
guest_surface = SDL_CreateRGBSurface(0, width, height, 16, 0xf800, 0x07e0, 0x001f, 0);
break;
case VIDEO_DEPTH_32BIT:
#ifdef ENABLE_VOSF
guest_surface = SDL_CreateRGBSurface(0, width, height, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
#else
guest_surface = SDL_CreateRGBSurfaceFrom(the_buffer, width, height, 32, pitch, 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff);
#endif
host_surface = guest_surface;
break;
default:
printf("WARNING: An unsupported depth of %d was used\n", depth);
break;
}
if (!guest_surface) {
shutdown_sdl_video();
return NULL;
}
if (!host_surface) {
Uint32 texture_format;
if (SDL_QueryTexture(sdl_texture, &texture_format, NULL, NULL, NULL) != 0) {
printf("ERROR: Unable to get the SDL texture's pixel format: %s\n", SDL_GetError());
shutdown_sdl_video();
return NULL;
}
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
if (!SDL_PixelFormatEnumToMasks(texture_format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
printf("ERROR: Unable to determine format for host SDL_surface: %s\n", SDL_GetError());
shutdown_sdl_video();
return NULL;
}
host_surface = SDL_CreateRGBSurface(0, width, height, bpp, Rmask, Gmask, Bmask, Amask);
if (!host_surface) {
printf("ERROR: Unable to create host SDL_surface: %s\n", SDL_GetError());
shutdown_sdl_video();
return NULL;
}
}
if (SDL_RenderSetLogicalSize(sdl_renderer, width, height) != 0) {
printf("ERROR: Unable to set SDL rendeer's logical size (to %dx%d): %s\n",
width, height, SDL_GetError());
shutdown_sdl_video();
return NULL;
}
SDL_RenderSetIntegerScale(sdl_renderer, PrefsFindBool("scale_integer") ? SDL_TRUE : SDL_FALSE);
return guest_surface;
}
static int present_sdl_video()
{
if (SDL_RectEmpty(&sdl_update_video_rect)) return 0;
if (!sdl_renderer || !sdl_texture || !guest_surface) {
printf("WARNING: A video mode does not appear to have been set.\n");
return -1;
}
// Some systems, such as D3D9, can fail if and when they are used across
// certain operations. To address this, only utilize SDL_Renderer in a
// single thread, preferably the main thread.
//
// This was added as part of a fix for https://github.com/DavidLudwig/macemu/issues/21
// "BasiliskII, Win32: resizing a window does not stretch "
SDL_assert(SDL_ThreadID() == sdl_renderer_thread_id);
// Make sure the display's internal (to SDL, possibly the OS) buffer gets
// cleared. Not doing so can, if and when letterboxing is applied (whereby
// colored bars are drawn on the screen's sides to help with aspect-ratio
// correction), the colored bars can be an unknown color.
SDL_SetRenderDrawColor(sdl_renderer, 0, 0, 0, 0); // Use black
SDL_RenderClear(sdl_renderer); // Clear the display
// We're about to work with sdl_update_video_rect, so stop other threads from
// modifying it!
LOCK_PALETTE;
SDL_LockMutex(sdl_update_video_mutex);
// Convert from the guest OS' pixel format, to the host OS' texture, if necessary.
if (host_surface != guest_surface &&
host_surface != NULL &&
guest_surface != NULL)
{
SDL_Rect destRect = sdl_update_video_rect;
int result = SDL_BlitSurface(guest_surface, &sdl_update_video_rect, host_surface, &destRect);
if (result != 0) {
SDL_UnlockMutex(sdl_update_video_mutex);
UNLOCK_PALETTE;
return -1;
}
}
UNLOCK_PALETTE; // passed potential deadlock, can unlock palette
// Update the host OS' texture
uint8_t *srcPixels = (uint8_t *)host_surface->pixels +
sdl_update_video_rect.y * host_surface->pitch +
sdl_update_video_rect.x * host_surface->format->BytesPerPixel;
uint8_t *dstPixels;
int dstPitch;
if (SDL_LockTexture(sdl_texture, &sdl_update_video_rect, (void **)&dstPixels, &dstPitch) < 0) {
SDL_UnlockMutex(sdl_update_video_mutex);
return -1;
}
for (int y = 0; y < sdl_update_video_rect.h; y++) {
memcpy(dstPixels, srcPixels, sdl_update_video_rect.w << 2);
srcPixels += host_surface->pitch;
dstPixels += dstPitch;
}
SDL_UnlockTexture(sdl_texture);
// We are done working with pixels in host_surface. Reset sdl_update_video_rect, then let
// other threads modify it, as-needed.
sdl_update_video_rect.x = 0;
sdl_update_video_rect.y = 0;
sdl_update_video_rect.w = 0;
sdl_update_video_rect.h = 0;
SDL_UnlockMutex(sdl_update_video_mutex);
// Copy the texture to the display
if (SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, NULL) != 0) {
return -1;
}
// Update the display
SDL_RenderPresent(sdl_renderer);
// Indicate success to the caller!
return 0;
}
void update_sdl_video(SDL_Surface *s, int numrects, SDL_Rect *rects)
{
// TODO: make sure SDL_Renderer resources get displayed, if and when
// MacsBug is running (and VideoInterrupt() might not get called)
SDL_LockMutex(sdl_update_video_mutex);
for (int i = 0; i < numrects; ++i) {
SDL_UnionRect(&sdl_update_video_rect, &rects[i], &sdl_update_video_rect);
}
SDL_UnlockMutex(sdl_update_video_mutex);
}
void update_sdl_video(SDL_Surface *s, Sint32 x, Sint32 y, Sint32 w, Sint32 h)
{
SDL_Rect temp = {x, y, w, h};
update_sdl_video(s, 1, &temp);
}
#ifdef SHEEPSHAVER
static void MagBits(Uint8 *dst, Uint8 *src, int size) {
float s = 16.f / size;
for (int y = 0; y < size; y++)
for (int x = 0; x < size; x++) {
int sa = 16 * int(y * s) + int(x * s);
if (src[sa >> 3] & 0x80 >> (sa & 7)) {
int da = (size + 7 & ~7) * y + x;
dst[da >> 3] |= 0x80 >> (da & 7);
}
}
}
static SDL_Cursor *MagCursor(bool hot) {
int w, h;
SDL_GetWindowSize(sdl_window, &w, &h);
float mag = std::min((float)w / drv->VIDEO_MODE_X, (float)h / drv->VIDEO_MODE_Y);
int size = ceilf(16 * mag), n = ((size + 7) >> 3) * size;
Uint8 *data = (Uint8 *)SDL_calloc(n, 2);
Uint8 *mask = (Uint8 *)SDL_calloc(n, 2);
MagBits(data, &MacCursor[4], size);
MagBits(mask, &MacCursor[36], size);
SDL_Cursor *cursor = SDL_CreateCursor(data, mask, size, size, hot ? MacCursor[2] * mag : 0, hot ? MacCursor[3] * mag : 0);
SDL_free(data);
SDL_free(mask);
return cursor;
}
#endif
void driver_base::set_video_mode(int flags, int pitch)
{
if ((s = init_sdl_video(VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_DEPTH, flags, pitch)) == NULL)
return;
#ifdef ENABLE_VOSF
the_host_buffer = (uint8 *)s->pixels;
#endif
}
void driver_base::init()
{
int pitch = VIDEO_MODE_X;
switch (VIDEO_MODE_DEPTH) {
case VIDEO_DEPTH_16BIT: pitch <<= 1; break;
case VIDEO_DEPTH_32BIT: pitch <<= 2; break;
}
int aligned_height = (VIDEO_MODE_Y + 15) & ~15;
#ifdef ENABLE_VOSF
use_vosf = true;
// Allocate memory for frame buffer (SIZE is extended to page-boundary)
the_buffer_size = page_extend((aligned_height + 2) * pitch);
the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
the_buffer_copy = (uint8 *)malloc(the_buffer_size);
D(bug("the_buffer = %p, the_buffer_copy = %p, the_host_buffer = %p\n", the_buffer, the_buffer_copy, the_host_buffer));
// Check whether we can initialize the VOSF subsystem and it's profitable
if (!video_vosf_init(monitor)) {
WarningAlert(GetString(STR_VOSF_INIT_ERR));
use_vosf = false;
}
else if (!video_vosf_profitable()) {
video_vosf_exit();
printf("VOSF acceleration is not profitable on this platform, disabling it\n");
use_vosf = false;
}
if (!use_vosf) {
free(the_buffer_copy);
vm_release(the_buffer, the_buffer_size);
the_host_buffer = NULL;
}
#endif
if (!use_vosf) {
// Allocate memory for frame buffer
the_buffer_size = (aligned_height + 2) * pitch;
the_buffer_copy = (uint8 *)calloc(1, the_buffer_size);
the_buffer = (uint8 *)vm_acquire_framebuffer(the_buffer_size);
memset(the_buffer, 0, the_buffer_size);
D(bug("the_buffer = %p, the_buffer_copy = %p\n", the_buffer, the_buffer_copy));
}
set_video_mode(display_type == DISPLAY_SCREEN ? SDL_WINDOW_FULLSCREEN : 0, pitch);
// Set frame buffer base
set_mac_frame_buffer(monitor, VIDEO_MODE_DEPTH, true);
adapt_to_video_mode();
// set default B/W palette
sdl_palette = SDL_AllocPalette(256);
sdl_palette->colors[1] = (SDL_Color){ .r = 0, .g = 0, .b = 0, .a = 255 };
SDL_SetSurfacePalette(s, sdl_palette);
}
void driver_base::adapt_to_video_mode() {
ADBSetRelMouseMode(mouse_grabbed);
// Init blitting routines
SDL_PixelFormat *f = s->format;
VisualFormat visualFormat;
visualFormat.depth = sdl_depth_of_video_depth(VIDEO_MODE_DEPTH);
visualFormat.Rmask = f->Rmask;
visualFormat.Gmask = f->Gmask;
visualFormat.Bmask = f->Bmask;
Screen_blitter_init(visualFormat, true, mac_depth_of_video_depth(VIDEO_MODE_DEPTH));
// Load gray ramp to 8->16/32 expand map
if (!IsDirectMode(mode))
for (int i=0; i<256; i++)
ExpandMap[i] = SDL_MapRGB(f, i, i, i);
bool hardware_cursor = false;
#ifdef SHEEPSHAVER
hardware_cursor = video_can_change_cursor();
if (hardware_cursor) {
// Create cursor
if ((sdl_cursor = MagCursor(false)) != NULL) {
SDL_SetCursor(sdl_cursor);
}
}
// Tell the video driver there's a change in cursor type
if (private_data)
private_data->cursorHardware = hardware_cursor;
#endif
SDL_LockMutex(sdl_update_video_mutex);
sdl_update_video_rect.x = 0;
sdl_update_video_rect.y = 0;
sdl_update_video_rect.w = VIDEO_MODE_X;
sdl_update_video_rect.h = VIDEO_MODE_Y;
SDL_UnlockMutex(sdl_update_video_mutex);
// Hide cursor
SDL_ShowCursor(hardware_cursor);
// Set window name/class
set_window_name();
// Everything went well
init_ok = true;
}
driver_base::~driver_base()
{
ungrab_mouse();
restore_mouse_accel();
// HACK: Just delete instances of SDL_Surface and SDL_Texture, rather
// than also the SDL_Window and SDL_Renderer. This fixes a bug whereby
// OSX hosts, when in fullscreen, will, on a guest OS resolution change,
// do a series of switches (using OSX's "Spaces" feature) to and from
// the Basilisk II desktop,
delete_sdl_video_surfaces(); // This deletes instances of SDL_Surface and SDL_Texture
//shutdown_sdl_video(); // This deletes SDL_Window, SDL_Renderer, in addition to
// instances of SDL_Surface and SDL_Texture.
// the_buffer shall always be mapped through vm_acquire_framebuffer()
if (the_buffer != VM_MAP_FAILED) {
D(bug(" releasing the_buffer at %p (%d bytes)\n", the_buffer, the_buffer_size));
vm_release_framebuffer(the_buffer, the_buffer_size);
the_buffer = NULL;
}
// Free frame buffer(s)
if (!use_vosf) {
if (the_buffer_copy) {
free(the_buffer_copy);
the_buffer_copy = NULL;
}
}
#ifdef ENABLE_VOSF
else {
if (the_buffer_copy) {
D(bug(" freeing the_buffer_copy at %p\n", the_buffer_copy));
free(the_buffer_copy);
the_buffer_copy = NULL;
}
// Deinitialize VOSF
video_vosf_exit();
}
#endif
SDL_ShowCursor(1);
}
// Palette has changed
void driver_base::update_palette(void)
{
const VIDEO_MODE &mode = monitor.get_current_mode();
if ((int)VIDEO_MODE_DEPTH <= VIDEO_DEPTH_8BIT) {
SDL_SetSurfacePalette(s, sdl_palette);
SDL_LockMutex(sdl_update_video_mutex);
sdl_update_video_rect.x = 0;
sdl_update_video_rect.y = 0;
sdl_update_video_rect.w = VIDEO_MODE_X;
sdl_update_video_rect.h = VIDEO_MODE_Y;
SDL_UnlockMutex(sdl_update_video_mutex);
}
}
// Disable mouse acceleration
void driver_base::disable_mouse_accel(void)
{
}
// Restore mouse acceleration to original value
void driver_base::restore_mouse_accel(void)
{
}
// Toggle mouse grab
void driver_base::toggle_mouse_grab(void)
{
if (mouse_grabbed)
ungrab_mouse();
else
grab_mouse();
}
static void update_mouse_grab()
{
if (mouse_grabbed) {
SDL_SetRelativeMouseMode(SDL_TRUE);
} else {
SDL_SetRelativeMouseMode(SDL_FALSE);
}
}
// Grab mouse, switch to relative mouse mode
void driver_base::grab_mouse(void)
{
if (!mouse_grabbed) {
mouse_grabbed = true;
update_mouse_grab();
set_window_name();
disable_mouse_accel();
ADBSetRelMouseMode(true);
}
}
// Ungrab mouse, switch to absolute mouse mode
void driver_base::ungrab_mouse(void)
{
if (mouse_grabbed) {
mouse_grabbed = false;
update_mouse_grab();
set_window_name();
restore_mouse_accel();
ADBSetRelMouseMode(false);
}
}
/*
* Initialization
*/
// Init keycode translation table
static void keycode_init(void)
{
bool use_kc = PrefsFindBool("keycodes");
if (use_kc) {
// Get keycode file path from preferences
const char *kc_path = PrefsFindString("keycodefile");
// Open keycode table
FILE *f = fopen(kc_path && *kc_path ? kc_path : KEYCODE_FILE_NAME, "r");
if (f == NULL) f = fopen(KEYCODE_FILE_NAME2, "r");
if (f == NULL) {
char str[256];
snprintf(str, sizeof(str), GetString(STR_KEYCODE_FILE_WARN), kc_path ? kc_path : KEYCODE_FILE_NAME, strerror(errno));
WarningAlert(str);
return;
}
// Default translation table
for (int i=0; i<256; i++)
keycode_table[i] = CODE_INVALID;
// Search for server vendor string, then read keycodes
const char * video_driver = SDL_GetCurrentVideoDriver();
bool video_driver_found = false;
char line[256];
int n_keys = 0;
while (fgets(line, sizeof(line) - 1, f)) {
// Read line
int len = strlen(line);
if (len == 0)
continue;
line[len-1] = 0;
// Comments begin with "#" or ";"
if (line[0] == '#' || line[0] == ';' || line[0] == 0)
continue;
if (video_driver_found) {
// Skip aliases as long as we have read keycodes yet
// Otherwise, it's another mapping and we have to stop
static const char sdl_str[] = "sdl";
if (strncmp(line, sdl_str, sizeof(sdl_str) - 1) == 0 && n_keys == 0)
continue;
// Read keycode
int x_code, mac_code;
if (sscanf(line, "%d %d", &x_code, &mac_code) == 2)
keycode_table[x_code & 0xff] = mac_code, n_keys++;
else
break;
} else {
// Search for SDL video driver string
static const char sdl_str[] = "sdl";
if (strncmp(line, sdl_str, sizeof(sdl_str) - 1) == 0) {
char *p = line + sizeof(sdl_str);
if (video_driver && strstr(video_driver, p) == video_driver)
video_driver_found = true;
}
}
}
// Keycode file completely read
fclose(f);
use_keycodes = video_driver_found;
// Vendor not found? Then display warning
if (!video_driver_found) {
char str[256];
snprintf(str, sizeof(str), GetString(STR_KEYCODE_VENDOR_WARN), video_driver ? video_driver : "", kc_path ? kc_path : KEYCODE_FILE_NAME);
WarningAlert(str);
return;
}
D(bug("Using SDL/%s keycodes table, %d key mappings\n", video_driver ? video_driver : "", n_keys));
}
}
// Open display for current mode
bool SDL_monitor_desc::video_open(void)
{
D(bug("video_open()\n"));
#if DEBUG
const VIDEO_MODE &mode = get_current_mode();
D(bug("Current video mode:\n"));
D(bug(" %dx%d (ID %02x), %d bpp\n", VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_RESOLUTION, 1 << (VIDEO_MODE_DEPTH & 0x0f)));
#endif
// Create display driver object of requested type
drv = new(std::nothrow) driver_base(*this);
if (drv == NULL)
return false;
drv->init();
if (!drv->init_ok) {
delete drv;
drv = NULL;
return false;
}
#ifdef WIN32
// Chain in a new message handler for WM_DEVICECHANGE
HWND the_window = GetMainWindowHandle();
sdl_window_proc = (WNDPROC)GetWindowLongPtr(the_window, GWLP_WNDPROC);
SetWindowLongPtr(the_window, GWLP_WNDPROC, (LONG_PTR)windows_message_handler);
#endif
// Initialize VideoRefresh function
VideoRefreshInit();
// Lock down frame buffer
LOCK_FRAME_BUFFER;
// Start redraw/input thread
#ifndef USE_CPU_EMUL_SERVICES
redraw_thread_cancel = false;
redraw_thread_active = ((redraw_thread = SDL_CreateThread(redraw_func, "Redraw Thread", NULL)) != NULL);
if (!redraw_thread_active) {
printf("FATAL: cannot create redraw thread\n");
return false;
}
#else
redraw_thread_active = true;
#endif
return true;
}
#ifdef SHEEPSHAVER
bool VideoInit(void)
{
const bool classic = false;
#else
bool VideoInit(bool classic)
{
#endif
classic_mode = classic;
#ifdef ENABLE_VOSF
// Zero the mainBuffer structure
mainBuffer.dirtyPages = NULL;
mainBuffer.pageInfo = NULL;
#endif
// Create Mutexes
if ((sdl_events_lock = SDL_CreateMutex()) == NULL)
return false;
if ((sdl_palette_lock = SDL_CreateMutex()) == NULL)
return false;
if ((frame_buffer_lock = SDL_CreateMutex()) == NULL)
return false;
// Init keycode translation
keycode_init();
// Read prefs
frame_skip = PrefsFindInt32("frameskip");
mouse_wheel_mode = PrefsFindInt32("mousewheelmode");
mouse_wheel_lines = PrefsFindInt32("mousewheellines");
mouse_wheel_reverse = mouse_wheel_lines < 0;
if (mouse_wheel_reverse) mouse_wheel_lines = -mouse_wheel_lines;
// Get screen mode from preferences
migrate_screen_prefs();
const char *mode_str = NULL;
if (classic_mode)
mode_str = "win/512/342";
else
mode_str = PrefsFindString("screen");
// Determine display type and default dimensions
int default_width, default_height;
if (classic) {
default_width = 512;
default_height = 384;
}
else {
default_width = 640;
default_height = 480;
}
display_type = DISPLAY_WINDOW;
if (mode_str) {
if (sscanf(mode_str, "win/%d/%d", &default_width, &default_height) == 2)
display_type = DISPLAY_WINDOW;
else if (sscanf(mode_str, "dga/%d/%d", &default_width, &default_height) == 2)
display_type = DISPLAY_SCREEN;
}
if (default_width <= 0)
default_width = sdl_display_width();
else if (default_width > sdl_display_width())
default_width = sdl_display_width();
if (default_height <= 0)
default_height = sdl_display_height();
else if (default_height > sdl_display_height())
default_height = sdl_display_height();
// Mac screen depth follows X depth
screen_depth = 32;
SDL_DisplayMode desktop_mode;
if (SDL_GetDesktopDisplayMode(0, &desktop_mode) == 0) {
screen_depth = SDL_BITSPERPIXEL(desktop_mode.format);
}
int default_depth;
switch (screen_depth) {
case 8:
default_depth = VIDEO_DEPTH_8BIT;
break;
case 15: case 16:
default_depth = VIDEO_DEPTH_16BIT;
break;
case 24: case 32:
default_depth = VIDEO_DEPTH_32BIT;
break;
default:
default_depth = VIDEO_DEPTH_1BIT;
break;
}
// Initialize list of video modes to try
struct {
int w;
int h;
int resolution_id;
}
#ifdef SHEEPSHAVER
// Omit Classic resolutions
video_modes[] = {
{ -1, -1, 0x80 },
{ 640, 480, 0x81 },
{ 800, 600, 0x82 },
{ 1024, 768, 0x83 },
{ 1152, 870, 0x84 },
{ 1280, 1024, 0x85 },
{ 1600, 1200, 0x86 },
{ 0, }
};
#else
video_modes[] = {
{ -1, -1, 0x80 },
{ 512, 384, 0x80 },
{ 640, 480, 0x81 },
{ 800, 600, 0x82 },
{ 1024, 768, 0x83 },
{ 1152, 870, 0x84 },
{ 1280, 1024, 0x85 },
{ 1600, 1200, 0x86 },
{ 0, }
};
#endif
video_modes[0].w = default_width;
video_modes[0].h = default_height;
// Construct list of supported modes
if (display_type == DISPLAY_WINDOW) {
if (classic)
add_mode(display_type, 512, 342, 0x80, 64, VIDEO_DEPTH_1BIT);
else {
for (int i = 0; video_modes[i].w != 0; i++) {
const int w = video_modes[i].w;
const int h = video_modes[i].h;
if (i > 0 && (w >= default_width || h >= default_height))
continue;
for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++)
add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d);
}
}
} else if (display_type == DISPLAY_SCREEN) {
for (int i = 0; video_modes[i].w != 0; i++) {
const int w = video_modes[i].w;
const int h = video_modes[i].h;
if (i > 0 && (w >= default_width || h >= default_height))
continue;
for (int d = VIDEO_DEPTH_1BIT; d <= default_depth; d++)
add_mode(display_type, w, h, video_modes[i].resolution_id, TrivialBytesPerRow(w, (video_depth)d), d);
}
}
if (VideoModes.empty()) {
ErrorAlert(STR_NO_XVISUAL_ERR);
return false;
}
// Find requested default mode with specified dimensions
uint32 default_id;
std::vector<VIDEO_MODE>::const_iterator i, end = VideoModes.end();
for (i = VideoModes.begin(); i != end; ++i) {
const VIDEO_MODE & mode = (*i);
if (VIDEO_MODE_X == default_width && VIDEO_MODE_Y == default_height && VIDEO_MODE_DEPTH == default_depth) {
default_id = VIDEO_MODE_RESOLUTION;
#ifdef SHEEPSHAVER
std::vector<VIDEO_MODE>::const_iterator begin = VideoModes.begin();
cur_mode = distance(begin, i);
#endif
break;
}
}
if (i == end) { // not found, use first available mode
const VIDEO_MODE & mode = VideoModes[0];
default_depth = VIDEO_MODE_DEPTH;
default_id = VIDEO_MODE_RESOLUTION;
#ifdef SHEEPSHAVER
cur_mode = 0;
#endif
}
#ifdef SHEEPSHAVER
for (int i = 0; i < VideoModes.size(); i++)
VModes[i] = VideoModes[i];
VideoInfo *p = &VModes[VideoModes.size()];
p->viType = DIS_INVALID; // End marker
p->viRowBytes = 0;
p->viXsize = p->viYsize = 0;
p->viAppleMode = 0;
p->viAppleID = 0;
#endif
#if DEBUG
D(bug("Available video modes:\n"));
for (i = VideoModes.begin(); i != end; ++i) {
const VIDEO_MODE & mode = (*i);
int bits = 1 << VIDEO_MODE_DEPTH;
if (bits == 16)
bits = 15;
else if (bits == 32)
bits = 24;
D(bug(" %dx%d (ID %02x), %d colors\n", VIDEO_MODE_X, VIDEO_MODE_Y, VIDEO_MODE_RESOLUTION, 1 << bits));
}
#endif
int color_depth = get_customized_color_depth(default_depth);
D(bug("Return get_customized_color_depth %d\n", color_depth));
// Create SDL_monitor_desc for this (the only) display
SDL_monitor_desc *monitor = new SDL_monitor_desc(VideoModes, (video_depth)color_depth, default_id);
VideoMonitors.push_back(monitor);
// Open display
return monitor->video_open();
}
/*
* Deinitialization
*/
// Close display
void SDL_monitor_desc::video_close(void)
{
D(bug("video_close()\n"));
#ifdef WIN32
// Remove message handler for WM_DEVICECHANGE
HWND the_window = GetMainWindowHandle();
SetWindowLongPtr(the_window, GWLP_WNDPROC, (LONG_PTR)sdl_window_proc);
#endif
// Stop redraw thread
#ifndef USE_CPU_EMUL_SERVICES
if (redraw_thread_active) {
redraw_thread_cancel = true;
SDL_WaitThread(redraw_thread, NULL);
}
#endif
redraw_thread_active = false;
// Unlock frame buffer
UNLOCK_FRAME_BUFFER;
D(bug(" frame buffer unlocked\n"));
// Close display
delete drv;
drv = NULL;
}
void VideoExit(void)
{
// Close displays
vector<monitor_desc *>::iterator i, end = VideoMonitors.end();
for (i = VideoMonitors.begin(); i != end; ++i)
dynamic_cast<SDL_monitor_desc *>(*i)->video_close();
// Destroy locks
if (frame_buffer_lock)
SDL_DestroyMutex(frame_buffer_lock);
if (sdl_palette_lock)
SDL_DestroyMutex(sdl_palette_lock);
if (sdl_events_lock)
SDL_DestroyMutex(sdl_events_lock);
}
/*
* Close down full-screen mode (if bringing up error alerts is unsafe while in full-screen mode)
*/
void VideoQuitFullScreen(void)
{
D(bug("VideoQuitFullScreen()\n"));
quit_full_screen = true;
}
static void ApplyGammaRamp() {
if (sdl_window) {
int result;
if (!init_gamma_valid) {
result = SDL_GetWindowGammaRamp(sdl_window, init_gamma_red, init_gamma_green, init_gamma_blue);
if (result < 0)
fprintf(stderr, "SDL_GetWindowGammaRamp returned %d, SDL error: %s\n", result, SDL_GetError());
init_gamma_valid = true;
}
const char *s = PrefsFindString("gammaramp");
if (!s) s = "off";
if (strcmp(s, "off") && (strcmp(s, "fullscreen") || display_type == DISPLAY_SCREEN))
result = SDL_SetWindowGammaRamp(sdl_window, last_gamma_red, last_gamma_green, last_gamma_blue);
else
result = SDL_SetWindowGammaRamp(sdl_window, init_gamma_red, init_gamma_green, init_gamma_blue);
if (result < 0)
fprintf(stderr, "SDL_SetWindowGammaRamp returned %d, SDL error: %s\n", result, SDL_GetError());
}
}
static void do_toggle_fullscreen(void)
{
#ifndef USE_CPU_EMUL_SERVICES
// pause redraw thread
thread_stop_ack = false;
thread_stop_req = true;
while (!thread_stop_ack) ;
#endif
// Apply fullscreen
if (sdl_window) {
if (display_type == DISPLAY_SCREEN) {
display_type = DISPLAY_WINDOW;
SDL_SetWindowFullscreen(sdl_window, 0);
const VIDEO_MODE &mode = drv->mode;
int m = get_mag_rate();
SDL_SetWindowSize(sdl_window, m * VIDEO_MODE_X, m * VIDEO_MODE_Y);
SDL_SetWindowGrab(sdl_window, SDL_FALSE);
#ifndef __MACOSX__
SDL_SetWindowPosition(sdl_window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
#endif
} else {
display_type = DISPLAY_SCREEN;
SDL_SetWindowFullscreen(sdl_window, SDL_WINDOW_FULLSCREEN_DESKTOP);
SDL_SetWindowGrab(sdl_window, SDL_TRUE);
}
}
// switch modes
drv->adapt_to_video_mode();
// reset the palette
#ifdef SHEEPSHAVER
video_set_palette();
#endif
ApplyGammaRamp();
drv->update_palette();
// reset the video refresh handler
VideoRefreshInit();
// while SetVideoMode is happening, control key up may be missed
ADBKeyUp(0x36);
// resume redraw thread
toggle_fullscreen = false;
#ifndef USE_CPU_EMUL_SERVICES
thread_stop_req = false;
#endif
}
/*
* Mac VBL interrupt
*/
/*
* Execute video VBL routine
*/
static bool is_fullscreen(SDL_Window * window)
{
#ifdef __MACOSX__
// On OSX, SDL, at least as of 2.0.5 (and possibly beyond), does not always
// report changes to fullscreen via the SDL_WINDOW_FULLSCREEN flag.
// (Example: https://bugzilla.libsdl.org/show_bug.cgi?id=3766 , which
// involves fullscreen/windowed toggles via window-manager UI controls).
// Until it does, or adds a facility to do so, we'll use a platform-specific
// code path to detect fullscreen changes.
return is_fullscreen_osx(sdl_window);
#else
if (!window) {
return false;
}
const Uint32 sdl_window_flags = SDL_GetWindowFlags(sdl_window);
return (sdl_window_flags & SDL_WINDOW_FULLSCREEN) != 0;
#endif
}
#ifdef SHEEPSHAVER
void VideoVBL(void)
{
// Emergency quit requested? Then quit
if (emerg_quit)
QuitEmulator();
if (toggle_fullscreen)
do_toggle_fullscreen();
present_sdl_video();
// Temporarily give up frame buffer lock (this is the point where
// we are suspended when the user presses Ctrl-Tab)
UNLOCK_FRAME_BUFFER;
LOCK_FRAME_BUFFER;
// Execute video VBL
if (private_data != NULL && private_data->interruptsEnabled)
VSLDoInterruptService(private_data->vslServiceID);
}
#else
void VideoInterrupt(void)
{
// We must fill in the events queue in the same thread that did call SDL_SetVideoMode()
SDL_PumpEvents();
// Emergency quit requested? Then quit
if (emerg_quit)
QuitEmulator();
if (toggle_fullscreen)
do_toggle_fullscreen();
present_sdl_video();
// Temporarily give up frame buffer lock (this is the point where
// we are suspended when the user presses Ctrl-Tab)
UNLOCK_FRAME_BUFFER;
LOCK_FRAME_BUFFER;
}
#endif
/*
* Set palette
*/
#ifdef SHEEPSHAVER
void video_set_palette(void)
{
monitor_desc * monitor = VideoMonitors[0];
int n_colors = palette_size(monitor->get_current_mode().viAppleMode);
uint8 pal[256 * 3];
for (int c = 0; c < n_colors; c++) {
pal[c*3 + 0] = mac_pal[c].red;
pal[c*3 + 1] = mac_pal[c].green;
pal[c*3 + 2] = mac_pal[c].blue;
}
monitor->set_palette(pal, n_colors);
}
void video_set_gamma(int n_colors)
{
monitor_desc * monitor = VideoMonitors[0];
uint8 gamma[256 * 3];
for (int c = 0; c < n_colors; c++) {
gamma[c*3 + 0] = mac_gamma[c].red;
gamma[c*3 + 1] = mac_gamma[c].green;
gamma[c*3 + 2] = mac_gamma[c].blue;
}
monitor->set_gamma(gamma, n_colors);
}
#endif
void SDL_monitor_desc::set_palette(uint8 *pal, int num_in)
{
const VIDEO_MODE &mode = get_current_mode();
LOCK_PALETTE;
// Convert colors to XColor array
int num_out = 256;
bool stretch = false;
if (!sdl_palette) {
sdl_palette = SDL_AllocPalette(num_out);
}
SDL_Color *p = sdl_palette->colors;
for (int i=0; i<num_out; i++) {
int c = (stretch ? (i * num_in) / num_out : i);
p->r = pal[c*3 + 0] * 0x0101;
p->g = pal[c*3 + 1] * 0x0101;
p->b = pal[c*3 + 2] * 0x0101;
p++;
}
// Recalculate pixel color expansion map
if (!IsDirectMode(mode)) {
for (int i=0; i<256; i++) {
int c = i & (num_in-1); // If there are less than 256 colors, we repeat the first entries (this makes color expansion easier)
ExpandMap[i] = SDL_MapRGB(drv->s->format, pal[c*3+0], pal[c*3+1], pal[c*3+2]);
}
#ifdef ENABLE_VOSF
if (use_vosf) {
// We have to redraw everything because the interpretation of pixel values changed
LOCK_VOSF;
PFLAG_SET_ALL;
UNLOCK_VOSF;
memset(the_buffer_copy, 0, VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y);
}
#endif
}
// Tell redraw thread to change palette
sdl_palette_changed = true;
UNLOCK_PALETTE;
}
void SDL_monitor_desc::set_gamma(uint8 *gamma, int num_in)
{
// handle the gamma ramp
if (gamma[0] == 127 && gamma[num_in*3-1] == 127) // solid grey
return; // ignore
uint16 red[256];
uint16 green[256];
uint16 blue[256];
int repeats = 256 / num_in;
for (int i = 0; i < num_in; i++) {
for (int j = 0; j < repeats; j++) {
red[i*repeats + j] = gamma[i*3 + 0] << 8;
green[i*repeats + j] = gamma[i*3 + 1] << 8;
blue[i*repeats + j] = gamma[i*3 + 2] << 8;
}
}
// fill remaining entries (if any) with last value
for (int i = num_in * repeats; i < 256; i++) {
red[i] = gamma[(num_in - 1) * 3] << 8;
green[i] = gamma[(num_in - 1) * 3 + 1] << 8;
blue[i] = gamma[(num_in - 1) * 3 + 2] << 8;
}
bool changed = (memcmp(red, last_gamma_red, 512) != 0 ||
memcmp(green, last_gamma_green, 512) != 0 ||
memcmp(blue, last_gamma_blue, 512) != 0);
if (changed) {
memcpy(last_gamma_red, red, 512);
memcpy(last_gamma_green, green, 512);
memcpy(last_gamma_blue, blue, 512);
ApplyGammaRamp();
}
}
/*
* Switch video mode
*/
#ifdef SHEEPSHAVER
int16 video_mode_change(VidLocals *csSave, uint32 ParamPtr)
{
/* return if no mode change */
if ((csSave->saveData == ReadMacInt32(ParamPtr + csData)) &&
(csSave->saveMode == ReadMacInt16(ParamPtr + csMode))) return noErr;
/* first find video mode in table */
for (int i=0; VModes[i].viType != DIS_INVALID; i++) {
if ((ReadMacInt16(ParamPtr + csMode) == VModes[i].viAppleMode) &&
(ReadMacInt32(ParamPtr + csData) == VModes[i].viAppleID)) {
csSave->saveMode = ReadMacInt16(ParamPtr + csMode);
csSave->saveData = ReadMacInt32(ParamPtr + csData);
csSave->savePage = ReadMacInt16(ParamPtr + csPage);
// Disable interrupts and pause redraw thread
DisableInterrupt();
thread_stop_ack = false;
thread_stop_req = true;
while (!thread_stop_ack) ;
cur_mode = i;
monitor_desc *monitor = VideoMonitors[0];
monitor->switch_to_current_mode();
WriteMacInt32(ParamPtr + csBaseAddr, screen_base);
csSave->saveBaseAddr=screen_base;
csSave->saveData=VModes[cur_mode].viAppleID;/* First mode ... */
csSave->saveMode=VModes[cur_mode].viAppleMode;
// Enable interrupts and resume redraw thread
thread_stop_req = false;
EnableInterrupt();
return noErr;
}
}
return paramErr;
}
#endif
#ifdef SHEEPSHAVER
static bool is_cursor_in_mac_screen()
{
int windowX, windowY;
int cursorX, cursorY;
int deltaX, deltaY;
bool out;
// TODO figure out a check for full screen mode
if (display_type == DISPLAY_SCREEN)
return true;
if (display_type == DISPLAY_WINDOW) {
if (sdl_window == NULL || SDL_GetMouseFocus() != sdl_window)
return false;
SDL_GetWindowPosition(sdl_window, &windowX, &windowY);
SDL_GetGlobalMouseState(&cursorX, &cursorY);
deltaX = cursorX - windowX;
deltaY = cursorY - windowY;
D(bug("cursor relative {%d,%d}\n", deltaX, deltaY));
const VIDEO_MODE &mode = drv->mode;
const int m = get_mag_rate();
out = deltaX >= 0 && deltaX < VIDEO_MODE_X * m &&
deltaY >= 0 && deltaY < VIDEO_MODE_Y * m;
D(bug("cursor in window? %s\n", out? "yes" : "no"));
return out;
}
return false;
}
#endif
void SDL_monitor_desc::switch_to_current_mode(void)
{
// Close and reopen display
LOCK_EVENTS;
video_close();
video_open();
UNLOCK_EVENTS;
if (drv == NULL) {
ErrorAlert(STR_OPEN_WINDOW_ERR);
QuitEmulator();
}
}
/*
* Can we set the MacOS cursor image into the window?
*/
#ifdef SHEEPSHAVER
bool video_can_change_cursor(void)
{
return PrefsFindBool("hardcursor");
}
#endif
/*
* Set cursor image for window
*/
#ifdef SHEEPSHAVER
void video_set_cursor(void)
{
// Set new cursor image if it was changed
if (sdl_cursor) {
SDL_FreeCursor(sdl_cursor);
sdl_cursor = MagCursor(true);
if (sdl_cursor) {
SDL_ShowCursor(private_data == NULL || private_data->cursorVisible);
SDL_SetCursor(sdl_cursor);
// XXX Windows apparently needs an extra mouse event to
// make the new cursor image visible.
// On Mac, if mouse is grabbed, SDL_ShowCursor() recenters the
// mouse, we have to put it back.
bool move = false;
#ifdef WIN32
move = true;
#elif defined(__APPLE__)
move = mouse_grabbed;
#endif
if (move) {
int visible = SDL_ShowCursor(-1);
if (visible) {
bool cursor_in_window = is_cursor_in_mac_screen();
if (cursor_in_window) {
int x, y;
SDL_GetMouseState(&x, &y);
D(bug("WarpMouse to {%d,%d} via video_set_cursor\n", x, y));
SDL_WarpMouseInWindow(sdl_window, x, y);
}
}
}
}
}
}
#endif
/*
* Keyboard-related utilify functions
*/
static bool is_hotkey_down(SDL_Keysym const & ks)
{
int hotkey = PrefsFindInt32("hotkey");
if (!hotkey) hotkey = 1;
return (ctrl_down || (ks.mod & KMOD_CTRL) || !(hotkey & 1)) &&
(opt_down || (ks.mod & KMOD_ALT) || !(hotkey & 2)) &&
(cmd_down || (ks.mod & KMOD_GUI) || !(hotkey & 4));
}
static int modify_opt_cmd(int code) {
static bool f, c;
if (!f) {
f = true;
c = PrefsFindBool("swap_opt_cmd");
}
if (c) {
switch (code) {
case 0x37: return 0x3a;
case 0x3a: return 0x37;
}
}
return code;
}
/*
* Translate key event to Mac keycode, returns CODE_INVALID if no keycode was found
* and CODE_HOTKEY if the key was recognized as a hotkey
*/
static int kc_decode(SDL_Keysym const & ks, bool key_down)
{
switch (ks.sym) {
case SDLK_a: return 0x00;
case SDLK_b: return 0x0b;
case SDLK_c: return 0x08;
case SDLK_d: return 0x02;
case SDLK_e: return 0x0e;
case SDLK_f: return 0x03;
case SDLK_g: return 0x05;
case SDLK_h: return 0x04;
case SDLK_i: return 0x22;
case SDLK_j: return 0x26;
case SDLK_k: return 0x28;
case SDLK_l: return 0x25;
case SDLK_m: return 0x2e;
case SDLK_n: return 0x2d;
case SDLK_o: return 0x1f;
case SDLK_p: return 0x23;
case SDLK_q: return 0x0c;
case SDLK_r: return 0x0f;
case SDLK_s: return 0x01;
case SDLK_t: return 0x11;
case SDLK_u: return 0x20;
case SDLK_v: return 0x09;
case SDLK_w: return 0x0d;
case SDLK_x: return 0x07;
case SDLK_y: return 0x10;
case SDLK_z: return 0x06;
case SDLK_1: case SDLK_EXCLAIM: return 0x12;
case SDLK_2: case SDLK_AT: return 0x13;
case SDLK_3: case SDLK_HASH: return 0x14;
case SDLK_4: case SDLK_DOLLAR: return 0x15;
case SDLK_5: return 0x17;
case SDLK_6: return 0x16;
case SDLK_7: return 0x1a;
case SDLK_8: return 0x1c;
case SDLK_9: return 0x19;
case SDLK_0: return 0x1d;
case SDLK_BACKQUOTE: case 167: return 0x32;
case SDLK_MINUS: case SDLK_UNDERSCORE: return 0x1b;
case SDLK_EQUALS: case SDLK_PLUS: return 0x18;
case SDLK_LEFTBRACKET: return 0x21;
case SDLK_RIGHTBRACKET: return 0x1e;
case SDLK_BACKSLASH: return 0x2a;
case SDLK_SEMICOLON: case SDLK_COLON: return 0x29;
case SDLK_QUOTE: case SDLK_QUOTEDBL: return 0x27;
case SDLK_COMMA: case SDLK_LESS: return 0x2b;
case SDLK_PERIOD: case SDLK_GREATER: return 0x2f;
case SDLK_SLASH: case SDLK_QUESTION: return 0x2c;
case SDLK_TAB: if (is_hotkey_down(ks)) {if (!key_down) drv->suspend(); return CODE_HOTKEY;} else return 0x30;
case SDLK_RETURN: if (is_hotkey_down(ks)) {if (!key_down) toggle_fullscreen = true; return CODE_HOTKEY;} else return 0x24;
case SDLK_SPACE: return 0x31;
case SDLK_BACKSPACE: return 0x33;
case SDLK_DELETE: return 0x75;
case SDLK_INSERT: return 0x72;
case SDLK_HOME: case SDLK_HELP: return 0x73;
case SDLK_END: return 0x77;
case SDLK_PAGEUP: return 0x74;
case SDLK_PAGEDOWN: return 0x79;
case SDLK_LCTRL: return 0x36;
case SDLK_RCTRL: return 0x36;
case SDLK_LSHIFT: return 0x38;
case SDLK_RSHIFT: return 0x38;
case SDLK_LALT: case SDLK_RALT: return 0x3a;
case SDLK_LGUI: case SDLK_RGUI: return 0x37;
case SDLK_MENU: return 0x32;
case SDLK_CAPSLOCK: return 0x39;
case SDLK_NUMLOCKCLEAR: return 0x47;
case SDLK_UP: return 0x3e;
case SDLK_DOWN: return 0x3d;
case SDLK_LEFT: return 0x3b;
case SDLK_RIGHT: return 0x3c;
case SDLK_ESCAPE: if (is_hotkey_down(ks)) {if (!key_down) { quit_full_screen = true; emerg_quit = true; } return CODE_HOTKEY;} else return 0x35;
case SDLK_F1: if (is_hotkey_down(ks)) {if (!key_down) SysMountFirstFloppy(); return CODE_HOTKEY;} else return 0x7a;
case SDLK_F2: return 0x78;
case SDLK_F3: return 0x63;
case SDLK_F4: return 0x76;
case SDLK_F5: return 0x60;
case SDLK_F6: return 0x61;
case SDLK_F7: return 0x62;
case SDLK_F8: return 0x64;
case SDLK_F9: return 0x65;
case SDLK_F10: return 0x6d;
case SDLK_F11: return 0x67;
case SDLK_F12: return 0x6f;
case SDLK_PRINTSCREEN: return 0x69;
case SDLK_SCROLLLOCK: return 0x6b;
case SDLK_PAUSE: return 0x71;
case SDLK_KP_0: return 0x52;
case SDLK_KP_1: return 0x53;
case SDLK_KP_2: return 0x54;
case SDLK_KP_3: return 0x55;
case SDLK_KP_4: return 0x56;
case SDLK_KP_5: return 0x57;
case SDLK_KP_6: return 0x58;
case SDLK_KP_7: return 0x59;
case SDLK_KP_8: return 0x5b;
case SDLK_KP_9: return 0x5c;
case SDLK_KP_PERIOD: return 0x41;
case SDLK_KP_PLUS: return 0x45;
case SDLK_KP_MINUS: return 0x4e;
case SDLK_KP_MULTIPLY: return 0x43;
case SDLK_KP_DIVIDE: return 0x4b;
case SDLK_KP_ENTER: return 0x4c;
case SDLK_KP_EQUALS: return 0x51;
}
D(bug("Unhandled SDL keysym: %d\n", ks.sym));
return CODE_INVALID;
}
static int event2keycode(SDL_KeyboardEvent const &ev, bool key_down)
{
return kc_decode(ev.keysym, key_down);
}
static void force_complete_window_refresh()
{
if (display_type == DISPLAY_WINDOW) {
#ifdef ENABLE_VOSF
if (use_vosf) { // VOSF refresh
LOCK_VOSF;
PFLAG_SET_ALL;
UNLOCK_VOSF;
}
#endif
// Ensure each byte of the_buffer_copy differs from the_buffer to force a full update.
const VIDEO_MODE &mode = VideoMonitors[0]->get_current_mode();
const int len = VIDEO_MODE_ROW_BYTES * VIDEO_MODE_Y;
for (int i = 0; i < len; i++)
the_buffer_copy[i] = !the_buffer[i];
}
}
/*
* SDL event handling
*/
// possible return codes for SDL-registered event watches
enum {
EVENT_DROP_FROM_QUEUE = 0,
EVENT_ADD_TO_QUEUE = 1
};
// Some events need to be processed in the host-app's main thread, due to
// host-OS requirements.
//
// This function is called by SDL, whenever it generates an SDL_Event. It has
// the ability to process events, and optionally, to prevent them from being
// added to SDL's event queue (and retrieve-able via SDL_PeepEvents(), etc.)
static int SDLCALL on_sdl_event_generated(void *userdata, SDL_Event * event)
{
switch (event->type) {
case SDL_KEYUP: {
SDL_Keysym const & ks = event->key.keysym;
switch (ks.sym) {
case SDLK_F5: {
if (is_hotkey_down(ks) && !PrefsFindBool("hardcursor")) {
drv->toggle_mouse_grab();
return EVENT_DROP_FROM_QUEUE;
}
} break;
}
} break;
case SDL_WINDOWEVENT: {
switch (event->window.event) {
case SDL_WINDOWEVENT_RESIZED: {
if (!redraw_thread_active) break;
// Handle changes of fullscreen. This is done here, in
// on_sdl_event_generated() and not the main SDL_Event-processing
// loop, in order to perform this change on the main thread.
// (Some os'es UI APIs, such as OSX's NSWindow, are not
// thread-safe.)
const bool is_full = is_fullscreen(sdl_window);
const bool adjust_fullscreen = \
(display_type == DISPLAY_WINDOW && is_full) ||
(display_type == DISPLAY_SCREEN && !is_full);
if (adjust_fullscreen) {
do_toggle_fullscreen();
#if __MACOSX__
// HACK-FIX: on OSX hosts, make sure that the OSX menu
// bar does not show up in fullscreen mode, when the
// cursor is near the top of the screen, lest the
// guest OS' menu bar be obscured.
if (is_full) {
set_menu_bar_visible_osx(false);
}
#endif
}
} break;
}
} break;
}
return EVENT_ADD_TO_QUEUE;
}
static void handle_events(void)
{
SDL_Event events[10];
const int n_max_events = sizeof(events) / sizeof(events[0]);
int n_events;
while ((n_events = SDL_PeepEvents(events, n_max_events, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT)) > 0) {
for (int i = 0; i < n_events; i++) {
SDL_Event & event = events[i];
switch (event.type) {
// Mouse button
case SDL_MOUSEBUTTONDOWN: {
unsigned int button = event.button.button;
if (button == SDL_BUTTON_LEFT)
ADBMouseDown(0);
else if (button == SDL_BUTTON_RIGHT)
ADBMouseDown(1);
else if (button == SDL_BUTTON_MIDDLE)
ADBMouseDown(2);
break;
}
case SDL_MOUSEBUTTONUP: {
unsigned int button = event.button.button;
if (button == SDL_BUTTON_LEFT)
ADBMouseUp(0);
else if (button == SDL_BUTTON_RIGHT)
ADBMouseUp(1);
else if (button == SDL_BUTTON_MIDDLE)
ADBMouseUp(2);
break;
}
// Mouse moved
case SDL_MOUSEMOTION:
if (mouse_grabbed) {
drv->mouse_moved(event.motion.xrel, event.motion.yrel);
} else {
drv->mouse_moved(event.motion.x, event.motion.y);
}
break;
case SDL_MOUSEWHEEL:
if (!event.wheel.y) break;
if (!mouse_wheel_mode) {
int key = (event.wheel.y < 0) ^ mouse_wheel_reverse ? 0x79 : 0x74; // Page up/down
ADBKeyDown(key);
ADBKeyUp(key);
}
else {
int key = (event.wheel.y < 0) ^ mouse_wheel_reverse ? 0x3d : 0x3e; // Cursor up/down
for (int i = 0; i < mouse_wheel_lines; i++) {
ADBKeyDown(key);
ADBKeyUp(key);
}
}
break;
// Keyboard
case SDL_KEYDOWN: {
if (event.key.repeat)
break;
int code = CODE_INVALID;
if (use_keycodes && event2keycode(event.key, true) != CODE_HOTKEY)
code = keycode_table[event.key.keysym.scancode & 0xff];
if (code == CODE_INVALID)
code = event2keycode(event.key, true);
if (code >= 0) {
if (!emul_suspended) {
code = modify_opt_cmd(code);
if (code == 0x39)
(SDL_GetModState() & KMOD_CAPS ? ADBKeyDown : ADBKeyUp)(code);
else
ADBKeyDown(code);
if (code == 0x36)
ctrl_down = true;
if (code == 0x3a)
opt_down = true;
if (code == 0x37)
cmd_down = true;
} else {
if (code == 0x31)
drv->resume(); // Space wakes us up
}
}
break;
}
case SDL_KEYUP: {
int code = CODE_INVALID;
if (use_keycodes && event2keycode(event.key, false) != CODE_HOTKEY)
code = keycode_table[event.key.keysym.scancode & 0xff];
if (code == CODE_INVALID)
code = event2keycode(event.key, false);
if (code >= 0) {
code = modify_opt_cmd(code);
if (code != 0x39)
ADBKeyUp(code);
if (code == 0x36)
ctrl_down = false;
if (code == 0x3a)
opt_down = false;
if (code == 0x37)
cmd_down = false;
}
break;
}
case SDL_WINDOWEVENT: {
switch (event.window.event) {
// Hidden parts exposed, force complete refresh of window
case SDL_WINDOWEVENT_EXPOSED:
force_complete_window_refresh();
break;
// Force a complete window refresh when activating, to avoid redraw artifacts otherwise.
case SDL_WINDOWEVENT_RESTORED:
force_complete_window_refresh();
break;
}
break;
}
case SDL_DROPFILE:
CDROMDrop(event.drop.file);
SDL_free(event.drop.file);
break;
// Window "close" widget clicked
case SDL_QUIT:
if (SDL_GetModState() & (KMOD_LALT | KMOD_RALT)) break;
ADBKeyDown(0x7f); // Power key
ADBKeyUp(0x7f);
break;
}
}
}
}
/*
* Window display update
*/
// Static display update (fixed frame rate, but incremental)
static void update_display_static(driver_base *drv)
{
// Incremental update code
int wide = 0, high = 0;
uint32 x1, x2, y1, y2;
const VIDEO_MODE &mode = drv->mode;
int bytes_per_row = VIDEO_MODE_ROW_BYTES;
uint8 *p, *p2;
uint32 x2_clipped, wide_clipped;
// Check for first line from top and first line from bottom that have changed
y1 = 0;
for (uint32 j = 0; j < VIDEO_MODE_Y; j++) {
if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
y1 = j;
break;
}
}
y2 = y1 - 1;
for (uint32 j = VIDEO_MODE_Y; j-- > y1; ) {
if (memcmp(&the_buffer[j * bytes_per_row], &the_buffer_copy[j * bytes_per_row], bytes_per_row)) {
y2 = j;
break;
}
}
high = y2 - y1 + 1;
// Check for first column from left and first column from right that have changed
if (high) {
if ((int)VIDEO_MODE_DEPTH < (int)VIDEO_DEPTH_8BIT) {
const int src_bytes_per_row = bytes_per_row;
const int dst_bytes_per_row = drv->s->pitch;
const int pixels_per_byte = 8/mac_depth_of_video_depth(VIDEO_MODE_DEPTH);
const uint32 line_len = TrivialBytesPerRow(VIDEO_MODE_X, VIDEO_MODE_DEPTH);
x1 = line_len;
for (uint32 j = y1; j <= y2; j++) {
p = &the_buffer[j * bytes_per_row];
p2 = &the_buffer_copy[j * bytes_per_row];
for (uint32 i = 0; i < x1; i++) {
if (*p != *p2) {
x1 = i;
break;
}
p++; p2++;
}
}
x2 = x1;
for (uint32 j = y1; j <= y2; j++) {
p = &the_buffer[j * bytes_per_row];
p2 = &the_buffer_copy[j * bytes_per_row];
p += bytes_per_row;
p2 += bytes_per_row;
for (uint32 i = line_len; i > x2; i--) {
p--; p2--;
if (*p != *p2) {
x2 = i;
break;
}
}
}
x1 *= pixels_per_byte;
x2 *= pixels_per_byte;
wide = x2 - x1;
x2_clipped = x2 > VIDEO_MODE_X? VIDEO_MODE_X : x2;
wide_clipped = x2_clipped - x1;
// Update copy of the_buffer
if (high && wide) {
// Lock surface, if required
if (SDL_MUSTLOCK(drv->s))
SDL_LockSurface(drv->s);
// Blit to screen surface
int si = y1 * src_bytes_per_row + (x1 / pixels_per_byte);
int di = y1 * dst_bytes_per_row + x1;
for (uint32 j = y1; j <= y2; j++) {
memcpy(the_buffer_copy + si, the_buffer + si, wide / pixels_per_byte);
Screen_blit((uint8 *)drv->s->pixels + di, the_buffer + si, wide / pixels_per_byte);
si += src_bytes_per_row;
di += dst_bytes_per_row;
}
// Unlock surface, if required
if (SDL_MUSTLOCK(drv->s))
SDL_UnlockSurface(drv->s);
// Refresh display
update_sdl_video(drv->s, x1, y1, wide_clipped, high);
}
} else {
const int bytes_per_pixel = VIDEO_MODE_ROW_BYTES / VIDEO_MODE_X;
const int dst_bytes_per_row = drv->s->pitch;
x1 = VIDEO_MODE_X;
for (uint32 j = y1; j <= y2; j++) {
p = &the_buffer[j * bytes_per_row];
p2 = &the_buffer_copy[j * bytes_per_row];
for (uint32 i = 0; i < x1 * bytes_per_pixel; i++) {
if (*p != *p2) {
x1 = i / bytes_per_pixel;
break;
}
p++; p2++;
}
}
x2 = x1;
for (uint32 j = y1; j <= y2; j++) {
p = &the_buffer[j * bytes_per_row];
p2 = &the_buffer_copy[j * bytes_per_row];
p += bytes_per_row;
p2 += bytes_per_row;
for (uint32 i = VIDEO_MODE_X * bytes_per_pixel; i > x2 * bytes_per_pixel; i--) {
p--;
p2--;
if (*p != *p2) {
x2 = i / bytes_per_pixel;
break;
}
}
}
wide = x2 - x1;
// Update copy of the_buffer
if (high && wide) {
// Lock surface, if required
if (SDL_MUSTLOCK(drv->s))
SDL_LockSurface(drv->s);
// Blit to screen surface
for (uint32 j = y1; j <= y2; j++) {
uint32 i = j * bytes_per_row + x1 * bytes_per_pixel;
int dst_i = j * dst_bytes_per_row + x1 * bytes_per_pixel;
memcpy(the_buffer_copy + i, the_buffer + i, bytes_per_pixel * wide);
Screen_blit((uint8 *)drv->s->pixels + dst_i, the_buffer + i, bytes_per_pixel * wide);
}
// Unlock surface, if required
if (SDL_MUSTLOCK(drv->s))
SDL_UnlockSurface(drv->s);
// Refresh display
update_sdl_video(drv->s, x1, y1, wide, high);
}
}
}
}
// Static display update (fixed frame rate, bounding boxes based)
// XXX use NQD bounding boxes to help detect dirty areas?
static void update_display_static_bbox(driver_base *drv)
{
const VIDEO_MODE &mode = drv->mode;
bool blit = (int)VIDEO_MODE_DEPTH == VIDEO_DEPTH_16BIT;
// Allocate bounding boxes for SDL_UpdateRects()
const uint32 N_PIXELS = 64;
const uint32 n_x_boxes = (VIDEO_MODE_X + N_PIXELS - 1) / N_PIXELS;
const uint32 n_y_boxes = (VIDEO_MODE_Y + N_PIXELS - 1) / N_PIXELS;
SDL_Rect *boxes = (SDL_Rect *)alloca(sizeof(SDL_Rect) * n_x_boxes * n_y_boxes);
uint32 nr_boxes = 0;
// Lock surface, if required
if (SDL_MUSTLOCK(drv->s))
SDL_LockSurface(drv->s);
// Update the surface from Mac screen
const uint32 bytes_per_row = VIDEO_MODE_ROW_BYTES;
const uint32 bytes_per_pixel = bytes_per_row / VIDEO_MODE_X;
const uint32 dst_bytes_per_row = drv->s->pitch;
for (uint32 y = 0; y < VIDEO_MODE_Y; y += N_PIXELS) {
uint32 h = N_PIXELS;
if (h > VIDEO_MODE_Y - y)
h = VIDEO_MODE_Y - y;
for (uint32 x = 0; x < VIDEO_MODE_X; x += N_PIXELS) {
uint32 w = N_PIXELS;
if (w > VIDEO_MODE_X - x)
w = VIDEO_MODE_X - x;
const int xs = w * bytes_per_pixel;
const int xb = x * bytes_per_pixel;
bool dirty = false;
for (uint32 j = y; j < (y + h); j++) {
const uint32 yb = j * bytes_per_row;
const uint32 dst_yb = j * dst_bytes_per_row;
if (memcmp(&the_buffer[yb + xb], &the_buffer_copy[yb + xb], xs) != 0) {
memcpy(&the_buffer_copy[yb + xb], &the_buffer[yb + xb], xs);
if (blit) Screen_blit((uint8 *)drv->s->pixels + dst_yb + xb, the_buffer + yb + xb, xs);
dirty = true;
}
}
if (dirty) {
boxes[nr_boxes].x = x;
boxes[nr_boxes].y = y;
boxes[nr_boxes].w = w;
boxes[nr_boxes].h = h;
nr_boxes++;
}
}
}
// Unlock surface, if required
if (SDL_MUSTLOCK(drv->s))
SDL_UnlockSurface(drv->s);
// Refresh display
if (nr_boxes)
update_sdl_video(drv->s, nr_boxes, boxes);
}
// We suggest the compiler to inline the next two functions so that it
// may specialise the code according to the current screen depth and
// display type. A clever compiler would do that job by itself though...
// NOTE: update_display_vosf is inlined too
static inline void possibly_quit_dga_mode()
{
// Quit DGA mode if requested (something terrible has happened and we
// want to give control back to the user)
if (quit_full_screen) {
quit_full_screen = false;
delete drv;
drv = NULL;
}
}
static inline void possibly_ungrab_mouse()
{
// Ungrab mouse if requested (something terrible has happened and we
// want to give control back to the user)
if (quit_full_screen) {
quit_full_screen = false;
if (drv)
drv->ungrab_mouse();
}
}
static inline void handle_palette_changes(void)
{
LOCK_PALETTE;
if (sdl_palette_changed) {
sdl_palette_changed = false;
drv->update_palette();
}
UNLOCK_PALETTE;
}
static void video_refresh_window_static(void);
static void video_refresh_dga(void)
{
// Quit DGA mode if requested
possibly_quit_dga_mode();
video_refresh_window_static();
}
#ifdef ENABLE_VOSF
#if REAL_ADDRESSING || DIRECT_ADDRESSING
static void video_refresh_dga_vosf(void)
{
// Quit DGA mode if requested
possibly_quit_dga_mode();
// Update display (VOSF variant)
static uint32 tick_counter = 0;
if (++tick_counter >= frame_skip) {
tick_counter = 0;
if (mainBuffer.dirty) {
LOCK_VOSF;
update_display_dga_vosf(drv);
UNLOCK_VOSF;
}
}
}
#endif
static void video_refresh_window_vosf(void)
{
// Ungrab mouse if requested
possibly_ungrab_mouse();
// Update display (VOSF variant)
static uint32 tick_counter = 0;
if (++tick_counter >= frame_skip) {
tick_counter = 0;
if (mainBuffer.dirty) {
LOCK_VOSF;
update_display_window_vosf(drv);
UNLOCK_VOSF;
}
}
}
#endif // def ENABLE_VOSF
static void video_refresh_window_static(void)
{
// Ungrab mouse if requested
possibly_ungrab_mouse();
// Update display (static variant)
static uint32 tick_counter = 0;
if (++tick_counter >= frame_skip) {
tick_counter = 0;
const VIDEO_MODE &mode = drv->mode;
if ((int)VIDEO_MODE_DEPTH >= VIDEO_DEPTH_8BIT)
update_display_static_bbox(drv);
else
update_display_static(drv);
}
}
/*
* Thread for screen refresh, input handling etc.
*/
static void VideoRefreshInit(void)
{
// TODO: set up specialised 8bpp VideoRefresh handlers ?
if (display_type == DISPLAY_SCREEN) {
#if ENABLE_VOSF && (REAL_ADDRESSING || DIRECT_ADDRESSING)
if (use_vosf)
video_refresh = video_refresh_dga_vosf;
else
#endif
video_refresh = video_refresh_dga;
}
else {
#ifdef ENABLE_VOSF
if (use_vosf)
video_refresh = video_refresh_window_vosf;
else
#endif
video_refresh = video_refresh_window_static;
}
}
static inline void do_video_refresh(void)
{
// Handle SDL events
handle_events();
// Update display
video_refresh();
// Set new palette if it was changed
handle_palette_changes();
}
// This function is called on non-threaded platforms from a timer interrupt
void VideoRefresh(void)
{
// We need to check redraw_thread_active to inhibit refreshed during
// mode changes on non-threaded platforms
if (!redraw_thread_active)
return;
// Process pending events and update display
do_video_refresh();
}
const int VIDEO_REFRESH_HZ = 60;
const int VIDEO_REFRESH_DELAY = 1000000 / VIDEO_REFRESH_HZ;
#ifndef USE_CPU_EMUL_SERVICES
static int redraw_func(void *arg)
{
uint64 start = GetTicks_usec();
int64 ticks = 0;
uint64 next = start + VIDEO_REFRESH_DELAY;
while (!redraw_thread_cancel) {
// Wait
next += VIDEO_REFRESH_DELAY;
int32 delay = int32(next - GetTicks_usec());
if (delay > 0)
Delay_usec(delay);
else if (delay < -VIDEO_REFRESH_DELAY)
next = GetTicks_usec();
ticks++;
// Pause if requested (during video mode switches)
if (thread_stop_req) {
thread_stop_ack = true;
continue;
}
// Process pending events and update display
do_video_refresh();
}
#if DEBUG
uint64 end = GetTicks_usec();
D(bug("%lld refreshes in %lld usec = %f refreshes/sec\n", ticks, end - start, ticks * 1000000.0 / (end - start)));
#endif
return 0;
}
#endif
/*
* Record dirty area from NQD
*/
#ifdef SHEEPSHAVER
void video_set_dirty_area(int x, int y, int w, int h)
{
#ifdef ENABLE_VOSF
const VIDEO_MODE &mode = drv->mode;
const unsigned screen_width = VIDEO_MODE_X;
const unsigned screen_height = VIDEO_MODE_Y;
const unsigned bytes_per_row = VIDEO_MODE_ROW_BYTES;
if (use_vosf) {
vosf_set_dirty_area(x, y, w, h, screen_width, screen_height, bytes_per_row);
return;
}
#endif
// XXX handle dirty bounding boxes for non-VOSF modes
}
#endif
#endif // ends: SDL version check