mirror of
https://github.com/kanjitalk755/macemu.git
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66 lines
1.9 KiB
Objective-C
66 lines
1.9 KiB
Objective-C
/*
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* video_macosx.h - Some video constants and globals
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*
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* $Id$
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*
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* Basilisk II (C) 1997-2008 Christian Bauer
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#import <video.h>
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// Using Core Graphics is fastest when rendering 32bit data.
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// Using CGImageRefs allows us to use all the bitmaps that BasiliskII supports.
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// When both Basilisk II and OS X are set to 'Thousands', updating a 312x342
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// window happens at over 500fps under 10.2, and over 600fps on 10.3!
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/* When the BasiliskII video driver respects the alpha bits, set this to let us use */
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/* kCGImageAlphaPremultipliedFirst, and to have nice rounded corners on the screen. */
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//#define CG_USE_ALPHA
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/* At the moment, it writes in the full 32bits :-( */
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#define MIN_WIDTH 512
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#define MIN_HEIGHT 384
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#define MIN_HEIGHTC 342 // For classic emulation
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#define MAX_WIDTH 1240
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#define MAX_HEIGHT 1024
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// Display types
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enum
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{
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DISPLAY_OPENGL,
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DISPLAY_SCREEN,
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DISPLAY_WINDOW
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};
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extern uint8 display_type,
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frame_skip;
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extern uint16 init_width,
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init_height,
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init_depth;
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extern bool parse_screen_prefs (const char *);
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extern void resizeWinTo (const uint16, const uint16);
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#import <AppKit/NSWindow.h>
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#import "EmulatorView.h"
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extern NSWindow *the_win;
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extern EmulatorView *output;
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