macemu/BasiliskII/src/uae_cpu/cpu_emulation.h
Ricky Zhang 342fbbce34
Port mini vMac guest OS screen ROM patch.
- Added Mac SE 24 bit ROM screen patch from mini vMac.
  The guest OS resolution in System 6 can be defined
  at an arbitrary combination.
- Mac frame buffer base mapping is moved out from guest RAM.
  This creates more leg room for the host frame buffer.
- Enable System 6 vscreen support in SDL2. Passed build and test.
- Enable System 6 vscreen support in SDL1. Passed build and test.
- Eanble System 6 vscreen support in XWidnow. Passed build and test.

See my [screen cast demo here](https://youtu.be/aXzM8t_u3zI)

Signed-off-by: Ricky Zhang <rickyzhang@gmail.com>
2020-07-15 19:14:36 -04:00

107 lines
4.3 KiB
C

/*
* cpu_emulation.h - Definitions for Basilisk II CPU emulation module (UAE 0.8.10 version)
*
* Basilisk II (C) 1997-2008 Christian Bauer
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef CPU_EMULATION_H
#define CPU_EMULATION_H
#include <string.h>
/*
* Memory system
*/
// RAM and ROM pointers (allocated and set by main_*.cpp)
extern uint32 RAMBaseMac; // RAM base (Mac address space), does not include Low Mem when != 0
extern uint8 *RAMBaseHost; // RAM base (host address space)
extern uint32 RAMSize; // Size of RAM
extern uint32 ROMBaseMac; // ROM base (Mac address space)
extern uint8 *ROMBaseHost; // ROM base (host address space)
extern uint32 ROMSize; // Size of ROM
// For 24 Bit ROM, we maps the guest OS frame buffer address above 4MiB RAM
// and ROM but less than 16 MiB.
const uint32 MacFrameBaseMac24Bit = 0x00500000;
#if !REAL_ADDRESSING && !DIRECT_ADDRESSING
// If we are not using real or direct addressing, the Mac frame buffer gets
// mapped to this location. The memory must be allocated by VideoInit().
// If multiple monitors are used, they must share the frame buffer
const uint32 MacFrameBaseMac = 0xa0000000;
extern uint8 *MacFrameBaseHost; // Frame buffer base (host address space)
extern uint32 MacFrameSize; // Size of frame buffer
#endif
extern int MacFrameLayout; // Frame buffer layout (see defines below)
// Possible frame buffer layouts
enum {
FLAYOUT_NONE, // No frame buffer
FLAYOUT_DIRECT, // Frame buffer is in MacOS layout, no conversion needed
FLAYOUT_HOST_555, // 16 bit, RGB 555, host byte order
FLAYOUT_HOST_565, // 16 bit, RGB 565, host byte order
FLAYOUT_HOST_888 // 32 bit, RGB 888, host byte order
};
// Mac memory access functions
#include "memory.h"
static inline uint32 ReadMacInt32(uint32 addr) {return get_long(addr);}
static inline uint32 ReadMacInt16(uint32 addr) {return get_word(addr);}
static inline uint32 ReadMacInt8(uint32 addr) {return get_byte(addr);}
static inline void WriteMacInt32(uint32 addr, uint32 l) {put_long(addr, l);}
static inline void WriteMacInt16(uint32 addr, uint32 w) {put_word(addr, w);}
static inline void WriteMacInt8(uint32 addr, uint32 b) {put_byte(addr, b);}
static inline uint8 *Mac2HostAddr(uint32 addr) {return get_real_address(addr);}
static inline uint32 Host2MacAddr(uint8 *addr) {return get_virtual_address(addr);}
static inline void *Mac_memset(uint32 addr, int c, size_t n) {return memset(Mac2HostAddr(addr), c, n);}
static inline void *Mac2Host_memcpy(void *dest, uint32 src, size_t n) {return memcpy(dest, Mac2HostAddr(src), n);}
static inline void *Host2Mac_memcpy(uint32 dest, const void *src, size_t n) {return memcpy(Mac2HostAddr(dest), src, n);}
static inline void *Mac2Mac_memcpy(uint32 dest, uint32 src, size_t n) {return memcpy(Mac2HostAddr(dest), Mac2HostAddr(src), n);}
/*
* 680x0 emulation
*/
// Initialization
extern bool Init680x0(void); // This routine may want to look at CPUType/FPUType to set up the apropriate emulation
extern void Exit680x0(void);
extern void InitFrameBufferMapping(void);
// 680x0 dynamic recompilation activation flag
#if USE_JIT
extern bool UseJIT;
#else
const bool UseJIT = false;
#endif
// 680x0 emulation functions
struct M68kRegisters;
extern void Start680x0(void); // Reset and start 680x0
extern "C" void Execute68k(uint32 addr, M68kRegisters *r); // Execute 68k code from EMUL_OP routine
extern "C" void Execute68kTrap(uint16 trap, M68kRegisters *r); // Execute MacOS 68k trap from EMUL_OP routine
// Interrupt functions
extern void TriggerInterrupt(void); // Trigger interrupt level 1 (InterruptFlag must be set first)
extern void TriggerNMI(void); // Trigger interrupt level 7
#endif