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EXEC_RETURN | HANDLE_INTERRUPT. And then, we handled the interrupt, but EXEC_RETURN was set so we returned very quickly without completing the interrupt routine. As a side effect, this occasionnaly hung the emulator most likely with {ethernet,audio}-based applications that trigger a lot of interrupts. The fix is to always honour EXEC_RETURN flag at first, of course. |
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include | ||
src | ||
sheepshaver_glue.cpp |