use layer for video

This commit is contained in:
Jesús A. Álvarez 2016-05-21 00:12:15 +02:00
parent 32734a3226
commit 6235aa8fe8
1 changed files with 7 additions and 16 deletions

View File

@ -16,12 +16,15 @@ static ScreenView *sharedScreenView = nil;
CGImageRef screenImage;
CGRect screenBounds;
CGSize screenSize;
CALayer *videoLayer;
}
- (void)awakeFromNib {
[super awakeFromNib];
sharedScreenView = self;
videoLayer = [CALayer layer];
screenSize = CGSizeMake(vMacScreenWidth, vMacScreenHeight);
[self.layer addSublayer:videoLayer];
}
+ (instancetype)sharedScreenView {
@ -39,29 +42,17 @@ static ScreenView *sharedScreenView = nil;
- (void)updateScreen:(CGImageRef)newScreenImage {
CGImageRelease(screenImage);
screenImage = CGImageRetain(newScreenImage);
[self setNeedsDisplay];
videoLayer.contents = (__bridge id)screenImage;
}
- (void)layoutSubviews {
screenSize = CGSizeMake(vMacScreenWidth, vMacScreenHeight);
[super layoutSubviews];
CGRect viewBounds = self.bounds;
CGFloat screenScale = MAX(screenSize.width / viewBounds.size.width, screenSize.height / viewBounds.size.height);
screenBounds = CGRectMake(0, 0, screenSize.width / screenScale, screenSize.height / screenScale);
screenBounds.origin.x = (viewBounds.size.width - screenBounds.size.width)/2;
screenBounds = CGRectIntegral(screenBounds);
[self setNeedsDisplay];
}
- (void)drawRect:(CGRect)rect {
// Draw screenImage
CGImageRef imageRef = CGImageRetain(screenImage);
if (imageRef) {
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGContextTranslateCTM(ctx, 0, screenBounds.size.height);
CGContextScaleCTM(ctx, 1.0, -1.0);
CGContextDrawImage(ctx, screenBounds, imageRef);
CGImageRelease(imageRef);
}
videoLayer.frame = screenBounds;
}
@end