From 27e4dfeff272e2f783a811aba011504aa52cf35b Mon Sep 17 00:00:00 2001 From: transistor Date: Sun, 5 Dec 2021 19:53:23 -0800 Subject: [PATCH] Updated readme --- README.md | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 20253a3..805c472 100644 --- a/README.md +++ b/README.md @@ -49,6 +49,9 @@ By default it will start Level I Basic. To use the other rom, add the option `--rom binaries/trs80/level2.rom` ![alt text](images/trs-80-level-ii-basic.png) +The characters are being drawn pixel by pixel (6x8) using characters I drew +using [this handy website](https://maxpromer.github.io/LCD-Character-Creator/). +They aren't a perfect match of the characters used by the TRS-80 Sega Genesis/MegaDrive ---------------------- @@ -72,11 +75,13 @@ emulator currently renders the whole frame at once instead of line by line, so changes that should be made while the screen is updating don't show up ![alt text](images/sega-genesis-sonic2-title.png) -In the first one, it's mostly working but the bottom of the clouds should be a -different colour. Highlight/Shadow colours are not yet supported +The game play is mostly working but the bottom of the clouds should be a +different colour, probably because highlight/shadow colours are not yet +supported. The time in the upper left corner also doesn't seem to progress ![alt text](images/sega-genesis-sonic2-start.png) -I'm not yet sure why the clouds in the background are cut off suddenly +I'm not yet sure why the clouds in the background are cut off suddenly. They +change in a glitchy way when you move around ![alt text](images/sega-genesis-sonic2-bridge.png) There are some graphics glitches in Earthworm Jim, but it's almost playable if it