macemu/BasiliskII/src/MacOSX/video_macosx.h

66 lines
1.9 KiB
Objective-C

/*
* video_macosx.h - Some video constants and globals
*
* $Id$
*
* Basilisk II (C) 1997-2008 Christian Bauer
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#import <video.h>
// Using Core Graphics is fastest when rendering 32bit data.
// Using CGImageRefs allows us to use all the bitmaps that BasiliskII supports.
// When both Basilisk II and OS X are set to 'Thousands', updating a 312x342
// window happens at over 500fps under 10.2, and over 600fps on 10.3!
/* When the BasiliskII video driver respects the alpha bits, set this to let us use */
/* kCGImageAlphaPremultipliedFirst, and to have nice rounded corners on the screen. */
//#define CG_USE_ALPHA
/* At the moment, it writes in the full 32bits :-( */
#define MIN_WIDTH 512
#define MIN_HEIGHT 384
#define MIN_HEIGHTC 342 // For classic emulation
#define MAX_WIDTH 1240
#define MAX_HEIGHT 1024
// Display types
enum
{
DISPLAY_OPENGL,
DISPLAY_SCREEN,
DISPLAY_WINDOW
};
extern uint8 display_type,
frame_skip;
extern uint16 init_width,
init_height,
init_depth;
extern bool parse_screen_prefs (const char *);
extern void resizeWinTo (const uint16, const uint16);
#import <AppKit/NSWindow.h>
#import "EmulatorView.h"
extern NSWindow *the_win;
extern EmulatorView *output;