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52d36668fe
- detailed a little more Banked Memory Addressing - added a description of Direct (Constant-Offset) Addressing - real addressing works on some non-68k, little-endian systems
582 lines
31 KiB
Plaintext
582 lines
31 KiB
Plaintext
BASILISK II TECHNICAL MANUAL
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============================
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0. Table of Contents
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--------------------
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1. Introduction
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2. Modes of operation
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3. Memory access
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4. Calling native routines from 68k mode and vice-versa
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5. Interrupts
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6. Parts of Basilisk II
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7. Porting Basilisk II
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1. Introduction
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---------------
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Basilisk II can emulate two kind of Macs, depending on the ROM being used:
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1. A Mac Classic
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2. A Mac II series computer ("Mac II series" here means all 68020/30/40
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based Macs with 32-bit clean ROMs (this excludes the original Mac II,
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the IIx/IIcx and the SE/030), except PowerBooks; in the following,
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"Mac II" is used as an abbreviation of "Mac II series computer", as
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defined above)
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More precisely spoken, MacOS under Basilisk II behaves like on a Mac Classic
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or Mac II because, apart from the CPU, the RAM and the ROM, absolutely no Mac
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hardware is emulated. Rather, Basilisk II provides replacements (usually in
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the form of MacOS drivers) for the parts of MacOS that access hardware. As
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there are practically no Mac applications that access hardware directly (this
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is also due to the fact that the hardware of different Mac models is sometimes
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as different as, say, the hardware of an Atari ST and an Amiga 500), both the
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compatibility and speed of this approach are very high.
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2. Modes of operation
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---------------------
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Basilisk II is designed to run on many different hardware platforms and on
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many different operating systems. To provide optimal performance under all
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environments, it can run in four different modes, depending on the features
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of the underlying environment (the modes are selected with the REAL_ADDRESSING,
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DIRECT_ADDRESSING and EMULATED_68K defines in "sysdeps.h"):
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1. Emulated CPU, "virtual" addressing (EMULATED_68K = 1, REAL_ADDRESSING = 0):
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This mode is designed for non-68k or little-endian systems or systems that
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don't allow accessing RAM at 0x0000..0x1fff. This is also the only mode
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that allows 24-bit addressing, and thus the only mode that allows Mac
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Classic emulation. The 68k processor is emulated with the UAE CPU engine
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and two memory areas are allocated for Mac RAM and ROM. The memory map
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seen by the emulated CPU and the host CPU are different. Mac RAM starts at
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address 0 for the emulated 68k, but it may start at a different address for
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the host CPU.
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In order to handle the particularities of each memory area (RAM, ROM and
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Frame Buffer), the address space of the emulated 68k is broken down into
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banks. Each bank is associated with a series of pointers to specific
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memory access functions that carry out the necessary operations (e.g.
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byte-swapping, catching illegal writes to memory). A generic memory access
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function, get_long() for example, goes through the table of memory banks
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(mem_banks) and fetches the appropriate specific memory access fonction,
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lget() in our example. This slows down the emulator, of course.
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2. Emulated CPU, "direct" addressing (EMULATED_68K = 1, DIRECT_ADDRESSING = 1):
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As in the virtual addressing mode, the 68k processor is emulated with the
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UAE CPU engine and two memory areas are set up for RAM and ROM. Mac RAM
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starts at address 0 for the emulated 68k, but it may start at a different
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address for the host CPU. Besides, the virtual memory areas seen by the
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emulated 68k are separated by exactly the same amount of bytes as the
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corresponding memory areas allocated on the host CPU. This means that
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address translation simply implies the addition of a constant offset
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(MEMBaseDiff). Therefore, the memory banks are no longer used and the
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memory access functions are replaced by inline memory accesses.
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3. Emulated CPU, "real" addressing (EMULATED_68K = 1, REAL_ADDRESSING = 1):
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This mode is intended for non-68k systems that do allow access to RAM
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at 0x0000..0x1fff. As in the virtual addressing mode, the 68k processor
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is emulated with the UAE CPU engine and two areas are allocated for RAM
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and ROM but the emulated CPU lives in the same address space as the host
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CPU. This means that if something is located at a certain address for
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the 68k, it is located at the exact same address for the host CPU. Mac
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addresses and host addresses are the same. The memory accesses of the CPU
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emulation still go through access functions but the address translation
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is no longer needed. The memory access functions are replaced by direct,
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inlined memory accesses, making for the fastest possible speed of the
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emulator. On little-endian systems, byte-swapping is still required, of
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course.
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A usual consequence of the real addressing mode is that the Mac RAM doesn't
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any longer begin at address 0 for the Mac and that the Mac ROM also is not
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located where it usually is on a real Mac. But as the Mac ROM is relocatable
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and the available RAM is defined for MacOS by the start of the system zone
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(which is relocated to the start of the allocated RAM area) and the MemTop
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variable (which is also set correctly) this is not a problem. There is,
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however, one RAM area that must lie in a certain address range. This area
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contains the Mac "Low Memory Globals" which (on a Mac II) are located at
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0x0000..0x1fff and which cannot be moved to a different address range.
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The Low Memory Globals constitute of many important MacOS and application
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global variables (e.g. the above mentioned "MemTop" variable which is
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located at 0x0108). For the real addressing mode to work, the host CPU
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needs access to 0x0000..0x1fff. Under most operating systems, this is a
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big problem. On some systems, patches (like PrepareEmul on the Amiga or
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the sheep_driver under BeOS) can be installed to "open up" this area. On
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other systems, it might be possible to use access exception handlers to
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emulate accesses to this area. But if the Low Memory Globals area cannot
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be made available, using the real addressing mode is not possible.
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Note: currently, real addressing mode is known to work only on AmigaOS,
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NetBSD/m68k, and Linux/i386.
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4. Native CPU (EMULATED_68K = 0, this also requires REAL_ADDRESSING = 1)
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This mode is designed for systems that use a 68k (68020 or better) processor
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as host CPU and is the technically most difficult mode to handle. The Mac
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CPU is no longer emulated (the UAE CPU emulation is not needed) but MacOS
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and Mac applications run natively on the existing 68k CPU. This means that
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the emulator has its maximum possible speed (very close to that of a real
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Mac with the same CPU). As there is no control over the memory accesses of
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the CPU, real addressing mode is implied, and so the Low Memory area must
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be accessible (an MMU might be used to set up different address spaces for
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the Mac and the host, but this is not implemented in Basilisk II). The
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native CPU mode has some possible pitfalls that might make its
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implementation difficult on some systems:
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a) Implied real addressing (this also means that Mac programs that go out
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of control can crash the emulator or the whole system)
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b) MacOS and Mac applications assume that they always run in supervisor
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mode (more precisely, they assume that they can safely use certain
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priviledged instructions, mostly for interrupt control). So either
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the whole emulator has to be run in supervisor mode (which usually is
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not possible on multitasking systems) or priviledged instructions have
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to be trapped and emulated. The Amiga and NetBSD/m68k versions of
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Basilisk II use the latter approach (it is possible to run supervisor
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mode tasks under the AmigaOS multitasking kernel (ShapeShifter does
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this) but it requires modifying the Exec task switcher and makes the
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emulator more unstable).
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c) On multitasking systems, interrupts can usually not be handled as on
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a real Mac (or with the UAE CPU). The interrupt levels of the host
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will not be the same as on a Mac, and the operating systems might not
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allow installing hardware interrupt handlers or the interrupt handlers
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might have different stack frames and run-time environments than 68k
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hardware interrupts. The usual solution is to use some sort of software
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interrupts or signals to interrupt the main emulation process and to
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manually call the Mac 68k interrupt handler with a faked stack frame.
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d) 68060 systems are a small problem because there is no Mac that ever
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used the 68060 and MacOS doesn't know about this processor. Basilisk II
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reports the 68060 as being a 68040 to the MacOS and patches some places
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where MacOS makes use of certain 68040-specific features such as the
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FPU state frame layout or the PTEST instruction. Also, Basilisk II
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requires that all of the Motorola support software for the 68060 to
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emulate missing FPU and integer instructions and addressing modes is
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provided by the host operating system (this also applies to the 68040).
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e) The "EMUL_OP" mechanism described below requires the interception and
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handling of certain emulator-defined instructions.
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3. Memory access
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----------------
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There is often a need to access Mac RAM and ROM inside the emulator. As
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Basilisk II may run in "real" or "virtual" addressing mode on many different
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architectures, big-endian or little-endian, certain platform-independent
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data types and functions are provided:
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a) "sysdeps.h" defines the types int8, uint8, int16, uint16, int32 and uint32
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for numeric quantities of a certain signedness and bit length
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b) "cpu_emulation.h" defines the ReadMacInt*() and WriteMacInt*() functions
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which should always be used to read from or write to Mac RAM or ROM
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c) "cpu_emulation.h" also defines the Mac2HostAddr() function that translates
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a Mac memory address to a (uint8 *) in host address space. This allows you
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to access larger chunks of Mac memory directly, without going through the
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read/write functions for every access. But doing so you have to perform
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any needed endianess conversion of the data yourself by using the ntohs()
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etc. macros which are available on most systems or defined in "sysdeps.h".
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4. Calling native routines from 68k mode and vice-versa
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-------------------------------------------------------
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An emulator like Basilisk II requires two kinds of cross-platform function
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calls:
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a) Calling a native routine from the Mac 68k context
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b) Calling a Mac 68k routine from the native context
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Situation a) arises in nearly all Basilisk drivers and system patches while
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case b) is needed for the invocation of Mac call-back or interrupt routines.
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Basilisk II tries to solve both problems in a way that provides the same
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interface whether it is running on a 68k or a non-68k system.
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4.1. The EMUL_OP mechanism
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--------------------------
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Calling native routines from the Mac 68k context requires breaking out of the
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68k emulator or interrupting the current instruction flow and is done via
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unimplemented 68k opcodes (called "EMUL_OP" opcodes). Basilisk II uses opcodes
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of the form 0x71xx (these are invalid MOVEQ opcodes) which are defined in
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"emul_op.h". When such an opcode is encountered, whether by the emulated CPU
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or a real 68k, the execution is interrupted, all CPU registers saved and the
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EmulOp() function from "emul_op.cpp" is called. EmulOp() decides which opcode
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caused the interrupt and performs the required actions (mostly by calling other
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emulator routines). The EMUL_OP handler routines have access to nearly all of
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the 68k user mode registers (exceptions being the PC, A7 and SR). So the
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EMUL_OP opcodes can be thought of as extensions to the 68k instruction set.
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Some of these opcodes are used to implement ROM or resource patches because
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they only occupy 2 bytes and there is sometimes not more room for a patch.
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4.2. Execute68k()
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-----------------
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"cpu_emulation.h" declares the functions Execute68k() and Execute68kTrap() to
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call Mac 68k routines or MacOS system traps from inside an EMUL_OP handler
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routine. They allow setting all 68k user mode registers (except PC and SR)
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before the call and examining all register contents after the call has
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returned. EMUL_OP and Execute68k() may be nested, i.e. a routine called with
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Execute68k() may contain EMUL_OP opcodes and the EMUL_OP handlers may in turn
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call Execute68k() again.
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5. Interrupts
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-------------
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Various parts of Basilisk II (such as the Time Manager and the serial driver)
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need an interrupt facility to trigger asynchronous events. The MacOS uses
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different 68k interrupt levels for different events, but for simplicity
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Basilisk II only uses level 1 and does it's own interrupt dispatching. The
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"InterruptFlags" contains a bit mask of the pending interrupts. These are the
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currently defined interrupt sources (see main.h):
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INTFLAG_60HZ - MacOS 60Hz interrupt (unlike a real Mac, we also handle
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VBL interrupts, ADB events and the Time Manager here)
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INTFLAG_SERIAL - Interrupt for serial driver I/O completion
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INTFLAG_ETHER - Interrupt for Ethernet driver I/O completion and packet
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reception
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INTFLAG_AUDIO - Interrupt for audio "next block" requests
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INTFLAG_TIMER - Reserved for a future implementation of a more precise
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Time Manager (currently not used)
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An interrupt is triggered by calling SetInterruptFlag() with the desired
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interrupt flag constant and then TriggerInterrupt(). When the UAE 68k
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emulator is used, this will signal a hardware interrupt to the emulated 680x0.
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On a native 68k machine, some other method for interrupting the MacOS thread
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has to be used (e.g. on AmigaOS, a signal exception is used). Care has to be
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taken because with the UAE CPU, the interrupt will only occur when Basilisk II
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is executing MacOS code while on a native 68k machine, the interrupt could
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occur at any time (e.g. inside an EMUL_OP handler routine). In any case, the
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MacOS thread will eventually end up in the level 1 interrupt handler which
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contains an M68K_EMUL_OP_IRQ opcode. The opcode handler in emul_op.cpp will
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then look at InterruptFlags and decide which routines to call.
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6. Parts of Basilisk II
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-----------------------
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The conception of Basilisk II is quite modular and consists of many parts
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which are relatively independent from each other:
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- UAE CPU engine ("uae_cpu/*", not needed on all systems)
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- ROM patches ("rom_patches.cpp", "slot_rom.cpp" and "emul_op.cpp")
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- resource patches ("rsrc_patches.cpp" and "emul_op.cpp")
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- PRAM Utilities replacement ("xpram.cpp")
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- ADB Manager replacement ("adb.cpp")
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- Time Manager replacement ("timer.cpp")
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- SCSI Manager replacement ("scsi.cpp")
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- video driver ("video.cpp")
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- audio component ("audio.cpp")
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- floppy driver ("sony.cpp")
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- disk driver ("disk.cpp")
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- CD-ROM driver ("cdrom.cpp")
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- external file system ("extfs.cpp")
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- serial drivers ("serial.cpp")
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- Ethernet driver ("ether.cpp")
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- system-dependant device access ("sys_*.cpp")
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- user interface strings ("user_strings.cpp")
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- preferences management ("prefs.cpp" and "prefs_editor_*.cpp")
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Most modules consist of a platform-independant part (such as video.cpp) and a
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platform-dependant part (such as video_beos.cpp). The "dummy" directory
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contains generic "do-nothing" versions of some of the platform-dependant
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parts to aid in testing and porting.
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6.1. UAE CPU engine
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-------------------
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All files relating to the UAE 680x0 emulation are kept in the "uae_cpu"
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directory. The "cpu_emulation.h" header file defines the link between the
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UAE CPU and the rest of Basilisk II, and "basilisk_glue.cpp" implements the
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link. It should be possible to replace the UAE CPU with a different 680x0
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emulation by creating a new "xxx_cpu" directory with an appropriate
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"cpu_emulation.h" header file (for the inlined memory access functions) and
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writing glue code between the functions declared in "cpu_emulation.h" and
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those provided by the 680x0 emulator.
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6.2. ROM and resource patches
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-----------------------------
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As described above, instead of emulating custom Mac hardware, Basilisk II
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provides replacements for certain parts of MacOS to redirect input, output
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and system control functions of the Mac hardware to the underlying operating
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systems. This is done by applying patches to the Mac ROM ("ROM patches") and
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the MacOS system file ("resource patches", because nearly all system software
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is contained in MacOS resources). Unless resources are written back to disk,
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the system file patches are not permanent (it would cause many problems if
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they were permanent, because some of the patches vary with different
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versions of Basilisk II or even every time the emulator is launched).
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ROM patches are contained in "rom_patches.cpp" and resource patches are
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contained in "rsrc_patches.cpp". The ROM patches are far more numerous because
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nearly all the software needed to run MacOS is contained in the Mac ROM (the
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system file itself consists mainly of ROM patches, in addition to pictures and
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text). One part of the ROM patches involves the construction of a NuBus slot
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declaration ROM (in "slot_rom.cpp") which is used to add the video and Ethernet
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drivers. Apart from the CPU emulation, the ROM and resource patches contain
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most of the "logic" of the emulator.
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6.3. PRAM Utilities
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-------------------
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MacOS stores certain nonvolatile system parameters in a 256 byte battery
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backed-up CMOS RAM area called "Parameter RAM", "PRAM" or "XPRAM" (which refers
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to "Extended PRAM" because the earliest Mac models only had 20 bytes of PRAM).
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Basilisk II patches the ClkNoMem() MacOS trap which is used to access the XPRAM
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(apart from some routines which are only used early during system startup)
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and the real-time clock. The XPRAM is emulated in a 256 byte array which is
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saved to disk to preserve the contents for the next time Basilisk is launched.
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6.4. ADB Manager
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----------------
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For emulating a mouse and a keyboard, Basilisk II patches the ADBOp() MacOS
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trap. Platform-dependant code reports mouse and keyboard events with the
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ADBMouseDown() etc. functions which are queued and sent to MacOS inside the
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ADBInterrupt() function (which is called as a part of the 60Hz interrupt
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handler) by calling the ADB mouse and keyboard handlers with Execute68k().
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6.5. Time Manager
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-----------------
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Basilisk II completely replaces the Time Manager (InsTime(), RmvTime(),
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PrimeTime() and Microseconds() traps). A "TMDesc" structure is associated with
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each Time Manager task, that contains additional data. The tasks are executed
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in the TimerInterrupt() function which is currently called inside the 60Hz
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interrupt handler, thus limiting the resolution of the Time Manager to 16.6ms.
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6.6. SCSI Manager
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-----------------
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The (old-style) SCSI Manager is also completely replaced and the MacOS
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SCSIDispatch() trap redirected to the routines in "scsi.cpp". Under the MacOS,
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programs have to issue multiple calls for all the different phases of a
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SCSI bus interaction (arbitration, selection, command transfer etc.).
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Basilisk II maps this API to an atomic API which is used by most modern
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operating systems. All action is deferred until the call to SCSIComplete().
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The TIB (Transfer Instruction Block) mini-programs used by the MacOS are
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translated into a scatter/gather list of data blocks. Operating systems that
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don't support scatter/gather SCSI I/O will have to use buffering if more than
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one data block is being transmitted. Some more advanced (but rarely used)
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aspects of the SCSI Manager (like messaging and compare operations) are not
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emulated.
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6.7. Video driver
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-----------------
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The NuBus slot declaration ROM constructed in "slot_rom.cpp" contains a driver
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definition for a video driver. The Control and Status calls of this driver are
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implemented in "video.cpp". Run-time video mode and depth switching are
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currently not supported.
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The host-side initialization of the video system is done in VideoInit().
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This function must provide access to a frame buffer for MacOS and supply
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its address, resolution and color depth in a video_desc structure (there
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is currently only one video_desc structure, called VideoMonitor; this is
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going to change once multiple displays are supported). In real addressing
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mode, this frame buffer must be in a MacOS compatible layout (big-endian
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and 1, 2, 4 or 8 bits paletted chunky pixels, RGB 5:5:5 or xRGB 8:8:8:8).
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In virtual addressing mode, the frame buffer is located at address
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0xa0000000 on the Mac side and you have to supply the host address, size
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and layout (BasiliskII will do an automatic pixel format conversion in
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virtual addressing mode) in the variables MacFrameBaseHost, MacFrameSize
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and MacFrameLayout.
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6.8. Audio component
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--------------------
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Basilisk II provides a Sound Manager 3.x audio component for sound output.
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Earlier Sound Manager versions that don't use components but 'snth' resources
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are not supported. Nearly all component functions are implemented in
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"audio.cpp". The system-dependant modules ("audio_*.cpp") handle the
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initialization of the audio hardware/driver, volume controls, and the actual
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sound output.
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The mechanism of sound output varies depending on the platform but usually
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there will be one "streaming thread" (either a thread that continuously writes
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data buffers to the audio device or a callback function that provides the
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next data buffer) that reads blocks of sound data from the MacOS Sound Manager
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and writes them to the audio device. To request the next data buffer, the
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streaming thread triggers the INTFLAG_AUDIO interrupt which will cause the
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MacOS thread to eventually call AudioInterrupt(). Inside AudioInterrupt(),
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the next data block will be read and the streaming thread is signalled that
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new audio data is available.
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6.9. Floppy, disk and CD-ROM drivers
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------------------------------------
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Basilisk II contains three MacOS drivers that implement floppy, disk and CD-ROM
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access ("sony.cpp", "disk.cpp" and "cdrom.cpp"). They rely heavily on the
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functionality provided by the "sys_*.cpp" module. BTW, the name ".Sony" of the
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MacOS floppy driver comes from the fact that the 3.5" floppy drive in the first
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Mac models was custom-built for Apple by Sony (this was one of the first
|
|
applications of the 3.5" floppy format which was also invented by Sony).
|
|
|
|
6.10. External file system
|
|
--------------------------
|
|
|
|
Basilisk II also provides a method for accessing files and direcories on the
|
|
host OS from the MacOS side by means of an "external" file system (henceforth
|
|
called "ExtFS"). The ExtFS is built upon the File System Manager 1.2 interface
|
|
that is built into MacOS 7.6 (and later) and available as a system extension
|
|
for earlier MacOS versions. Unlike other parts of Basilisk II, extfs.cpp
|
|
requires POSIX file I/O and this is not going to change any time soon, so if
|
|
you are porting Basilisk II to a system without POSIX file functions, you
|
|
should emulate them.
|
|
|
|
6.11. Serial drivers
|
|
--------------------
|
|
|
|
Similar to the disk drivers, Basilisk II contains replacement serial drivers
|
|
for the emulation of Mac modem and printer ports. To avoid duplicating code,
|
|
both ports are handled by the same set of routines. The SerialPrime() etc.
|
|
functions are mostly wrappers that determine which port is being accessed.
|
|
All the real work is done by the "SERDPort" class which is subclassed by the
|
|
platform-dependant code. There are two instances (for port A and B) of the
|
|
subclasses.
|
|
|
|
Unlike the disk drivers, the serial driver must be able to handle asynchronous
|
|
operations. Calls to SerialPrime() will usually not actually transmit or receive
|
|
data but delegate the action to an independant thread. SerialPrime() then
|
|
returns "1" to indicate that the I/O operation is not yet completed. The
|
|
completion of the I/O request is signalled by calling the MacOS trap "IODone".
|
|
However, this can't be done by the I/O thread because it's not in the right
|
|
run-time environment to call MacOS functions. Therefore it will trigger the
|
|
INTFLAG_SERIAL interrupt which causes the MacOS thread to eventually call
|
|
SerialInterrupt(). SerialInterrupt(), in turn, will not call IODone either but
|
|
install a Deferred Task to do the job. The Deferred Task will be called by
|
|
MacOS when it returns to interrupt level 0. This mechanism sounds complicated
|
|
but is necessary to ensure stable operation of the serial driver.
|
|
|
|
6.12. Ethernet driver
|
|
---------------------
|
|
|
|
A driver for Ethernet networking is also contained in the NuBus slot ROM.
|
|
Only one ethernet card can be handled by Basilisk II. For Ethernet to work,
|
|
Basilisk II must be able to send and receive raw Ethernet packets, including
|
|
the 14-byte header (destination and source address and type/length field),
|
|
but not including the 4-byte CRC. This may not be possible on all platforms
|
|
or it may require writing special net drivers or add-ons or running with
|
|
superuser priviledges to get access to the raw packets.
|
|
|
|
Writing packets works as in the serial drivers. The ether_write() routine may
|
|
choose to send the packet immediately (e.g. under BeOS) and return noErr or to
|
|
delegate the sending to a separate thread (e.g. under AmigaOS) and return "1" to
|
|
indicate that the operation is still in progress. For the latter case, a
|
|
Deferred Task structure is provided in the ether_data area to call IODone from
|
|
EtherInterrupt() when the packet write is complete (see above for a description
|
|
of the mechanism).
|
|
|
|
Packet reception is a different story. First of all, there are two methods
|
|
provided by the MacOS Ethernet driver API to read packets, one of which (ERead/
|
|
ERdCancel) is not supported by Basilisk II. Basilisk II only supports reading
|
|
packets by attaching protocol handlers. This shouldn't be a problem because
|
|
the only network code I've seen so far that uses ERead is some Apple sample
|
|
code. AppleTalk, MacTCP, MacIPX, OpenTransport etc. all use protocol handlers.
|
|
By attaching a protocol handler, the user of the Ethernet driver supplies a
|
|
handler routine that should be called by the driver upon reception of Ethernet
|
|
packets of a certain type. 802.2 packets (type/length field of 0..1500 in the
|
|
packet header) are a bit special: there can be only one protocol handler attached
|
|
for 802.2 packets (by specifying a packet type of "0"). The MacOS LAP Manager
|
|
will attach a 802.2 handler upon startup and handle the distribution of 802.2
|
|
packets to sub-protocol handlers, but the Basilisk II Ethernet driver is not
|
|
concerned with this.
|
|
|
|
When the driver receives a packet, it has to look up the protocol handler
|
|
installed for the respective packet type (if any has been installed at all)
|
|
and call the packet handler routine. This must be done with Execute68k() from
|
|
the MacOS thread, so an interrupt (INTFLAG_ETHER) is triggered upon reception
|
|
of a packet so the EtherInterrupt() routine can call the protocol handler.
|
|
Before calling the handler, the Ethernet packet header has to be copied to
|
|
MacOS RAM (the "ed_RHA" field of the ether_data structure is provided for this).
|
|
The protocol handler will read the packet data by means of the ReadPacket/ReadRest
|
|
routines supplied by the Ethernet driver. Both routines will eventually end up
|
|
in EtherReadPacket() which copies the data to Mac address space. EtherReadPacket()
|
|
requires the host address and length of the packet to be loaded to a0 and d1
|
|
before calling the protocol handler.
|
|
|
|
Does this sound complicated? You are probably right. Here is another description
|
|
of what happens upon reception of a packet:
|
|
1. Ethernet card receives packet and notifies some platform-dependant entity
|
|
inside Basilisk II
|
|
2. This entity will store the packet in some safe place and trigger the
|
|
INTFLAG_ETHER interrupt
|
|
3. The MacOS thread will execute the EtherInterrupt() routine and look for
|
|
received packets
|
|
4. If a packet was received of a type to which a protocol handler had been
|
|
attached, the packet header is copied to ed_RHA, a0/d1 are loaded with
|
|
the host address and length of the packet data, a3 is loaded with the
|
|
Mac address of the first byte behing ed_RHA and a4 is loaded with the
|
|
Mac address of the ed_ReadPacket code inside ether_data, and the protocol
|
|
handler is called with Execute68k()
|
|
5. The protocol handler will eventually try to read the packet data with
|
|
a "jsr (a4)" or "jsr 2(a4)"
|
|
6. This will execute an M68K_EMUL_OP_ETHER_READ_PACKET opcode
|
|
7. The EtherReadPacket() opcode handling routine will copy the requested
|
|
part of the packet data to Mac RAM using the pointer and length which are
|
|
still in a0/d1
|
|
|
|
For a more detailed description of the Ethernet driver, see "Inside AppleTalk".
|
|
|
|
6.13. System-dependant device access
|
|
------------------------------------
|
|
|
|
The method for accessing floppy drives, hard disks, CD-ROM drives and files
|
|
vary greatly between different operating systems. To make Basilisk II easily
|
|
portable, all device I/O is made via the functions declared in "sys.h" and
|
|
implemented by the (system-dependant) "sys_*.cpp" modules which provides a
|
|
standard, Unix-like interface to all kinds of devices.
|
|
|
|
6.14. User interface strings
|
|
----------------------------
|
|
|
|
To aid in localization, all user interface strings of Basilisk II are collected
|
|
in "user_strings.cpp" (for common strings) and "user_strings_*.cpp" (for
|
|
platform-specific strings), and accessed via the GetString() function. This
|
|
way, Basilisk II may be easily translated to different languages.
|
|
|
|
6.15. Preferences management
|
|
----------------------------
|
|
|
|
The module "prefs.cpp" handles user preferences in a system-independant way.
|
|
Preferences items are accessed with the PrefsAdd*(), PrefsReplace*() and
|
|
PrefsFind*() functions and stored in human-readable and editable text files
|
|
on disk. There are two lists of available preferences items. The first one,
|
|
common_prefs_items, defines the items which are available on all systems.
|
|
The second one, platform_prefs_items, is defined in prefs_*.cpp and lists
|
|
the prefs items which are specific to a certain platform.
|
|
|
|
The "prefs_editor_*.cpp" module provides a graphical user interface for
|
|
setting the preferences so users won't have to edit the preferences file
|
|
manually.
|
|
|
|
7. Porting Basilisk II
|
|
----------------------
|
|
|
|
Porting Basilisk II to a new platform should not be hard. These are the steps
|
|
involved in the process:
|
|
|
|
1. Create a new directory inside the "src" directory for your platform. If
|
|
your platform comes in several "flavours" that require adapted files, you
|
|
should consider creating subdirectories inside the platform directory.
|
|
All files needed for your port must be placed inside the new directory.
|
|
Don't scatter platform-dependant files across the "src" hierarchy.
|
|
2. Decide in which mode (virtual addressing, real addressing or native CPU)
|
|
Basilisk II will run.
|
|
3. Create a "sysdeps.h" file which defines the mode and system-dependant
|
|
data types and memory access functions. Things which are used in Basilisk
|
|
but missing on your platform (such as endianess macros) should also be
|
|
defined here.
|
|
4. Implement the system-specific parts of Basilisk:
|
|
main_*.cpp, sys_*.cpp, prefs_*.cpp, prefs_editor_*.cpp, xpram_*.cpp,
|
|
timer_*.cpp, audio_*.cpp, video_*.cpp, serial_*.cpp, ether_*.cpp,
|
|
scsi_*.cpp and clip_*.cpp
|
|
You may want to take the skeleton implementations in the "dummy" directory
|
|
as a starting point and look at the implementation for other platforms
|
|
before writing your own.
|
|
5. Important things to remember:
|
|
- Use the ReadMacInt*() and WriteMacInt*() functions from "cpu_emulation.h"
|
|
to access Mac memory
|
|
- Use the ntohs() etc. macros to convert endianess when accessing Mac
|
|
memory directly
|
|
- Don't modify any source files outside of your platform directory unless
|
|
you really, really have to. Instead of adding "#ifdef PLATFORM" blocks
|
|
to one of the platform-independant source files, you should contact me
|
|
so that we may find a more elegant and more portable solution.
|
|
6. Coding style: indent -kr -ts4
|
|
|
|
|
|
Christian Bauer
|
|
<Christian.Bauer@uni-mainz.de>
|