From 8743c8383487794dbf9b40ff8742453a5f075f60 Mon Sep 17 00:00:00 2001 From: transistor Date: Sun, 5 Dec 2021 21:32:08 -0800 Subject: [PATCH] Updated readme --- README.md | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/README.md b/README.md index 805c472..f4137ba 100644 --- a/README.md +++ b/README.md @@ -49,6 +49,7 @@ By default it will start Level I Basic. To use the other rom, add the option `--rom binaries/trs80/level2.rom` ![alt text](images/trs-80-level-ii-basic.png) + The characters are being drawn pixel by pixel (6x8) using characters I drew using [this handy website](https://maxpromer.github.io/LCD-Character-Creator/). They aren't a perfect match of the characters used by the TRS-80 @@ -73,19 +74,23 @@ On the Sonic 2 title screen, the colours for Tails are wonky, probably because there's some trickery going on to get more than 16 colours per line, but the emulator currently renders the whole frame at once instead of line by line, so changes that should be made while the screen is updating don't show up + ![alt text](images/sega-genesis-sonic2-title.png) The game play is mostly working but the bottom of the clouds should be a different colour, probably because highlight/shadow colours are not yet supported. The time in the upper left corner also doesn't seem to progress + ![alt text](images/sega-genesis-sonic2-start.png) I'm not yet sure why the clouds in the background are cut off suddenly. They change in a glitchy way when you move around + ![alt text](images/sega-genesis-sonic2-bridge.png) There are some graphics glitches in Earthworm Jim, but it's almost playable if it wasn't for the 'jump' button, which only makes him jump a few pixels + ![alt text](images/sega-genesis-earthworm-jim.png)