mirror of
https://github.com/transistorfet/moa.git
synced 2024-11-21 19:30:52 +00:00
176 lines
10 KiB
Plaintext
176 lines
10 KiB
Plaintext
|
|
* what if, to allow a device to have multiple steppable functions, you pass the system in, or otherwise provide some mechanism for
|
|
each device to create sub devices which are scheduled independently
|
|
|
|
* for some unknown reason, the js-based updater works much better than the rust based one, but the rust based one just goes back to
|
|
a fixed time per loop instead of trying to speed up
|
|
|
|
* need to remove HostData and replace the interrupt with Signal
|
|
* make Signal directional, by making SignalDriver and SignalInput or SignalReceiver
|
|
* should you combine the input updaters into one thing and have a queue for communicating? Even if you have 3 input channels, you can
|
|
make them all use the same generic type for the input queue
|
|
* you need to refactor the audio mixer stuff to reject data quicker and stay in sync, but how to deal with sim time-dilation
|
|
* make the pixels frontend use an rc refcell object, or rc object to directly control the frontend object while also making it accessible
|
|
to the run loop
|
|
* add support for the controller inputs in the pixels web frontend
|
|
* clean up pixels frontend
|
|
|
|
* make the ym generate audio in sync so the DAC timings can be more accurate
|
|
* change the host things to use queues instead
|
|
|
|
* add rust runtime checks for math to look for overflow errors
|
|
* I think the overflowing add and subs return the original number and not the overflowed result. I might have already checked that
|
|
in the m68k impl but I should check again
|
|
|
|
* you need to scale the output sample to be +/- 1.0 instead of 0-1.0
|
|
|
|
* AudioFrame (and possibly the mixer and source) should be moved to the core, it should probably have the sample rate
|
|
* need to be able to support stereo output eventually
|
|
|
|
* can you make the frontend more adaptive to the input that the devices are using
|
|
* change the name of the functions that take Host to be `with_host` or `register` or something
|
|
* need to re-add a mechanism for audio frame dialation, either based on speed, or somehow automatic, use clocks and make them aligned
|
|
* maybe I should make ClockDuration use picos as the base instead, and use u64 since that gives like 212 days or something instead of 5h
|
|
and should prevent split nanoseconds which is the main concern
|
|
* the audio needs to not run if nothing is using it or there's constant buffer underruns
|
|
|
|
* fix ym2612 sound generation
|
|
* sound doesn't work on a lot of games... is it a problem with the Z80 accessing the YM2612, or the lack of YM timers? or something else?
|
|
|
|
* add opentelemetry if it can be wasm compatible, or some kind of timing for giving an average framerate
|
|
|
|
* add doc strings everywhere
|
|
* get rustfmt, rustdoc, and clippy working in some kind of semi-automatic fashion
|
|
|
|
* the interrupt controller stuff is really not good. It should be more like busport, and connected to a device at startup (eg. create
|
|
interrupt controller, then create objects that use that controller and pass in values, maybe an option so that the controller doesn't
|
|
have to be hooked up, meaning hardware interrupts would not be used.
|
|
|
|
* along with the interrupt stuff, I'm kind of thinking of packaging things a bit differently, like using a tuple struct for the rc refcell
|
|
transmutable abstraction, so that you can avoid the need for explicit borrows
|
|
|
|
* improve performance
|
|
* should it be possible to reschedule multiple events at different intervals to reduce the times a given step function is called? Some have
|
|
multiple clocks, or multiple things at different clocks, and making them each an event would mean they could be smaller and faster, but at
|
|
the cost of having more events on the queue when re-scheduling. There needs to be a mechanism to avoid the event queue ballooning due to
|
|
an error
|
|
|
|
* add ability to serialize/deserialize state into something, so it can be restored... (maybe not worth it though)
|
|
|
|
* can you refactor the update timeout to put it in rust? Would that make it faster? (the tricky part is the closure)
|
|
* re-enable sound on webassembly, see if it works (it does not. Very lagged and jittery with what sounds like repeated frames)
|
|
|
|
* can you somehow speed up the memory accessing through the sim? The dyn Addressable is causing a fair amount of overhead
|
|
* can you somehow make devices have two step functions for running things at different times? (I'm thinking ym2612 audio gen vs timers)
|
|
* should you rename devices.rs traits.rs?
|
|
|
|
|
|
* the pixel format idea didn't work because of window resizing and the fact that the frame needs to be adjusted in size because the window can't always be resized...
|
|
* add mouse support to synth app
|
|
|
|
* test the Z80 more, add tests
|
|
* double check the functioning of the banked areas and register settings for Z80 coprocessor
|
|
|
|
* make the keys easier to config...
|
|
|
|
* can you make the debugger more accessible, so a web interface could access the data and display it, in light of the fact that println isn't available in wasm
|
|
|
|
Web Assembly:
|
|
* can you make the web interface nicer with like... a picture of a genesis or something
|
|
* would a different pixel format help at all?
|
|
|
|
* can you limit the size of the window that pixels generates?
|
|
* can you automatically adjust the speed based on the calculated framerate (if you moved that to Rust)
|
|
* enable sound in web assembly
|
|
|
|
|
|
* add ability to disable one or the other audio chips in the genesis
|
|
* make it possible to disable audio in browser
|
|
* make it possible to compile without audio support (minifb frontend requires it atm)
|
|
* should you have a separate attenuation value for each input in the mixer so that you can make one chip quieter (the sn76489 is pretty loud, and I added a fixed offset to the attenuation for now)
|
|
|
|
|
|
|
|
|
|
|
|
Audio:
|
|
* address repeater on ym2612 doesn't seem to work the same, when it's on the 68000 device. The Z80 device doesn't have an affect, but maybe it's not being used
|
|
|
|
* should you represent audio as frequencies rather than amplitude so that time dilation is more accurate? Would possible require less
|
|
accurate simulation of the audio
|
|
|
|
* Removing at a sample-level granularity would compress or lengthen the waveforms, so it would be better to mix/drop a whole chunk at
|
|
once (either predetermined by the audio system or determined by each device by the amount of samples it writes at once). The chunk
|
|
size could either be specified by the device in microseconds or something, or can be inferred by the sample_rate and the size of the
|
|
chunk.
|
|
|
|
* you could make the sound device be an object that is passed back to the simulation section like SimplePty. You need to either register
|
|
a callback with the frontend sound system that is called when it needs data, or you write to a shared buffer which is passed back to the
|
|
frontend when it needs it, or it has a copy it can use directly
|
|
|
|
|
|
System/Traits:
|
|
|
|
* can you make the connections between things (like memory adapters), be expressed in a way that's more similar to the electrical design?
|
|
like specifying that address pins 10-7 should be ignored/unconnected, pin 11 will connect to "chip select", etc
|
|
* should you add a unique ID to devices, such that they can be indexed, and their step functions can reset the next_run count and run them immediately
|
|
|
|
* should you simulate bus arbitration?
|
|
* interrupts could be done in a better way
|
|
* need a better way of handling disparate reads/writes to I/O spaces, rather than having multiple devices or having a massive chunk of address space allocated, continuously
|
|
* should you modify Addressable to also take the absolute address as input? I'm thinking of how the same device could be mapped to multiple addresses in memory instead
|
|
of taking up a whole range of addresses
|
|
* you could modify read()/write() in Addressable to return the number of bytes read or written for dynamic bus sizing used by the MC68020+
|
|
|
|
|
|
Debugger:
|
|
|
|
* i need a way to debug only the cpu and not the coprocessor, but that's tricky without a way to id or compare Transmutables
|
|
* add a way to delete a watcher
|
|
* can you improve how the watcher implementation in the Bus works, instead of setting a flag and then checking it every cycle, pass in the System to Addressable??
|
|
* can you use the breakpoint address parser in other commands?
|
|
* get stack tracing working again, but can you do it with just data?
|
|
* how can you improve the debugger?
|
|
* the command line definitely needs to be fixed so it prints the prompt correctly
|
|
* debugger could maybe even allows arrows left/right for editing, and up/down for history
|
|
|
|
|
|
Genesis/Mega Drive:
|
|
|
|
* there is an issue with Mortal Kombat 2 where it will crash randomly at the start of a fight. The code is actually swapping
|
|
stacks a bunch of times, and at some point, the stack is corrupted or something and it `rts`s to the wrong address...
|
|
|
|
* implement sn76489 and ym2612 for audio
|
|
* there's a bug when Sonic 2 goes to the demo screen, it's all corrupted (could it be a dma copy error)
|
|
|
|
* the 68000/Z80 bank switching is probably buggy
|
|
* the H/V counters are not accurate because it seems to count at different speeds in the blanking period (time vs return value numbers don't divide properly)
|
|
* make the ym7101 set/reset the v_int occurred flag based on the interrupt controller
|
|
* add support for the sprite overflow flag (low priority)
|
|
* still possibly a bug with the shadow/highlight colours
|
|
|
|
|
|
Macintosh:
|
|
|
|
* issues when booting the rom, attempt to write to rom during the driver init/open phase
|
|
* for the address bus/repeating thing in the mac with the rom and ram, can you make it work for both the 128 and 512
|
|
|
|
|
|
68000:
|
|
|
|
* unimplemented: BFFFO, BFINS, NBCD, RTD
|
|
* >=MC68020 undecoded & unimplemented: BKPT, CALLM, CAS, CAS2, CHK2, CMP2, RTM, PACK, TRAPcc, UNPK
|
|
|
|
* add support for MMU
|
|
* add support for FPU
|
|
* Coprocessor instructions: cpBcc, cpDBcc, cpGEN, cpScc, cpTRAPcc
|
|
|
|
|
|
Z80:
|
|
* add instruction timings to Z80
|
|
* unimplemented: CPD, CPDR, CPI, CPIR, DAA, IND, INDR, INI, INIR, INic, INx, OTDR, OTIR, OUTD, OUTI, OUTic, OUTx, RETI, RETN, RLD, RRD
|
|
|
|
|
|
* can you eventually make the system connections all configurable via a config file?
|
|
|