moa/emulator/frontends/pixels/src/frontend.rs

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Rust
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use std::rc::Rc;
use pixels::{Pixels, SurfaceTexture};
use winit::dpi::LogicalSize;
use winit::event::{Event, VirtualKeyCode, WindowEvent, ElementState};
use winit::event_loop::{ControlFlow, EventLoop};
use winit::window::WindowBuilder;
use instant::Instant;
use moa_core::{System, Error, Clock};
use moa_core::host::{Host, WindowUpdater, ControllerDevice, ControllerEvent, ControllerUpdater, Audio, DummyAudio};
use moa_core::host::gfx::Frame;
use crate::settings;
const WIDTH: u32 = 320;
const HEIGHT: u32 = 224;
pub type LoadSystemFn = fn (&mut PixelsFrontend, Vec<u8>) -> Result<System, Error>;
pub struct PixelsFrontend {
updater: Option<Box<dyn WindowUpdater>>,
controller: Option<Box<dyn ControllerUpdater>>,
}
impl PixelsFrontend {
pub fn new() -> PixelsFrontend {
PixelsFrontend {
controller: None,
updater: None,
}
}
}
impl Host for PixelsFrontend {
fn add_window(&mut self, updater: Box<dyn WindowUpdater>) -> Result<(), Error> {
self.updater = Some(updater);
Ok(())
}
fn register_controller(&mut self, device: ControllerDevice, input: Box<dyn ControllerUpdater>) -> Result<(), Error> {
if device != ControllerDevice::A {
return Ok(())
}
self.controller = Some(input);
Ok(())
}
fn create_audio_source(&mut self) -> Result<Box<dyn Audio>, Error> {
Ok(Box::new(DummyAudio()))
}
}
pub async fn run(load: LoadSystemFn) {
loop {
let host = PixelsFrontend::new();
run_loop(host, load).await
}
}
pub async fn run_loop(mut host: PixelsFrontend, load: LoadSystemFn) {
let event_loop = EventLoop::new();
let window = {
let size = LogicalSize::new(WIDTH as f64, HEIGHT as f64);
WindowBuilder::new()
.with_title("Hello Pixels + Web")
.with_inner_size(size)
.with_min_inner_size(size)
.build(&event_loop)
.expect("WindowBuilder error")
};
let window = Rc::new(window);
#[cfg(target_arch = "wasm32")]
{
use wasm_bindgen::JsCast;
use winit::platform::web::WindowExtWebSys;
// Retrieve current width and height dimensions of browser client window
let get_window_size = || {
let client_window = web_sys::window().unwrap();
LogicalSize::new(
client_window.inner_width().unwrap().as_f64().unwrap(),
client_window.inner_height().unwrap().as_f64().unwrap(),
)
};
let window = Rc::clone(&window);
// Initialize winit window with current dimensions of browser client
window.set_inner_size(get_window_size());
let client_window = web_sys::window().unwrap();
// Attach winit canvas to body element
web_sys::window()
.and_then(|win| win.document())
.and_then(|doc| doc.body())
.and_then(|body| {
body.append_child(&web_sys::Element::from(window.canvas()))
.ok()
})
.expect("couldn't append canvas to document body");
// Listen for resize event on browser client. Adjust winit window dimensions
// on event trigger
let closure = wasm_bindgen::closure::Closure::wrap(Box::new(move |_e: web_sys::Event| {
let size = get_window_size();
window.set_inner_size(size)
}) as Box<dyn FnMut(_)>);
client_window
.add_event_listener_with_callback("resize", closure.as_ref().unchecked_ref())
.unwrap();
closure.forget();
/*
let host = host.clone();
let mut system = load(&mut host.lock().unwrap(), settings::get().rom_data.clone()).unwrap();
let closure = wasm_bindgen::closure::Closure::wrap(Box::new(move |_e: web_sys::Event| {
let run_timer = Instant::now();
let nanoseconds_per_frame = (16_600_000 as f32 * settings::get().speed) as Clock;
if let Err(err) = system.run_for(nanoseconds_per_frame) {
log::error!("{:?}", err);
}
log::info!("ran simulation for {:?}ms in {:?}ms", nanoseconds_per_frame / 1_000_000, run_timer.elapsed().as_millis());
let mut settings = settings::get();
if settings.reset {
settings.reset = false;
match load(&mut host.lock().unwrap(), settings.rom_data.clone()) {
Ok(s) => { system = s; },
Err(err) => log::error!("{:?}", err),
}
}
}) as Box<dyn FnMut(_)>);
client_window
.set_interval_with_callback_and_timeout_and_arguments_0(closure.as_ref().unchecked_ref(), 17)
.unwrap();
closure.forget();
*/
}
//let mut input = WinitInputHelper::new();
let mut pixels = {
let window_size = window.inner_size();
let surface_texture =
SurfaceTexture::new(window_size.width, window_size.height, window.as_ref());
Pixels::new_async(WIDTH, HEIGHT, surface_texture)
.await
.expect("Pixels error")
};
let mut last_frame = Frame::new(WIDTH, HEIGHT);
let mut update_timer = Instant::now();
let mut system = load(&mut host, settings::get().rom_data.clone()).unwrap();
event_loop.run(move |event, _, control_flow| {
// Draw the current frame
if let Event::RedrawRequested(_) = event {
settings::increment_frames();
log::info!("updated after {:4}ms", update_timer.elapsed().as_millis());
update_timer = Instant::now();
let run_timer = Instant::now();
let nanoseconds_per_frame = (16_600_000 as f32 * settings::get().speed) as Clock;
if let Err(err) = system.run_for(nanoseconds_per_frame) {
log::error!("{:?}", err);
}
log::info!("ran simulation for {:?}ms in {:?}ms", nanoseconds_per_frame / 1_000_000, run_timer.elapsed().as_millis());
if let Some(updater) = host.updater.as_mut() {
let buffer = pixels.get_frame();
if let Ok(frame) = updater.take_frame() {
last_frame = frame;
}
for y in 0..last_frame.height {
for x in 0..last_frame.width {
let pixel = last_frame.bitmap[((y * last_frame.width) + x) as usize];
let i = ((y * WIDTH) + x) as usize;
buffer[i * 4] = (pixel >> 16) as u8;
buffer[i * 4 + 1] = (pixel >> 8) as u8;
buffer[i * 4 + 2] = pixel as u8;
buffer[i * 4 + 3] = 255;
}
}
}
if pixels
.render()
.map_err(|e| println!("pixels.render() failed: {}", e))
.is_err()
{
*control_flow = ControlFlow::Exit;
return;
}
window.request_redraw();
}
let mut key = None;
if let Event::WindowEvent { event: WindowEvent::KeyboardInput { input, .. }, .. } = event {
if let Some(keycode) = input.virtual_keycode {
match input.state {
ElementState::Pressed => {
key = map_controller_a(keycode, true);
}
ElementState::Released => {
key = map_controller_a(keycode, false);
}
}
}
}
if let Some(updater) = host.controller.as_mut() {
if let Some(key) = key {
updater.update_controller(key);
}
}
let mut settings = settings::get();
if settings.reset {
settings.reset = false;
match load(&mut host, settings.rom_data.clone()) {
Ok(s) => { system = s; },
Err(err) => log::error!("{:?}", err),
}
}
});
}
pub fn map_controller_a(key: VirtualKeyCode, state: bool) -> Option<ControllerEvent> {
match key {
VirtualKeyCode::A => { Some(ControllerEvent::ButtonA(state)) },
VirtualKeyCode::O => { Some(ControllerEvent::ButtonB(state)) },
VirtualKeyCode::E => { Some(ControllerEvent::ButtonC(state)) },
VirtualKeyCode::Up => { Some(ControllerEvent::DpadUp(state)) },
VirtualKeyCode::Down => { Some(ControllerEvent::DpadDown(state)) },
VirtualKeyCode::Left => { Some(ControllerEvent::DpadLeft(state)) },
VirtualKeyCode::Right => { Some(ControllerEvent::DpadRight(state)) },
VirtualKeyCode::Return => { Some(ControllerEvent::Start(state)) },
VirtualKeyCode::M => { Some(ControllerEvent::Mode(state)) },
_ => None,
}
}