use minifb::Key as MiniKey; use moa_core::host::ControllerEvent; pub fn map_controller_a(key: MiniKey, state: bool) -> Option { match key { MiniKey::A => { Some(ControllerEvent::ButtonA(state)) }, MiniKey::B => { Some(ControllerEvent::ButtonB(state)) }, MiniKey::C => { Some(ControllerEvent::ButtonC(state)) }, MiniKey::Up => { Some(ControllerEvent::DpadUp(state)) }, MiniKey::Down => { Some(ControllerEvent::DpadDown(state)) }, MiniKey::Left => { Some(ControllerEvent::DpadLeft(state)) }, MiniKey::Right => { Some(ControllerEvent::DpadRight(state)) }, MiniKey::Enter => { Some(ControllerEvent::Start(state)) }, MiniKey::M => { Some(ControllerEvent::Mode(state)) }, _ => None, } }