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Cleanup
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cd89a4c57d
commit
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@ -9,23 +9,15 @@ function initialize_emulator() {
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setTimeout(function refreshFrame() {
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let current = performance.now();
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let diff = current - last_update;
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let realdiff = current - last_update;
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//let remaining = Math.max((16 * Emulator.get_speed()) - diff, 0);
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last_update = current;
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let runtime = Emulator.run_system_for(system, diff * 1_000_000);
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if (Emulator.is_running()) {
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let remaining = Math.max(diff - runtime - (diff * 0.1), 1);
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console.log(realdiff, diff, runtime, remaining);
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setTimeout(refreshFrame, remaining);
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}
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}, 0);
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/*
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setTimeout(function refreshFrame() {
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let run_time = run_system_for(system, 66_000_000);
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setTimeout(refreshFrame, 66 - run_time);
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}, 0);
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*/
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Emulator.host_run_loop(host);
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}
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@ -96,7 +96,7 @@ pub fn run_system_for(handle: &mut SystemHandle, nanos: u32) -> usize {
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log::error!("{:?}", err);
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}
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let run_time = run_timer.elapsed().as_millis();
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log::warn!("ran simulation for {:?}ms in {:?}ms", nanoseconds_per_frame / 1_000_000, run_time);
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log::debug!("ran simulation for {:?}ms in {:?}ms", nanoseconds_per_frame / 1_000_000, run_time);
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run_time as usize
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}
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4
todo.txt
4
todo.txt
@ -1,4 +1,8 @@
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* can you refactor the update timeout to put it in rust? Would that make it faster? (the tricky part is the closure)
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* re-enable sound on webassembly, see if it works (it does not. Very lagged and jittery with what sounds like repeated frames)
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* can you somehow speed up the memory accessing through the sim? The dyn Addressable is causing a fair amount of overhead
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* can you somehow make devices have two step functions for running things at different times? (I'm thinking ym2612 audio gen vs timers)
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* should you rename devices.rs traits.rs?
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