moa/emulator/frontends/common/src/audio.rs

298 lines
8.8 KiB
Rust

use cpal::{Sample, Stream, SampleRate, SampleFormat, StreamConfig, traits::{DeviceTrait, HostTrait, StreamTrait}};
use moa_core::host::{HostData, Audio};
use crate::circularbuf::CircularBuffer;
const SAMPLE_RATE: usize = 48000;
pub struct AudioSource {
sample_rate: usize,
frame_size: usize,
sequence_num: usize,
mixer: HostData<AudioMixer>,
buffer: CircularBuffer<f32>,
}
impl AudioSource {
pub fn new(mixer: HostData<AudioMixer>) -> Self {
let sample_rate = mixer.lock().sample_rate();
let frame_size = mixer.lock().frame_size();
let buffer = CircularBuffer::new(frame_size * 2, 0.0);
Self {
sample_rate,
frame_size,
sequence_num: 0,
mixer,
buffer,
}
}
pub fn space_available(&self) -> usize {
self.buffer.free_space() / 2
}
pub fn fill_with(&mut self, buffer: &[f32]) {
if self.buffer.free_space() > buffer.len() * 2 {
for sample in buffer.iter() {
// TODO this is here to keep it quiet for testing, but should be removed later
let sample = 0.5 * *sample;
self.buffer.insert(sample);
self.buffer.insert(sample);
}
}
self.flush();
}
pub fn flush(&mut self) {
if self.buffer.used_space() >= self.frame_size {
let mut locked_mixer = self.mixer.lock();
let mixer_sequence_num = locked_mixer.sequence_num();
if mixer_sequence_num == self.sequence_num {
return;
}
self.sequence_num = mixer_sequence_num;
for i in 0..locked_mixer.buffer.len() {
locked_mixer.buffer[i] += self.buffer.next().unwrap_or(0.0);
}
self.frame_size = locked_mixer.frame_size();
self.buffer.resize(self.frame_size * 2);
}
}
}
impl Audio for AudioSource {
fn samples_per_second(&self) -> usize {
self.sample_rate
}
fn space_available(&self) -> usize {
self.space_available()
}
fn write_samples(&mut self, buffer: &[f32]) {
self.fill_with(buffer);
}
fn flush(&mut self) {
self.flush();
}
}
#[derive(Clone)]
pub struct AudioMixer {
sample_rate: usize,
//buffer: CircularBuffer<f32>,
buffer: Vec<f32>,
sequence_num: usize,
}
impl AudioMixer {
pub fn new(sample_rate: usize) -> HostData<AudioMixer> {
HostData::new(AudioMixer {
sample_rate,
//buffer: CircularBuffer::new(1280 * 2, 0.0),
buffer: vec![0.0; 1280 * 2],
sequence_num: 0,
})
}
pub fn new_default() -> HostData<AudioMixer> {
AudioMixer::new(SAMPLE_RATE)
}
pub fn sample_rate(&self) -> usize {
self.sample_rate
}
pub fn frame_size(&self) -> usize {
self.buffer.len()
}
pub fn sequence_num(&self) -> usize {
self.sequence_num
}
pub fn resize_frame(&mut self, newlen: usize) {
if self.buffer.len() != newlen {
self.buffer = vec![0.0; newlen];
}
}
pub fn assembly_frame(&mut self, data: &mut [f32]) {
self.resize_frame(data.len());
for i in 0..data.len() {
data[i] = Sample::from(&self.buffer[i]);
self.buffer[i] = 0.0;
}
self.sequence_num = self.sequence_num.wrapping_add(1);
/*
let mut buffer = vec![0.0; data.len()];
for source in &self.sources {
let mut locked_source = source.lock();
// TODO these are quick hacks to delay or shrink the buffer if it's too small or big
if locked_source.used_space() < data.len() {
continue;
}
let excess = locked_source.used_space() - (data.len() * 2);
if excess > 0 {
locked_source.drop_next(excess);
}
for addr in buffer.iter_mut() {
*addr += locked_source.next().unwrap_or(0.0);
}
}
for i in 0..data.len() {
let sample = buffer[i] / self.sources.len() as f32;
data[i] = Sample::from(&sample);
}
*/
/*
let mut locked_source = self.sources[1].lock();
for i in 0..data.len() {
let sample = locked_source.next().unwrap_or(0.0);
data[i] = Sample::from(&sample);
}
*/
}
// TODO you need a way to add data to the mixer... the question is do you need to keep track of real time
// If you have a counter that calculates the amount of time until the next sample based on the size of
// the buffer given to the data_callback, then when submitting data, the audio sources can know that they
// the next place to write to is a given position in the mixer buffer (maybe not the start of the buffer).
// But what do you do if there needs to be some skipping. If the source is generating data in 1 to 10 ms
// chunks according to simulated time, there might be a case where it tries to write too much data because
// it's running fast. (If it's running slow, you can insert silence)
}
#[allow(dead_code)]
pub struct AudioOutput {
stream: Stream,
mixer: HostData<AudioMixer>,
}
impl AudioOutput {
pub fn create_audio_output(mixer: HostData<AudioMixer>) -> AudioOutput {
let device = cpal::default_host()
.default_output_device()
.expect("No sound output device available");
let config: StreamConfig = device
.supported_output_configs()
.expect("error while querying configs")
.find(|config| config.sample_format() == SampleFormat::F32 && config.channels() == 2)
.expect("no supported config?!")
.with_sample_rate(SampleRate(SAMPLE_RATE as u32))
.into();
//let channels = config.channels as usize;
let data_callback = {
let mixer = mixer.clone();
move |data: &mut [f32], _: &cpal::OutputCallbackInfo| {
mixer.lock().assembly_frame(data);
/*
let mut locked_mixer = mixer.lock();
//println!(">>> {} into {}", locked_mixer.buffer.used_space(), data.len());
// TODO these are quick hacks to delay or shrink the buffer if it's too small or big
if locked_mixer.buffer.used_space() < data.len() {
return;
}
if locked_mixer.buffer.used_space() > data.len() * 2 {
for _ in 0..(locked_mixer.buffer.used_space() - (data.len() * 2)) {
locked_mixer.buffer.next();
}
}
for addr in data.iter_mut() {
let sample = locked_mixer.buffer.next().unwrap_or(0.0);
*addr = Sample::from(&sample);
}
//locked_mixer.buffer.clear();
*/
}
};
let stream = device.build_output_stream(
&config,
data_callback,
move |err| {
println!("ERROR: {:?}", err);
},
).unwrap();
stream.play().unwrap();
AudioOutput {
stream,
mixer,
}
}
/*
pub fn create_audio_output2(mut updater: Box<dyn AudioUpdater>) -> AudioOutput {
let device = cpal::default_host()
.default_output_device()
.expect("No sound output device available");
let config: StreamConfig = device
.supported_output_configs()
.expect("error while querying configs")
.find(|config| config.sample_format() == SampleFormat::F32 && config.channels() == 2)
.expect("no supported config?!")
.with_sample_rate(SampleRate(SAMPLE_RATE as u32))
.into();
let channels = config.channels as usize;
let mixer = AudioMixer::new(SAMPLE_RATE);
let data_callback = {
let mixer = mixer.clone();
move |data: &mut [f32], _: &cpal::OutputCallbackInfo| {
let samples = data.len() / 2;
let mut buffer = vec![0.0; samples];
updater.update_audio_frame(samples, mixer.lock().sample_rate(), &mut buffer);
for (i, channels) in data.chunks_mut(2).enumerate() {
let sample = Sample::from(&buffer[i]);
channels[0] = sample;
channels[1] = sample;
}
}
};
let stream = device.build_output_stream(
&config,
data_callback,
move |err| {
// react to errors here.
println!("ERROR");
},
).unwrap();
stream.play().unwrap();
AudioOutput {
stream,
mixer,
}
}
*/
}