moa/emulator/frontends/pixels
transistor fet 97aef5d357
Implemented Inspect and Debug traits from emulator-hal (#5)
* Implemented Inspect and Debug traits from emulator-hal

* Updated emulator-hal submodule

* Updated Cargo.lock

* Fixed missing feature flag and clippy

* Fixed tests
2024-03-20 21:00:33 -07:00
..
assets/moa-genesis Connected the web ui controller inputs to sim 2023-05-07 14:57:45 -07:00
src Implemented Inspect and Debug traits from emulator-hal (#5) 2024-03-20 21:00:33 -07:00
Cargo.lock Implemented Inspect and Debug traits from emulator-hal (#5) 2024-03-20 21:00:33 -07:00
Cargo.toml Downgraded env_logger to compile with MSRV of 1.70 2024-03-17 13:48:22 -07:00
README.md Added pixel encoding, requested by frontend 2023-03-25 10:51:46 -07:00
justfile Added work-in-progress on pixels frontend 2022-10-02 21:20:44 -07:00
sonic.bin Added bin 2023-04-30 22:59:59 -07:00

README.md

Moa Frontend using Pixels

This is a frontend for the moa emulator that uses the pixels crate as the rendering library, and which can be compiled to wasm and run in a web browser.

To start the server with Sega Genesis emulation, run:

just serve moa-genesis