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Minor fixes
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@ -470,7 +470,7 @@ impl Ym7101State {
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let mut i = 0;
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loop {
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let link = self.vram[sprite_table + (links[i] * 8) + 3];
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if link == 0 || link > 80 {
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if link == 0 || link >= 80 {
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break;
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}
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i += 1;
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@ -776,7 +776,7 @@ impl Addressable for Ym7101 {
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if data.len() == 4 {
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let value = read_beu16(&data[2..]);
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if (value & 0xC000) != 0x8000 {
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panic!("Unexpected");
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Err(Error:new(&format!("{}: unexpected second byte {:x}", DEV_NAME, value)));
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}
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self.state.set_register(value);
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}
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9
todo.txt
9
todo.txt
@ -1,12 +1,4 @@
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* there is possibly a cpu bug in causing the acceleration in sonic 2 to be very slow. Speeding up the CPU makes it playably fast, but I think it's still
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incorrect, in that the top speed is faster than it should be, but the acceleration is correct...
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* for the speed problem, I've actually noticed the level vint is only called every ~33_200_000 ns which is twice as long as it should be, so maybe there's
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a vint problem, maybe even a toggle trigger that should be a one-shot
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* there is definitely something related to interrupts; 2 interrupts occur in between each call to Vint_Level (ie. Vint_Level only runs every 2 frames (33.2ms) instead
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of every frame (16.6 ms), which perfectly explains the slowdown without it being related to an instruction implementation error... but why is this happening?
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Maybe it's because the clock advances too much and first interrupt doesn't complete, or maybe there's a problem with interrupts and masking...
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It does appear to do I/O with the VDP between te interrupts so it doesn't seem to be just waiting around
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* for the line based hscroll, you need to add that extra cell cycle...
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* there is still some kind of hscroll glitch, and it seems to entirely be caused by the horizontal scroll offset value. I could be calculating or adding/moding
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@ -53,6 +45,7 @@ Audio:
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Debugger:
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* i need a way to debug only the cpu and not the coprocessor, but that's tricky without a way to id or compare Transmutables
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* you also need a way to specify the device in a breakpoint, perhaps "break cpu:4a", or "break -cpu 4a"
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* how can you improve the debugger?
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* the command line definitely needs to be fixed so it prints the prompt correctly
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* debugger could maybe even allows arrows left/right for editing, and up/down for history
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