minivmac4ios/Mini vMac/ScreenView.m

58 lines
1.5 KiB
Objective-C

//
// ScreenView.m
// Mini vMac
//
// Created by Jesús A. Álvarez on 30/04/2016.
// Copyright © 2016 namedfork. All rights reserved.
//
#import "ScreenView.h"
#import "CNFGGLOB.h"
static ScreenView *sharedScreenView = nil;
@implementation ScreenView
{
CGImageRef screenImage;
CGRect screenBounds;
}
- (void)awakeFromNib {
[super awakeFromNib];
sharedScreenView = self;
}
+ (instancetype)sharedScreenView {
return sharedScreenView;
}
- (void)updateScreen:(CGImageRef)newScreenImage {
CGImageRelease(screenImage);
screenImage = CGImageRetain(newScreenImage);
[self setNeedsDisplay];
}
- (void)layoutSubviews {
CGSize screenSize = CGSizeMake(vMacScreenWidth, vMacScreenHeight);
CGRect viewBounds = self.bounds;
CGFloat screenScale = MAX(screenSize.width / viewBounds.size.width, screenSize.height / viewBounds.size.height);
screenBounds = CGRectMake(0, 0, screenSize.width / screenScale, screenSize.height / screenScale);
screenBounds.origin.x = (viewBounds.size.width - screenBounds.size.width)/2;
screenBounds = CGRectIntegral(screenBounds);
[self setNeedsDisplay];
}
- (void)drawRect:(CGRect)rect {
// Draw screenImage
CGImageRef imageRef = CGImageRetain(screenImage);
if (imageRef) {
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGContextTranslateCTM(ctx, 0, screenBounds.size.height);
CGContextScaleCTM(ctx, 1.0, -1.0);
CGContextDrawImage(ctx, screenBounds, imageRef);
CGImageRelease(imageRef);
}
}
@end