macemu/BasiliskII/src/CrossPlatform
David Ludwig 9128314cb8 Basilisk II compiles on Xcode 8, as a 64-bit Mac app
SDL 1.x is used for display, rather than Mac OS X specific backend.  If time permits, I'll port it to SDL 2, if only to reduce Basilisk's overall code foot-print.

Lots of features are apt to be disabled, as many 'dummy' backends were used.

Video-depths other than 1-bit or 32-bit are untested, and in some cases (4-bit, at least) are currently non-functional.  This is due to a partial re-write of the SDL backend's blitting code, which was non-functional when low-bit-depths were used.

The SDL backend was also rewired, on OSX, to not attempt to align the display buffer on page-boundaries.  So far, this doesn't seem to cause any notice-able problems, however, that's only using limited knowledge and testing (System 7.5.x does boot and display at 640x480, though!).  The original display-buffer allocation code was failing to run, in some cases.

Preferences are, on Mac, currently hardcoded to be accessed at /tmp/BasiliskII/BasiliskII_Prefs.  The folder, "/tmp/BasiliskII/", may be a symbolic link to elsewhere, though.
2017-07-22 17:43:42 -04:00
..
sigsegv.cpp Basilisk II compiles on Xcode 8, as a 64-bit Mac app 2017-07-22 17:43:42 -04:00
sigsegv.h Resolved numerous MSVC warnings. 2015-08-06 01:57:13 -07:00
video_blit.cpp Moved cross-platform sources into their own directory so that Windows builds don't need to add Unix to the include directory list. 2015-08-06 01:53:29 -07:00
video_blit.h Moved cross-platform sources into their own directory so that Windows builds don't need to add Unix to the include directory list. 2015-08-06 01:53:29 -07:00
video_vosf.h Resolved numerous MSVC warnings. 2015-08-06 01:57:13 -07:00
vm_alloc.cpp Basilisk II compiles on Xcode 8, as a 64-bit Mac app 2017-07-22 17:43:42 -04:00
vm_alloc.h Moved cross-platform sources into their own directory so that Windows builds don't need to add Unix to the include directory list. 2015-08-06 01:53:29 -07:00