macemu/BasiliskII/src/SDL/audio_sdl3.cpp

389 lines
10 KiB
C++

/*
* audio_sdl3.cpp - Audio support, SDL implementation
*
* Basilisk II (C) 1997-2008 Christian Bauer
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "sysdeps.h"
#include "cpu_emulation.h"
#include "main.h"
#include "prefs.h"
#include "user_strings.h"
#include "audio.h"
#include "audio_defs.h"
#include <SDL_mutex.h>
#include <SDL_audio.h>
#include <SDL_version.h>
#include <SDL_timer.h>
#if SDL_VERSION_ATLEAST(3, 0, 0)
#include <SDL_init.h>
#include <queue>
#define DEBUG 0
#include "debug.h"
#if defined(BINCUE)
#include "bincue.h"
#endif
#define MAC_MAX_VOLUME 0x0100
// The currently selected audio parameters (indices in audio_sample_rates[] etc. vectors)
static int audio_sample_rate_index = 0;
static int audio_sample_size_index = 0;
static int audio_channel_count_index = 0;
// Global variables
static SDL_Semaphore *audio_irq_done_sem = NULL; // Signal from interrupt to streaming thread: data block read
static uint8 silence_byte; // Byte value to use to fill sound buffers with silence
static int main_volume = MAC_MAX_VOLUME;
static int speaker_volume = MAC_MAX_VOLUME;
static bool main_mute = false;
static bool speaker_mute = false;
volatile static bool playing_startup, exit_startup;
SDL_AudioSpec audio_spec;
// Prototypes
static void SDLCALL stream_func(void *arg, SDL_AudioStream *stream, int additional_amount, int total_amount);
static int get_audio_volume();
/*
* Initialization
*/
// Set AudioStatus to reflect current audio stream format
static void set_audio_status_format(void)
{
AudioStatus.sample_rate = audio_sample_rates[audio_sample_rate_index];
AudioStatus.sample_size = audio_sample_sizes[audio_sample_size_index];
AudioStatus.channels = audio_channel_counts[audio_channel_count_index];
}
// Init SDL audio system
static bool open_sdl_audio(void)
{
// SDL supports a variety of twisted little audio formats, all different
if (audio_sample_sizes.empty()) {
audio_sample_rates.push_back(11025 << 16);
audio_sample_rates.push_back(22050 << 16);
audio_sample_rates.push_back(44100 << 16);
audio_sample_sizes.push_back(8);
audio_sample_sizes.push_back(16);
audio_channel_counts.push_back(1);
audio_channel_counts.push_back(2);
// Default to highest supported values
audio_sample_rate_index = (int)audio_sample_rates.size() - 1;
audio_sample_size_index = (int)audio_sample_sizes.size() - 1;
audio_channel_count_index = (int)audio_channel_counts.size() - 1;
}
//memset(&audio_spec, 0, sizeof(audio_spec));
audio_spec.format = (audio_sample_sizes[audio_sample_size_index] == 8) ? SDL_AUDIO_U8 : SDL_AUDIO_S16BE;
audio_spec.channels = audio_channel_counts[audio_channel_count_index];
audio_spec.freq = audio_sample_rates[audio_sample_rate_index] >> 16;
// Open the audio device, forcing the desired format
SDL_AudioStream *stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, &audio_spec, stream_func, NULL);
if (stream == NULL) {
fprintf(stderr, "WARNING: Cannot open audio: %s\n", SDL_GetError());
return false;
}
silence_byte = SDL_GetSilenceValueForFormat(audio_spec.format);
#if defined(BINCUE)
OpenAudio_bincue(audio_spec.freq, audio_spec.format, audio_spec.channels, silence_byte, get_audio_volume());
#endif
printf("Using SDL/%s audio output\n", SDL_GetCurrentAudioDriver());
audio_frames_per_block = 4096 >> PrefsFindInt32("sound_buffer");
SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(stream));
return true;
}
static bool open_audio(void)
{
// Try to open SDL audio
if (!open_sdl_audio()) {
WarningAlert(GetString(STR_NO_AUDIO_WARN));
return false;
}
// Device opened, set AudioStatus
set_audio_status_format();
// Everything went fine
audio_open = true;
return true;
}
void AudioInit(void)
{
// Init audio status and feature flags
AudioStatus.sample_rate = 44100 << 16;
AudioStatus.sample_size = 16;
AudioStatus.channels = 2;
AudioStatus.mixer = 0;
AudioStatus.num_sources = 0;
audio_component_flags = cmpWantsRegisterMessage | kStereoOut | k16BitOut;
// Sound disabled in prefs? Then do nothing
if (PrefsFindBool("nosound"))
return;
// Init semaphore
audio_irq_done_sem = SDL_CreateSemaphore(0);
// Open and initialize audio device
open_audio();
}
/*
* Deinitialization
*/
static void close_audio(void)
{
exit_startup = true;
while (playing_startup)
SDL_Delay(10);
exit_startup = false;
// Close audio device
SDL_QuitSubSystem(SDL_INIT_AUDIO);
audio_open = false;
}
void AudioExit(void)
{
// Close audio device
close_audio();
// Delete semaphore
if (audio_irq_done_sem)
SDL_DestroySemaphore(audio_irq_done_sem);
}
/*
* First source added, start audio stream
*/
void audio_enter_stream()
{
}
/*
* Last source removed, stop audio stream
*/
void audio_exit_stream()
{
}
/*
* Streaming function
*/
static void SDLCALL stream_func(void *, SDL_AudioStream *stream, int stream_len, int /*total_amount*/)
{
static std::queue<uint8> q;
if (AudioStatus.num_sources) {
while (q.size() < stream_len) {
// Trigger audio interrupt to get new buffer
D(bug("stream: triggering irq\n"));
SetInterruptFlag(INTFLAG_AUDIO);
TriggerInterrupt();
D(bug("stream: waiting for ack\n"));
SDL_WaitSemaphore(audio_irq_done_sem);
D(bug("stream: ack received\n"));
// Get size of audio data
uint32 apple_stream_info = ReadMacInt32(audio_data + adatStreamInfo);
if (apple_stream_info && !main_mute && !speaker_mute) {
int work_size = ReadMacInt32(apple_stream_info + scd_sampleCount) * (AudioStatus.sample_size >> 3) * AudioStatus.channels;
uint8 buf[work_size];
Mac2Host_memcpy(buf, ReadMacInt32(apple_stream_info + scd_buffer), work_size);
for (int i = 0; i < work_size; i++) q.push(buf[i]);
}
else {
while (!q.empty()) q.pop();
break;
}
}
}
uint8 src[stream_len], dst[stream_len];
for (int i = 0; i < stream_len; i++)
if (q.empty()) src[i] = silence_byte;
else {
src[i] = q.front();
q.pop();
}
memset(dst, silence_byte, stream_len);
//SDL_AudioSpec audio_spec;
//int r = SDL_GetAudioStreamFormat(stream, NULL, &audio_spec);// little endianが帰ってくる
SDL_MixAudioFormat(dst, src, audio_spec.format, stream_len, get_audio_volume());
#if defined(BINCUE)
MixAudio_bincue(dst, stream_len, get_audio_volume());
#endif
SDL_PutAudioStreamData(stream, dst, stream_len);
}
/*
* MacOS audio interrupt, read next data block
*/
void AudioInterrupt(void)
{
D(bug("AudioInterrupt\n"));
// Get data from apple mixer
if (AudioStatus.mixer) {
M68kRegisters r;
r.a[0] = audio_data + adatStreamInfo;
r.a[1] = AudioStatus.mixer;
Execute68k(audio_data + adatGetSourceData, &r);
D(bug(" GetSourceData() returns %08lx\n", r.d[0]));
} else
WriteMacInt32(audio_data + adatStreamInfo, 0);
// Signal stream function
SDL_PostSemaphore(audio_irq_done_sem);
D(bug("AudioInterrupt done\n"));
}
/*
* Set sampling parameters
* "index" is an index into the audio_sample_rates[] etc. vectors
* It is guaranteed that AudioStatus.num_sources == 0
*/
bool audio_set_sample_rate(int index)
{
close_audio();
audio_sample_rate_index = index;
return open_audio();
}
bool audio_set_sample_size(int index)
{
close_audio();
audio_sample_size_index = index;
return open_audio();
}
bool audio_set_channels(int index)
{
close_audio();
audio_channel_count_index = index;
return open_audio();
}
/*
* Get/set volume controls (volume values received/returned have the left channel
* volume in the upper 16 bits and the right channel volume in the lower 16 bits;
* both volumes are 8.8 fixed point values with 0x0100 meaning "maximum volume"))
*/
bool audio_get_main_mute(void)
{
return main_mute;
}
uint32 audio_get_main_volume(void)
{
uint32 chan = main_volume;
return (chan << 16) + chan;
}
bool audio_get_speaker_mute(void)
{
return speaker_mute;
}
uint32 audio_get_speaker_volume(void)
{
uint32 chan = speaker_volume;
return (chan << 16) + chan;
}
void audio_set_main_mute(bool mute)
{
main_mute = mute;
}
void audio_set_main_volume(uint32 vol)
{
// We only have one-channel volume right now.
main_volume = ((vol >> 16) + (vol & 0xffff)) / 2;
if (main_volume > MAC_MAX_VOLUME)
main_volume = MAC_MAX_VOLUME;
}
void audio_set_speaker_mute(bool mute)
{
speaker_mute = mute;
}
void audio_set_speaker_volume(uint32 vol)
{
// We only have one-channel volume right now.
speaker_volume = ((vol >> 16) + (vol & 0xffff)) / 2;
if (speaker_volume > MAC_MAX_VOLUME)
speaker_volume = MAC_MAX_VOLUME;
}
static int get_audio_volume() {
return main_volume * speaker_volume * SDL_MIX_MAXVOLUME / (MAC_MAX_VOLUME * MAC_MAX_VOLUME);
}
static int play_startup(void *arg) {
SDL_AudioSpec wav_spec;
Uint8 *wav_buffer;
Uint32 wav_length;
if (!playing_startup && !SDL_LoadWAV("startup.wav", &wav_spec, &wav_buffer, &wav_length)) {
SDL_AudioStream *stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, &wav_spec, NULL, NULL);
if (stream) {
SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(stream));
SDL_PutAudioStreamData(stream, wav_buffer, wav_length);
playing_startup = true;
while (!exit_startup && SDL_GetAudioStreamAvailable(stream)) SDL_Delay(10);
if (!exit_startup) SDL_Delay(500);
SDL_DestroyAudioStream(stream);
}
else printf("play_startup: Audio driver failed to initialize\n");
SDL_free(wav_buffer);
playing_startup = false;
}
return 0;
}
void PlayStartupSound() {
SDL_CreateThread(play_startup, "play_startup", NULL);
}
#endif // SDL_VERSION_ATLEAST