transistor
6dbae9620d
Renamed SharedData to HostData
2021-12-07 14:29:38 -08:00
transistor
e41970391e
Added LDI, LDD, and LDDR instructions for Z80
2021-12-06 20:44:44 -08:00
transistor
427c79b7b4
Moved tty to frontends/moa-common to remove the dependency on nix
2021-12-06 19:52:04 -08:00
transistor
d274186388
Added Macintosh 128k/512k work in progress
2021-12-06 15:04:08 -08:00
transistor
9a751e5e90
Sega Genesis coprocessor bus is now working
...
I've added skeleton devices for the sound chips, and added the bank
register and banked area of ram mapped to the Z80's bus. Sonic1 will
now run (if the ym2612 device's size is set to 0x1000 instead of 0x04)
2021-12-06 14:51:57 -08:00
transistor
8743c83834
Updated readme
2021-12-05 21:32:08 -08:00
transistor
27e4dfeff2
Updated readme
2021-12-05 19:53:23 -08:00
transistor
c4203dda1b
Fixed images links in readme
2021-12-05 19:42:11 -08:00
transistor
8b8430bf13
Updated readme
2021-12-05 19:41:23 -08:00
transistor
5c7c9d065f
Fixed issue with Scroll B offsets
2021-12-05 17:19:27 -08:00
transistor
dd0e84fa51
Improved genesis controllers a bit
...
Some games still broken, but sonic 2 works now
2021-12-05 15:38:11 -08:00
transistor
a5e4f51469
Fixed horizontal scroll
...
The mask for the scroll values was 0x3F but it should have been 0x3FF
2021-12-05 14:26:21 -08:00
transistor
fe60d01340
Added vertical and horizontal scrollling, but it's still a bit broken
2021-12-04 21:04:03 -08:00
transistor
73c5b26e86
Modified controller inputs to work like keys
2021-12-04 14:41:27 -08:00
transistor
8ced62cca0
Fixed bug in ym7101 DMA
2021-12-04 13:58:50 -08:00
transistor
1518ffbc60
Refactored ym7101 to store state unpacked
...
Previously it was storing data in the registers, which was an array
of u8, but now it's storing eg. full addresses for the scroll tables
so that they don't need to be fetched from the register values and
converted every rendering. I was thinking this would maybe make
DMA debugging easier, in particular.
2021-12-04 13:55:58 -08:00
transistor
b540e53ea1
Fixed issues with Genesis controllers and sprite rendering
...
The controller th count was starting at 1 instead of 0 which caused
inputs to be read incorrectly, as well as the fact that inputs are
inverted.
The sprite fix now draws them in the right order so that ComradeOj's
sprite test renders correctly, but games still render them broken
because of some other bug yet to be found
2021-12-03 15:32:59 -08:00
transistor
75e4a760eb
Added ABCD, SBCD, and TAS instructions to m68k
2021-12-03 15:32:17 -08:00
transistor
d33a3c160b
Added test roms for Sega Genesis
2021-12-02 15:05:00 -08:00
transistor
9464e4c75a
Renamed joystick to controller in host traits
2021-12-02 15:04:41 -08:00
transistor
b165e18fac
Added ADDX/SUBX instructions to m68k
2021-12-01 15:40:41 -08:00
transistor
0f2f989775
Fixed bug in m68k with Extend flag in shift instructions
2021-12-01 10:45:24 -08:00
transistor
364c51524f
Fixed bug in m68k decode with MUL
2021-11-29 11:12:20 -08:00
transistor
31ff828f15
Added Inspectable trait for getting debug data from peripherals
2021-11-29 11:11:32 -08:00
transistor
7fe83ad4a3
Fixed capitalization
2021-11-28 10:36:51 -08:00
transistor
c1e8863a9e
Updated readme
2021-11-28 10:32:03 -08:00
transistor
1a94fca86a
Minor fix
2021-11-28 09:48:31 -08:00
transistor
9ab12229c0
Renamed post
2021-11-27 21:52:37 -08:00
transistor
87fffde9c9
Added post
2021-11-27 09:39:38 -08:00
transistor
ac8e9c968c
Fixed minor issue preventing the TRS-80 from working
2021-11-24 14:38:38 -08:00
transistor
b4a80c6969
Updated readme
2021-11-24 14:37:09 -08:00
transistor
cb47d23233
Fixed issue with colour 0 being the mask colour
...
For systems that legitimately use 0 for black, this causes a
problem, so I instead use 0xFFFFFFFF for the mask colour which
corresponds to transparent white in ARGB format, which minifb
doesn't support anyways
2021-11-23 11:45:44 -08:00
transistor
03f23da544
Added A and F instructions to m68k
2021-11-23 11:45:11 -08:00
transistor
f601290771
Fixed bug in MOVEM and added tests for it
...
It was previously decrementing addresses if the direction was from
registers to memory, but that's incorrect. It should increment the
address always when using an addressing mode other than the ARecDec
mode. I also added a memory location to the test cases to test the
MOVEM instruction by comparing what memory was read/written (but it's
only one u32 because that's the minimum we need)
2021-11-19 09:55:31 -08:00
transistor
02b10c5b32
Changed msp to ssp to match docs
2021-11-18 12:13:36 -08:00
transistor
812f6800a8
Minor fixes
2021-11-18 08:46:41 -08:00
transistor
a342ef3b86
Added MOVEP and more tests to m68k and IM to z80
2021-11-15 20:52:19 -08:00
transistor
1d8065026d
Minor fixes
2021-11-15 20:51:33 -08:00
transistor
a00d7b2f26
Fixed warnings
2021-11-13 11:39:20 -08:00
transistor
674f03c3b8
Refactored m68k tests to use data for test cases
2021-11-13 10:55:58 -08:00
transistor
e0d863a845
Fixed overflow bug in m68k
2021-11-13 10:54:59 -08:00
transistor
d472b95d9d
Fixed compile errors in moa-console frontend
2021-11-13 10:54:19 -08:00
transistor
9d799e308d
Added command line options for minifb and TRS-80
2021-11-11 09:52:18 -08:00
transistor
6cc9e98e35
Rearranged minifb frontend to reduce the binary-specific code
2021-11-10 20:10:46 -08:00
transistor
1938fcc78c
Added Z80 test with verified flag values
2021-11-10 16:05:16 -08:00
transistor
f6105de939
Fixed decode and excute issues with Z80
2021-11-10 13:28:31 -08:00
transistor
0836b6de8b
Added decoding of most Z80 instructions, and additional bugfixes
2021-11-09 11:03:57 -08:00
transistor
d3efa072c2
TRS-80 Model 1 Basic is now working
2021-11-07 22:44:40 -08:00
transistor
6cb9b985ad
Reworked Z80 flags
2021-11-07 16:28:44 -08:00
transistor
5bfde2bff0
Added TRS-80 simulation to test Z80 impl
2021-11-06 21:46:17 -07:00