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Added detune to ym2612, and channel enable, even though it's still only mono
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@ -120,6 +120,41 @@ const RATE_TABLE: &[u16] = &[
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8, 8, 8, 8, 8, 8, 8, 8,
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];
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const DETUNE_TABLE: &[u8] = &[
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0, 0, 1, 2,
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0, 0, 1, 2,
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0, 0, 1, 2,
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0, 0, 1, 2,
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0, 1, 2, 2,
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0, 1, 2, 3,
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0, 1, 2, 3,
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0, 1, 2, 3,
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0, 1, 2, 4,
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0, 1, 3, 4,
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0, 1, 3, 4,
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0, 1, 3, 5,
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0, 2, 4, 5,
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0, 2, 4, 6,
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0, 2, 4, 6,
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0, 2, 5, 7,
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0, 2, 5, 8,
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0, 3, 6, 8,
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0, 3, 6, 9,
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0, 3, 7, 10,
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0, 4, 8, 11,
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0, 4, 8, 12,
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0, 4, 9, 13,
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0, 5, 10, 14,
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0, 5, 11, 16,
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0, 6, 12, 17,
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0, 6, 13, 19,
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0, 7, 14, 20,
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0, 8, 16, 22,
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0, 8, 16, 22,
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0, 8, 16, 22,
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0, 8, 16, 22,
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];
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const SIN_TABLE_SIZE: usize = 512;
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const POW_TABLE_SIZE: usize = 1 << 13;
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@ -302,23 +337,35 @@ impl PhaseGenerator {
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}
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fn calculate_phase_increment(&mut self) {
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// Start with the Fnumber
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let increment = self.fnumber as u32;
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// Shift according to the block (octave)
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let increment = if self.block == 0 {
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increment >> 1
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} else {
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increment << self.block - 1
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};
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// TODO detune
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//let inc =
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// Apply detune
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let keycode = get_keycode(self.block, self.fnumber);
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let sign = self.detune >> 2;
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let detune_index = (self.detune & 0x03) as usize;
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let detune = DETUNE_TABLE[keycode * 4 + detune_index] as u32;
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let increment = if sign == 0 {
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increment + detune
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} else {
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increment - detune
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}.min(0x1FFFF);
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// Apply multiple
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let increment = if self.multiple == 0 {
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increment >> 1
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} else {
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(increment * self.multiple).min(MAX_PHASE)
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};
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// Cache the value for use later, since it only changes when the input registers are set
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self.increment = increment;
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}
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@ -329,6 +376,26 @@ impl PhaseGenerator {
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}
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}
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/// Map the upper 5 bits of the fnumber to the lower 2 bits of the keycode
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///
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/// The upper of the two bits is bit 11 of the fnumber, and the lower bit is follows
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/// the formula F11 & (F10 | F9 | F8) | !F11 & (F10 & F9 & F8), where the bit numbers
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/// of the fnumber value start from 1 instead of 0. It's easier to map this with an
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/// lookup table than to calculate this.
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///
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/// K1 = F11
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/// K0 = F11 & (F10 | F9 | F8) | !F11 & (F10 & F9 & F8)
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const FNUMBER_TO_KEYCODE: &[u8] = &[
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0, 0, 0, 0, 0, 0, 0, 1,
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2, 3, 3, 3, 3, 3, 3, 3,
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];
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/// Generate the keycode required for detune calculations using the block and fnumber
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fn get_keycode(block: u8, fnumber: u16) -> usize {
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((block as usize) << 2) | FNUMBER_TO_KEYCODE[(fnumber as usize) >> 7] as usize
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}
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#[derive(Copy, Clone, Debug)]
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enum OperatorAlgorithm {
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A0,
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@ -341,7 +408,6 @@ enum OperatorAlgorithm {
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A7,
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}
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#[derive(Clone)]
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struct Operator {
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#[allow(dead_code)]
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@ -391,11 +457,11 @@ impl Operator {
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let phase = self.phase.update_phase(fm_clock);
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let mod_phase = phase + modulator;
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let mut output = POW_TABLE[(SIN_TABLE[(mod_phase & 0x1FF) as usize] + envelope) as usize];
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//if self.debug_name == "ch 3, op 1" {
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//print!("{:4x}", output);
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//if self.debug_name == "ch 2, op 0" {
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//println!("{:4x} {:4x} {:4x} {:4x}", phase, self.phase.increment, modulator, envelope);
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//}
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let mut output = POW_TABLE[(SIN_TABLE[(mod_phase & 0x1FF) as usize] + envelope) as usize];
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if mod_phase & 0x200 != 0 {
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output = (output as i16 * -1) as u16
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}
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@ -404,36 +470,38 @@ impl Operator {
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}
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}
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#[inline]
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fn fnumber_to_frequency(block: u8, fnumber: u16) -> f32 {
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(fnumber as f32 * 0.0264) * 2_u32.pow(block as u32) as f32
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}
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#[derive(Clone)]
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struct Channel {
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#[allow(dead_code)]
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debug_name: String,
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enabled: (bool, bool),
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operators: Vec<Operator>,
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algorithm: OperatorAlgorithm,
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key_state: u8,
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next_key_clock: FmClock,
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next_key_state: u8,
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base_frequency: f32,
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algorithm: OperatorAlgorithm,
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}
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impl Channel {
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fn new(debug_name: String) -> Self {
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Self {
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debug_name: debug_name.clone(),
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enabled: (true, true),
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operators: (0..OPERATORS).map(|i| Operator::new(format!("{}, op {}", debug_name, i))).collect(),
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algorithm: OperatorAlgorithm::A0,
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key_state: 0,
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next_key_clock: 0,
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next_key_state: 0,
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base_frequency: 0.0,
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algorithm: OperatorAlgorithm::A0,
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}
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}
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fn set_enabled(&mut self, left: bool, right: bool) {
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self.enabled = (left, right);
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}
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fn change_key_state(&mut self, fm_clock: FmClock, key: u8) {
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self.next_key_clock = fm_clock;
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self.next_key_state = key;
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@ -449,20 +517,25 @@ impl Channel {
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}
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}
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fn get_sample(&mut self, clocks: (FmClock, EnvelopeClock)) -> f32 {
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fn get_sample(&mut self, clocks: (FmClock, EnvelopeClock)) -> (f32, f32) {
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self.check_key_change(clocks);
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let mut output = self.get_algorithm_output(clocks);
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let output = self.get_algorithm_output(clocks);
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let output = if output & 0x2000 == 0 {
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output as i16
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} else {
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(output | 0xC000) as i16
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};
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//if self.debug_name == "ch 0" {
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//println!("{}", output);
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//let output = output * 2 / 3;
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//if self.debug_name == "ch 2" {
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//println!("{:6x}", output);
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//}
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let output = output as f32 / (1 << 14) as f32;
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output
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let left = if self.enabled.0 { output } else { 0.0 };
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let right = if self.enabled.1 { output } else { 0.0 };
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(left, right)
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}
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fn get_algorithm_output(&mut self, clocks: (FmClock, EnvelopeClock)) -> u16 {
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@ -649,11 +722,11 @@ impl Ym2612 {
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let mut sample = 0.0;
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for ch in 0..(CHANNELS - 1) {
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sample += self.channels[ch].get_sample(clocks);
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sample += self.channels[ch].get_sample(clocks).0;
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}
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if !self.dac.enabled {
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sample += self.channels[CHANNELS - 1].get_sample(clocks);
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sample += self.channels[CHANNELS - 1].get_sample(clocks).0;
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}
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sample
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@ -744,6 +817,7 @@ impl Ym2612 {
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reg if (0xB0..=0xB2).contains(®) => {
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let ch = get_ch(bank, reg);
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// TODO add feedback values
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self.channels[ch].algorithm = match data & 0x07 {
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0 => OperatorAlgorithm::A0,
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1 => OperatorAlgorithm::A1,
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@ -757,6 +831,12 @@ impl Ym2612 {
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};
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},
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reg if (0xB4..=0xB6).contains(®) => {
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let ch = get_ch(bank, reg - 4);
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// TODO add AMS and FMS (which only apply to the LFO)
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self.channels[ch].set_enabled(data & 0x80 != 0, data & 0x40 != 0);
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},
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_ => {
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warn!("{}: !!! unhandled write to register {:0x} with {:0x}", DEV_NAME, reg, data);
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},
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3
todo.txt
3
todo.txt
@ -2,6 +2,9 @@
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* the first 512 entries are 0 for some reason, in the log table, but otherwise seems ok
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* you need to scale the output sample to be +/- 1.0 instead of 0-1.0
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* AudioFrame (and possibly the mixer and source) should be moved to the core, it should probably have the sample rate
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* need to be able to support stereo output eventually
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* can you make the frontend more adaptive to the input that the devices are using
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* change the name of the functions that take Host to be `with_host` or `register` or something
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* need to re-add a mechanism for audio frame dialation, either based on speed, or somehow automatic, use clocks and make them aligned
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