use minifb::Key as MiniKey; use moa_host::ControllerInput; pub fn map_controller_a(key: MiniKey, state: bool) -> Option { match key { MiniKey::A => { Some(ControllerInput::ButtonA(state)) }, MiniKey::O => { Some(ControllerInput::ButtonB(state)) }, MiniKey::E => { Some(ControllerInput::ButtonC(state)) }, MiniKey::Up => { Some(ControllerInput::DpadUp(state)) }, MiniKey::Down => { Some(ControllerInput::DpadDown(state)) }, MiniKey::Left => { Some(ControllerInput::DpadLeft(state)) }, MiniKey::Right => { Some(ControllerInput::DpadRight(state)) }, MiniKey::Enter => { Some(ControllerInput::Start(state)) }, MiniKey::M => { Some(ControllerInput::Mode(state)) }, _ => None, } }