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@ -4,11 +4,12 @@ I'll try to document things a bit here.
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## Mini vMac variants as loadable bundles
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Unlike other ports of Mini vMac, this one supports having several variants compiled, and choosing between them.
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This is achieved by compiling all the emulation code into a bundle, which is [loaded at runtime](https://github.com/zydeco/minivmac4ios/blob/master/Mini%20vMac/AppDelegate.m#L80). These bundles implement the [`Emulator` protocol](https://github.com/zydeco/minivmac4ios/blob/master/Mini%20vMac/EmulatorProtocol.h) on their main class, which is used to interface it with the UI.
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For each variant, there is a framework target that compiles all the necessary C files from the core (not all of them are used for all machines: e.g. `ADBEMDEV.c` isn't used for the Mac 128K or Plus), and a [`CNFGGLOB.h`](https://github.com/zydeco/minivmac4ios/blob/master/Mini%20vMac/MacPlus4M/CNFGGLOB.h) and [`EMCONFIG.h`](https://github.com/zydeco/minivmac4ios/blob/master/Mini%20vMac/MacPlus4M/EMCONFIG.h) with the appropriate values for emulating that machine.
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For each variant, there is a framework target that compiles all the necessary C files from the core (not all of them are used for all machines: (e.g. `ADBEMDEV.c` isn't used for the Mac 128K or Plus), and a [`CNFGGLOB.h`](https://github.com/zydeco/minivmac4ios/blob/master/Mini%20vMac/MacPlus4M/CNFGGLOB.h) and [`EMCONFIG.h`](https://github.com/zydeco/minivmac4ios/blob/master/Mini%20vMac/MacPlus4M/EMCONFIG.h) with the appropriate values for emulating that machine.
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