diff --git a/docs/posts/2022-01-emulating_the_sega_genesis_part1.md b/docs/posts/2022-01-emulating_the_sega_genesis_part1.md index dd73ccd..5edb693 100644 --- a/docs/posts/2022-01-emulating_the_sega_genesis_part1.md +++ b/docs/posts/2022-01-emulating_the_sega_genesis_part1.md @@ -22,8 +22,10 @@ detail about that here and instead focus on the Genesis-specific hardware, and t debugging the emulator itself. This is Part I in the series, which covers setting up the emulator, getting some game ROMs to run, -and implementing the DMA and memory features of the VDP. Part II covers adding a graphical frontend -to Moa, and then implementing a first attempt at generating video output. Part III will be about +and implementing the DMA and memory features of the VDP. [Part +II](https://jabberwocky.ca/posts/2022-01-emulating_the_sega_genesis_part2.html) will cover adding a +graphical frontend to Moa, and then implementing a first attempt at generating video output. [Part +III](https://jabberwocky.ca/posts/2022-01-emulating_the_sega_genesis_part3.html) will be about debugging the various problems in the VDP and CPU implementations to get a working emulator capable of playing games. diff --git a/frontends/moa-minifb/src/bin/moa-genesis.rs b/frontends/moa-minifb/src/bin/moa-genesis.rs index cb71e92..e240168 100644 --- a/frontends/moa-minifb/src/bin/moa-genesis.rs +++ b/frontends/moa-minifb/src/bin/moa-genesis.rs @@ -1,5 +1,4 @@ - use moa_minifb; use moa::machines::genesis::{build_genesis, SegaGenesisOptions};