macemu/BasiliskII/src/MacOSX/video_macosx.mm

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/*
* $Id$
*
* video_macosx.mm - Interface between Basilisk II and Cocoa windowing.
* Based on video_amiga.cpp and video_x.cpp
*
* Basilisk II (C) 1997-2008 Christian Bauer
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "sysdeps.h"
#ifdef HAVE_PTHREADS
# include <pthread.h>
#endif
#include <adb.h>
#include <cpu_emulation.h>
#include <main.h>
#include "macos_util_macosx.h"
#include <prefs.h>
#include <user_strings.h>
#include "video_macosx.h"
#define DEBUG 0
#define VERBOSE 0
#include "debug.h"
#ifdef NSBITMAP
#import <AppKit/NSBitmapImageRep.h>
#endif
#import <Foundation/NSString.h> // Needed for NSLog(@"")
#import "misc_macosx.h" // WarningSheet() prototype
// Global variables
uint8 display_type = DISPLAY_WINDOW, // These are used by PrefsEditor
frame_skip;
uint16 init_width = MIN_WIDTH, // as well as this code
init_height = MIN_HEIGHT,
init_depth = 32;
EmulatorView *output = nil; // Set by [EmulatorView init]
NSWindow *the_win = nil; // Set by [Emulator awakeFromNib]
static BOOL singleDisplay = YES;
/*
* Utility functions
*/
static uint8
bits_from_depth(const video_depth depth)
{
int bits = 1 << depth;
// if (bits == 16)
// bits = 15;
// else if (bits == 32)
// bits = 24;
return bits;
}
static const char *
colours_from_depth(const video_depth depth)
{
switch ( depth )
{
case VDEPTH_1BIT : return "Monochrome";
case VDEPTH_2BIT : return "4 colours";
case VDEPTH_4BIT : return "16 colours";
case VDEPTH_8BIT : return "256 colours";
case VDEPTH_16BIT: return "Thousands of colours";
case VDEPTH_32BIT: return "Millions of colours";
}
return "illegal colour depth";
}
static const char *
colours_from_depth(const uint16 depth)
{
return colours_from_depth(DepthModeForPixelDepth(depth) );
}
bool
parse_screen_prefs(const char *mode_str)
{
if ( ! mode_str )
{
// No screen pref was found. Supply a default:
mode_str = "win/512/384";
}
if (sscanf(mode_str, "win/%hd/%hd/%hd",
&init_width, &init_height, &init_depth) == 3)
display_type = DISPLAY_WINDOW;
else if (sscanf(mode_str, "win/%hd/%hd", &init_width, &init_height) == 2)
display_type = DISPLAY_WINDOW;
else if (strcmp(mode_str, "full") == 0)
display_type = DISPLAY_SCREEN;
else if (sscanf(mode_str, "full/%hd/%hd/%hd",
&init_width, &init_height, &init_depth) == 3)
display_type = DISPLAY_SCREEN;
else if (sscanf(mode_str, "full/%hd/%hd", &init_width, &init_height) == 2)
display_type = DISPLAY_SCREEN;
else if (sscanf(mode_str, "opengl/%hd/%hd/%hd",
&init_width, &init_height, &init_depth) == 3)
display_type = DISPLAY_OPENGL;
else if (sscanf(mode_str, "opengl/%hd/%hd", &init_width, &init_height) == 2)
display_type = DISPLAY_OPENGL;
else return false;
return true;
}
// Supported video modes
static vector<video_mode> VideoModes;
// Add mode to list of supported modes
static void
add_mode(const uint16 width, const uint16 height,
const uint32 resolution_id, const uint32 bytes_per_row,
const uint32 user_data,
const video_depth depth)
{
vector<video_mode>::const_iterator i,
end = VideoModes.end();
for (i = VideoModes.begin(); i != end; ++i)
if ( i->x == width && i->y == height &&
i->bytes_per_row == bytes_per_row && i->depth == depth )
{
D(NSLog(@"Duplicate mode (%hdx%hdx%ld, ID %02x, new ID %02x)\n",
width, height, depth, i->resolution_id, resolution_id));
return;
}
video_mode mode;
mode.x = width;
mode.y = height;
mode.resolution_id = resolution_id;
mode.bytes_per_row = bytes_per_row;
mode.user_data = user_data;
mode.depth = depth;
D(bug("Added video mode: w=%d h=%d d=%d(%d bits)\n",
width, height, depth, bits_from_depth(depth) ));
VideoModes.push_back(mode);
}
// Add standard list of windowed modes for given color depth
static void add_standard_modes(const video_depth depth)
{
D(bug("add_standard_modes: depth=%d(%d bits)\n",
depth, bits_from_depth(depth) ));
add_mode(512, 384, 0x80, TrivialBytesPerRow(512, depth), 0, depth);
add_mode(640, 480, 0x81, TrivialBytesPerRow(640, depth), 0, depth);
add_mode(800, 600, 0x82, TrivialBytesPerRow(800, depth), 0, depth);
add_mode(832, 624, 0x83, TrivialBytesPerRow(832, depth), 0, depth);
add_mode(1024, 768, 0x84, TrivialBytesPerRow(1024, depth), 0, depth);
add_mode(1152, 768, 0x85, TrivialBytesPerRow(1152, depth), 0, depth);
add_mode(1152, 870, 0x86, TrivialBytesPerRow(1152, depth), 0, depth);
add_mode(1280, 1024, 0x87, TrivialBytesPerRow(1280, depth), 0, depth);
add_mode(1600, 1200, 0x88, TrivialBytesPerRow(1600, depth), 0, depth);
}
// Helper function to get a 32bit int from a dictionary
static int32 getCFint32 (CFDictionaryRef dict, CFStringRef key)
{
CFNumberRef ref = (CFNumberRef) CFDictionaryGetValue(dict, key);
if ( ref )
{
int32 val;
if ( CFNumberGetValue(ref, kCFNumberSInt32Type, &val) )
return val;
else
NSLog(@"getCFint32() - Failed to get the value %@", key);
}
else
NSLog(@"getCFint32() - Failed to get a 32bit int for %@", key);
return 0;
}
// Nasty hack. Under 10.1, CGDisplayAvailableModes() does not provide bytes per row,
// and the emulator doesn't like setting the bytes per row after the screen,
// so we use a lot of magic numbers here.
// This will probably fail on some video hardware.
// I have tested on my G4 PowerBook 400 and G3 PowerBook Series 292
static int
CGBytesPerRow(const uint16 width, const video_depth depth)
{
if ( depth == VDEPTH_8BIT )
switch ( width )
{
case 640:
case 720: return 768;
case 800:
case 896: return 1024;
case 1152: return 1280;
}
if ( width == 720 && depth == VDEPTH_16BIT) return 1536;
if ( width == 720 && depth == VDEPTH_32BIT) return 3072;
if ( width == 800 && depth == VDEPTH_16BIT) return 1792;
if ( width == 800 && depth == VDEPTH_32BIT) return 3328;
return TrivialBytesPerRow(width, depth);
}
static bool add_CGDirectDisplay_modes()
{
#define kMaxDisplays 8
CGDirectDisplayID displays[kMaxDisplays];
CGDisplayErr err;
CGDisplayCount n;
int32 oldRes = 0,
res_id = 0x80;
err = CGGetActiveDisplayList(kMaxDisplays, displays, &n);
if ( err != CGDisplayNoErr )
n = 1, displays[n] = kCGDirectMainDisplay;
if ( n > 1 )
singleDisplay = NO;
for ( CGDisplayCount dc = 0; dc < n; ++dc )
{
CGDirectDisplayID d = displays[dc];
CFArrayRef m = CGDisplayAvailableModes(d);
if ( ! m ) // Store the current display mode
add_mode(CGDisplayPixelsWide(d),
CGDisplayPixelsHigh(d),
res_id++, CGDisplayBytesPerRow(d),
(const uint32) d,
DepthModeForPixelDepth(CGDisplayBitsPerPixel(d)));
else
{
CFIndex nModes = CFArrayGetCount(m);
for ( CFIndex mc = 0; mc < nModes; ++mc )
{
CFDictionaryRef modeSpec = (CFDictionaryRef)
CFArrayGetValueAtIndex(m, mc);
int32 bpp = getCFint32(modeSpec, kCGDisplayBitsPerPixel);
int32 height = getCFint32(modeSpec, kCGDisplayHeight);
int32 width = getCFint32(modeSpec, kCGDisplayWidth);
#ifdef MAC_OS_X_VERSION_10_2
int32 bytes = getCFint32(modeSpec, kCGDisplayBytesPerRow);
#else
int32 bytes = 0;
#endif
video_depth depth = DepthModeForPixelDepth(bpp);
if ( ! bpp || ! height || ! width )
{
NSLog(@"Could not get details of mode %d, display %d",
mc, dc);
return false;
}
#if VERBOSE
else
NSLog(@"Display %ld, spec = %@", d, modeSpec);
#endif
if ( ! bytes )
{
NSLog(@"Could not get bytes per row, guessing");
bytes = CGBytesPerRow(width, depth);
}
if ( ! oldRes )
oldRes = width * height;
else
if ( oldRes != width * height )
{
oldRes = width * height;
++res_id;
}
add_mode(width, height, res_id, bytes, (const uint32) d, depth);
}
}
}
return true;
}
#ifdef CG_USE_ALPHA
// memset() by long instead of byte
static void memsetl (long *buffer, long pattern, size_t length)
{
long *buf = (long *) buffer,
*end = buf + length/4;
while ( ++buf < end )
*buf = pattern;
}
// Sets the alpha channel in a image to full on, except for the corners
static void mask_buffer (void *buffer, size_t width, size_t size)
{
long *bufl = (long *) buffer;
char *bufc = (char *) buffer;
memsetl(bufl, 0xFF000000, size);
// Round upper-left corner
*bufl = 0, *bufc+4 = 0; // XXXXX
bufc += width, *bufc++ = 0, *bufc++ = 0, *bufc++ = 0; // XXX
bufc += width, *bufc++ = 0, *bufc = 0; // XX
bufc += width, *bufc = 0; // X
bufc += width, *bufc = 0; // X
NSLog(@"Masked buffer");
}
#endif
// monitor_desc subclass for Mac OS X displays
class OSX_monitor : public monitor_desc
{
public:
OSX_monitor(const vector<video_mode> &available_modes,
video_depth default_depth,
uint32 default_id);
virtual void set_palette(uint8 *pal, int num);
virtual void switch_to_current_mode(void);
void set_mac_frame_buffer(const video_mode mode);
void video_close(void);
bool video_open (const video_mode &mode);
private:
bool init_opengl(const video_mode &mode);
bool init_screen( video_mode &mode);
bool init_window(const video_mode &mode);
CGColorSpaceRef colourSpace;
uint8 *colourTable;
CGImageRef imageRef;
CGDataProviderRef provider;
short x, y, bpp, depth, bpr;
void *the_buffer;
// These record changes we made in setting full screen mode,
// so that we can set the display back as it was again.
CGDirectDisplayID theDisplay;
CFDictionaryRef originalMode,
newMode;
};
OSX_monitor :: OSX_monitor (const vector<video_mode> &available_modes,
video_depth default_depth,
uint32 default_id)
: monitor_desc (available_modes, default_depth, default_id)
{
colourSpace = nil;
colourTable = (uint8 *) malloc(256 * 3);
imageRef = nil;
provider = nil;
newMode = originalMode = nil;
the_buffer = NULL;
theDisplay = nil;
};
// Should also have a destructor which does
// free(colourTable);
// Set Mac frame layout and base address (uses the_buffer/MacFrameBaseMac)
void
OSX_monitor::set_mac_frame_buffer(const video_mode mode)
{
#if !REAL_ADDRESSING && !DIRECT_ADDRESSING
set_mac_frame_base(MacFrameBaseMac);
// Set variables used by UAE memory banking
MacFrameLayout = FLAYOUT_DIRECT;
MacFrameBaseHost = (uint8 *) the_buffer;
MacFrameSize = mode.bytes_per_row * mode.y;
InitFrameBufferMapping();
#else
set_mac_frame_base((unsigned int)Host2MacAddr((uint8 *)the_buffer));
#endif
D(bug("mac_frame_base = %08x\n", get_mac_frame_base()));
}
static void
resizeWinBy(const short deltaX, const short deltaY)
{
NSRect rect = [the_win frame];
D(bug("resizeWinBy(%d,%d) - ", deltaX, deltaY));
D(bug("old x=%g, y=%g", rect.size.width, rect.size.height));
rect.size.width += deltaX;
rect.size.height += deltaY;
D(bug(", new x=%g, y=%g\n", rect.size.width, rect.size.height));
[the_win setFrame: rect display: YES animate: YES];
[the_win center];
rect = [the_win frame];
}
void resizeWinTo(const uint16 newWidth, const uint16 newHeight)
{
int deltaX = newWidth - [output width],
deltaY = newHeight - [output height];
D(bug("resizeWinTo(%d,%d)\n", newWidth, newHeight));
if ( deltaX || deltaY )
resizeWinBy(deltaX, deltaY);
}
// Open window
bool
OSX_monitor::init_window(const video_mode &mode)
{
D(bug("init_window: depth=%d(%d bits)\n",
mode.depth, bits_from_depth(mode.depth) ));
// Set absolute mouse mode
ADBSetRelMouseMode(false);
// Is the window open?
if ( ! the_win )
{
ErrorAlert(STR_OPEN_WINDOW_ERR);
return false;
}
resizeWinTo(mode.x, mode.y);
// Create frame buffer ("height + 2" for safety)
int the_buffer_size = mode.bytes_per_row * (mode.y + 2);
the_buffer = calloc(the_buffer_size, 1);
if ( ! the_buffer )
{
NSLog(@"calloc(%d) failed", the_buffer_size);
ErrorAlert(STR_NO_MEM_ERR);
return false;
}
D(bug("the_buffer = %p\n", the_buffer));
unsigned char *offsetBuffer = (unsigned char *) the_buffer;
offsetBuffer += 1; // OS X NSBitmaps are RGBA, but Basilisk generates ARGB
switch ( mode.depth )
{
case VDEPTH_1BIT: bpp = 1; break;
case VDEPTH_2BIT: bpp = 2; break;
case VDEPTH_4BIT: bpp = 4; break;
case VDEPTH_8BIT: bpp = 8; break;
case VDEPTH_16BIT: bpp = 5; break;
case VDEPTH_32BIT: bpp = 8; break;
}
x = mode.x, y = mode.y, depth = bits_from_depth(mode.depth), bpr = mode.bytes_per_row;
colourSpace = CGColorSpaceCreateDeviceRGB();
if ( mode.depth < VDEPTH_16BIT )
{
CGColorSpaceRef oldColourSpace = colourSpace;
colourSpace = CGColorSpaceCreateIndexed(colourSpace, 255, colourTable);
CGColorSpaceRelease(oldColourSpace);
}
if ( ! colourSpace )
{
ErrorAlert("No valid colour space");
return false;
}
provider = CGDataProviderCreateWithData(NULL, the_buffer,
the_buffer_size, NULL);
if ( ! provider )
{
ErrorAlert("Could not create CGDataProvider from buffer data");
return false;
}
imageRef = CGImageCreate(x, y, bpp, depth, bpr, colourSpace,
#ifdef CG_USE_ALPHA
kCGImageAlphaPremultipliedFirst,
#else
kCGImageAlphaNoneSkipFirst,
#endif
provider,
NULL, // colourMap translation table
NO, // shouldInterpolate colours?
kCGRenderingIntentDefault);
if ( ! imageRef )
{
ErrorAlert("Could not create CGImage from CGDataProvider");
return false;
}
[output readyToDraw: imageRef
bitmap: offsetBuffer
imageWidth: x
imageHeight: y];
#ifdef CG_USE_ALPHA
mask_buffer(the_buffer, x, the_buffer_size);
/* Create an image mask with this call? */
//CG_EXTERN CGImageRef
//CGImageMaskCreate(size_t width, size_t height, size_t bitsPerComponent,
// size_t bitsPerPixel, size_t bytesPerRow,
// CGDataProviderRef provider, const float decode[], bool shouldInterpolate);
#endif
return true;
}
#import <AppKit/NSEvent.h>
#import <Carbon/Carbon.h>
#import "NNThread.h"
bool
OSX_monitor::init_screen(video_mode &mode)
{
// Set absolute mouse mode
ADBSetRelMouseMode(false);
// Display stored by add_CGDirectDisplay_modes()
theDisplay = (CGDirectDisplayID) mode.user_data;
originalMode = CGDisplayCurrentMode(theDisplay);
if ( ! originalMode )
{
ErrorSheet(@"Could not get current mode of display", the_win);
return false;
}
D(NSLog(@"About to call CGDisplayBestModeForParameters()"));
newMode = CGDisplayBestModeForParameters(theDisplay,
bits_from_depth(mode.depth),
mode.x, mode.y, NULL);
if ( ! newMode )
{
ErrorSheet(@"Could not find a matching screen mode", the_win);
return false;
}
// This sometimes takes ages to return after the window is genied,
// so for now we leave it onscreen
// [the_win miniaturize: nil];
D(NSLog(@"About to call CGDisplayCapture()"));
if ( CGDisplayCapture(theDisplay) != CGDisplayNoErr )
{
// [the_win deminiaturize: nil];
ErrorSheet(@"Could not capture display", the_win);
return false;
}
D(NSLog(@"About to call CGDisplaySwitchToMode()"));
if ( CGDisplaySwitchToMode(theDisplay, newMode) != CGDisplayNoErr )
{
CGDisplayRelease(theDisplay);
// [the_win deminiaturize: nil];
ErrorSheet(@"Could not switch to matching screen mode", the_win);
return false;
}
the_buffer = CGDisplayBaseAddress(theDisplay);
if ( ! the_buffer )
{
CGDisplaySwitchToMode(theDisplay, originalMode);
CGDisplayRelease(theDisplay);
// [the_win deminiaturize: nil];
ErrorSheet(@"Could not get base address of screen", the_win);
return false;
}
if ( mode.bytes_per_row != CGDisplayBytesPerRow(theDisplay) )
{
D(bug("Bytes per row (%d) doesn't match current (%ld)\n",
mode.bytes_per_row, CGDisplayBytesPerRow(theDisplay)));
mode.bytes_per_row = CGDisplayBytesPerRow(theDisplay);
}
[NSMenu setMenuBarVisible:NO];
if ( singleDisplay )
{
CGDisplayHideCursor(theDisplay);
[output startedFullScreen: theDisplay];
// Send emulated mouse to current location
[output fullscreenMouseMove];
}
else
{
// Should set up something to hide the cursor when it enters theDisplay?
}
return true;
}
bool
OSX_monitor::init_opengl(const video_mode &mode)
{
ErrorAlert("Sorry. OpenGL mode is not implemented yet");
return false;
}
/*
* Initialization
*/
static bool
monitor_init(const video_mode &init_mode)
{
OSX_monitor *monitor;
BOOL success;
monitor = new OSX_monitor(VideoModes, init_mode.depth,
init_mode.resolution_id);
success = monitor->video_open(init_mode);
if ( success )
{
monitor->set_mac_frame_buffer(init_mode);
VideoMonitors.push_back(monitor);
return YES;
}
return NO;
}
bool VideoInit(bool classic)
{
// Read frame skip prefs
frame_skip = PrefsFindInt32("frameskip");
if (frame_skip == 0)
frame_skip = 1;
// Get screen mode from preferences
const char *mode_str;
if (classic)
mode_str = "win/512/342";
else
mode_str = PrefsFindString("screen");
// Determine display_type and init_width, height & depth
parse_screen_prefs(mode_str);
// Construct list of supported modes
if (classic)
add_mode(512, 342, 0x80, 64, 0, VDEPTH_1BIT);
else
switch ( display_type )
{
case DISPLAY_SCREEN:
if ( ! add_CGDirectDisplay_modes() )
{
ErrorAlert("Unable to get list of displays for full screen mode");
return false;
}
break;
case DISPLAY_OPENGL:
// Same as window depths and sizes?
case DISPLAY_WINDOW:
add_standard_modes(VDEPTH_1BIT);
add_standard_modes(VDEPTH_2BIT);
add_standard_modes(VDEPTH_4BIT);
add_standard_modes(VDEPTH_8BIT);
add_standard_modes(VDEPTH_16BIT);
add_standard_modes(VDEPTH_32BIT);
break;
}
// video_init_depth_list(); Now done in monitor_desc constructor?
#if DEBUG
bug("Available video modes:\n");
vector<video_mode>::const_iterator i, end = VideoModes.end();
for (i = VideoModes.begin(); i != end; ++i)
bug(" %dx%d (ID %02x), %s\n", i->x, i->y, i->resolution_id,
colours_from_depth(i->depth));
#endif
D(bug("VideoInit: width=%hd height=%hd depth=%d\n",
init_width, init_height, init_depth));
// Find requested default mode and open display
if (VideoModes.size() > 0)
{
// Find mode with specified dimensions
std::vector<video_mode>::const_iterator i, end = VideoModes.end();
for (i = VideoModes.begin(); i != end; ++i)
{
D(bug("VideoInit: w=%d h=%d d=%d\n",
i->x, i->y, bits_from_depth(i->depth)));
if (i->x == init_width && i->y == init_height
&& bits_from_depth(i->depth) == init_depth)
return monitor_init(*i);
}
}
char str[150];
sprintf(str, "Cannot open selected video mode\r(%hd x %hd, %s).\r%s",
init_width, init_height,
colours_from_depth(init_depth), "Using lowest resolution");
WarningAlert(str);
return monitor_init(VideoModes[0]);
}
// Open display for specified mode
bool
OSX_monitor::video_open(const video_mode &mode)
{
D(bug("video_open: width=%d height=%d depth=%d bytes_per_row=%d\n",
mode.x, mode.y, bits_from_depth(mode.depth), mode.bytes_per_row));
// Open display
switch ( display_type )
{
case DISPLAY_WINDOW: return init_window(mode);
case DISPLAY_SCREEN: return init_screen((video_mode &)mode);
case DISPLAY_OPENGL: return init_opengl(mode);
}
return false;
}
void
OSX_monitor::video_close()
{
D(bug("video_close()\n"));
switch ( display_type ) {
case DISPLAY_WINDOW:
// Stop redraw thread
[output disableDrawing];
// Free frame buffer stuff
CGImageRelease(imageRef);
CGColorSpaceRelease(colourSpace);
CGDataProviderRelease(provider);
free(the_buffer);
break;
case DISPLAY_SCREEN:
if ( theDisplay && originalMode )
{
if ( singleDisplay )
CGDisplayShowCursor(theDisplay);
[NSMenu setMenuBarVisible:YES];
CGDisplaySwitchToMode(theDisplay, originalMode);
CGDisplayRelease(theDisplay);
//[the_win deminiaturize: nil];
}
break;
case DISPLAY_OPENGL:
break;
}
}
/*
* Deinitialization
*/
void VideoExit(void)
{
// Close displays
vector<monitor_desc *>::iterator i, end;
end = VideoMonitors.end();
for (i = VideoMonitors.begin(); i != end; ++i)
dynamic_cast<OSX_monitor *>(*i)->video_close();
VideoMonitors.clear();
VideoModes.clear();
}
/*
* Set palette
*/
void
OSX_monitor::set_palette(uint8 *pal, int num)
{
if ( [output isFullScreen] && CGDisplayCanSetPalette(theDisplay)
&& ! IsDirectMode(get_current_mode()) )
{
CGDirectPaletteRef CGpal;
CGDisplayErr err;
CGpal = CGPaletteCreateWithByteSamples((CGDeviceByteColor *)pal, num);
err = CGDisplaySetPalette(theDisplay, CGpal);
if ( err != noErr )
NSLog(@"Failed to set palette, error = %d", err);
CGPaletteRelease(CGpal);
}
if ( display_type != DISPLAY_WINDOW )
return;
// To change the palette, we have to regenerate
// the CGImageRef with the new colour space.
CGImageRef oldImageRef = imageRef;
CGColorSpaceRef oldColourSpace = colourSpace;
colourSpace = CGColorSpaceCreateDeviceRGB();
if ( depth < 16 )
{
CGColorSpaceRef tempColourSpace = colourSpace;
colourSpace = CGColorSpaceCreateIndexed(colourSpace, 255, pal);
CGColorSpaceRelease(tempColourSpace);
}
if ( ! colourSpace )
{
ErrorAlert("No valid colour space");
return;
}
imageRef = CGImageCreate(x, y, bpp, depth, bpr, colourSpace,
#ifdef CG_USE_ALPHA
kCGImageAlphaPremultipliedFirst,
#else
kCGImageAlphaNoneSkipFirst,
#endif
provider,
NULL, // colourMap translation table
NO, // shouldInterpolate colours?
kCGRenderingIntentDefault);
if ( ! imageRef )
{
ErrorAlert("Could not create CGImage from CGDataProvider");
return;
}
unsigned char *offsetBuffer = (unsigned char *) the_buffer;
offsetBuffer += 1; // OS X NSBitmaps are RGBA, but Basilisk generates ARGB
[output readyToDraw: imageRef
bitmap: offsetBuffer
imageWidth: x
imageHeight: y];
CGColorSpaceRelease(oldColourSpace);
CGImageRelease(oldImageRef);
}
/*
* Switch video mode
*/
void
OSX_monitor::switch_to_current_mode(void)
{
video_mode mode = get_current_mode();
const char *failure = NULL;
D(bug("switch_to_current_mode(): width=%d height=%d depth=%d bytes_per_row=%d\n", mode.x, mode.y, bits_from_depth(mode.depth), mode.bytes_per_row));
if ( display_type == DISPLAY_SCREEN && originalMode )
{
D(NSLog(@"About to call CGDisplayBestModeForParameters()"));
newMode = CGDisplayBestModeForParameters(theDisplay,
bits_from_depth(mode.depth),
mode.x, mode.y, NULL);
if ( ! newMode )
failure = "Could not find a matching screen mode";
else
{
D(NSLog(@"About to call CGDisplaySwitchToMode()"));
if ( CGDisplaySwitchToMode(theDisplay, newMode) != CGDisplayNoErr )
failure = "Could not switch to matching screen mode";
}
// For mouse event processing: update screen height
[output startedFullScreen: theDisplay];
if ( ! failure &&
mode.bytes_per_row != CGDisplayBytesPerRow(theDisplay) )
{
D(bug("Bytes per row (%d) doesn't match current (%ld)\n",
mode.bytes_per_row, CGDisplayBytesPerRow(theDisplay)));
mode.bytes_per_row = CGDisplayBytesPerRow(theDisplay);
}
if ( ! failure &&
! ( the_buffer = CGDisplayBaseAddress(theDisplay) ) )
failure = "Could not get base address of screen";
}
// Clean up the old CGImageRef stuff
else if ( display_type == DISPLAY_WINDOW && imageRef )
{
CGImageRef oldImageRef = imageRef;
CGColorSpaceRef oldColourSpace = colourSpace;
CGDataProviderRef oldProvider = provider;
void *oldBuffer = the_buffer;
if ( video_open(mode) )
{
CGImageRelease(oldImageRef);
CGColorSpaceRelease(oldColourSpace);
CGDataProviderRelease(oldProvider);
free(oldBuffer);
}
else
failure = "Could not video_open() requested mode";
}
else if ( ! video_open(mode) )
failure = "Could not video_open() requested mode";
if ( ! failure && display_type == DISPLAY_SCREEN )
{
// Whenever we change screen resolution, the MacOS mouse starts
// up in the top left corner. Send real mouse to that location
// if ( CGDisplayMoveCursorToPoint(theDisplay, CGPointMake(15,15))
// == CGDisplayNoErr )
// {
//
[output fullscreenMouseMove];
// }
// else
// failure = "Could move (jump) cursor on screen";
}
if ( failure )
{
NSLog(@"In switch_to_current_mode():");
NSLog(@"%s.", failure);
video_close();
if ( display_type == DISPLAY_SCREEN )
ErrorAlert("Cannot switch screen to selected video mode");
else
ErrorAlert(STR_OPEN_WINDOW_ERR);
QuitEmulator();
}
else
set_mac_frame_buffer(mode);
}
/*
* Close down full-screen mode
* (if bringing up error alerts is unsafe while in full-screen mode)
*/
void VideoQuitFullScreen(void)
{
}
/*
* Mac VBL interrupt
*/
void VideoInterrupt(void)
{
}
// This function is called on non-threaded platforms from a timer interrupt
void VideoRefresh(void)
{
}
// Deal with a memory access signal referring to the screen.
// For now, just ignore
bool Screen_fault_handler(char *a, char *b)
{
// NSLog(@"Got a screen fault %lx %lx", a, b);
// [output setNeedsDisplay: YES];
return YES;
}