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![gbeauche](/assets/img/avatar_default.png)
This reduces the number of Screen_fault_handler() calls by 80%. i.e. VOSF is now viable on this turtle MacOS X. Besides, since there is no buffer comparison, idle sleep can really be effective. SheepShaver in idle mode on my PBG4 now goes below 8% of CPU resources instead of 70-80% with bounding boxes based video refreshes. Caveat: if your program doesn't use standard MacOS routines that call NQD, then you can expect slower (visual) performance. However, I do think the new default behavior (VOSF+NQD) is the most common.
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Basilisk II and SheepShaver Macintosh emulators
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